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Author SHA1 Message Date
cubecraft-agents[bot]
bcaa526a69 CUB-46: Implement Quick‑Jump Button Component 2026-04-26 13:21:08 +00:00
8 changed files with 109 additions and 210 deletions

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export * from './quick-jump-button/quick-jump-button.component';

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<button
mat-icon-button
class="quick-jump-button"
[attr.aria-label]="'Jump to agent session'"
(click)="onJumpClick()"
>
<mat-icon>arrow_forward</mat-icon>
</button>

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// ============================================================================
// Quick-Jump Button — M3 FilledTonalIconButton
// Per spec Section 7.3: Agent Card Quick-Jump action
// M3 spec: FilledTonalIconButton uses secondary container color
// with 8% state layer overlay for hover/focus.
// ============================================================================
.quick-jump-button {
// M3 FilledTonalIconButton: secondary-container background
// Angular Material mat-icon-button sets up the base shape (40x40, round).
// We override the color tokens to match FilledTonal style.
--mdc-icon-button-icon-color: var(--mat-sys-on-secondary-container);
background-color: var(--mat-sys-secondary-container);
border-radius: 50%;
transition: background-color 150ms cubic-bezier(0.4, 0, 0.2, 1);
// M3 State Layer: 8% overlay on hover
&:hover {
background-color: var(--mat-sys-secondary-container);
// State layer overlay using a pseudo-element for precise 8% opacity
&::after {
content: '';
position: absolute;
inset: 0;
border-radius: 50%;
background-color: var(--mat-sys-on-secondary-container);
opacity: 0.08;
pointer-events: none;
}
}
// M3 State Layer: 12% overlay on focus-visible (slightly stronger for accessibility)
&:focus-visible {
background-color: var(--mat-sys-secondary-container);
outline: 3px solid var(--status-active);
outline-offset: 2px;
&::after {
content: '';
position: absolute;
inset: 0;
border-radius: 50%;
background-color: var(--mat-sys-on-secondary-container);
opacity: 0.12;
pointer-events: none;
}
}
// M3 State Layer: 12% overlay on active/pressed
&:active {
background-color: var(--mat-sys-secondary-container);
&::after {
content: '';
position: absolute;
inset: 0;
border-radius: 50%;
background-color: var(--mat-sys-on-secondary-container);
opacity: 0.12;
pointer-events: none;
}
}
// Icon color stays on-secondary-container across all states
.mat-icon {
color: var(--mat-sys-on-secondary-container);
}
}

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import { ChangeDetectionStrategy, Component, EventEmitter, Output } from '@angular/core';
import { MatIconButton } from '@angular/material/button';
import { MatIcon } from '@angular/material/icon';
/**
* Quick-Jump Button — M3 FilledTonalIconButton
*
* An icon button that emits a navigation event for jumping to an agent session.
* Uses the Material Design 3 FilledTonalIconButton style with 8% state layer
* overlay on hover and focus.
*
* Per spec Section 7.3: Agent Card Component Interface
*/
@Component({
selector: 'app-quick-jump-button',
standalone: true,
imports: [MatIconButton, MatIcon],
templateUrl: './quick-jump-button.component.html',
styleUrl: './quick-jump-button.component.scss',
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class QuickJumpButtonComponent {
/** Emitted when the button is clicked, carrying the session key for navigation. */
@Output() jumpClick = new EventEmitter<string>();
/** The session key to navigate to. Set by the parent agent card. */
sessionKey = '';
onJumpClick(): void {
this.jumpClick.emit(this.sessionKey);
}
}

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// ============================================================================
// Task Progress Bar — Barrel Export
// CUB-44
// ============================================================================
export { TaskProgressBarComponent } from './task-progress-bar.component';

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<!-- Task Progress Bar: determinate progress with optional elapsed time -->
<div class="task-progress-bar">
<!-- Info row: percentage + optional elapsed -->
<div class="task-progress-bar__info">
<span class="task-progress-bar__percent">{{ clampedProgress }}%</span>
<span *ngIf="showElapsed" class="task-progress-bar__elapsed">
{{ elapsedText }}
</span>
</div>
<!-- Angular Material determinate progress bar -->
<mat-progress-bar
class="task-progress-bar__bar"
mode="determinate"
[value]="clampedProgress"
aria-label="Task progress"
></mat-progress-bar>
</div>

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// ============================================================================
// Task Progress Bar — Tactical Dark Theme Styling
// Per CUB-44: Uses --color-primary for bar fill and --color-surface-light
// for track background, mapped to the Control Center's M3 dark tokens.
// ============================================================================
// ---------------------------------------------------------------------------
// Container
// ---------------------------------------------------------------------------
.task-progress-bar {
display: flex;
flex-direction: column;
gap: 6px;
width: 100%;
}
// ---------------------------------------------------------------------------
// Info row: percentage label + elapsed time
// ---------------------------------------------------------------------------
.task-progress-bar__info {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 8px;
}
.task-progress-bar__percent {
font-family: var(--cc-font-mono, 'Roboto Mono', monospace);
font-size: 14px;
font-weight: 600;
color: var(--cc-on-surface, #E2E8F0);
letter-spacing: 0.02em;
}
.task-progress-bar__elapsed {
font-family: var(--cc-font-mono, 'Roboto Mono', monospace);
font-size: 12px;
font-weight: 400;
color: var(--cc-on-surface-variant, #8A9BB0);
letter-spacing: 0.01em;
}
// ---------------------------------------------------------------------------
// Material Progress Bar Overrides
// ---------------------------------------------------------------------------
// Map the spec's --color-primary and --color-surface-light to the Control
// Center's actual theme tokens. This ensures the bar uses the tactical dark
// palette while respecting the spec's variable naming.
// ---------------------------------------------------------------------------
.task-progress-bar__bar {
// Override the track (background) to use the surface container
--mat-progress-bar-track-height: 6px;
--mat-progress-bar-active-indicator-height: 6px;
// Bar fill color: primary (cyan/sky blue per tactical dark theme)
--mat-progress-bar-active-indicator-color: var(--color-primary, var(--mat-sys-primary, #38BDF8));
// Track background: surface container (dark slate)
--mat-progress-bar-track-color: var(--color-surface-light, var(--cc-surface-container, #1C2027));
// Border radius for a softer bar
border-radius: 3px;
// Smooth transition on value changes
transition: none;
}
// Rounded ends on the progress bar fill
:host ::ng-deep .mdc-linear-progress__bar-inner {
border-radius: 3px;
}
// Rounded track background
:host ::ng-deep .mdc-linear-progress__track {
border-radius: 3px;
}

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// ============================================================================
// Task Progress Bar Component
// Per CUB-44: Determinate progress bar with optional elapsed time display.
// Uses Angular Material mat-progress-bar in determinate mode with tactical
// dark theme styling via CSS custom properties.
// ============================================================================
import {
ChangeDetectionStrategy,
ChangeDetectorRef,
Component,
Input,
OnDestroy,
OnInit,
} from '@angular/core';
import { CommonModule } from '@angular/common';
import { MatProgressBarModule } from '@angular/material/progress-bar';
/**
* Displays a determinate progress bar with an optional elapsed time indicator.
*
* Usage:
* ```html
* <app-task-progress-bar [progress]="65" />
* <app-task-progress-bar [progress]="42" [showElapsed]="true" />
* ```
*/
@Component({
selector: 'app-task-progress-bar',
standalone: true,
imports: [CommonModule, MatProgressBarModule],
templateUrl: './task-progress-bar.component.html',
styleUrl: './task-progress-bar.component.scss',
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class TaskProgressBarComponent implements OnInit, OnDestroy {
// ---------------------------------------------------------------------------
// Inputs
// ---------------------------------------------------------------------------
/** Current progress percentage (0100). Required. */
@Input({ required: true })
progress!: number;
/** Whether to show elapsed time next to the percentage. Defaults to false. */
@Input()
showElapsed = false;
// ---------------------------------------------------------------------------
// Internal state
// ---------------------------------------------------------------------------
/** Timestamp when the component initialized — used for elapsed calculation. */
startTime = Date.now();
/** Formatted elapsed time string, e.g. "2m 15s ago". */
elapsedText = '';
/** Interval timer for updating the elapsed display. */
private timer: ReturnType<typeof setInterval> | null = null;
constructor(private cdr: ChangeDetectorRef) {}
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
ngOnInit(): void {
this.updateElapsed();
if (this.showElapsed) {
// Update elapsed time every second
this.timer = setInterval(() => {
this.updateElapsed();
this.cdr.markForCheck();
}, 1000);
}
}
ngOnDestroy(): void {
if (this.timer) {
clearInterval(this.timer);
this.timer = null;
}
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/** Clamp progress to 0100 for safety. */
get clampedProgress(): number {
return Math.max(0, Math.min(100, this.progress ?? 0));
}
/** Recalculate the elapsed time string. */
private updateElapsed(): void {
const elapsedMs = Date.now() - this.startTime;
const totalSeconds = Math.floor(elapsedMs / 1000);
const minutes = Math.floor(totalSeconds / 60);
const seconds = totalSeconds % 60;
if (minutes > 0) {
this.elapsedText = `${minutes}m ${seconds}s ago`;
} else {
this.elapsedText = `${seconds}s ago`;
}
}
}