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// Package store provides thread-safe in-memory data stores for the
// Control Center API. These will be replaced with PostgreSQL-backed
// implementations once CUB-120 (schema design) is complete.
package store
import (
"sort"
"sync"
"time"
"code.cubecraftcreations.com/CubeCraft-Creations/Control-Center/go-backend/internal/models"
"github.com/google/uuid"
)
// AgentStore provides thread-safe CRUD operations for agents.
type AgentStore struct {
mu sync.RWMutex
agents map[string]models.AgentCardData
history map[string][]models.AgentStatusHistoryEntry // agentID -> history
}
// NewAgentStore returns an initialized AgentStore.
func NewAgentStore() *AgentStore {
return &AgentStore{
agents: make(map[string]models.AgentCardData),
history: make(map[string][]models.AgentStatusHistoryEntry),
}
}
// List returns all agents, optionally filtered by status.
func (s *AgentStore) List(statusFilter models.AgentStatus) []models.AgentCardData {
s.mu.RLock()
defer s.mu.RUnlock()
result := make([]models.AgentCardData, 0, len(s.agents))
for _, a := range s.agents {
if statusFilter != "" && a.Status != statusFilter {
continue
}
result = append(result, a)
}
// Sort by display name for consistent output.
sort.Slice(result, func(i, j int) bool {
return result[i].DisplayName < result[j].DisplayName
})
return result
}
// Get returns a single agent by ID, or false if not found.
func (s *AgentStore) Get(id string) (models.AgentCardData, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
a, ok := s.agents[id]
return a, ok
}
// Create inserts a new agent. Returns false if the ID already exists.
func (s *AgentStore) Create(a models.AgentCardData) bool {
s.mu.Lock()
defer s.mu.Unlock()
if _, exists := s.agents[a.ID]; exists {
return false
}
if a.LastActivity == "" {
a.LastActivity = time.Now().UTC().Format(time.RFC3339)
}
s.agents[a.ID] = a
// Record initial history entry.
s.appendHistoryLocked(a.ID, models.AgentStatusHistoryEntry{
ID: uuid.New().String(),
AgentID: a.ID,
Status: a.Status,
Task: a.CurrentTask,
Timestamp: a.LastActivity,
})
return true
}
// Update applies partial updates to an agent. Returns the updated agent or false if not found.
func (s *AgentStore) Update(id string, req models.UpdateAgentRequest) (models.AgentCardData, bool) {
s.mu.Lock()
defer s.mu.Unlock()
a, ok := s.agents[id]
if !ok {
return models.AgentCardData{}, false
}
prevStatus := a.Status
prevTask := a.CurrentTask
if req.Status != nil {
a.Status = *req.Status
}
if req.CurrentTask != nil {
a.CurrentTask = req.CurrentTask
}
if req.TaskProgress != nil {
a.TaskProgress = req.TaskProgress
}
if req.TaskElapsed != nil {
a.TaskElapsed = req.TaskElapsed
}
if req.Channel != nil {
a.Channel = *req.Channel
}
if req.ErrorMessage != nil {
a.ErrorMessage = req.ErrorMessage
}
a.LastActivity = time.Now().UTC().Format(time.RFC3339)
s.agents[id] = a
// Record history entry if status or task changed.
if (req.Status != nil && *req.Status != prevStatus) || (req.CurrentTask != nil && prevTask == nil) ||
(req.CurrentTask != nil && prevTask != nil && *req.CurrentTask != *prevTask) {
status := a.Status
if req.Status != nil {
status = *req.Status
}
s.appendHistoryLocked(id, models.AgentStatusHistoryEntry{
ID: uuid.New().String(),
AgentID: id,
Status: status,
Task: a.CurrentTask,
Timestamp: a.LastActivity,
})
}
return a, true
}
// Delete removes an agent. Returns true if the agent existed.
func (s *AgentStore) Delete(id string) bool {
s.mu.Lock()
defer s.mu.Unlock()
if _, ok := s.agents[id]; !ok {
return false
}
delete(s.agents, id)
delete(s.history, id)
return true
}
// History returns the status history for an agent, newest first.
func (s *AgentStore) History(agentID string) []models.AgentStatusHistoryEntry {
s.mu.RLock()
defer s.mu.RUnlock()
entries, ok := s.history[agentID]
if !ok {
return nil
}
// Return a defensive copy, sorted newest first (by index when timestamps tie).
result := make([]models.AgentStatusHistoryEntry, len(entries))
copy(result, entries)
sort.SliceStable(result, func(i, j int) bool {
if result[i].Timestamp == result[j].Timestamp {
return i > j // later index = newer when timestamps match
}
return result[i].Timestamp > result[j].Timestamp
})
return result
}
// Count returns the total number of agents.
func (s *AgentStore) Count() int {
s.mu.RLock()
defer s.mu.RUnlock()
return len(s.agents)
}
// appendHistoryLocked adds a history entry. Caller must hold s.mu (write lock).
func (s *AgentStore) appendHistoryLocked(agentID string, entry models.AgentStatusHistoryEntry) {
s.history[agentID] = append(s.history[agentID], entry)
}