CUB-127: implement Control Center CRUD API in Go
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67
go-backend/internal/store/project.go
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67
go-backend/internal/store/project.go
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@@ -0,0 +1,67 @@
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package store
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import (
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"sort"
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"sync"
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"time"
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"code.cubecraftcreations.com/CubeCraft-Creations/Control-Center/go-backend/internal/models"
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"github.com/google/uuid"
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)
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// ProjectStore provides thread-safe CRUD operations for projects.
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type ProjectStore struct {
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mu sync.RWMutex
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projects map[string]models.Project
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}
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// NewProjectStore returns an initialized ProjectStore.
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func NewProjectStore() *ProjectStore {
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return &ProjectStore{
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projects: make(map[string]models.Project),
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}
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}
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// List returns all projects ordered by name.
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func (s *ProjectStore) List() []models.Project {
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s.mu.RLock()
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defer s.mu.RUnlock()
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result := make([]models.Project, 0, len(s.projects))
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for _, p := range s.projects {
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result = append(result, p)
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}
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sort.Slice(result, func(i, j int) bool {
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return result[i].Name < result[j].Name
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})
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return result
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}
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// Create inserts a new project.
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func (s *ProjectStore) Create(p models.Project) models.Project {
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s.mu.Lock()
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defer s.mu.Unlock()
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if p.ID == "" {
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p.ID = uuid.New().String()
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}
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now := time.Now().UTC()
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if p.CreatedAt.IsZero() {
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p.CreatedAt = now
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}
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if p.UpdatedAt.IsZero() {
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p.UpdatedAt = now
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}
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if p.AgentIDs == nil {
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p.AgentIDs = []string{}
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}
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s.projects[p.ID] = p
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return p
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}
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// Count returns the total number of projects.
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func (s *ProjectStore) Count() int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return len(s.projects)
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}
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