CUB-127: implement Control Center CRUD API in Go
This commit is contained in:
177
go-backend/internal/store/agent.go
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177
go-backend/internal/store/agent.go
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// Package store provides thread-safe in-memory data stores for the
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// Control Center API. These will be replaced with PostgreSQL-backed
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// implementations once CUB-120 (schema design) is complete.
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package store
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import (
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"sort"
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"sync"
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"time"
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"code.cubecraftcreations.com/CubeCraft-Creations/Control-Center/go-backend/internal/models"
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"github.com/google/uuid"
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)
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// AgentStore provides thread-safe CRUD operations for agents.
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type AgentStore struct {
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mu sync.RWMutex
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agents map[string]models.AgentCardData
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history map[string][]models.AgentStatusHistoryEntry // agentID -> history
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}
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// NewAgentStore returns an initialized AgentStore.
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func NewAgentStore() *AgentStore {
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return &AgentStore{
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agents: make(map[string]models.AgentCardData),
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history: make(map[string][]models.AgentStatusHistoryEntry),
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}
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}
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// List returns all agents, optionally filtered by status.
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func (s *AgentStore) List(statusFilter models.AgentStatus) []models.AgentCardData {
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s.mu.RLock()
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defer s.mu.RUnlock()
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result := make([]models.AgentCardData, 0, len(s.agents))
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for _, a := range s.agents {
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if statusFilter != "" && a.Status != statusFilter {
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continue
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}
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result = append(result, a)
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}
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// Sort by display name for consistent output.
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sort.Slice(result, func(i, j int) bool {
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return result[i].DisplayName < result[j].DisplayName
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})
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return result
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}
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// Get returns a single agent by ID, or false if not found.
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func (s *AgentStore) Get(id string) (models.AgentCardData, bool) {
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s.mu.RLock()
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defer s.mu.RUnlock()
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a, ok := s.agents[id]
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return a, ok
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}
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// Create inserts a new agent. Returns false if the ID already exists.
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func (s *AgentStore) Create(a models.AgentCardData) bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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if _, exists := s.agents[a.ID]; exists {
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return false
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}
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if a.LastActivity == "" {
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a.LastActivity = time.Now().UTC().Format(time.RFC3339)
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}
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s.agents[a.ID] = a
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// Record initial history entry.
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s.appendHistoryLocked(a.ID, models.AgentStatusHistoryEntry{
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ID: uuid.New().String(),
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AgentID: a.ID,
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Status: a.Status,
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Task: a.CurrentTask,
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Timestamp: a.LastActivity,
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})
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return true
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}
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// Update applies partial updates to an agent. Returns the updated agent or false if not found.
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func (s *AgentStore) Update(id string, req models.UpdateAgentRequest) (models.AgentCardData, bool) {
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s.mu.Lock()
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defer s.mu.Unlock()
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a, ok := s.agents[id]
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if !ok {
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return models.AgentCardData{}, false
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}
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prevStatus := a.Status
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prevTask := a.CurrentTask
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if req.Status != nil {
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a.Status = *req.Status
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}
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if req.CurrentTask != nil {
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a.CurrentTask = req.CurrentTask
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}
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if req.TaskProgress != nil {
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a.TaskProgress = req.TaskProgress
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}
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if req.TaskElapsed != nil {
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a.TaskElapsed = req.TaskElapsed
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}
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if req.Channel != nil {
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a.Channel = *req.Channel
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}
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if req.ErrorMessage != nil {
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a.ErrorMessage = req.ErrorMessage
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}
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a.LastActivity = time.Now().UTC().Format(time.RFC3339)
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s.agents[id] = a
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// Record history entry if status or task changed.
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if (req.Status != nil && *req.Status != prevStatus) || (req.CurrentTask != nil && prevTask == nil) ||
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(req.CurrentTask != nil && prevTask != nil && *req.CurrentTask != *prevTask) {
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status := a.Status
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if req.Status != nil {
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status = *req.Status
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}
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s.appendHistoryLocked(id, models.AgentStatusHistoryEntry{
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ID: uuid.New().String(),
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AgentID: id,
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Status: status,
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Task: a.CurrentTask,
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Timestamp: a.LastActivity,
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})
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}
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return a, true
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}
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// Delete removes an agent. Returns true if the agent existed.
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func (s *AgentStore) Delete(id string) bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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if _, ok := s.agents[id]; !ok {
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return false
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}
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delete(s.agents, id)
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delete(s.history, id)
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return true
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}
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// History returns the status history for an agent, newest first.
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func (s *AgentStore) History(agentID string) []models.AgentStatusHistoryEntry {
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s.mu.RLock()
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defer s.mu.RUnlock()
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entries, ok := s.history[agentID]
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if !ok {
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return nil
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}
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// Return a defensive copy, sorted newest first (by index when timestamps tie).
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result := make([]models.AgentStatusHistoryEntry, len(entries))
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copy(result, entries)
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sort.SliceStable(result, func(i, j int) bool {
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if result[i].Timestamp == result[j].Timestamp {
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return i > j // later index = newer when timestamps match
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}
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return result[i].Timestamp > result[j].Timestamp
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})
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return result
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}
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// Count returns the total number of agents.
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func (s *AgentStore) Count() int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return len(s.agents)
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}
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// appendHistoryLocked adds a history entry. Caller must hold s.mu (write lock).
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func (s *AgentStore) appendHistoryLocked(agentID string, entry models.AgentStatusHistoryEntry) {
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s.history[agentID] = append(s.history[agentID], entry)
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}
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