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agent/rex/
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bcaa526a69 |
1
frontend/src/app/components/index.ts
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1
frontend/src/app/components/index.ts
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export * from './quick-jump-button/quick-jump-button.component';
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<button
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mat-icon-button
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class="quick-jump-button"
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[attr.aria-label]="'Jump to agent session'"
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(click)="onJumpClick()"
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>
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<mat-icon>arrow_forward</mat-icon>
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</button>
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// ============================================================================
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// Quick-Jump Button — M3 FilledTonalIconButton
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// Per spec Section 7.3: Agent Card Quick-Jump action
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// M3 spec: FilledTonalIconButton uses secondary container color
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// with 8% state layer overlay for hover/focus.
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// ============================================================================
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.quick-jump-button {
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// M3 FilledTonalIconButton: secondary-container background
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// Angular Material mat-icon-button sets up the base shape (40x40, round).
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// We override the color tokens to match FilledTonal style.
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--mdc-icon-button-icon-color: var(--mat-sys-on-secondary-container);
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background-color: var(--mat-sys-secondary-container);
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border-radius: 50%;
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transition: background-color 150ms cubic-bezier(0.4, 0, 0.2, 1);
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// M3 State Layer: 8% overlay on hover
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&:hover {
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background-color: var(--mat-sys-secondary-container);
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// State layer overlay using a pseudo-element for precise 8% opacity
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&::after {
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content: '';
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position: absolute;
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inset: 0;
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border-radius: 50%;
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background-color: var(--mat-sys-on-secondary-container);
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opacity: 0.08;
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pointer-events: none;
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}
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}
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// M3 State Layer: 12% overlay on focus-visible (slightly stronger for accessibility)
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&:focus-visible {
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background-color: var(--mat-sys-secondary-container);
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outline: 3px solid var(--status-active);
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outline-offset: 2px;
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&::after {
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content: '';
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position: absolute;
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inset: 0;
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border-radius: 50%;
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background-color: var(--mat-sys-on-secondary-container);
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opacity: 0.12;
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pointer-events: none;
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}
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}
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// M3 State Layer: 12% overlay on active/pressed
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&:active {
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background-color: var(--mat-sys-secondary-container);
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&::after {
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content: '';
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position: absolute;
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inset: 0;
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border-radius: 50%;
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background-color: var(--mat-sys-on-secondary-container);
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opacity: 0.12;
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pointer-events: none;
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}
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}
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// Icon color stays on-secondary-container across all states
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.mat-icon {
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color: var(--mat-sys-on-secondary-container);
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}
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}
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import { ChangeDetectionStrategy, Component, EventEmitter, Output } from '@angular/core';
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import { MatIconButton } from '@angular/material/button';
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import { MatIcon } from '@angular/material/icon';
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/**
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* Quick-Jump Button — M3 FilledTonalIconButton
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*
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* An icon button that emits a navigation event for jumping to an agent session.
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* Uses the Material Design 3 FilledTonalIconButton style with 8% state layer
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* overlay on hover and focus.
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*
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* Per spec Section 7.3: Agent Card Component Interface
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*/
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@Component({
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selector: 'app-quick-jump-button',
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standalone: true,
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imports: [MatIconButton, MatIcon],
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templateUrl: './quick-jump-button.component.html',
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styleUrl: './quick-jump-button.component.scss',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export class QuickJumpButtonComponent {
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/** Emitted when the button is clicked, carrying the session key for navigation. */
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@Output() jumpClick = new EventEmitter<string>();
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/** The session key to navigate to. Set by the parent agent card. */
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sessionKey = '';
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onJumpClick(): void {
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this.jumpClick.emit(this.sessionKey);
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}
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}
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@@ -1,6 +0,0 @@
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// ============================================================================
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// Task Progress Bar — Barrel Export
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// CUB-44
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// ============================================================================
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export { TaskProgressBarComponent } from './task-progress-bar.component';
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@@ -1,18 +0,0 @@
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<!-- Task Progress Bar: determinate progress with optional elapsed time -->
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<div class="task-progress-bar">
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<!-- Info row: percentage + optional elapsed -->
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<div class="task-progress-bar__info">
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<span class="task-progress-bar__percent">{{ clampedProgress }}%</span>
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<span *ngIf="showElapsed" class="task-progress-bar__elapsed">
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{{ elapsedText }}
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</span>
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</div>
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<!-- Angular Material determinate progress bar -->
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<mat-progress-bar
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class="task-progress-bar__bar"
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mode="determinate"
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[value]="clampedProgress"
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aria-label="Task progress"
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></mat-progress-bar>
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</div>
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@@ -1,77 +0,0 @@
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// ============================================================================
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// Task Progress Bar — Tactical Dark Theme Styling
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// Per CUB-44: Uses --color-primary for bar fill and --color-surface-light
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// for track background, mapped to the Control Center's M3 dark tokens.
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// ============================================================================
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// ---------------------------------------------------------------------------
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// Container
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// ---------------------------------------------------------------------------
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.task-progress-bar {
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display: flex;
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flex-direction: column;
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gap: 6px;
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width: 100%;
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}
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// ---------------------------------------------------------------------------
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// Info row: percentage label + elapsed time
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// ---------------------------------------------------------------------------
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.task-progress-bar__info {
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display: flex;
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align-items: baseline;
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justify-content: space-between;
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gap: 8px;
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}
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.task-progress-bar__percent {
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font-family: var(--cc-font-mono, 'Roboto Mono', monospace);
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font-size: 14px;
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font-weight: 600;
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color: var(--cc-on-surface, #E2E8F0);
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letter-spacing: 0.02em;
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}
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.task-progress-bar__elapsed {
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font-family: var(--cc-font-mono, 'Roboto Mono', monospace);
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font-size: 12px;
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font-weight: 400;
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color: var(--cc-on-surface-variant, #8A9BB0);
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letter-spacing: 0.01em;
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}
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// ---------------------------------------------------------------------------
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// Material Progress Bar Overrides
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// ---------------------------------------------------------------------------
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// Map the spec's --color-primary and --color-surface-light to the Control
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// Center's actual theme tokens. This ensures the bar uses the tactical dark
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// palette while respecting the spec's variable naming.
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// ---------------------------------------------------------------------------
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.task-progress-bar__bar {
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// Override the track (background) to use the surface container
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--mat-progress-bar-track-height: 6px;
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--mat-progress-bar-active-indicator-height: 6px;
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// Bar fill color: primary (cyan/sky blue per tactical dark theme)
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--mat-progress-bar-active-indicator-color: var(--color-primary, var(--mat-sys-primary, #38BDF8));
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// Track background: surface container (dark slate)
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--mat-progress-bar-track-color: var(--color-surface-light, var(--cc-surface-container, #1C2027));
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// Border radius for a softer bar
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border-radius: 3px;
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// Smooth transition on value changes
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transition: none;
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}
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// Rounded ends on the progress bar fill
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:host ::ng-deep .mdc-linear-progress__bar-inner {
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border-radius: 3px;
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}
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// Rounded track background
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:host ::ng-deep .mdc-linear-progress__track {
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border-radius: 3px;
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}
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@@ -1,109 +0,0 @@
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// ============================================================================
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// Task Progress Bar Component
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// Per CUB-44: Determinate progress bar with optional elapsed time display.
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// Uses Angular Material mat-progress-bar in determinate mode with tactical
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// dark theme styling via CSS custom properties.
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// ============================================================================
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import {
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ChangeDetectionStrategy,
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ChangeDetectorRef,
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Component,
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Input,
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OnDestroy,
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OnInit,
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} from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { MatProgressBarModule } from '@angular/material/progress-bar';
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/**
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* Displays a determinate progress bar with an optional elapsed time indicator.
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*
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* Usage:
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* ```html
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* <app-task-progress-bar [progress]="65" />
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* <app-task-progress-bar [progress]="42" [showElapsed]="true" />
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* ```
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*/
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@Component({
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selector: 'app-task-progress-bar',
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standalone: true,
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imports: [CommonModule, MatProgressBarModule],
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templateUrl: './task-progress-bar.component.html',
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styleUrl: './task-progress-bar.component.scss',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export class TaskProgressBarComponent implements OnInit, OnDestroy {
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// ---------------------------------------------------------------------------
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// Inputs
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// ---------------------------------------------------------------------------
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/** Current progress percentage (0–100). Required. */
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@Input({ required: true })
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progress!: number;
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/** Whether to show elapsed time next to the percentage. Defaults to false. */
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@Input()
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showElapsed = false;
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// ---------------------------------------------------------------------------
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// Internal state
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// ---------------------------------------------------------------------------
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/** Timestamp when the component initialized — used for elapsed calculation. */
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startTime = Date.now();
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/** Formatted elapsed time string, e.g. "2m 15s ago". */
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elapsedText = '';
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/** Interval timer for updating the elapsed display. */
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private timer: ReturnType<typeof setInterval> | null = null;
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constructor(private cdr: ChangeDetectorRef) {}
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// ---------------------------------------------------------------------------
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// Lifecycle
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// ---------------------------------------------------------------------------
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ngOnInit(): void {
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this.updateElapsed();
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if (this.showElapsed) {
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// Update elapsed time every second
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this.timer = setInterval(() => {
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this.updateElapsed();
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this.cdr.markForCheck();
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}, 1000);
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}
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}
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ngOnDestroy(): void {
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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}
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// ---------------------------------------------------------------------------
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// Helpers
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// ---------------------------------------------------------------------------
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/** Clamp progress to 0–100 for safety. */
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get clampedProgress(): number {
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return Math.max(0, Math.min(100, this.progress ?? 0));
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}
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/** Recalculate the elapsed time string. */
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private updateElapsed(): void {
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const elapsedMs = Date.now() - this.startTime;
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const totalSeconds = Math.floor(elapsedMs / 1000);
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const minutes = Math.floor(totalSeconds / 60);
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const seconds = totalSeconds % 60;
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if (minutes > 0) {
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this.elapsedText = `${minutes}m ${seconds}s ago`;
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} else {
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this.elapsedText = `${seconds}s ago`;
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}
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}
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}
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