CUB-122: Scaffold Control Center React frontend
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This commit is contained in:
2026-05-07 20:15:30 -04:00
parent cce3e061a7
commit 8da593c450
116 changed files with 10724 additions and 6611 deletions

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import {
Directive,
ElementRef,
EventEmitter,
OnDestroy,
Output,
Input,
} from '@angular/core';
// ============================================================================
// Long-Press Directive — CUB-26
// Emits after a sustained press (500ms default).
// Used on agent cards to bypass the drawer and open Session Log directly.
// ============================================================================
@Directive({
selector: '[appLongPress]',
standalone: true,
host: {
'(mousedown)': 'onMouseDown($event)',
'(mouseup)': 'onMouseUp()',
'(mouseleave)': 'onMouseLeave()',
'(touchstart)': 'onTouchStart($event)',
'(touchend)': 'onTouchEnd()',
'(touchmove)': 'onTouchMove()',
'(contextmenu)': 'onContextMenu($event)',
},
})
export class LongPressDirective implements OnDestroy {
/** Duration in ms before a press counts as a long press. */
@Input() appLongPressDuration = 500;
/** Emits when a long press is detected. Payload is the original event. */
@Output() readonly appLongPress = new EventEmitter<MouseEvent | TouchEvent>();
private timer: ReturnType<typeof setTimeout> | null = null;
private isLongPress = false;
onMouseDown(event: MouseEvent): void {
this.isLongPress = false;
this.timer = setTimeout(() => {
this.isLongPress = true;
this.appLongPress.emit(event);
}, this.appLongPressDuration);
}
onMouseUp(): void {
this.clearTimer();
}
onMouseLeave(): void {
this.clearTimer();
}
onTouchStart(event: TouchEvent): void {
this.isLongPress = false;
this.timer = setTimeout(() => {
this.isLongPress = true;
this.appLongPress.emit(event);
}, this.appLongPressDuration);
}
onTouchEnd(): void {
this.clearTimer();
}
onTouchMove(): void {
// Cancel on touch move (finger moved)
this.clearTimer();
}
onContextMenu(event: MouseEvent): void {
// Prevent native context menu on long press
if (this.isLongPress) {
event.preventDefault();
}
}
ngOnDestroy(): void {
this.clearTimer();
}
private clearTimer(): void {
if (this.timer !== null) {
clearTimeout(this.timer);
this.timer = null;
}
}
}