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Control-Center/frontend-legacy/src/app/command-hub/components/agent-card/agent-card.component.ts

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import {
ChangeDetectionStrategy,
Component,
EventEmitter,
Input,
OnDestroy,
Output,
computed,
effect,
inject,
signal,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { RouterModule } from '@angular/router';
import { MatIconModule } from '@angular/material/icon';
import { MatButtonModule } from '@angular/material/button';
import { MatProgressBarModule } from '@angular/material/progress-bar';
import { MatTooltipModule } from '@angular/material/tooltip';
import { AgentStatus } from '../../../models/agent.model';
import { LongPressDirective } from '../../../directives/long-press.directive';
import {
STATUS_COLORS,
STATUS_LABELS,
CHANNEL_ICONS,
} from '../../../design/tokens';
// ============================================================================
// AgentCard Component
// Per spec Section 7.3: Composes Agent Status Badge, Task Progress Bar,
// and QuickJump Button into a card with leftborder status accent.
// CUB-26: Emits cardClick and cardLongPress for drawer/modal integration.
// Enhanced with data-status attribute, elapsed time, and design tokens.
// ============================================================================
@Component({
selector: 'app-agent-card',
standalone: true,
imports: [
CommonModule,
RouterModule,
MatIconModule,
MatButtonModule,
MatProgressBarModule,
MatTooltipModule,
LongPressDirective,
],
templateUrl: './agent-card.component.html',
styleUrl: './agent-card.component.scss',
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class AgentCardComponent implements OnDestroy {
// --- Six required inputs per spec ---
/** Agent status — drives badge color and leftborder accent */
@Input({ required: true }) status!: AgentStatus;
/** Current task description, e.g. "Reviewing PR #42" */
@Input() task = '';
/** Task progress percentage 0100 */
@Input() progress = 0;
/** Full session key for quickjump navigation */
@Input({ required: true }) sessionKey = '';
/** Communication channel, e.g. "telegram" */
@Input({ required: true }) channel = '';
/** Timestamp of last agent activity */
@Input({ required: true }) lastActivity!: Date;
// --- Additional display inputs ---
/** Short agent ID, e.g. "otto" */
@Input() agentId = '';
/** Display name, e.g. "Otto" */
@Input() displayName = '';
/** Role description, e.g. "Orchestrator Agent" */
@Input() role = '';
/** Error message (shown only when status is 'error') */
@Input() errorMessage = '';
/** Elapsed time string, e.g. "04m 12s" */
@Input() taskElapsed = '';
// --- CUB-26: Outputs for drawer/modal integration ---
/** Emitted when the card is clicked — opens the session drawer. */
@Output() readonly cardClick = new EventEmitter<string>();
/** Emitted when the card is long-pressed — bypasses drawer, opens session log directly. */
@Output() readonly cardLongPress = new EventEmitter<string>();
// --- Internal state ---
/** Timer for refreshing relative-time label */
private _timer: ReturnType<typeof setInterval> | null = null;
/** Internal signal to trigger relative-time recomputation */
private readonly _tick = signal(0);
// --- Computed values using design tokens ---
/** Map status → CSS custom property for the leftborder accent */
readonly statusBorderColor = computed(() => {
const map: Record<AgentStatus, string> = {
active: 'var(--status-active)',
idle: 'var(--status-idle)',
thinking: 'var(--status-thinking)',
error: 'var(--status-error)',
offline: 'var(--status-offline)',
};
return map[this.status] ?? 'var(--status-offline)';
});
/** Humanreadable status label (from design tokens) */
readonly statusLabel = computed(() => STATUS_LABELS[this.status] ?? this.status);
/** CSS class suffix for the status badge dot */
readonly statusDotClass = computed(() => `status-dot--${this.status}`);
/** Material icon name for the channel (from design tokens) */
readonly channelIcon = computed(() => CHANNEL_ICONS[this.channel] ?? 'chat');
/** Relative time string for lastActivity, refreshed every 30s */
readonly lastActivityLabel = computed(() => {
// Read tick to create dependency that forces recomputation
this._tick();
return this._relativeTime(this.lastActivity);
});
/** Quickjump route derived from sessionKey */
readonly jumpRoute = computed(() => `/sessions/${this.sessionKey}`);
/** Whether progress bar should show */
readonly showProgress = computed(() => this.progress > 0 && this.status !== 'error');
/** Whether error state is active */
readonly isError = computed(() => this.status === 'error');
/** Whether card is in an active-like state (active or thinking) */
readonly isActiveLike = computed(() => this.status === 'active' || this.status === 'thinking');
constructor() {
// Start the relative-time refresh timer
this._startTimer();
}
ngOnDestroy(): void {
this._stopTimer();
}
// --- Private helpers ---
private _relativeTime(date: Date | null | undefined): string {
if (!date) return '';
const now = Date.now();
const then = date.getTime();
const diffSec = Math.max(0, Math.floor((now - then) / 1000));
if (diffSec < 60) return 'just now';
if (diffSec < 3600) return `${Math.floor(diffSec / 60)}m ago`;
if (diffSec < 86400) return `${Math.floor(diffSec / 3600)}h ago`;
return `${Math.floor(diffSec / 86400)}d ago`;
}
private _startTimer(): void {
this._stopTimer();
this._timer = setInterval(() => {
// Increment tick to force lastActivityLabel recomputation
this._tick.update(v => v + 1);
}, 30_000);
}
private _stopTimer(): void {
if (this._timer) {
clearInterval(this._timer);
this._timer = null;
}
}
}