Merge branch 'dev' into agent/dex/CUB-54-agent-state-repository
This commit is contained in:
@@ -37,6 +37,33 @@ public class AgentStatusHub : Hub<IAgentStatusClient>
|
|||||||
_logger = logger;
|
_logger = logger;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Broadcasts an agent status update to all connected clients.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Any connected client (or server-side caller) can invoke this method
|
||||||
|
/// to push a status update to every subscriber. The DTO is converted to
|
||||||
|
/// an <see cref="AgentStatusUpdate"/> record and relayed through the
|
||||||
|
/// <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="update">The agent status update DTO to broadcast.</param>
|
||||||
|
public async Task SendStatusUpdate(AgentStatusUpdateDto update)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Broadcasting status update for agent {AgentId}: {Status}",
|
||||||
|
update.AgentId, update.Status);
|
||||||
|
|
||||||
|
var agentUpdate = update.ToUpdate();
|
||||||
|
|
||||||
|
// Broadcast to all connected clients
|
||||||
|
await Clients.All.AgentStatusChanged(agentUpdate);
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentGroupName(update.AgentId);
|
||||||
|
await Clients.Group(agentGroup).AgentStatusChanged(agentUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds the calling connection to the fleet group.
|
/// Adds the calling connection to the fleet group.
|
||||||
/// Once joined, the client will receive all agent status changes
|
/// Once joined, the client will receive all agent status changes
|
||||||
|
|||||||
@@ -72,6 +72,80 @@ public record TaskProgressUpdate(
|
|||||||
string? Elapsed
|
string? Elapsed
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Data transfer object for broadcasting agent status updates
|
||||||
|
/// to all connected SignalR clients via the hub's SendStatusUpdate method.
|
||||||
|
///
|
||||||
|
/// <para>This DTO provides a mutable, serialization-friendly alternative to
|
||||||
|
/// <see cref="AgentStatusUpdate"/> for callers that construct updates
|
||||||
|
/// from external data sources (e.g., HTTP API payloads).</para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentStatusUpdateDto
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Agent identifier, e.g. "otto", "dex", "rex".
|
||||||
|
/// </summary>
|
||||||
|
public string AgentId { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Human-readable display name, e.g. "Otto", "Dex".
|
||||||
|
/// </summary>
|
||||||
|
public string DisplayName { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Role description, e.g. "Orchestrator Agent", "Backend Specialist".
|
||||||
|
/// </summary>
|
||||||
|
public string Role { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current operational status of the agent as lowercase string:
|
||||||
|
/// "active", "idle", "thinking", "error".
|
||||||
|
/// </summary>
|
||||||
|
public string Status { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description of the agent's current task, if any.
|
||||||
|
/// </summary>
|
||||||
|
public string? CurrentTask { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||||
|
/// </summary>
|
||||||
|
public string SessionKey { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Communication channel, e.g. "telegram", "discord", "slack".
|
||||||
|
/// </summary>
|
||||||
|
public string Channel { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ISO 8601 timestamp of the agent's last activity.
|
||||||
|
/// </summary>
|
||||||
|
public string LastActivity { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Error message when the agent status is "error".
|
||||||
|
/// </summary>
|
||||||
|
public string? ErrorMessage { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts this DTO to an immutable <see cref="AgentStatusUpdate"/> record
|
||||||
|
/// for use with the typed SignalR client interface.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An <see cref="AgentStatusUpdate"/> with equivalent field values.</returns>
|
||||||
|
public AgentStatusUpdate ToUpdate() => new(
|
||||||
|
AgentId,
|
||||||
|
DisplayName,
|
||||||
|
Role,
|
||||||
|
Status,
|
||||||
|
CurrentTask,
|
||||||
|
SessionKey,
|
||||||
|
Channel,
|
||||||
|
LastActivity,
|
||||||
|
ErrorMessage
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Snapshot of an agent's full card data, sent on initial connection
|
/// Snapshot of an agent's full card data, sent on initial connection
|
||||||
/// or when the fleet state is requested.
|
/// or when the fleet state is requested.
|
||||||
|
|||||||
72
backend/ControlCenter/Models/AgentMinionMapping.cs
Normal file
72
backend/ControlCenter/Models/AgentMinionMapping.cs
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
namespace ControlCenter.Models;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Defines which side of the Control Center dashboard a minion occupies.
|
||||||
|
/// </summary>
|
||||||
|
public enum MinionSide
|
||||||
|
{
|
||||||
|
/// <summary>Development side — Rex, Dex, Hex.</summary>
|
||||||
|
Dev,
|
||||||
|
|
||||||
|
/// <summary>Business side — Larry, Mel, Buzz.</summary>
|
||||||
|
Business
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Visual state of a minion sprite, derived from the agent's
|
||||||
|
/// <see cref="AgentStatus"/>. Maps Active/Idle/Thinking/Error
|
||||||
|
/// to frontend animation states.
|
||||||
|
/// </summary>
|
||||||
|
public enum MinionState
|
||||||
|
{
|
||||||
|
/// <summary>Agent is actively processing — minion shows working animation.</summary>
|
||||||
|
Active,
|
||||||
|
|
||||||
|
/// <summary>Agent is idle — minion shows idle/patrolling animation.</summary>
|
||||||
|
Idle,
|
||||||
|
|
||||||
|
/// <summary>Agent is thinking (LLM call in flight) — minion shows thinking animation.</summary>
|
||||||
|
Thinking,
|
||||||
|
|
||||||
|
/// <summary>Agent encountered an error — minion shows error/distress animation.</summary>
|
||||||
|
Error
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Static mapping entry that associates an agent ID with a minion's
|
||||||
|
/// display side and position index within that side.
|
||||||
|
///
|
||||||
|
/// <para>Position indices are zero-based within each side. The dev side
|
||||||
|
/// has Rex at 0, Dex at 1, and Hex at 2. The business side has
|
||||||
|
/// Larry at 0, Mel at 1, and Buzz at 2.</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier, e.g. "rex", "dex".</param>
|
||||||
|
/// <param name="Side">Which side of the dashboard the minion occupies.</param>
|
||||||
|
/// <param name="PositionIndex">Zero-based position index within the side.</param>
|
||||||
|
/// <param name="DisplayName">Human-readable name, e.g. "Rex".</param>
|
||||||
|
public record AgentMinionMapping(
|
||||||
|
string AgentId,
|
||||||
|
MinionSide Side,
|
||||||
|
int PositionIndex,
|
||||||
|
string DisplayName
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Real-time minion state update pushed to SignalR clients
|
||||||
|
/// when an agent's status changes. Combines the static mapping
|
||||||
|
/// (who/where) with the dynamic state (what the minion is doing).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier, e.g. "rex".</param>
|
||||||
|
/// <param name="DisplayName">Human-readable minion name, e.g. "Rex".</param>
|
||||||
|
/// <param name="Side">Which side of the dashboard — Dev or Business.</param>
|
||||||
|
/// <param name="PositionIndex">Position within the side (0-based).</param>
|
||||||
|
/// <param name="State">Current minion animation state.</param>
|
||||||
|
/// <param name="Timestamp">ISO 8601 timestamp of the state change.</param>
|
||||||
|
public record MinionStateUpdate(
|
||||||
|
string AgentId,
|
||||||
|
string DisplayName,
|
||||||
|
MinionSide Side,
|
||||||
|
int PositionIndex,
|
||||||
|
MinionState State,
|
||||||
|
string Timestamp
|
||||||
|
);
|
||||||
@@ -52,6 +52,11 @@ builder.Services.AddSignalR();
|
|||||||
builder.Services.AddSingleton<GatewayEventBridgeService>();
|
builder.Services.AddSingleton<GatewayEventBridgeService>();
|
||||||
builder.Services.AddHostedService(sp => sp.GetRequiredService<GatewayEventBridgeService>());
|
builder.Services.AddHostedService(sp => sp.GetRequiredService<GatewayEventBridgeService>());
|
||||||
|
|
||||||
|
// ── Agent-Minion Mapper Service ────────────────────────────
|
||||||
|
// Maps agents to minion sprites/positions and publishes state
|
||||||
|
// updates through SignalR.
|
||||||
|
builder.Services.AddSingleton<AgentMinionMapperService>();
|
||||||
|
|
||||||
var app = builder.Build();
|
var app = builder.Build();
|
||||||
|
|
||||||
// ── Middleware ──────────────────────────────────────────────
|
// ── Middleware ──────────────────────────────────────────────
|
||||||
|
|||||||
193
backend/ControlCenter/Services/AgentMinionMapperService.cs
Normal file
193
backend/ControlCenter/Services/AgentMinionMapperService.cs
Normal file
@@ -0,0 +1,193 @@
|
|||||||
|
using ControlCenter.Hubs;
|
||||||
|
using ControlCenter.Models;
|
||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
|
namespace ControlCenter.Services;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Service that maps Linear agents to minion sprites and positions
|
||||||
|
/// in the Control Center dashboard.
|
||||||
|
///
|
||||||
|
/// <para>Static mappings define where each minion appears:</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item>Dev side: Rex (0), Dex (1), Hex (2)</item>
|
||||||
|
/// <item>Business side: Larry (0), Mel (1), Buzz (2)</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Dynamic state is derived from the agent's <see cref="AgentStatus"/>:</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item><c>Active</c> → <see cref="MinionState.Active"/></item>
|
||||||
|
/// <item><c>Idle</c> → <see cref="MinionState.Idle"/></item>
|
||||||
|
/// <item><c>Thinking</c> → <see cref="MinionState.Thinking"/></item>
|
||||||
|
/// <item><c>Error</c> → <see cref="MinionState.Error"/></item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>State updates are published through the <see cref="AgentStatusHub"/>
|
||||||
|
/// SignalR hub so that connected clients can animate minion sprites
|
||||||
|
/// in real time.</para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentMinionMapperService
|
||||||
|
{
|
||||||
|
private readonly ILogger<AgentMinionMapperService> _logger;
|
||||||
|
private readonly IHubContext<AgentStatusHub, IAgentStatusClient> _hubContext;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Static agent-to-minion mapping table. Defines which side and position
|
||||||
|
/// each agent's minion occupies on the dashboard.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, AgentMinionMapping> Mappings = new()
|
||||||
|
{
|
||||||
|
// ── Dev Side ──────────────────────────────────
|
||||||
|
["rex"] = new AgentMinionMapping("rex", MinionSide.Dev, 0, "Rex"),
|
||||||
|
["dex"] = new AgentMinionMapping("dex", MinionSide.Dev, 1, "Dex"),
|
||||||
|
["hex"] = new AgentMinionMapping("hex", MinionSide.Dev, 2, "Hex"),
|
||||||
|
|
||||||
|
// ── Business Side ─────────────────────────────
|
||||||
|
["larry"] = new AgentMinionMapping("larry", MinionSide.Business, 0, "Larry"),
|
||||||
|
["mel"] = new AgentMinionMapping("mel", MinionSide.Business, 1, "Mel"),
|
||||||
|
["buzz"] = new AgentMinionMapping("buzz", MinionSide.Business, 2, "Buzz"),
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps <see cref="AgentStatus"/> string values to <see cref="MinionState"/>.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, MinionState> StatusToMinionState = new()
|
||||||
|
{
|
||||||
|
["active"] = MinionState.Active,
|
||||||
|
["idle"] = MinionState.Idle,
|
||||||
|
["thinking"] = MinionState.Thinking,
|
||||||
|
["error"] = MinionState.Error,
|
||||||
|
};
|
||||||
|
|
||||||
|
public AgentMinionMapperService(
|
||||||
|
ILogger<AgentMinionMapperService> logger,
|
||||||
|
IHubContext<AgentStatusHub, IAgentStatusClient> hubContext)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_hubContext = hubContext;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the minion mapping for a given agent ID.
|
||||||
|
/// Returns null if the agent is not mapped to a minion position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier, e.g. "rex", "dex".</param>
|
||||||
|
/// <returns>The mapping record, or null if unmapped.</returns>
|
||||||
|
public AgentMinionMapping? GetMapping(string agentId)
|
||||||
|
{
|
||||||
|
return Mappings.GetValueOrDefault(agentId?.ToLowerInvariant() ?? string.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all minion mappings, ordered by side then position index.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>All mappings, sorted for consistent display order.</returns>
|
||||||
|
public IReadOnlyList<AgentMinionMapping> GetAllMappings()
|
||||||
|
{
|
||||||
|
return Mappings.Values
|
||||||
|
.OrderBy(m => m.Side)
|
||||||
|
.ThenBy(m => m.PositionIndex)
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts an agent status string to a <see cref="MinionState"/>.
|
||||||
|
/// Falls back to <see cref="MinionState.Idle"/> for unrecognized statuses.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="status">Agent status string: "active", "idle", "thinking", or "error".</param>
|
||||||
|
/// <returns>The corresponding minion state.</returns>
|
||||||
|
public MinionState StatusToState(string status)
|
||||||
|
{
|
||||||
|
return StatusToMinionState.GetValueOrDefault(
|
||||||
|
status?.ToLowerInvariant() ?? string.Empty,
|
||||||
|
MinionState.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Publishes a minion state update through SignalR when an agent's
|
||||||
|
/// status changes. Only publishes for agents that have a minion mapping.
|
||||||
|
///
|
||||||
|
/// <para>This is the primary integration point: the
|
||||||
|
/// <see cref="GatewayEventBridgeService"/> calls this method
|
||||||
|
/// whenever it detects a status change from the OpenClaw Gateway.</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent whose status changed, e.g. "dex".</param>
|
||||||
|
/// <param name="status">The new status string: "active", "idle", "thinking", or "error".</param>
|
||||||
|
/// <returns>A task that completes when the SignalR message has been sent.</returns>
|
||||||
|
public async Task PublishMinionStateUpdateAsync(string agentId, string status)
|
||||||
|
{
|
||||||
|
var mapping = GetMapping(agentId);
|
||||||
|
if (mapping is null)
|
||||||
|
{
|
||||||
|
_logger.LogDebug("No minion mapping for agent {AgentId}; skipping state update", agentId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var minionState = StatusToState(status);
|
||||||
|
var update = new MinionStateUpdate(
|
||||||
|
AgentId: mapping.AgentId,
|
||||||
|
DisplayName: mapping.DisplayName,
|
||||||
|
Side: mapping.Side,
|
||||||
|
PositionIndex: mapping.PositionIndex,
|
||||||
|
State: minionState,
|
||||||
|
Timestamp: DateTime.UtcNow.ToString("o")
|
||||||
|
);
|
||||||
|
|
||||||
|
// Broadcast to the fleet group (all subscribers)
|
||||||
|
await _hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||||
|
.AgentStatusChanged(ToAgentStatusUpdate(agentId, status));
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentStatusHub.AgentGroupName(agentId);
|
||||||
|
await _hubContext.Clients.Group(agentGroup)
|
||||||
|
.AgentStatusChanged(ToAgentStatusUpdate(agentId, status));
|
||||||
|
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Minion state update: {AgentId} → {State} (Side: {Side}, Position: {Index})",
|
||||||
|
agentId, minionState, mapping.Side, mapping.PositionIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current minion state for all mapped agents, suitable
|
||||||
|
/// for building an initial fleet snapshot.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>All minion mappings with their current (idle) state.</returns>
|
||||||
|
public IReadOnlyList<MinionStateUpdate> GetFullMinionState()
|
||||||
|
{
|
||||||
|
return Mappings.Values
|
||||||
|
.OrderBy(m => m.Side)
|
||||||
|
.ThenBy(m => m.PositionIndex)
|
||||||
|
.Select(m => new MinionStateUpdate(
|
||||||
|
AgentId: m.AgentId,
|
||||||
|
DisplayName: m.DisplayName,
|
||||||
|
Side: m.Side,
|
||||||
|
PositionIndex: m.PositionIndex,
|
||||||
|
State: MinionState.Idle,
|
||||||
|
Timestamp: DateTime.UtcNow.ToString("o")))
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts a status string to an <see cref="AgentStatusUpdate"/>
|
||||||
|
/// for SignalR push. Uses the mapping table for display names and roles.
|
||||||
|
/// </summary>
|
||||||
|
private AgentStatusUpdate ToAgentStatusUpdate(string agentId, string status)
|
||||||
|
{
|
||||||
|
var mapping = GetMapping(agentId);
|
||||||
|
var displayName = mapping?.DisplayName ?? char.ToUpperInvariant(agentId[0]) + agentId[1..];
|
||||||
|
|
||||||
|
return new AgentStatusUpdate(
|
||||||
|
AgentId: agentId,
|
||||||
|
DisplayName: displayName,
|
||||||
|
Role: mapping is not null
|
||||||
|
? $"{mapping.Side} Agent"
|
||||||
|
: "Agent",
|
||||||
|
Status: status,
|
||||||
|
CurrentTask: null,
|
||||||
|
SessionKey: string.Empty,
|
||||||
|
Channel: string.Empty,
|
||||||
|
LastActivity: DateTime.UtcNow.ToString("o"),
|
||||||
|
ErrorMessage: status == "error" ? "Agent encountered an error" : null
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<span class="badge"
|
||||||
|
[class]="statusClass"
|
||||||
|
[class.badge--pulse]="hasPulse"
|
||||||
|
[attr.aria-label]="'Agent status: ' + displayLabel"
|
||||||
|
role="status">
|
||||||
|
<span class="badge__dot"></span>
|
||||||
|
<span class="badge__label">{{ displayLabel }}</span>
|
||||||
|
</span>
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
// ============================================================================
|
||||||
|
// Agent Status Badge — per spec Section 7.3
|
||||||
|
// Colored pill with dot indicator and optional pulse animation.
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
$badge-height: 24px;
|
||||||
|
$dot-size: 8px;
|
||||||
|
$border-radius: 12px;
|
||||||
|
$font-size: 12px;
|
||||||
|
$font-weight: 500;
|
||||||
|
$padding-x: 8px;
|
||||||
|
$gap: 6px;
|
||||||
|
|
||||||
|
@use 'sass:color';
|
||||||
|
|
||||||
|
// Status color palette
|
||||||
|
$color-active: #22c55e; // green-500
|
||||||
|
$color-idle: #9ca3af; // gray-400
|
||||||
|
$color-thinking: #3b82f6; // blue-500
|
||||||
|
$color-error: #ef4444; // red-500
|
||||||
|
$color-offline: #9ca3af; // gray-400
|
||||||
|
|
||||||
|
// Background tints (12% opacity for soft pill background)
|
||||||
|
$bg-active: rgba($color-active, 0.12);
|
||||||
|
$bg-idle: rgba($color-idle, 0.12);
|
||||||
|
$bg-thinking: rgba($color-thinking, 0.12);
|
||||||
|
$bg-error: rgba($color-error, 0.12);
|
||||||
|
$bg-offline: rgba($color-offline, 0.12);
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Base pill
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
height: $badge-height;
|
||||||
|
padding: 0 $padding-x;
|
||||||
|
border-radius: $border-radius;
|
||||||
|
gap: $gap;
|
||||||
|
font-size: $font-size;
|
||||||
|
font-weight: $font-weight;
|
||||||
|
line-height: 1;
|
||||||
|
white-space: nowrap;
|
||||||
|
user-select: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Dot indicator
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge__dot {
|
||||||
|
width: $dot-size;
|
||||||
|
height: $dot-size;
|
||||||
|
border-radius: 50%;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Label text
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge__label {
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status color variants
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge--active {
|
||||||
|
background: $bg-active;
|
||||||
|
color: color.adjust($color-active, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-active;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--idle {
|
||||||
|
background: $bg-idle;
|
||||||
|
color: color.adjust($color-idle, $lightness: -15%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-idle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--thinking {
|
||||||
|
background: $bg-thinking;
|
||||||
|
color: color.adjust($color-thinking, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-thinking;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--error {
|
||||||
|
background: $bg-error;
|
||||||
|
color: color.adjust($color-error, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--offline {
|
||||||
|
background: $bg-offline;
|
||||||
|
color: color.adjust($color-offline, $lightness: -15%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-offline;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Pulse animation — applied when status is active, thinking, or error
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge--pulse {
|
||||||
|
.badge__dot {
|
||||||
|
animation: pulse-dot 2s ease-in-out infinite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Active: 2s pulse
|
||||||
|
.badge--active.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 2s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Thinking: 3s pulse
|
||||||
|
.badge--thinking.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Error: 0.8s pulse (fast, urgent)
|
||||||
|
.badge--error.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 0.8s;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes pulse-dot {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
opacity: 1;
|
||||||
|
transform: scale(1);
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
opacity: 0.4;
|
||||||
|
transform: scale(1.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
import { ChangeDetectionStrategy, Component, input } from '@angular/core';
|
||||||
|
import { AgentStatus } from '../../models/agent.model';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Agent Status Badge component.
|
||||||
|
* Displays a colored pill with a pulse animation indicating the agent's current status.
|
||||||
|
* Per spec Section 7.3: Agent Card Component Interface — status indicator.
|
||||||
|
*
|
||||||
|
* Color mapping:
|
||||||
|
* - Active → green
|
||||||
|
* - Idle → gray
|
||||||
|
* - Thinking → blue
|
||||||
|
* - Error → red
|
||||||
|
* - Offline → gray (no pulse)
|
||||||
|
*
|
||||||
|
* Pulse animations:
|
||||||
|
* - Active → 2s
|
||||||
|
* - Error → 0.8s
|
||||||
|
* - Thinking → 3s
|
||||||
|
* - Idle / Offline → no pulse
|
||||||
|
*/
|
||||||
|
@Component({
|
||||||
|
selector: 'app-agent-status-badge',
|
||||||
|
standalone: true,
|
||||||
|
imports: [],
|
||||||
|
templateUrl: './agent-status-badge.component.html',
|
||||||
|
styleUrl: './agent-status-badge.component.scss',
|
||||||
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
|
})
|
||||||
|
export class AgentStatusBadgeComponent {
|
||||||
|
/** Current agent status — binds to the AgentStatus type from the model. */
|
||||||
|
readonly status = input.required<AgentStatus>();
|
||||||
|
|
||||||
|
/** Label text shown inside the badge. Defaults to title-cased status. */
|
||||||
|
readonly label = input<string>();
|
||||||
|
|
||||||
|
get displayLabel(): string {
|
||||||
|
return this.label() ?? this.titleCase(this.status());
|
||||||
|
}
|
||||||
|
|
||||||
|
/** CSS class driven by the current status value. */
|
||||||
|
get statusClass(): string {
|
||||||
|
return `badge--${this.status()}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Whether the pulse animation should be active for the current status. */
|
||||||
|
get hasPulse(): boolean {
|
||||||
|
return this.status() === 'active' || this.status() === 'thinking' || this.status() === 'error';
|
||||||
|
}
|
||||||
|
|
||||||
|
private titleCase(value: string): string {
|
||||||
|
return value.charAt(0).toUpperCase() + value.slice(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
frontend/src/app/components/agent-status-badge/index.ts
Normal file
1
frontend/src/app/components/agent-status-badge/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { AgentStatusBadgeComponent } from './agent-status-badge.component';
|
||||||
1
frontend/src/app/components/index.ts
Normal file
1
frontend/src/app/components/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { AgentStatusBadgeComponent } from './agent-status-badge/agent-status-badge.component';
|
||||||
28
frontend/src/app/pages/hub/hub-page.component.scss
Normal file
28
frontend/src/app/pages/hub/hub-page.component.scss
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
// ============================================================================
|
||||||
|
// Hub Page — Responsive AgentCard Grid
|
||||||
|
// Desktop (≥1024px): 2×2 grid
|
||||||
|
// Mobile (<1024px): single-column stack
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
.hub-page {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
gap: 16px;
|
||||||
|
padding: var(--cc-section-padding, 16px);
|
||||||
|
min-height: 400px;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hub-page__placeholder {
|
||||||
|
color: var(--cc-on-surface-variant);
|
||||||
|
font-size: 16px;
|
||||||
|
text-align: center;
|
||||||
|
padding: 24px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Desktop / kiosk breakpoint — 2-column grid
|
||||||
|
@media (min-width: 1024px) {
|
||||||
|
.hub-page {
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,18 +9,7 @@ import { ChangeDetectionStrategy, Component } from '@angular/core';
|
|||||||
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
||||||
</div>
|
</div>
|
||||||
`,
|
`,
|
||||||
styles: [`
|
styleUrl: './hub-page.component.scss',
|
||||||
.hub-page {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
min-height: 400px;
|
|
||||||
}
|
|
||||||
.hub-page__placeholder {
|
|
||||||
color: var(--cc-on-surface-variant);
|
|
||||||
font-size: 16px;
|
|
||||||
}
|
|
||||||
`],
|
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
})
|
})
|
||||||
export class HubPageComponent {}
|
export class HubPageComponent {}
|
||||||
@@ -48,6 +48,17 @@ html {
|
|||||||
// These are NOT part of the M3 tonal palette; they are semantic overrides.
|
// These are NOT part of the M3 tonal palette; they are semantic overrides.
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
:root {
|
:root {
|
||||||
|
// --- Tactical Dark Mode color palette (CUB-47) ---
|
||||||
|
--color-surface: #0F172A;
|
||||||
|
--color-surface-light: #1E293B;
|
||||||
|
--color-primary: #38BDF8;
|
||||||
|
--color-secondary: #2DD4BF;
|
||||||
|
--color-accent: #A78BFA;
|
||||||
|
--color-danger: #F87171;
|
||||||
|
--color-text-primary: #FFFFFF;
|
||||||
|
--color-text-secondary: #94A3B8;
|
||||||
|
--color-border: #334155;
|
||||||
|
|
||||||
// --- Status colors ---
|
// --- Status colors ---
|
||||||
--status-active: #38BDF8;
|
--status-active: #38BDF8;
|
||||||
--status-idle: #2DD4BF;
|
--status-idle: #2DD4BF;
|
||||||
@@ -90,7 +101,7 @@ html {
|
|||||||
// Global Body Styles
|
// Global Body Styles
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
body {
|
body {
|
||||||
background-color: var(--cc-background);
|
background-color: var(--color-surface);
|
||||||
color: var(--cc-on-surface);
|
color: var(--cc-on-surface);
|
||||||
font-family: 'Inter', 'Roboto', sans-serif;
|
font-family: 'Inter', 'Roboto', sans-serif;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user