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agent/rex/
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +0,0 @@
|
|||||||
backend/
|
|
||||||
21
backend/.gitignore
vendored
Normal file
21
backend/.gitignore
vendored
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
## .NET
|
||||||
|
bin/
|
||||||
|
obj/
|
||||||
|
*.user
|
||||||
|
*.suo
|
||||||
|
*.cache
|
||||||
|
*.dll
|
||||||
|
*.pdb
|
||||||
|
|
||||||
|
## IDE
|
||||||
|
.vs/
|
||||||
|
.idea/
|
||||||
|
*.swp
|
||||||
|
*~
|
||||||
|
|
||||||
|
## OS
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
|
|
||||||
|
## Environment
|
||||||
|
.env
|
||||||
88
backend/Configurations/AgentConfiguration.cs
Normal file
88
backend/Configurations/AgentConfiguration.cs
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
using ControlCenter.Api.Entities;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using Microsoft.EntityFrameworkCore.Metadata.Builders;
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Configurations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// EF Core entity type configuration for the agents table.
|
||||||
|
/// Enforces snake_case naming, required fields, and index design.
|
||||||
|
/// </summary>
|
||||||
|
public class AgentConfiguration : IEntityTypeConfiguration<Agent>
|
||||||
|
{
|
||||||
|
public void Configure(EntityTypeBuilder<Agent> builder)
|
||||||
|
{
|
||||||
|
// Table name — snake_case
|
||||||
|
builder.ToTable("agents");
|
||||||
|
|
||||||
|
// Primary key
|
||||||
|
builder.HasKey(a => a.Id);
|
||||||
|
builder.Property(a => a.Id)
|
||||||
|
.HasColumnName("id")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
// Status — stored as PostgreSQL enum via Npgsql
|
||||||
|
builder.Property(a => a.Status)
|
||||||
|
.HasColumnName("status")
|
||||||
|
.HasColumnType("agent_status")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
// Task — nullable text
|
||||||
|
builder.Property(a => a.Task)
|
||||||
|
.HasColumnName("task")
|
||||||
|
.HasColumnType("text");
|
||||||
|
|
||||||
|
// Progress — nullable integer (0–100)
|
||||||
|
builder.Property(a => a.Progress)
|
||||||
|
.HasColumnName("progress");
|
||||||
|
|
||||||
|
// Session key — required, not null
|
||||||
|
builder.Property(a => a.SessionKey)
|
||||||
|
.HasColumnName("session_key")
|
||||||
|
.HasColumnType("text")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
// Channel — required, not null
|
||||||
|
builder.Property(a => a.Channel)
|
||||||
|
.HasColumnName("channel")
|
||||||
|
.HasColumnType("text")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
// Last activity — required, defaults to now()
|
||||||
|
builder.Property(a => a.LastActivity)
|
||||||
|
.HasColumnName("last_activity")
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
// Created at — auto-set on insert
|
||||||
|
builder.Property(a => a.CreatedAt)
|
||||||
|
.HasColumnName("created_at")
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.IsRequired()
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
// Updated at — auto-set on insert and update
|
||||||
|
builder.Property(a => a.UpdatedAt)
|
||||||
|
.HasColumnName("updated_at")
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.IsRequired()
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
// Indexes
|
||||||
|
// Sessions are looked up by session_key frequently
|
||||||
|
builder.HasIndex(a => a.SessionKey)
|
||||||
|
.HasDatabaseName("ix_agents_session_key")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
// Agents are filtered by channel for channel-specific queries
|
||||||
|
builder.HasIndex(a => a.Channel)
|
||||||
|
.HasDatabaseName("ix_agents_channel");
|
||||||
|
|
||||||
|
// Agents are filtered by status for fleet health monitoring
|
||||||
|
builder.HasIndex(a => a.Status)
|
||||||
|
.HasDatabaseName("ix_agents_status");
|
||||||
|
|
||||||
|
// Check constraint: progress must be 0–100 if present
|
||||||
|
builder.ToTable(t => t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)"));
|
||||||
|
}
|
||||||
|
}
|
||||||
18
backend/ControlCenter.Api.csproj
Normal file
18
backend/ControlCenter.Api.csproj
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.14" />
|
||||||
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.4">
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="9.0.4" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
6
backend/ControlCenter.Api.http
Normal file
6
backend/ControlCenter.Api.http
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
@ControlCenter.Api_HostAddress = http://localhost:5178
|
||||||
|
|
||||||
|
GET {{ControlCenter.Api_HostAddress}}/weatherforecast/
|
||||||
|
Accept: application/json
|
||||||
|
|
||||||
|
###
|
||||||
18
backend/ControlCenter/.gitignore
vendored
Normal file
18
backend/ControlCenter/.gitignore
vendored
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
## .NET
|
||||||
|
bin/
|
||||||
|
obj/
|
||||||
|
*.user
|
||||||
|
*.suo
|
||||||
|
*.cache
|
||||||
|
*.dll
|
||||||
|
*.pdb
|
||||||
|
*.xml
|
||||||
|
|
||||||
|
## IDE
|
||||||
|
.vs/
|
||||||
|
.vscode/
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
## OS
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
17
backend/ControlCenter/ControlCenter.csproj
Normal file
17
backend/ControlCenter/ControlCenter.csproj
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||||
|
<NoWarn>CS1591</NoWarn>
|
||||||
|
<RootNamespace>ControlCenter</RootNamespace>
|
||||||
|
<AssemblyName>ControlCenter</AssemblyName>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="10.1.7" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
71
backend/ControlCenter/Controllers/AgentsController.cs
Normal file
71
backend/ControlCenter/Controllers/AgentsController.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using ControlCenter.Services;
|
||||||
|
|
||||||
|
namespace ControlCenter.Controllers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// REST API for querying agent fleet status.
|
||||||
|
/// Provides the initial data load for the Command Hub,
|
||||||
|
/// while real-time updates flow through the AgentStatus SignalR hub.
|
||||||
|
///
|
||||||
|
/// <para>API contract for Rex (Frontend):</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item><c>GET /api/agents</c> — Returns all known agents with current status</item>
|
||||||
|
/// <item><c>GET /api/agents/{agentId}</c> — Returns a specific agent's status</item>
|
||||||
|
/// </list>
|
||||||
|
/// </summary>
|
||||||
|
[ApiController]
|
||||||
|
[Route("api/[controller]")]
|
||||||
|
public class AgentsController : ControllerBase
|
||||||
|
{
|
||||||
|
private readonly ILogger<AgentsController> _logger;
|
||||||
|
private readonly GatewayEventBridgeService _bridgeService;
|
||||||
|
|
||||||
|
public AgentsController(
|
||||||
|
ILogger<AgentsController> logger,
|
||||||
|
GatewayEventBridgeService bridgeService)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_bridgeService = bridgeService;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current fleet status — all known agents with their latest state.
|
||||||
|
/// This is the initial load endpoint; subsequent updates arrive via SignalR.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An array of agent card data for the entire fleet.</returns>
|
||||||
|
/// <response code="200">Returns the fleet snapshot.</response>
|
||||||
|
[HttpGet]
|
||||||
|
[ProducesResponseType(typeof(AgentCardData[]), StatusCodes.Status200OK)]
|
||||||
|
public IActionResult GetAgents()
|
||||||
|
{
|
||||||
|
var snapshot = _bridgeService.GetFleetSnapshot();
|
||||||
|
_logger.LogDebug("Fleet snapshot requested: {Count} agents", snapshot.Length);
|
||||||
|
return Ok(snapshot);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current status of a specific agent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||||
|
/// <returns>The agent's current card data.</returns>
|
||||||
|
/// <response code="200">Returns the agent's status.</response>
|
||||||
|
/// <response code="404">Agent not found in the fleet state.</response>
|
||||||
|
[HttpGet("{agentId}")]
|
||||||
|
[ProducesResponseType(typeof(AgentCardData), StatusCodes.Status200OK)]
|
||||||
|
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||||
|
public IActionResult GetAgent(string agentId)
|
||||||
|
{
|
||||||
|
var snapshot = _bridgeService.GetFleetSnapshot();
|
||||||
|
var agent = snapshot.FirstOrDefault(a =>
|
||||||
|
a.Id.Equals(agentId, StringComparison.OrdinalIgnoreCase));
|
||||||
|
|
||||||
|
if (agent is null)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("Agent not found: {AgentId}", agentId);
|
||||||
|
return NotFound(new { error = $"Agent '{agentId}' not found" });
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(agent);
|
||||||
|
}
|
||||||
|
}
|
||||||
122
backend/ControlCenter/Controllers/CommandController.cs
Normal file
122
backend/ControlCenter/Controllers/CommandController.cs
Normal file
@@ -0,0 +1,122 @@
|
|||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
|
||||||
|
namespace ControlCenter.Controllers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// REST API for sending control commands to agents.
|
||||||
|
/// Provides the Command Hub's action endpoints for agent lifecycle control.
|
||||||
|
///
|
||||||
|
/// <para>API contract for Rex (Frontend):</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item><c>POST /api/command/stop/{agentId}</c> — Stop/abort an agent's active session</item>
|
||||||
|
/// <item><c>POST /api/command/restart/{agentId}</c> — Restart an agent</item>
|
||||||
|
/// <item><c>POST /api/command/steer/{agentId}</c> — Inject a message into an agent's session</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Commands are forwarded to the OpenClaw Gateway via the
|
||||||
|
/// WebSocket bridge service. The Gateway handles the actual execution.</para>
|
||||||
|
/// </summary>
|
||||||
|
[ApiController]
|
||||||
|
[Route("api/[controller]")]
|
||||||
|
public class CommandController : ControllerBase
|
||||||
|
{
|
||||||
|
private readonly ILogger<CommandController> _logger;
|
||||||
|
|
||||||
|
public CommandController(ILogger<CommandController> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stops (aborts) an agent's active session.
|
||||||
|
/// Sends an abort command to the OpenClaw Gateway.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier to stop.</param>
|
||||||
|
/// <returns>Confirmation of the stop command.</returns>
|
||||||
|
/// <response code="200">Stop command sent successfully.</response>
|
||||||
|
/// <response code="404">No active session found for the agent.</response>
|
||||||
|
[HttpPost("stop/{agentId}")]
|
||||||
|
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||||
|
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||||
|
public IActionResult StopAgent(string agentId)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Stop command received for agent {AgentId}", agentId);
|
||||||
|
|
||||||
|
// TODO: Forward to Gateway via bridge service
|
||||||
|
// await _bridgeService.SendRpcAsync("sessions.abort", new { sessionKey = ... });
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
agentId,
|
||||||
|
command = "stop",
|
||||||
|
status = "sent",
|
||||||
|
timestamp = DateTime.UtcNow.ToString("o")
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Restarts an agent by aborting the current session and allowing
|
||||||
|
/// a new one to start on the next incoming message.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier to restart.</param>
|
||||||
|
/// <returns>Confirmation of the restart command.</returns>
|
||||||
|
/// <response code="200">Restart command sent successfully.</response>
|
||||||
|
[HttpPost("restart/{agentId}")]
|
||||||
|
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||||
|
public IActionResult RestartAgent(string agentId)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Restart command received for agent {AgentId}", agentId);
|
||||||
|
|
||||||
|
// TODO: Forward to Gateway — abort current session + signal restart
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
agentId,
|
||||||
|
command = "restart",
|
||||||
|
status = "sent",
|
||||||
|
timestamp = DateTime.UtcNow.ToString("o")
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Steers (injects a message into) an agent's active session.
|
||||||
|
/// Used by operators to redirect an agent's task mid-execution.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier to steer.</param>
|
||||||
|
/// <param name="request">The steering message to inject.</param>
|
||||||
|
/// <returns>Confirmation of the steer command.</returns>
|
||||||
|
/// <response code="200">Steer command sent successfully.</response>
|
||||||
|
/// <response code="400">Missing or empty message.</response>
|
||||||
|
[HttpPost("steer/{agentId}")]
|
||||||
|
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||||
|
[ProducesResponseType(StatusCodes.Status400BadRequest)]
|
||||||
|
public IActionResult SteerAgent(string agentId, [FromBody] SteerRequest request)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(request.Message))
|
||||||
|
{
|
||||||
|
return BadRequest(new { error = "Message is required" });
|
||||||
|
}
|
||||||
|
|
||||||
|
_logger.LogInformation("Steer command received for agent {AgentId}: {Message}",
|
||||||
|
agentId, request.Message.Length > 100
|
||||||
|
? request.Message[..100] + "..." : request.Message);
|
||||||
|
|
||||||
|
// TODO: Forward to Gateway via bridge service
|
||||||
|
// await _bridgeService.SendRpcAsync("sessions.steer", new { sessionKey = ..., message = request.Message });
|
||||||
|
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
agentId,
|
||||||
|
command = "steer",
|
||||||
|
message = request.Message,
|
||||||
|
status = "sent",
|
||||||
|
timestamp = DateTime.UtcNow.ToString("o")
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Request body for the steer command.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Message">The message to inject into the agent's session.</param>
|
||||||
|
public record SteerRequest(string Message);
|
||||||
87
backend/ControlCenter/Controllers/LogsController.cs
Normal file
87
backend/ControlCenter/Controllers/LogsController.cs
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
|
||||||
|
namespace ControlCenter.Controllers;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// REST API for querying agent session logs.
|
||||||
|
/// Provides historical message and tool call logs for a specific agent.
|
||||||
|
///
|
||||||
|
/// <para>API contract for Rex (Frontend):</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item><c>GET /api/logs/{agentId}</c> — Returns recent logs for an agent</item>
|
||||||
|
/// <item><c>GET /api/logs/{agentId}/tools</c> — Returns recent tool calls for an agent</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Log data is sourced from the OpenClaw Gateway's transcript files.
|
||||||
|
/// The Gateway's <c>logs.tail</c> RPC provides the raw data, and this
|
||||||
|
/// controller formats it for the frontend.</para>
|
||||||
|
/// </summary>
|
||||||
|
[ApiController]
|
||||||
|
[Route("api/[controller]")]
|
||||||
|
public class LogsController : ControllerBase
|
||||||
|
{
|
||||||
|
private readonly ILogger<LogsController> _logger;
|
||||||
|
|
||||||
|
public LogsController(ILogger<LogsController> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets recent session logs for a specific agent.
|
||||||
|
/// Returns the last N messages from the agent's active session transcript.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||||
|
/// <param name="limit">Maximum number of log entries to return (default: 50, max: 200).</param>
|
||||||
|
/// <returns>An array of log entries for the agent.</returns>
|
||||||
|
/// <response code="200">Returns the agent's recent logs.</response>
|
||||||
|
/// <response code="404">No active session found for the agent.</response>
|
||||||
|
[HttpGet("{agentId}")]
|
||||||
|
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||||
|
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||||
|
public IActionResult GetLogs(string agentId, [FromQuery] int limit = 50)
|
||||||
|
{
|
||||||
|
limit = Math.Clamp(limit, 1, 200);
|
||||||
|
|
||||||
|
_logger.LogDebug("Logs requested for agent {AgentId}, limit {Limit}", agentId, limit);
|
||||||
|
|
||||||
|
// TODO: Implement log retrieval by calling the Gateway's logs.tail RPC
|
||||||
|
// or reading transcript files. For now, return an empty array as the
|
||||||
|
// bridge service will provide this data when fully integrated.
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
agentId,
|
||||||
|
logs = Array.Empty<object>(),
|
||||||
|
count = 0,
|
||||||
|
hasMore = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets recent tool call logs for a specific agent.
|
||||||
|
/// Returns the last N tool invocations from the agent's session.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier.</param>
|
||||||
|
/// <param name="limit">Maximum number of tool entries to return (default: 20, max: 100).</param>
|
||||||
|
/// <returns>An array of tool call entries for the agent.</returns>
|
||||||
|
/// <response code="200">Returns the agent's recent tool calls.</response>
|
||||||
|
/// <response code="404">No active session found for the agent.</response>
|
||||||
|
[HttpGet("{agentId}/tools")]
|
||||||
|
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||||
|
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||||
|
public IActionResult GetToolLogs(string agentId, [FromQuery] int limit = 20)
|
||||||
|
{
|
||||||
|
limit = Math.Clamp(limit, 1, 100);
|
||||||
|
|
||||||
|
_logger.LogDebug("Tool logs requested for agent {AgentId}, limit {Limit}", agentId, limit);
|
||||||
|
|
||||||
|
// TODO: Implement tool log retrieval. Return empty for now.
|
||||||
|
return Ok(new
|
||||||
|
{
|
||||||
|
agentId,
|
||||||
|
tools = Array.Empty<object>(),
|
||||||
|
count = 0,
|
||||||
|
hasMore = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
211
backend/ControlCenter/Hubs/AgentStatusHub.cs
Normal file
211
backend/ControlCenter/Hubs/AgentStatusHub.cs
Normal file
@@ -0,0 +1,211 @@
|
|||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
|
namespace ControlCenter.Hubs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// SignalR hub for real-time agent status updates in the Command Hub.
|
||||||
|
///
|
||||||
|
/// <para>Usage flow:</para>
|
||||||
|
/// <list type="number">
|
||||||
|
/// <item>Client connects to <c>/hubs/agent-status</c></item>
|
||||||
|
/// <item>Client calls <see cref="JoinFleet"/> to subscribe to all agent updates</item>
|
||||||
|
/// <item>Client calls <see cref="JoinAgentGroup"/> to subscribe to a specific agent</item>
|
||||||
|
/// <item>Server pushes <see cref="IAgentStatusClient.AgentStatusChanged"/>
|
||||||
|
/// and <see cref="IAgentStatusClient.AgentTaskProgress"/> events</item>
|
||||||
|
/// <item>Client calls <see cref="GetFleetSnapshot"/> for initial state on connect</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Group naming:</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item>Fleet group: <c>fleet</c> — receives all agent updates</item>
|
||||||
|
/// <item>Agent group: <c>agent:{agentId}</c> — receives updates for one agent</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Typed client: <see cref="IAgentStatusClient"/> — all server-to-client
|
||||||
|
/// calls go through this interface for compile-time safety.</para>
|
||||||
|
///
|
||||||
|
/// <para>Architecture note: This hub bridges OpenClaw Gateway WebSocket events
|
||||||
|
/// to SignalR clients. A background service (<see cref="Services.GatewayEventBridgeService"/>)
|
||||||
|
/// subscribes to Gateway events and pushes them through this hub's extension methods.</para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentStatusHub : Hub<IAgentStatusClient>
|
||||||
|
{
|
||||||
|
private readonly ILogger<AgentStatusHub> _logger;
|
||||||
|
|
||||||
|
public AgentStatusHub(ILogger<AgentStatusHub> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Broadcasts an agent status update to all connected clients.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Any connected client (or server-side caller) can invoke this method
|
||||||
|
/// to push a status update to every subscriber. The DTO is converted to
|
||||||
|
/// an <see cref="AgentStatusUpdate"/> record and relayed through the
|
||||||
|
/// <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="update">The agent status update DTO to broadcast.</param>
|
||||||
|
public async Task SendStatusUpdate(AgentStatusUpdateDto update)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Broadcasting status update for agent {AgentId}: {Status}",
|
||||||
|
update.AgentId, update.Status);
|
||||||
|
|
||||||
|
var agentUpdate = update.ToUpdate();
|
||||||
|
|
||||||
|
// Broadcast to all connected clients
|
||||||
|
await Clients.All.AgentStatusChanged(agentUpdate);
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentGroupName(update.AgentId);
|
||||||
|
await Clients.Group(agentGroup).AgentStatusChanged(agentUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds the calling connection to the fleet group.
|
||||||
|
/// Once joined, the client will receive all agent status changes
|
||||||
|
/// and task progress updates across the entire fleet.
|
||||||
|
/// </summary>
|
||||||
|
public async Task JoinFleet()
|
||||||
|
{
|
||||||
|
await Groups.AddToGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} joined fleet group", Context.ConnectionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the calling connection from the fleet group.
|
||||||
|
/// </summary>
|
||||||
|
public async Task LeaveFleet()
|
||||||
|
{
|
||||||
|
await Groups.RemoveFromGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} left fleet group", Context.ConnectionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds the calling connection to a specific agent's group.
|
||||||
|
/// Once joined, the client will receive updates only for that agent.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||||
|
/// <exception cref="HubException">Thrown if agentId is null or empty.</exception>
|
||||||
|
public async Task JoinAgentGroup(string agentId)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(agentId))
|
||||||
|
throw new HubException("agentId is required");
|
||||||
|
|
||||||
|
var groupName = AgentGroupName(agentId);
|
||||||
|
await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} joined agent group {GroupName}",
|
||||||
|
Context.ConnectionId, groupName);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the calling connection from a specific agent's group.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier.</param>
|
||||||
|
public async Task LeaveAgentGroup(string agentId)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(agentId)) return;
|
||||||
|
|
||||||
|
var groupName = AgentGroupName(agentId);
|
||||||
|
await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns a snapshot of the current fleet state.
|
||||||
|
/// Called by clients on initial connection to get the full picture
|
||||||
|
/// before incremental updates begin arriving.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An array of <see cref="AgentCardData"/> representing all known agents.</returns>
|
||||||
|
public Task<AgentCardData[]> GetFleetSnapshot()
|
||||||
|
{
|
||||||
|
// The fleet state is managed by the GatewayEventBridgeService.
|
||||||
|
// For now, return an empty array — the bridge service will push
|
||||||
|
// updates as they arrive from the Gateway.
|
||||||
|
_logger.LogDebug("Fleet snapshot requested by {ConnectionId}", Context.ConnectionId);
|
||||||
|
return Task.FromResult(Array.Empty<AgentCardData>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides <see cref="Hub.OnDisconnectedAsync"/> to perform cleanup.
|
||||||
|
/// SignalR automatically removes disconnected connections from all groups.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="exception">Exception that caused the disconnection, if any.</param>
|
||||||
|
public override Task OnDisconnectedAsync(Exception? exception)
|
||||||
|
{
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} disconnected", Context.ConnectionId);
|
||||||
|
return base.OnDisconnectedAsync(exception);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The SignalR group name for the entire fleet (all agents).
|
||||||
|
/// </summary>
|
||||||
|
internal const string FleetGroupName = "fleet";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the SignalR group name for a specific agent.
|
||||||
|
/// Format: <c>agent:{agentId}</c> (lowercase for consistency).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier.</param>
|
||||||
|
internal static string AgentGroupName(string agentId) =>
|
||||||
|
$"agent:{agentId.ToLowerInvariant()}";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extension methods for pushing real-time agent updates through
|
||||||
|
/// the <see cref="IHubContext{T}"/> of <see cref="AgentStatusHub"/>.
|
||||||
|
///
|
||||||
|
/// <para>These methods are intended to be called from background services
|
||||||
|
/// (e.g., <see cref="Services.GatewayEventBridgeService"/>) or other
|
||||||
|
/// server-side code that detects an agent state change.</para>
|
||||||
|
/// </summary>
|
||||||
|
public static class AgentStatusHubExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes an agent status change to all clients subscribed to
|
||||||
|
/// the fleet group and the specific agent's group.
|
||||||
|
///
|
||||||
|
/// <para>Call this from any background service when an agent's
|
||||||
|
/// operational status changes (e.g., the Gateway reports a
|
||||||
|
/// session transition from "running" to "done").</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||||
|
/// <param name="update">The agent status update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the message has been sent to all group members.</returns>
|
||||||
|
public static async Task PushAgentStatusAsync(
|
||||||
|
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||||
|
AgentStatusUpdate update)
|
||||||
|
{
|
||||||
|
// Broadcast to the fleet group (all subscribers)
|
||||||
|
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||||
|
.AgentStatusChanged(update);
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentStatusHub.AgentGroupName(update.AgentId);
|
||||||
|
await hubContext.Clients.Group(agentGroup)
|
||||||
|
.AgentStatusChanged(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes a task progress update to all clients subscribed to
|
||||||
|
/// the fleet group and the specific agent's group.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||||
|
/// <param name="progress">The task progress update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the message has been sent to all group members.</returns>
|
||||||
|
public static async Task PushTaskProgressAsync(
|
||||||
|
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||||
|
TaskProgressUpdate progress)
|
||||||
|
{
|
||||||
|
// Broadcast to the fleet group
|
||||||
|
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||||
|
.AgentTaskProgress(progress);
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentStatusHub.AgentGroupName(progress.AgentId);
|
||||||
|
await hubContext.Clients.Group(agentGroup)
|
||||||
|
.AgentTaskProgress(progress);
|
||||||
|
}
|
||||||
|
}
|
||||||
30
backend/ControlCenter/Hubs/IAgentStatusClient.cs
Normal file
30
backend/ControlCenter/Hubs/IAgentStatusClient.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
namespace ControlCenter.Hubs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Strongly-typed client interface for the AgentStatus SignalR hub.
|
||||||
|
/// Defines the methods the server can invoke on connected clients
|
||||||
|
/// to push real-time agent status and task progress updates.
|
||||||
|
///
|
||||||
|
/// <para>All server-to-client calls go through this interface for
|
||||||
|
/// compile-time safety — matching the pattern used by the
|
||||||
|
/// Extrudex PrinterHub.</para>
|
||||||
|
/// </summary>
|
||||||
|
public interface IAgentStatusClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes an agent status change to all subscribed clients.
|
||||||
|
/// Fired whenever an agent's operational status changes
|
||||||
|
/// (e.g., idle → active, active → thinking, active → error).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="update">The full status update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||||
|
Task AgentStatusChanged(AgentStatusUpdate update);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes a task progress update to all subscribed clients.
|
||||||
|
/// Fired when an agent reports progress on its current task.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="progress">The task progress update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||||
|
Task AgentTaskProgress(TaskProgressUpdate progress);
|
||||||
|
}
|
||||||
166
backend/ControlCenter/Hubs/Models/AgentStatusModels.cs
Normal file
166
backend/ControlCenter/Hubs/Models/AgentStatusModels.cs
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
namespace ControlCenter;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Agent operational status derived from OpenClaw Gateway session activity.
|
||||||
|
/// Maps to the frontend AgentStatus type: 'active' | 'idle' | 'thinking' | 'error'.
|
||||||
|
/// </summary>
|
||||||
|
public enum AgentStatus
|
||||||
|
{
|
||||||
|
/// <summary>Agent is currently processing a turn.</summary>
|
||||||
|
Active,
|
||||||
|
|
||||||
|
/// <summary>Agent completed its last turn; no active work.</summary>
|
||||||
|
Idle,
|
||||||
|
|
||||||
|
/// <summary>LLM call in flight; tokens streaming.</summary>
|
||||||
|
Thinking,
|
||||||
|
|
||||||
|
/// <summary>Agent encountered an unhandled error.</summary>
|
||||||
|
Error
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extended lifecycle status including offline — not all agents have active sessions.
|
||||||
|
/// Used internally; clients only see <see cref="AgentStatus"/> (offline maps to idle).
|
||||||
|
/// </summary>
|
||||||
|
public enum AgentLifecycleStatus
|
||||||
|
{
|
||||||
|
Active,
|
||||||
|
Idle,
|
||||||
|
Thinking,
|
||||||
|
Error,
|
||||||
|
Offline
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pushed to SignalR clients when an agent's status changes.
|
||||||
|
/// Matches the TypeScript <c>AgentStatusUpdate</c> interface from the design spec.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier, e.g. "otto", "dex".</param>
|
||||||
|
/// <param name="DisplayName">Human-readable name, e.g. "Otto".</param>
|
||||||
|
/// <param name="Role">Role description, e.g. "Orchestrator Agent".</param>
|
||||||
|
/// <param name="Status">Current operational status.</param>
|
||||||
|
/// <param name="CurrentTask">Description of the current task, if any.</param>
|
||||||
|
/// <param name="SessionKey">Full session key, e.g. "agent:otto:telegram:direct:8787451565".</param>
|
||||||
|
/// <param name="Channel">Channel the agent is operating on, e.g. "telegram".</param>
|
||||||
|
/// <param name="LastActivity">ISO 8601 timestamp of last activity.</param>
|
||||||
|
/// <param name="ErrorMessage">Error message when status is 'error'.</param>
|
||||||
|
public record AgentStatusUpdate(
|
||||||
|
string AgentId,
|
||||||
|
string DisplayName,
|
||||||
|
string Role,
|
||||||
|
string Status,
|
||||||
|
string? CurrentTask,
|
||||||
|
string SessionKey,
|
||||||
|
string Channel,
|
||||||
|
string LastActivity,
|
||||||
|
string? ErrorMessage = null
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pushed to SignalR clients when an agent's task progress updates.
|
||||||
|
/// Matches the TypeScript <c>TaskProgressUpdate</c> interface from the design spec.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier.</param>
|
||||||
|
/// <param name="TaskDescription">Description of the current task.</param>
|
||||||
|
/// <param name="Progress">Task progress percentage (0–100), if trackable.</param>
|
||||||
|
/// <param name="Elapsed">Elapsed time string, e.g. "04m 12s".</param>
|
||||||
|
public record TaskProgressUpdate(
|
||||||
|
string AgentId,
|
||||||
|
string TaskDescription,
|
||||||
|
int? Progress,
|
||||||
|
string? Elapsed
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Data transfer object for broadcasting agent status updates
|
||||||
|
/// to all connected SignalR clients via the hub's SendStatusUpdate method.
|
||||||
|
///
|
||||||
|
/// <para>This DTO provides a mutable, serialization-friendly alternative to
|
||||||
|
/// <see cref="AgentStatusUpdate"/> for callers that construct updates
|
||||||
|
/// from external data sources (e.g., HTTP API payloads).</para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentStatusUpdateDto
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Agent identifier, e.g. "otto", "dex", "rex".
|
||||||
|
/// </summary>
|
||||||
|
public string AgentId { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Human-readable display name, e.g. "Otto", "Dex".
|
||||||
|
/// </summary>
|
||||||
|
public string DisplayName { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Role description, e.g. "Orchestrator Agent", "Backend Specialist".
|
||||||
|
/// </summary>
|
||||||
|
public string Role { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current operational status of the agent as lowercase string:
|
||||||
|
/// "active", "idle", "thinking", "error".
|
||||||
|
/// </summary>
|
||||||
|
public string Status { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description of the agent's current task, if any.
|
||||||
|
/// </summary>
|
||||||
|
public string? CurrentTask { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||||
|
/// </summary>
|
||||||
|
public string SessionKey { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Communication channel, e.g. "telegram", "discord", "slack".
|
||||||
|
/// </summary>
|
||||||
|
public string Channel { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ISO 8601 timestamp of the agent's last activity.
|
||||||
|
/// </summary>
|
||||||
|
public string LastActivity { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Error message when the agent status is "error".
|
||||||
|
/// </summary>
|
||||||
|
public string? ErrorMessage { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts this DTO to an immutable <see cref="AgentStatusUpdate"/> record
|
||||||
|
/// for use with the typed SignalR client interface.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>An <see cref="AgentStatusUpdate"/> with equivalent field values.</returns>
|
||||||
|
public AgentStatusUpdate ToUpdate() => new(
|
||||||
|
AgentId,
|
||||||
|
DisplayName,
|
||||||
|
Role,
|
||||||
|
Status,
|
||||||
|
CurrentTask,
|
||||||
|
SessionKey,
|
||||||
|
Channel,
|
||||||
|
LastActivity,
|
||||||
|
ErrorMessage
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Snapshot of an agent's full card data, sent on initial connection
|
||||||
|
/// or when the fleet state is requested.
|
||||||
|
/// Matches the TypeScript <c>AgentCardData</c> interface from the design spec.
|
||||||
|
/// </summary>
|
||||||
|
public record AgentCardData(
|
||||||
|
string Id,
|
||||||
|
string DisplayName,
|
||||||
|
string Role,
|
||||||
|
string Status,
|
||||||
|
string? CurrentTask,
|
||||||
|
int? TaskProgress,
|
||||||
|
string? TaskElapsed,
|
||||||
|
string SessionKey,
|
||||||
|
string Channel,
|
||||||
|
string LastActivity,
|
||||||
|
string? ErrorMessage
|
||||||
|
);
|
||||||
72
backend/ControlCenter/Models/AgentMinionMapping.cs
Normal file
72
backend/ControlCenter/Models/AgentMinionMapping.cs
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
namespace ControlCenter.Models;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Defines which side of the Control Center dashboard a minion occupies.
|
||||||
|
/// </summary>
|
||||||
|
public enum MinionSide
|
||||||
|
{
|
||||||
|
/// <summary>Development side — Rex, Dex, Hex.</summary>
|
||||||
|
Dev,
|
||||||
|
|
||||||
|
/// <summary>Business side — Larry, Mel, Buzz.</summary>
|
||||||
|
Business
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Visual state of a minion sprite, derived from the agent's
|
||||||
|
/// <see cref="AgentStatus"/>. Maps Active/Idle/Thinking/Error
|
||||||
|
/// to frontend animation states.
|
||||||
|
/// </summary>
|
||||||
|
public enum MinionState
|
||||||
|
{
|
||||||
|
/// <summary>Agent is actively processing — minion shows working animation.</summary>
|
||||||
|
Active,
|
||||||
|
|
||||||
|
/// <summary>Agent is idle — minion shows idle/patrolling animation.</summary>
|
||||||
|
Idle,
|
||||||
|
|
||||||
|
/// <summary>Agent is thinking (LLM call in flight) — minion shows thinking animation.</summary>
|
||||||
|
Thinking,
|
||||||
|
|
||||||
|
/// <summary>Agent encountered an error — minion shows error/distress animation.</summary>
|
||||||
|
Error
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Static mapping entry that associates an agent ID with a minion's
|
||||||
|
/// display side and position index within that side.
|
||||||
|
///
|
||||||
|
/// <para>Position indices are zero-based within each side. The dev side
|
||||||
|
/// has Rex at 0, Dex at 1, and Hex at 2. The business side has
|
||||||
|
/// Larry at 0, Mel at 1, and Buzz at 2.</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier, e.g. "rex", "dex".</param>
|
||||||
|
/// <param name="Side">Which side of the dashboard the minion occupies.</param>
|
||||||
|
/// <param name="PositionIndex">Zero-based position index within the side.</param>
|
||||||
|
/// <param name="DisplayName">Human-readable name, e.g. "Rex".</param>
|
||||||
|
public record AgentMinionMapping(
|
||||||
|
string AgentId,
|
||||||
|
MinionSide Side,
|
||||||
|
int PositionIndex,
|
||||||
|
string DisplayName
|
||||||
|
);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Real-time minion state update pushed to SignalR clients
|
||||||
|
/// when an agent's status changes. Combines the static mapping
|
||||||
|
/// (who/where) with the dynamic state (what the minion is doing).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="AgentId">Agent identifier, e.g. "rex".</param>
|
||||||
|
/// <param name="DisplayName">Human-readable minion name, e.g. "Rex".</param>
|
||||||
|
/// <param name="Side">Which side of the dashboard — Dev or Business.</param>
|
||||||
|
/// <param name="PositionIndex">Position within the side (0-based).</param>
|
||||||
|
/// <param name="State">Current minion animation state.</param>
|
||||||
|
/// <param name="Timestamp">ISO 8601 timestamp of the state change.</param>
|
||||||
|
public record MinionStateUpdate(
|
||||||
|
string AgentId,
|
||||||
|
string DisplayName,
|
||||||
|
MinionSide Side,
|
||||||
|
int PositionIndex,
|
||||||
|
MinionState State,
|
||||||
|
string Timestamp
|
||||||
|
);
|
||||||
77
backend/ControlCenter/Program.cs
Normal file
77
backend/ControlCenter/Program.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using ControlCenter.Hubs;
|
||||||
|
using ControlCenter.Services;
|
||||||
|
|
||||||
|
var builder = WebApplication.CreateBuilder(args);
|
||||||
|
|
||||||
|
// ── API Services ───────────────────────────────────────────
|
||||||
|
builder.Services.AddControllers();
|
||||||
|
builder.Services.AddEndpointsApiExplorer();
|
||||||
|
builder.Services.AddSwaggerGen(c =>
|
||||||
|
{
|
||||||
|
c.SwaggerDoc("v1", new()
|
||||||
|
{
|
||||||
|
Title = "Control Center API",
|
||||||
|
Version = "v1",
|
||||||
|
Description = "OpenClaw Control Center — Command Hub backend with SignalR real-time updates"
|
||||||
|
});
|
||||||
|
|
||||||
|
// Include XML doc comments in Swagger output
|
||||||
|
var xmlFile = $"{Assembly.GetExecutingAssembly().GetName().Name}.xml";
|
||||||
|
var xmlPath = Path.Combine(AppContext.BaseDirectory, xmlFile);
|
||||||
|
if (File.Exists(xmlPath))
|
||||||
|
{
|
||||||
|
c.IncludeXmlComments(xmlPath);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── CORS (kiosk + remote browser) ─────────────────────────
|
||||||
|
// The Control Center frontend runs on a different origin than the backend.
|
||||||
|
// SignalR requires credentials for WebSocket transport, so we use
|
||||||
|
// specific origins rather than AllowAnyOrigin.
|
||||||
|
var corsOrigins = builder.Configuration.GetSection("Cors:AllowedOrigins")
|
||||||
|
.Get<string[]>() ?? new[] { "http://localhost:4200", "http://localhost:5000" };
|
||||||
|
|
||||||
|
builder.Services.AddCors(options =>
|
||||||
|
{
|
||||||
|
options.AddDefaultPolicy(policy =>
|
||||||
|
{
|
||||||
|
policy.WithOrigins(corsOrigins)
|
||||||
|
.AllowAnyMethod()
|
||||||
|
.AllowAnyHeader()
|
||||||
|
.AllowCredentials(); // Required for SignalR WebSocket
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// ── SignalR (real-time agent status updates) ───────────────
|
||||||
|
builder.Services.AddSignalR();
|
||||||
|
|
||||||
|
// ── Gateway Bridge Service ────────────────────────────────
|
||||||
|
// Background service that connects to the OpenClaw Gateway WebSocket
|
||||||
|
// and bridges events to the AgentStatus SignalR hub.
|
||||||
|
builder.Services.AddSingleton<GatewayEventBridgeService>();
|
||||||
|
builder.Services.AddHostedService(sp => sp.GetRequiredService<GatewayEventBridgeService>());
|
||||||
|
|
||||||
|
// ── Agent-Minion Mapper Service ────────────────────────────
|
||||||
|
// Maps agents to minion sprites/positions and publishes state
|
||||||
|
// updates through SignalR.
|
||||||
|
builder.Services.AddSingleton<AgentMinionMapperService>();
|
||||||
|
|
||||||
|
var app = builder.Build();
|
||||||
|
|
||||||
|
// ── Middleware ──────────────────────────────────────────────
|
||||||
|
if (app.Environment.IsDevelopment())
|
||||||
|
{
|
||||||
|
app.UseSwagger();
|
||||||
|
app.UseSwaggerUI();
|
||||||
|
}
|
||||||
|
|
||||||
|
app.UseCors();
|
||||||
|
app.UseAuthorization();
|
||||||
|
app.MapControllers();
|
||||||
|
|
||||||
|
// ── Hub Endpoints ───────────────────────────────────────────
|
||||||
|
// Agent status hub at /hubs/agent-status (matches the design spec)
|
||||||
|
app.MapHub<AgentStatusHub>("/hubs/agent-status");
|
||||||
|
|
||||||
|
app.Run();
|
||||||
14
backend/ControlCenter/Properties/launchSettings.json
Normal file
14
backend/ControlCenter/Properties/launchSettings.json
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||||
|
"profiles": {
|
||||||
|
"http": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"dotnetRunMessages": true,
|
||||||
|
"launchBrowser": false,
|
||||||
|
"applicationUrl": "http://localhost:5053",
|
||||||
|
"environmentVariables": {
|
||||||
|
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
193
backend/ControlCenter/Services/AgentMinionMapperService.cs
Normal file
193
backend/ControlCenter/Services/AgentMinionMapperService.cs
Normal file
@@ -0,0 +1,193 @@
|
|||||||
|
using ControlCenter.Hubs;
|
||||||
|
using ControlCenter.Models;
|
||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
|
namespace ControlCenter.Services;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Service that maps Linear agents to minion sprites and positions
|
||||||
|
/// in the Control Center dashboard.
|
||||||
|
///
|
||||||
|
/// <para>Static mappings define where each minion appears:</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item>Dev side: Rex (0), Dex (1), Hex (2)</item>
|
||||||
|
/// <item>Business side: Larry (0), Mel (1), Buzz (2)</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>Dynamic state is derived from the agent's <see cref="AgentStatus"/>:</para>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item><c>Active</c> → <see cref="MinionState.Active"/></item>
|
||||||
|
/// <item><c>Idle</c> → <see cref="MinionState.Idle"/></item>
|
||||||
|
/// <item><c>Thinking</c> → <see cref="MinionState.Thinking"/></item>
|
||||||
|
/// <item><c>Error</c> → <see cref="MinionState.Error"/></item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>State updates are published through the <see cref="AgentStatusHub"/>
|
||||||
|
/// SignalR hub so that connected clients can animate minion sprites
|
||||||
|
/// in real time.</para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentMinionMapperService
|
||||||
|
{
|
||||||
|
private readonly ILogger<AgentMinionMapperService> _logger;
|
||||||
|
private readonly IHubContext<AgentStatusHub, IAgentStatusClient> _hubContext;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Static agent-to-minion mapping table. Defines which side and position
|
||||||
|
/// each agent's minion occupies on the dashboard.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, AgentMinionMapping> Mappings = new()
|
||||||
|
{
|
||||||
|
// ── Dev Side ──────────────────────────────────
|
||||||
|
["rex"] = new AgentMinionMapping("rex", MinionSide.Dev, 0, "Rex"),
|
||||||
|
["dex"] = new AgentMinionMapping("dex", MinionSide.Dev, 1, "Dex"),
|
||||||
|
["hex"] = new AgentMinionMapping("hex", MinionSide.Dev, 2, "Hex"),
|
||||||
|
|
||||||
|
// ── Business Side ─────────────────────────────
|
||||||
|
["larry"] = new AgentMinionMapping("larry", MinionSide.Business, 0, "Larry"),
|
||||||
|
["mel"] = new AgentMinionMapping("mel", MinionSide.Business, 1, "Mel"),
|
||||||
|
["buzz"] = new AgentMinionMapping("buzz", MinionSide.Business, 2, "Buzz"),
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps <see cref="AgentStatus"/> string values to <see cref="MinionState"/>.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, MinionState> StatusToMinionState = new()
|
||||||
|
{
|
||||||
|
["active"] = MinionState.Active,
|
||||||
|
["idle"] = MinionState.Idle,
|
||||||
|
["thinking"] = MinionState.Thinking,
|
||||||
|
["error"] = MinionState.Error,
|
||||||
|
};
|
||||||
|
|
||||||
|
public AgentMinionMapperService(
|
||||||
|
ILogger<AgentMinionMapperService> logger,
|
||||||
|
IHubContext<AgentStatusHub, IAgentStatusClient> hubContext)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_hubContext = hubContext;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the minion mapping for a given agent ID.
|
||||||
|
/// Returns null if the agent is not mapped to a minion position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent identifier, e.g. "rex", "dex".</param>
|
||||||
|
/// <returns>The mapping record, or null if unmapped.</returns>
|
||||||
|
public AgentMinionMapping? GetMapping(string agentId)
|
||||||
|
{
|
||||||
|
return Mappings.GetValueOrDefault(agentId?.ToLowerInvariant() ?? string.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets all minion mappings, ordered by side then position index.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>All mappings, sorted for consistent display order.</returns>
|
||||||
|
public IReadOnlyList<AgentMinionMapping> GetAllMappings()
|
||||||
|
{
|
||||||
|
return Mappings.Values
|
||||||
|
.OrderBy(m => m.Side)
|
||||||
|
.ThenBy(m => m.PositionIndex)
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts an agent status string to a <see cref="MinionState"/>.
|
||||||
|
/// Falls back to <see cref="MinionState.Idle"/> for unrecognized statuses.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="status">Agent status string: "active", "idle", "thinking", or "error".</param>
|
||||||
|
/// <returns>The corresponding minion state.</returns>
|
||||||
|
public MinionState StatusToState(string status)
|
||||||
|
{
|
||||||
|
return StatusToMinionState.GetValueOrDefault(
|
||||||
|
status?.ToLowerInvariant() ?? string.Empty,
|
||||||
|
MinionState.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Publishes a minion state update through SignalR when an agent's
|
||||||
|
/// status changes. Only publishes for agents that have a minion mapping.
|
||||||
|
///
|
||||||
|
/// <para>This is the primary integration point: the
|
||||||
|
/// <see cref="GatewayEventBridgeService"/> calls this method
|
||||||
|
/// whenever it detects a status change from the OpenClaw Gateway.</para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="agentId">The agent whose status changed, e.g. "dex".</param>
|
||||||
|
/// <param name="status">The new status string: "active", "idle", "thinking", or "error".</param>
|
||||||
|
/// <returns>A task that completes when the SignalR message has been sent.</returns>
|
||||||
|
public async Task PublishMinionStateUpdateAsync(string agentId, string status)
|
||||||
|
{
|
||||||
|
var mapping = GetMapping(agentId);
|
||||||
|
if (mapping is null)
|
||||||
|
{
|
||||||
|
_logger.LogDebug("No minion mapping for agent {AgentId}; skipping state update", agentId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var minionState = StatusToState(status);
|
||||||
|
var update = new MinionStateUpdate(
|
||||||
|
AgentId: mapping.AgentId,
|
||||||
|
DisplayName: mapping.DisplayName,
|
||||||
|
Side: mapping.Side,
|
||||||
|
PositionIndex: mapping.PositionIndex,
|
||||||
|
State: minionState,
|
||||||
|
Timestamp: DateTime.UtcNow.ToString("o")
|
||||||
|
);
|
||||||
|
|
||||||
|
// Broadcast to the fleet group (all subscribers)
|
||||||
|
await _hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||||
|
.AgentStatusChanged(ToAgentStatusUpdate(agentId, status));
|
||||||
|
|
||||||
|
// Also push to the specific agent's group
|
||||||
|
var agentGroup = AgentStatusHub.AgentGroupName(agentId);
|
||||||
|
await _hubContext.Clients.Group(agentGroup)
|
||||||
|
.AgentStatusChanged(ToAgentStatusUpdate(agentId, status));
|
||||||
|
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Minion state update: {AgentId} → {State} (Side: {Side}, Position: {Index})",
|
||||||
|
agentId, minionState, mapping.Side, mapping.PositionIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the current minion state for all mapped agents, suitable
|
||||||
|
/// for building an initial fleet snapshot.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>All minion mappings with their current (idle) state.</returns>
|
||||||
|
public IReadOnlyList<MinionStateUpdate> GetFullMinionState()
|
||||||
|
{
|
||||||
|
return Mappings.Values
|
||||||
|
.OrderBy(m => m.Side)
|
||||||
|
.ThenBy(m => m.PositionIndex)
|
||||||
|
.Select(m => new MinionStateUpdate(
|
||||||
|
AgentId: m.AgentId,
|
||||||
|
DisplayName: m.DisplayName,
|
||||||
|
Side: m.Side,
|
||||||
|
PositionIndex: m.PositionIndex,
|
||||||
|
State: MinionState.Idle,
|
||||||
|
Timestamp: DateTime.UtcNow.ToString("o")))
|
||||||
|
.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts a status string to an <see cref="AgentStatusUpdate"/>
|
||||||
|
/// for SignalR push. Uses the mapping table for display names and roles.
|
||||||
|
/// </summary>
|
||||||
|
private AgentStatusUpdate ToAgentStatusUpdate(string agentId, string status)
|
||||||
|
{
|
||||||
|
var mapping = GetMapping(agentId);
|
||||||
|
var displayName = mapping?.DisplayName ?? char.ToUpperInvariant(agentId[0]) + agentId[1..];
|
||||||
|
|
||||||
|
return new AgentStatusUpdate(
|
||||||
|
AgentId: agentId,
|
||||||
|
DisplayName: displayName,
|
||||||
|
Role: mapping is not null
|
||||||
|
? $"{mapping.Side} Agent"
|
||||||
|
: "Agent",
|
||||||
|
Status: status,
|
||||||
|
CurrentTask: null,
|
||||||
|
SessionKey: string.Empty,
|
||||||
|
Channel: string.Empty,
|
||||||
|
LastActivity: DateTime.UtcNow.ToString("o"),
|
||||||
|
ErrorMessage: status == "error" ? "Agent encountered an error" : null
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
523
backend/ControlCenter/Services/GatewayEventBridgeService.cs
Normal file
523
backend/ControlCenter/Services/GatewayEventBridgeService.cs
Normal file
@@ -0,0 +1,523 @@
|
|||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Net.WebSockets;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
|
using ControlCenter.Hubs;
|
||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
|
namespace ControlCenter.Services;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Background service that connects to the OpenClaw Gateway WebSocket
|
||||||
|
/// and bridges Gateway events to the <see cref="Hubs.AgentStatusHub"/>.
|
||||||
|
///
|
||||||
|
/// <para>Architecture:</para>
|
||||||
|
/// <list type="number">
|
||||||
|
/// <item>Connects to the Gateway WS endpoint (configurable via appsettings)</item>
|
||||||
|
/// <item>Handles the v3 protocol handshake (challenge → connect → hello-ok)</item>
|
||||||
|
/// <item>Subscribes to <c>sessions.changed</c> and related events</item>
|
||||||
|
/// <item>Translates session state changes into <see cref="AgentStatusUpdate"/>
|
||||||
|
/// and <see cref="TaskProgressUpdate"/> objects</item>
|
||||||
|
/// <item>Pushes updates through the <see cref="Hubs.AgentStatusHub"/> SignalR hub</item>
|
||||||
|
/// </list>
|
||||||
|
///
|
||||||
|
/// <para>This is the server-side bridge that allows Angular clients to
|
||||||
|
/// receive real-time updates via SignalR instead of connecting directly
|
||||||
|
/// to the Gateway WebSocket.</para>
|
||||||
|
/// </summary>
|
||||||
|
public class GatewayEventBridgeService : BackgroundService
|
||||||
|
{
|
||||||
|
private readonly ILogger<GatewayEventBridgeService> _logger;
|
||||||
|
private readonly IHubContext<Hubs.AgentStatusHub, Hubs.IAgentStatusClient> _hubContext;
|
||||||
|
private readonly IConfiguration _configuration;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In-memory fleet state — maps agent IDs to their latest card data.
|
||||||
|
/// Updated on every <c>sessions.changed</c> event from the Gateway.
|
||||||
|
/// </summary>
|
||||||
|
private readonly ConcurrentDictionary<string, AgentCardData> _fleetState = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Known agent roles for display in the Command Hub.
|
||||||
|
/// Maps agent IDs to their functional descriptions.
|
||||||
|
/// </summary>
|
||||||
|
private static readonly Dictionary<string, string> AgentRoles = new()
|
||||||
|
{
|
||||||
|
["main"] = "Primary Assistant",
|
||||||
|
["otto"] = "Orchestrator Agent",
|
||||||
|
["dave"] = "Network Admin Agent",
|
||||||
|
["bob"] = "Content Writer Agent",
|
||||||
|
["stuart"] = "Image & Creative Agent",
|
||||||
|
["phil"] = "Home Automation Agent",
|
||||||
|
["carl"] = "Security Agent",
|
||||||
|
["larry"] = "Business Agent",
|
||||||
|
["mel"] = "E-Commerce Agent",
|
||||||
|
["norbert"] = "Product Agent",
|
||||||
|
["jerry"] = "Market Research Agent",
|
||||||
|
["rex"] = "Frontend Dev Agent",
|
||||||
|
["dex"] = "Backend Dev Agent",
|
||||||
|
["hex"] = "Database Agent",
|
||||||
|
["pip"] = "Raspberry Pi Agent",
|
||||||
|
["nano"] = "ESP32/Firmware Agent",
|
||||||
|
["axiom"] = "Utility Agent",
|
||||||
|
["bonnie"] = "Music Agent",
|
||||||
|
["sketch"] = "UI/UX Design Agent",
|
||||||
|
["flip"] = "Mobile Dev Agent",
|
||||||
|
["buzz"] = "SEO Agent",
|
||||||
|
["aries"] = "Companion Agent"
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps OpenClaw session status to <see cref="AgentStatus"/>.
|
||||||
|
/// </summary>
|
||||||
|
private static string MapSessionStatus(string? sessionStatus) => sessionStatus switch
|
||||||
|
{
|
||||||
|
"running" => "active",
|
||||||
|
"streaming" => "thinking",
|
||||||
|
"error" or "aborted" => "error",
|
||||||
|
"done" => "idle",
|
||||||
|
_ => "idle"
|
||||||
|
};
|
||||||
|
|
||||||
|
public GatewayEventBridgeService(
|
||||||
|
ILogger<GatewayEventBridgeService> logger,
|
||||||
|
IHubContext<Hubs.AgentStatusHub, Hubs.IAgentStatusClient> hubContext,
|
||||||
|
IConfiguration configuration)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_hubContext = hubContext;
|
||||||
|
_configuration = configuration;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the current fleet state snapshot.
|
||||||
|
/// Used by the hub's <c>GetFleetSnapshot</c> method and by the
|
||||||
|
/// <c>AgentsController</c> REST endpoint.
|
||||||
|
/// </summary>
|
||||||
|
public AgentCardData[] GetFleetSnapshot() =>
|
||||||
|
_fleetState.Values.ToArray();
|
||||||
|
|
||||||
|
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Gateway Event Bridge service starting");
|
||||||
|
|
||||||
|
while (!stoppingToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await ConnectAndListenAsync(stoppingToken);
|
||||||
|
}
|
||||||
|
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Gateway Event Bridge service stopping");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
_logger.LogError(ex, "Gateway connection lost, reconnecting in 5 seconds...");
|
||||||
|
await Task.Delay(TimeSpan.FromSeconds(5), stoppingToken);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Connects to the OpenClaw Gateway WebSocket and processes events
|
||||||
|
/// until the connection is lost or cancellation is requested.
|
||||||
|
/// </summary>
|
||||||
|
private async Task ConnectAndListenAsync(CancellationToken stoppingToken)
|
||||||
|
{
|
||||||
|
var gatewayUrl = _configuration["Gateway:WebSocketUrl"]
|
||||||
|
?? "ws://localhost:3271/ws";
|
||||||
|
var authToken = _configuration["Gateway:AuthToken"] ?? string.Empty;
|
||||||
|
|
||||||
|
_logger.LogInformation("Connecting to Gateway at {Url}", gatewayUrl);
|
||||||
|
|
||||||
|
using var ws = new ClientWebSocket();
|
||||||
|
|
||||||
|
// Set auth header if available
|
||||||
|
if (!string.IsNullOrEmpty(authToken))
|
||||||
|
{
|
||||||
|
ws.Options.SetRequestHeader("Authorization", $"Bearer {authToken}");
|
||||||
|
}
|
||||||
|
|
||||||
|
await ws.ConnectAsync(new Uri(gatewayUrl), stoppingToken);
|
||||||
|
_logger.LogInformation("Connected to Gateway WebSocket");
|
||||||
|
|
||||||
|
// Start receiving messages
|
||||||
|
await ReceiveMessagesAsync(ws, stoppingToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Receives and processes WebSocket messages from the Gateway.
|
||||||
|
/// Handles the v3 protocol handshake and dispatches events.
|
||||||
|
/// </summary>
|
||||||
|
private async Task ReceiveMessagesAsync(ClientWebSocket ws, CancellationToken stoppingToken)
|
||||||
|
{
|
||||||
|
var buffer = new byte[8192];
|
||||||
|
var messageBuilder = new StringBuilder();
|
||||||
|
|
||||||
|
while (ws.State == WebSocketState.Open && !stoppingToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
WebSocketReceiveResult result;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
result = await ws.ReceiveAsync(buffer, stoppingToken);
|
||||||
|
}
|
||||||
|
catch (WebSocketException ex)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(ex, "WebSocket receive error");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result.MessageType == WebSocketMessageType.Close)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Gateway WebSocket closed by server");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
messageBuilder.Append(Encoding.UTF8.GetString(buffer, 0, result.Count));
|
||||||
|
|
||||||
|
if (result.EndOfMessage)
|
||||||
|
{
|
||||||
|
var message = messageBuilder.ToString();
|
||||||
|
messageBuilder.Clear();
|
||||||
|
await ProcessMessageAsync(ws, message, stoppingToken);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes a single WebSocket message from the Gateway.
|
||||||
|
/// Routes based on the message type: event, response, or challenge.
|
||||||
|
/// </summary>
|
||||||
|
private async Task ProcessMessageAsync(
|
||||||
|
ClientWebSocket ws, string message, CancellationToken stoppingToken)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var doc = JsonDocument.Parse(message);
|
||||||
|
var root = doc.RootElement;
|
||||||
|
|
||||||
|
var type = root.GetProperty("type").GetString();
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case "event":
|
||||||
|
await HandleGatewayEventAsync(root);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "res":
|
||||||
|
HandleGatewayResponse(root);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special handling for connect.challenge events
|
||||||
|
if (root.TryGetProperty("event", out var eventName) &&
|
||||||
|
eventName.GetString() == "connect.challenge")
|
||||||
|
{
|
||||||
|
await HandleConnectChallengeAsync(ws, root, stoppingToken);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (JsonException ex)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(ex, "Failed to parse Gateway message: {Message}",
|
||||||
|
message.Length > 200 ? message[..200] + "..." : message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles the Gateway connect.challenge event by sending
|
||||||
|
/// a connect request with authentication credentials.
|
||||||
|
/// </summary>
|
||||||
|
private async Task HandleConnectChallengeAsync(
|
||||||
|
ClientWebSocket ws, JsonElement root, CancellationToken stoppingToken)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Received connect.challenge from Gateway");
|
||||||
|
|
||||||
|
var connectRequest = new
|
||||||
|
{
|
||||||
|
type = "req",
|
||||||
|
id = $"bridge-{Guid.NewGuid():N}",
|
||||||
|
method = "connect",
|
||||||
|
@params = new
|
||||||
|
{
|
||||||
|
minProtocol = 3,
|
||||||
|
maxProtocol = 3,
|
||||||
|
client = new
|
||||||
|
{
|
||||||
|
id = "control-center-backend",
|
||||||
|
version = "1.0.0",
|
||||||
|
platform = "server",
|
||||||
|
mode = "operator"
|
||||||
|
},
|
||||||
|
role = "operator",
|
||||||
|
scopes = new[] { "operator.read", "operator.write" },
|
||||||
|
auth = new
|
||||||
|
{
|
||||||
|
token = _configuration["Gateway:AuthToken"] ?? string.Empty
|
||||||
|
},
|
||||||
|
locale = "en-US",
|
||||||
|
userAgent = "control-center-backend/1.0.0"
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
var json = JsonSerializer.Serialize(connectRequest);
|
||||||
|
var bytes = Encoding.UTF8.GetBytes(json);
|
||||||
|
await ws.SendAsync(bytes, WebSocketMessageType.Text, true, stoppingToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a Gateway event message by dispatching to the
|
||||||
|
/// appropriate handler based on event name.
|
||||||
|
/// </summary>
|
||||||
|
private async Task HandleGatewayEventAsync(JsonElement root)
|
||||||
|
{
|
||||||
|
if (!root.TryGetProperty("event", out var eventProp)) return;
|
||||||
|
var eventName = eventProp.GetString();
|
||||||
|
|
||||||
|
_logger.LogDebug("Gateway event: {Event}", eventName);
|
||||||
|
|
||||||
|
switch (eventName)
|
||||||
|
{
|
||||||
|
case "sessions.changed":
|
||||||
|
await HandleSessionsChangedAsync(root);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "session.message":
|
||||||
|
HandleSessionMessage(root);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "session.tool":
|
||||||
|
HandleSessionTool(root);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "health":
|
||||||
|
HandleHealthEvent(root);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a sessions.changed event from the Gateway.
|
||||||
|
/// Updates the fleet state and pushes status changes through SignalR.
|
||||||
|
/// </summary>
|
||||||
|
private async Task HandleSessionsChangedAsync(JsonElement root)
|
||||||
|
{
|
||||||
|
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||||
|
|
||||||
|
// The payload may contain a snapshot of all sessions
|
||||||
|
if (payload.TryGetProperty("snapshot", out var snapshot) &&
|
||||||
|
snapshot.ValueKind == JsonValueKind.Array)
|
||||||
|
{
|
||||||
|
foreach (var session in snapshot.EnumerateArray())
|
||||||
|
{
|
||||||
|
var cardData = SessionToCardData(session);
|
||||||
|
if (cardData is null) continue;
|
||||||
|
|
||||||
|
_fleetState[cardData.Id] = cardData;
|
||||||
|
|
||||||
|
var update = new AgentStatusUpdate(
|
||||||
|
AgentId: cardData.Id,
|
||||||
|
DisplayName: cardData.DisplayName,
|
||||||
|
Role: cardData.Role,
|
||||||
|
Status: cardData.Status,
|
||||||
|
CurrentTask: cardData.CurrentTask,
|
||||||
|
SessionKey: cardData.SessionKey,
|
||||||
|
Channel: cardData.Channel,
|
||||||
|
LastActivity: cardData.LastActivity,
|
||||||
|
ErrorMessage: cardData.ErrorMessage
|
||||||
|
);
|
||||||
|
|
||||||
|
await _hubContext.PushAgentStatusAsync(update);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle individual updates/added/removed
|
||||||
|
if (payload.TryGetProperty("updated", out var updated) &&
|
||||||
|
updated.ValueKind == JsonValueKind.Array)
|
||||||
|
{
|
||||||
|
foreach (var sessionKey in updated.EnumerateArray())
|
||||||
|
{
|
||||||
|
_logger.LogDebug("Session updated: {Key}", sessionKey.GetString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a session.message event. Updates the agent's last activity
|
||||||
|
/// and pushes a status update if the status changed.
|
||||||
|
/// </summary>
|
||||||
|
private void HandleSessionMessage(JsonElement root)
|
||||||
|
{
|
||||||
|
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||||
|
if (!payload.TryGetProperty("sessionKey", out var sessionKeyProp)) return;
|
||||||
|
|
||||||
|
var sessionKey = sessionKeyProp.GetString() ?? string.Empty;
|
||||||
|
var agentId = ExtractAgentId(sessionKey);
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(agentId)) return;
|
||||||
|
|
||||||
|
// Update last activity timestamp
|
||||||
|
if (_fleetState.TryGetValue(agentId, out var existing))
|
||||||
|
{
|
||||||
|
_fleetState[agentId] = existing with
|
||||||
|
{
|
||||||
|
LastActivity = DateTime.UtcNow.ToString("o"),
|
||||||
|
Status = "active"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a session.tool event. Extracts tool progress information
|
||||||
|
/// and pushes a <see cref="TaskProgressUpdate"/> through SignalR.
|
||||||
|
/// </summary>
|
||||||
|
private void HandleSessionTool(JsonElement root)
|
||||||
|
{
|
||||||
|
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||||
|
if (!payload.TryGetProperty("sessionKey", out var sessionKeyProp)) return;
|
||||||
|
|
||||||
|
var sessionKey = sessionKeyProp.GetString() ?? string.Empty;
|
||||||
|
var agentId = ExtractAgentId(sessionKey);
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(agentId)) return;
|
||||||
|
|
||||||
|
var toolName = payload.TryGetProperty("toolName", out var tn) ? tn.GetString() : null;
|
||||||
|
var toolStatus = payload.TryGetProperty("status", out var ts) ? ts.GetString() : null;
|
||||||
|
|
||||||
|
if (toolName is null || toolStatus is null) return;
|
||||||
|
|
||||||
|
var progress = toolStatus switch
|
||||||
|
{
|
||||||
|
"started" => 0,
|
||||||
|
"completed" => 100,
|
||||||
|
_ => (int?)null
|
||||||
|
};
|
||||||
|
|
||||||
|
var update = new TaskProgressUpdate(
|
||||||
|
AgentId: agentId,
|
||||||
|
TaskDescription: $"{toolName} ({toolStatus})",
|
||||||
|
Progress: progress,
|
||||||
|
Elapsed: null
|
||||||
|
);
|
||||||
|
|
||||||
|
// Fire and forget — don't block the event loop
|
||||||
|
_ = _hubContext.PushTaskProgressAsync(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a health event from the Gateway.
|
||||||
|
/// Logs the health status for diagnostics.
|
||||||
|
/// </summary>
|
||||||
|
private void HandleHealthEvent(JsonElement root)
|
||||||
|
{
|
||||||
|
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||||
|
|
||||||
|
var ok = payload.TryGetProperty("ok", out var okProp) && okProp.GetBoolean();
|
||||||
|
var status = payload.TryGetProperty("status", out var s) ? s.GetString() : "unknown";
|
||||||
|
|
||||||
|
_logger.LogInformation("Gateway health: ok={Ok}, status={Status}", ok, status);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a Gateway response message. Currently only logs for diagnostics.
|
||||||
|
/// </summary>
|
||||||
|
private void HandleGatewayResponse(JsonElement root)
|
||||||
|
{
|
||||||
|
if (root.TryGetProperty("ok", out var okProp) && okProp.GetBoolean())
|
||||||
|
{
|
||||||
|
_logger.LogDebug("Gateway RPC response OK");
|
||||||
|
|
||||||
|
// Check for hello-ok after connect
|
||||||
|
if (root.TryGetProperty("payload", out var payload) &&
|
||||||
|
payload.TryGetProperty("type", out var typeProp) &&
|
||||||
|
typeProp.GetString() == "hello-ok")
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Gateway handshake complete (hello-ok received)");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (root.TryGetProperty("error", out var error))
|
||||||
|
{
|
||||||
|
var errorMsg = error.TryGetProperty("message", out var msg)
|
||||||
|
? msg.GetString() : "unknown error";
|
||||||
|
_logger.LogWarning("Gateway RPC error: {Error}", errorMsg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Converts a raw Gateway session JSON element into an
|
||||||
|
/// <see cref="AgentCardData"/> record.
|
||||||
|
/// </summary>
|
||||||
|
private AgentCardData? SessionToCardData(JsonElement session)
|
||||||
|
{
|
||||||
|
// Extract agent ID from session key or agentId field
|
||||||
|
string? agentId = null;
|
||||||
|
if (session.TryGetProperty("agentId", out var aid))
|
||||||
|
agentId = aid.GetString();
|
||||||
|
else if (session.TryGetProperty("key", out var key))
|
||||||
|
agentId = ExtractAgentId(key.GetString() ?? string.Empty);
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(agentId)) return null;
|
||||||
|
|
||||||
|
var sessionKey = session.TryGetProperty("key", out var sk)
|
||||||
|
? sk.GetString() ?? string.Empty : string.Empty;
|
||||||
|
|
||||||
|
var status = session.TryGetProperty("status", out var s)
|
||||||
|
? MapSessionStatus(s.GetString()) : "idle";
|
||||||
|
|
||||||
|
var channel = ExtractChannel(session);
|
||||||
|
|
||||||
|
var lastActivity = session.TryGetProperty("updatedAt", out var ua)
|
||||||
|
? DateTimeOffset.FromUnixTimeMilliseconds(ua.GetInt64()).ToString("o")
|
||||||
|
: DateTime.UtcNow.ToString("o");
|
||||||
|
|
||||||
|
var displayName = char.ToUpperInvariant(agentId![0]) + agentId[1..];
|
||||||
|
var role = AgentRoles.GetValueOrDefault(agentId!, "Agent");
|
||||||
|
|
||||||
|
return new AgentCardData(
|
||||||
|
Id: agentId!,
|
||||||
|
DisplayName: displayName,
|
||||||
|
Role: role,
|
||||||
|
Status: status,
|
||||||
|
CurrentTask: null,
|
||||||
|
TaskProgress: null,
|
||||||
|
TaskElapsed: null,
|
||||||
|
SessionKey: sessionKey,
|
||||||
|
Channel: channel,
|
||||||
|
LastActivity: lastActivity,
|
||||||
|
ErrorMessage: status == "error" ? "Agent encountered an error" : null
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the agent ID from a session key.
|
||||||
|
/// Session key format: "agent:{agentId}:{channel}:..."
|
||||||
|
/// </summary>
|
||||||
|
private static string? ExtractAgentId(string sessionKey)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(sessionKey)) return null;
|
||||||
|
|
||||||
|
var parts = sessionKey.Split(':');
|
||||||
|
if (parts.Length >= 2 && parts[0] == "agent")
|
||||||
|
return parts[1];
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the channel from a session element.
|
||||||
|
/// </summary>
|
||||||
|
private static string ExtractChannel(JsonElement session)
|
||||||
|
{
|
||||||
|
// Try direct "channel" property
|
||||||
|
if (session.TryGetProperty("channel", out var ch))
|
||||||
|
return ch.GetString() ?? "unknown";
|
||||||
|
|
||||||
|
// Try origin.provider
|
||||||
|
if (session.TryGetProperty("origin", out var origin) &&
|
||||||
|
origin.TryGetProperty("provider", out var provider))
|
||||||
|
return provider.GetString() ?? "unknown";
|
||||||
|
|
||||||
|
return "unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
19
backend/ControlCenter/appsettings.Development.json
Normal file
19
backend/ControlCenter/appsettings.Development.json
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Debug",
|
||||||
|
"Microsoft.AspNetCore": "Information",
|
||||||
|
"ControlCenter": "Debug"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"Gateway": {
|
||||||
|
"WebSocketUrl": "ws://localhost:3271/ws",
|
||||||
|
"AuthToken": ""
|
||||||
|
},
|
||||||
|
"Cors": {
|
||||||
|
"AllowedOrigins": [
|
||||||
|
"http://localhost:4200",
|
||||||
|
"http://localhost:5000"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
22
backend/ControlCenter/appsettings.json
Normal file
22
backend/ControlCenter/appsettings.json
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Information",
|
||||||
|
"Microsoft.AspNetCore": "Warning",
|
||||||
|
"ControlCenter": "Debug"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"AllowedHosts": "*",
|
||||||
|
|
||||||
|
"Gateway": {
|
||||||
|
"WebSocketUrl": "ws://localhost:3271/ws",
|
||||||
|
"AuthToken": ""
|
||||||
|
},
|
||||||
|
|
||||||
|
"Cors": {
|
||||||
|
"AllowedOrigins": [
|
||||||
|
"http://localhost:4200",
|
||||||
|
"http://localhost:5000"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
29
backend/Data/AppDbContext.cs
Normal file
29
backend/Data/AppDbContext.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using ControlCenter.Api.Configurations;
|
||||||
|
using ControlCenter.Api.Entities;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Data;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// EF Core DbContext for the Control Center database.
|
||||||
|
/// All table and column names use snake_case via explicit HasColumnName configuration.
|
||||||
|
/// </summary>
|
||||||
|
public class AppDbContext : DbContext
|
||||||
|
{
|
||||||
|
public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { }
|
||||||
|
|
||||||
|
public DbSet<Agent> Agents => Set<Agent>();
|
||||||
|
|
||||||
|
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||||
|
{
|
||||||
|
// Apply all entity type configurations from the Configurations namespace
|
||||||
|
modelBuilder.ApplyConfigurationsFromAssembly(typeof(AgentConfiguration).Assembly);
|
||||||
|
|
||||||
|
// Map the AgentStatus enum to a PostgreSQL enum type named "agent_status"
|
||||||
|
// This must be called after ApplyConfigurations to ensure the model is built
|
||||||
|
// before the enum mapping is applied.
|
||||||
|
modelBuilder.HasPostgresEnum<AgentStatus>();
|
||||||
|
|
||||||
|
base.OnModelCreating(modelBuilder);
|
||||||
|
}
|
||||||
|
}
|
||||||
27
backend/Data/AppDbContextFactory.cs
Normal file
27
backend/Data/AppDbContextFactory.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using ControlCenter.Api.Entities;
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Data;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Design-time factory for AppDbContext, used by EF Core tools (dotnet ef)
|
||||||
|
/// to create migrations without requiring a running application.
|
||||||
|
/// </summary>
|
||||||
|
public class AppDbContextFactory : Microsoft.EntityFrameworkCore.Design.IDesignTimeDbContextFactory<AppDbContext>
|
||||||
|
{
|
||||||
|
public AppDbContext CreateDbContext(string[] args)
|
||||||
|
{
|
||||||
|
var optionsBuilder = new DbContextOptionsBuilder<AppDbContext>();
|
||||||
|
|
||||||
|
// Connection string for design-time operations (migrations).
|
||||||
|
// In production, this comes from appsettings / environment variables.
|
||||||
|
var connectionString = "Host=localhost;Database=control_center;Username=postgres;Password=postgres";
|
||||||
|
|
||||||
|
optionsBuilder.UseNpgsql(connectionString, npgsqlOptions =>
|
||||||
|
{
|
||||||
|
npgsqlOptions.MigrationsAssembly(typeof(AppDbContext).Assembly.FullName);
|
||||||
|
});
|
||||||
|
|
||||||
|
return new AppDbContext(optionsBuilder.Options);
|
||||||
|
}
|
||||||
|
}
|
||||||
75
backend/Dtos/AgentStatusUpdateDto.cs
Normal file
75
backend/Dtos/AgentStatusUpdateDto.cs
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
namespace ControlCenter.Api.Dtos;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Data transfer object for broadcasting agent status updates
|
||||||
|
/// to all connected SignalR clients.
|
||||||
|
/// </summary>
|
||||||
|
public class AgentStatusUpdateDto
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Agent identifier, e.g. "otto", "dex", "rex".
|
||||||
|
/// Not null — every update must identify the agent it refers to.
|
||||||
|
/// </summary>
|
||||||
|
public string AgentId { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Human-readable display name, e.g. "Otto", "Dex".
|
||||||
|
/// Not null — used by clients to render agent cards.
|
||||||
|
/// </summary>
|
||||||
|
public string DisplayName { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Role description, e.g. "Orchestrator Agent", "Backend Specialist".
|
||||||
|
/// Not null — provides context for the agent's function.
|
||||||
|
/// </summary>
|
||||||
|
public string Role { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current operational status of the agent.
|
||||||
|
/// Maps to <see cref="Entities.AgentStatus"/> values as lowercase strings:
|
||||||
|
/// "active", "idle", "thinking", "error".
|
||||||
|
/// </summary>
|
||||||
|
public string Status { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description of the agent's current task, if any.
|
||||||
|
/// Null when the agent is idle with no active task.
|
||||||
|
/// </summary>
|
||||||
|
public string? CurrentTask { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Task progress percentage (0–100).
|
||||||
|
/// Null when progress is not trackable for the current task.
|
||||||
|
/// </summary>
|
||||||
|
public int? TaskProgress { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Elapsed time string for the current task, e.g. "04m 12s".
|
||||||
|
/// Null when no task is active.
|
||||||
|
/// </summary>
|
||||||
|
public string? TaskElapsed { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||||
|
/// Not null — uniquely identifies the agent session.
|
||||||
|
/// </summary>
|
||||||
|
public string SessionKey { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Communication channel the agent is operating on, e.g. "telegram", "discord", "slack".
|
||||||
|
/// Not null — every agent session operates on exactly one channel.
|
||||||
|
/// </summary>
|
||||||
|
public string Channel { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// ISO 8601 timestamp of the agent's last activity.
|
||||||
|
/// Not null — used by clients to detect stale connections.
|
||||||
|
/// </summary>
|
||||||
|
public string LastActivity { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Error message when the agent status is "error".
|
||||||
|
/// Null when the agent is not in an error state.
|
||||||
|
/// </summary>
|
||||||
|
public string? ErrorMessage { get; set; }
|
||||||
|
}
|
||||||
59
backend/Entities/Agent.cs
Normal file
59
backend/Entities/Agent.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
namespace ControlCenter.Api.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents an agent's current state in the Control Center.
|
||||||
|
/// Each row tracks one agent session's status, task, and activity.
|
||||||
|
/// </summary>
|
||||||
|
public class Agent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Primary key — UUID generated on insert.
|
||||||
|
/// </summary>
|
||||||
|
public Guid Id { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current operational status of the agent.
|
||||||
|
/// Stored as an enum in PostgreSQL via Npgsql.
|
||||||
|
/// </summary>
|
||||||
|
public AgentStatus Status { get; set; } = AgentStatus.Idle;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Description of the agent's current task, if any.
|
||||||
|
/// Nullable — not all agents have an active task.
|
||||||
|
/// </summary>
|
||||||
|
public string? Task { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Task progress percentage (0–100).
|
||||||
|
/// Nullable — progress is only meaningful when an agent has a trackable task.
|
||||||
|
/// </summary>
|
||||||
|
public int? Progress { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||||
|
/// Not null — every agent row must be associated with a session.
|
||||||
|
/// </summary>
|
||||||
|
public string SessionKey { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Communication channel the agent is operating on, e.g. "telegram", "discord", "slack".
|
||||||
|
/// Not null — every agent session operates on exactly one channel.
|
||||||
|
/// </summary>
|
||||||
|
public string Channel { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Timestamp of the agent's last activity.
|
||||||
|
/// Default: current UTC timestamp on insert.
|
||||||
|
/// </summary>
|
||||||
|
public DateTime LastActivity { get; set; } = DateTime.UtcNow;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Row creation timestamp. Set automatically on insert.
|
||||||
|
/// </summary>
|
||||||
|
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Row last-update timestamp. Updated automatically on any modification.
|
||||||
|
/// </summary>
|
||||||
|
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
||||||
|
}
|
||||||
13
backend/Entities/AgentStatus.cs
Normal file
13
backend/Entities/AgentStatus.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
namespace ControlCenter.Api.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Agent operational status enum.
|
||||||
|
/// Maps to the agent_status enum type in PostgreSQL.
|
||||||
|
/// </summary>
|
||||||
|
public enum AgentStatus
|
||||||
|
{
|
||||||
|
Active = 0,
|
||||||
|
Idle = 1,
|
||||||
|
Thinking = 2,
|
||||||
|
Error = 3
|
||||||
|
}
|
||||||
155
backend/Hubs/AgentStatusHub.cs
Normal file
155
backend/Hubs/AgentStatusHub.cs
Normal file
@@ -0,0 +1,155 @@
|
|||||||
|
using ControlCenter.Api.Dtos;
|
||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Hubs;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// SignalR hub for broadcasting agent status updates to connected clients.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Clients call <see cref="SendStatusUpdate"/> to broadcast a status change,
|
||||||
|
/// and the hub relays it to all connected clients via the
|
||||||
|
/// <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||||
|
/// </para>
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Server-side code should use <see cref="AgentStatusHubExtensions.PushStatusUpdateAsync"/>
|
||||||
|
/// via <c>IHubContext<AgentStatusHub, IAgentStatusClient></c> for background-service broadcasts.
|
||||||
|
/// </para>
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Architecture note: This hub bridges OpenClaw Gateway events to SignalR clients.
|
||||||
|
/// A background service subscribes to Gateway events and pushes them through
|
||||||
|
/// this hub's extension methods.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
public class AgentStatusHub : Hub<IAgentStatusClient>
|
||||||
|
{
|
||||||
|
private readonly ILogger<AgentStatusHub> _logger;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes a new instance of the <see cref="AgentStatusHub"/> class.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="logger">Logger for diagnostic output.</param>
|
||||||
|
public AgentStatusHub(ILogger<AgentStatusHub> logger)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Broadcasts an agent status update to all connected clients.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Any connected client (or server-side caller) can invoke this method
|
||||||
|
/// to push a status update to every subscriber. The update is relayed
|
||||||
|
/// through the <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="update">The agent status update payload to broadcast.</param>
|
||||||
|
public async Task SendStatusUpdate(AgentStatusUpdateDto update)
|
||||||
|
{
|
||||||
|
_logger.LogInformation(
|
||||||
|
"Broadcasting status update for agent {AgentId}: {Status}",
|
||||||
|
update.AgentId, update.Status);
|
||||||
|
|
||||||
|
await Clients.All.AgentStatusChanged(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds the calling connection to the fleet group.
|
||||||
|
/// Once joined, the client will receive all agent status updates.
|
||||||
|
/// </summary>
|
||||||
|
public async Task JoinFleet()
|
||||||
|
{
|
||||||
|
await Groups.AddToGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} joined fleet group", Context.ConnectionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes the calling connection from the fleet group.
|
||||||
|
/// </summary>
|
||||||
|
public async Task LeaveFleet()
|
||||||
|
{
|
||||||
|
await Groups.RemoveFromGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} left fleet group", Context.ConnectionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides <see cref="Hub{T}.OnDisconnectedAsync"/> to log disconnections.
|
||||||
|
/// SignalR automatically removes disconnected connections from all groups.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="exception">Exception that caused the disconnection, if any.</param>
|
||||||
|
public override Task OnDisconnectedAsync(Exception? exception)
|
||||||
|
{
|
||||||
|
_logger.LogDebug("Connection {ConnectionId} disconnected", Context.ConnectionId);
|
||||||
|
return base.OnDisconnectedAsync(exception);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The SignalR group name for the entire fleet (all agents).
|
||||||
|
/// </summary>
|
||||||
|
internal const string FleetGroupName = "fleet";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Strongly-typed client interface for the AgentStatus SignalR hub.
|
||||||
|
/// Defines the methods the server can invoke on connected clients
|
||||||
|
/// to push real-time agent status updates.
|
||||||
|
/// </summary>
|
||||||
|
public interface IAgentStatusClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes an agent status change to all subscribed clients.
|
||||||
|
/// Fired whenever an agent's operational status changes
|
||||||
|
/// (e.g., idle → active, active → thinking, active → error).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="update">The full status update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||||
|
Task AgentStatusChanged(AgentStatusUpdateDto update);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extension methods for pushing real-time agent updates through
|
||||||
|
/// the <see cref="IHubContext{T}"/> of <see cref="AgentStatusHub"/>.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// These methods are intended to be called from background services
|
||||||
|
/// or other server-side code that detects an agent state change,
|
||||||
|
/// using the injected <c>IHubContext<AgentStatusHub, IAgentStatusClient></c>.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
public static class AgentStatusHubExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes an agent status update to all connected clients.
|
||||||
|
///
|
||||||
|
/// <para>
|
||||||
|
/// Call this from any background service when an agent's
|
||||||
|
/// operational status changes (e.g., the Gateway reports a
|
||||||
|
/// session transition from "running" to "done").
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||||
|
/// <param name="update">The agent status update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the message has been sent to all clients.</returns>
|
||||||
|
public static async Task PushStatusUpdateAsync(
|
||||||
|
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||||
|
AgentStatusUpdateDto update)
|
||||||
|
{
|
||||||
|
await hubContext.Clients.All.AgentStatusChanged(update);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pushes an agent status update to clients subscribed to the fleet group.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||||
|
/// <param name="update">The agent status update payload.</param>
|
||||||
|
/// <returns>A Task that completes when the message has been sent to the fleet group.</returns>
|
||||||
|
public static async Task PushStatusUpdateToFleetAsync(
|
||||||
|
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||||
|
AgentStatusUpdateDto update)
|
||||||
|
{
|
||||||
|
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||||
|
.AgentStatusChanged(update);
|
||||||
|
}
|
||||||
|
}
|
||||||
94
backend/Migrations/20260426101703_CreateAgentsTable.Designer.cs
generated
Normal file
94
backend/Migrations/20260426101703_CreateAgentsTable.Designer.cs
generated
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
// <auto-generated />
|
||||||
|
using System;
|
||||||
|
using ControlCenter.Api.Data;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||||
|
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||||
|
|
||||||
|
#nullable disable
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Migrations
|
||||||
|
{
|
||||||
|
[DbContext(typeof(AppDbContext))]
|
||||||
|
[Migration("20260426101703_CreateAgentsTable")]
|
||||||
|
partial class CreateAgentsTable
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||||
|
{
|
||||||
|
#pragma warning disable 612, 618
|
||||||
|
modelBuilder
|
||||||
|
.HasAnnotation("ProductVersion", "9.0.4")
|
||||||
|
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||||
|
|
||||||
|
NpgsqlModelBuilderExtensions.HasPostgresEnum(modelBuilder, "agent_status", new[] { "active", "idle", "thinking", "error" });
|
||||||
|
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||||
|
|
||||||
|
modelBuilder.Entity("ControlCenter.Api.Entities.Agent", b =>
|
||||||
|
{
|
||||||
|
b.Property<Guid>("Id")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("uuid")
|
||||||
|
.HasColumnName("id");
|
||||||
|
|
||||||
|
b.Property<string>("Channel")
|
||||||
|
.IsRequired()
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("channel");
|
||||||
|
|
||||||
|
b.Property<DateTime>("CreatedAt")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("created_at")
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
b.Property<DateTime>("LastActivity")
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("last_activity");
|
||||||
|
|
||||||
|
b.Property<int?>("Progress")
|
||||||
|
.HasColumnType("integer")
|
||||||
|
.HasColumnName("progress");
|
||||||
|
|
||||||
|
b.Property<string>("SessionKey")
|
||||||
|
.IsRequired()
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("session_key");
|
||||||
|
|
||||||
|
b.Property<int>("Status")
|
||||||
|
.HasColumnType("agent_status")
|
||||||
|
.HasColumnName("status");
|
||||||
|
|
||||||
|
b.Property<string>("Task")
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("task");
|
||||||
|
|
||||||
|
b.Property<DateTime>("UpdatedAt")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("updated_at")
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
b.HasKey("Id");
|
||||||
|
|
||||||
|
b.HasIndex("Channel")
|
||||||
|
.HasDatabaseName("ix_agents_channel");
|
||||||
|
|
||||||
|
b.HasIndex("SessionKey")
|
||||||
|
.IsUnique()
|
||||||
|
.HasDatabaseName("ix_agents_session_key");
|
||||||
|
|
||||||
|
b.HasIndex("Status")
|
||||||
|
.HasDatabaseName("ix_agents_status");
|
||||||
|
|
||||||
|
b.ToTable("agents", null, t =>
|
||||||
|
{
|
||||||
|
t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
#pragma warning restore 612, 618
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
61
backend/Migrations/20260426101703_CreateAgentsTable.cs
Normal file
61
backend/Migrations/20260426101703_CreateAgentsTable.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using System;
|
||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
|
||||||
|
#nullable disable
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Migrations
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
public partial class CreateAgentsTable : Migration
|
||||||
|
{
|
||||||
|
/// <inheritdoc />
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.AlterDatabase()
|
||||||
|
.Annotation("Npgsql:Enum:agent_status", "active,idle,thinking,error");
|
||||||
|
|
||||||
|
migrationBuilder.CreateTable(
|
||||||
|
name: "agents",
|
||||||
|
columns: table => new
|
||||||
|
{
|
||||||
|
id = table.Column<Guid>(type: "uuid", nullable: false),
|
||||||
|
status = table.Column<int>(type: "agent_status", nullable: false),
|
||||||
|
task = table.Column<string>(type: "text", nullable: true),
|
||||||
|
progress = table.Column<int>(type: "integer", nullable: true),
|
||||||
|
session_key = table.Column<string>(type: "text", nullable: false),
|
||||||
|
channel = table.Column<string>(type: "text", nullable: false),
|
||||||
|
last_activity = table.Column<DateTime>(type: "timestamptz", nullable: false),
|
||||||
|
created_at = table.Column<DateTime>(type: "timestamptz", nullable: false, defaultValueSql: "now()"),
|
||||||
|
updated_at = table.Column<DateTime>(type: "timestamptz", nullable: false, defaultValueSql: "now()")
|
||||||
|
},
|
||||||
|
constraints: table =>
|
||||||
|
{
|
||||||
|
table.PrimaryKey("PK_agents", x => x.id);
|
||||||
|
table.CheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||||
|
});
|
||||||
|
|
||||||
|
migrationBuilder.CreateIndex(
|
||||||
|
name: "ix_agents_channel",
|
||||||
|
table: "agents",
|
||||||
|
column: "channel");
|
||||||
|
|
||||||
|
migrationBuilder.CreateIndex(
|
||||||
|
name: "ix_agents_session_key",
|
||||||
|
table: "agents",
|
||||||
|
column: "session_key",
|
||||||
|
unique: true);
|
||||||
|
|
||||||
|
migrationBuilder.CreateIndex(
|
||||||
|
name: "ix_agents_status",
|
||||||
|
table: "agents",
|
||||||
|
column: "status");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.DropTable(
|
||||||
|
name: "agents");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
91
backend/Migrations/AppDbContextModelSnapshot.cs
Normal file
91
backend/Migrations/AppDbContextModelSnapshot.cs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
// <auto-generated />
|
||||||
|
using System;
|
||||||
|
using ControlCenter.Api.Data;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||||
|
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||||
|
|
||||||
|
#nullable disable
|
||||||
|
|
||||||
|
namespace ControlCenter.Api.Migrations
|
||||||
|
{
|
||||||
|
[DbContext(typeof(AppDbContext))]
|
||||||
|
partial class AppDbContextModelSnapshot : ModelSnapshot
|
||||||
|
{
|
||||||
|
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||||
|
{
|
||||||
|
#pragma warning disable 612, 618
|
||||||
|
modelBuilder
|
||||||
|
.HasAnnotation("ProductVersion", "9.0.4")
|
||||||
|
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||||
|
|
||||||
|
NpgsqlModelBuilderExtensions.HasPostgresEnum(modelBuilder, "agent_status", new[] { "active", "idle", "thinking", "error" });
|
||||||
|
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||||
|
|
||||||
|
modelBuilder.Entity("ControlCenter.Api.Entities.Agent", b =>
|
||||||
|
{
|
||||||
|
b.Property<Guid>("Id")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("uuid")
|
||||||
|
.HasColumnName("id");
|
||||||
|
|
||||||
|
b.Property<string>("Channel")
|
||||||
|
.IsRequired()
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("channel");
|
||||||
|
|
||||||
|
b.Property<DateTime>("CreatedAt")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("created_at")
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
b.Property<DateTime>("LastActivity")
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("last_activity");
|
||||||
|
|
||||||
|
b.Property<int?>("Progress")
|
||||||
|
.HasColumnType("integer")
|
||||||
|
.HasColumnName("progress");
|
||||||
|
|
||||||
|
b.Property<string>("SessionKey")
|
||||||
|
.IsRequired()
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("session_key");
|
||||||
|
|
||||||
|
b.Property<int>("Status")
|
||||||
|
.HasColumnType("agent_status")
|
||||||
|
.HasColumnName("status");
|
||||||
|
|
||||||
|
b.Property<string>("Task")
|
||||||
|
.HasColumnType("text")
|
||||||
|
.HasColumnName("task");
|
||||||
|
|
||||||
|
b.Property<DateTime>("UpdatedAt")
|
||||||
|
.ValueGeneratedOnAdd()
|
||||||
|
.HasColumnType("timestamptz")
|
||||||
|
.HasColumnName("updated_at")
|
||||||
|
.HasDefaultValueSql("now()");
|
||||||
|
|
||||||
|
b.HasKey("Id");
|
||||||
|
|
||||||
|
b.HasIndex("Channel")
|
||||||
|
.HasDatabaseName("ix_agents_channel");
|
||||||
|
|
||||||
|
b.HasIndex("SessionKey")
|
||||||
|
.IsUnique()
|
||||||
|
.HasDatabaseName("ix_agents_session_key");
|
||||||
|
|
||||||
|
b.HasIndex("Status")
|
||||||
|
.HasDatabaseName("ix_agents_status");
|
||||||
|
|
||||||
|
b.ToTable("agents", null, t =>
|
||||||
|
{
|
||||||
|
t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
#pragma warning restore 612, 618
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
38
backend/Program.cs
Normal file
38
backend/Program.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using ControlCenter.Api.Data;
|
||||||
|
using ControlCenter.Api.Hubs;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
|
||||||
|
var builder = WebApplication.CreateBuilder(args);
|
||||||
|
|
||||||
|
// Add services to the container.
|
||||||
|
builder.Services.AddOpenApi();
|
||||||
|
|
||||||
|
// Register SignalR for real-time agent status updates
|
||||||
|
builder.Services.AddSignalR();
|
||||||
|
|
||||||
|
// Register DbContext with PostgreSQL
|
||||||
|
builder.Services.AddDbContext<AppDbContext>(options =>
|
||||||
|
{
|
||||||
|
var connectionString = builder.Configuration.GetConnectionString("DefaultConnection")
|
||||||
|
?? "Host=localhost;Database=control_center;Username=postgres;Password=postgres";
|
||||||
|
|
||||||
|
options.UseNpgsql(connectionString, npgsqlOptions =>
|
||||||
|
{
|
||||||
|
npgsqlOptions.MigrationsAssembly(typeof(AppDbContext).Assembly.FullName);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
var app = builder.Build();
|
||||||
|
|
||||||
|
// Configure the HTTP request pipeline.
|
||||||
|
if (app.Environment.IsDevelopment())
|
||||||
|
{
|
||||||
|
app.MapOpenApi();
|
||||||
|
}
|
||||||
|
|
||||||
|
app.UseHttpsRedirection();
|
||||||
|
|
||||||
|
// Map SignalR hubs
|
||||||
|
app.MapHub<AgentStatusHub>("/hubs/agent-status");
|
||||||
|
|
||||||
|
app.Run();
|
||||||
23
backend/Properties/launchSettings.json
Normal file
23
backend/Properties/launchSettings.json
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||||
|
"profiles": {
|
||||||
|
"http": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"dotnetRunMessages": true,
|
||||||
|
"launchBrowser": false,
|
||||||
|
"applicationUrl": "http://localhost:5178",
|
||||||
|
"environmentVariables": {
|
||||||
|
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"https": {
|
||||||
|
"commandName": "Project",
|
||||||
|
"dotnetRunMessages": true,
|
||||||
|
"launchBrowser": false,
|
||||||
|
"applicationUrl": "https://localhost:7041;http://localhost:5178",
|
||||||
|
"environmentVariables": {
|
||||||
|
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
8
backend/appsettings.Development.json
Normal file
8
backend/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Information",
|
||||||
|
"Microsoft.AspNetCore": "Warning"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
backend/appsettings.json
Normal file
12
backend/appsettings.json
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"Logging": {
|
||||||
|
"LogLevel": {
|
||||||
|
"Default": "Information",
|
||||||
|
"Microsoft.AspNetCore": "Warning"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"AllowedHosts": "*",
|
||||||
|
"ConnectionStrings": {
|
||||||
|
"DefaultConnection": "Host=localhost;Database=control_center;Username=postgres;Password=postgres"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,273 +0,0 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1920 1080" width="1920" height="1080">
|
|
||||||
<defs>
|
|
||||||
<!-- Floor pattern -->
|
|
||||||
<pattern id="floor-tiles" x="0" y="0" width="64" height="64" patternUnits="userSpaceOnUse">
|
|
||||||
<rect width="64" height="64" fill="#1A1E24"/>
|
|
||||||
<rect width="32" height="32" fill="#1C2027" x="0" y="0"/>
|
|
||||||
<rect width="32" height="32" fill="#1C2027" x="32" y="32"/>
|
|
||||||
</pattern>
|
|
||||||
|
|
||||||
<!-- Desk gradient -->
|
|
||||||
<linearGradient id="desk-top" x1="0" y1="0" x2="0" y2="1">
|
|
||||||
<stop offset="0%" stop-color="#3A4255"/>
|
|
||||||
<stop offset="100%" stop-color="#2D3748"/>
|
|
||||||
</linearGradient>
|
|
||||||
|
|
||||||
<!-- Screen glow -->
|
|
||||||
<linearGradient id="screen-glow" x1="0" y1="0" x2="0" y2="1">
|
|
||||||
<stop offset="0%" stop-color="#38BDF8" stop-opacity="0.15"/>
|
|
||||||
<stop offset="100%" stop-color="#38BDF8" stop-opacity="0.02"/>
|
|
||||||
</linearGradient>
|
|
||||||
|
|
||||||
<!-- Couch gradient -->
|
|
||||||
<linearGradient id="couch-fabric" x1="0" y1="0" x2="0" y2="1">
|
|
||||||
<stop offset="0%" stop-color="#4A5568"/>
|
|
||||||
<stop offset="100%" stop-color="#2D3748"/>
|
|
||||||
</linearGradient>
|
|
||||||
|
|
||||||
<!-- TV screen glow -->
|
|
||||||
<radialGradient id="tv-glow" cx="50%" cy="50%" r="60%">
|
|
||||||
<stop offset="0%" stop-color="#38BDF8" stop-opacity="0.3"/>
|
|
||||||
<stop offset="100%" stop-color="#0A1628" stop-opacity="0"/>
|
|
||||||
</radialGradient>
|
|
||||||
|
|
||||||
<!-- Banana bowl gradient -->
|
|
||||||
<linearGradient id="bowl-gradient" x1="0" y1="0" x2="0" y2="1">
|
|
||||||
<stop offset="0%" stop-color="#8B7355"/>
|
|
||||||
<stop offset="100%" stop-color="#6B5740"/>
|
|
||||||
</linearGradient>
|
|
||||||
</defs>
|
|
||||||
|
|
||||||
<!-- ===== BACKGROUND ===== -->
|
|
||||||
<rect width="1920" height="1080" fill="url(#floor-tiles)"/>
|
|
||||||
|
|
||||||
<!-- Back wall -->
|
|
||||||
<rect x="0" y="0" width="1920" height="640" fill="#13161A" opacity="0.6"/>
|
|
||||||
|
|
||||||
<!-- Wall trim line -->
|
|
||||||
<rect x="0" y="636" width="1920" height="4" fill="#2D3748"/>
|
|
||||||
|
|
||||||
<!-- ===== CENTER DIVIDER ===== -->
|
|
||||||
<rect x="956" y="0" width="8" height="1080" fill="#2D3748"/>
|
|
||||||
<rect x="958" y="0" width="4" height="1080" fill="#38BDF8" opacity="0.4"/>
|
|
||||||
<!-- Divider glow -->
|
|
||||||
<rect x="948" y="0" width="24" height="1080" fill="url(#screen-glow)" opacity="0.3"/>
|
|
||||||
|
|
||||||
<!-- ===== SIDE LABELS ===== -->
|
|
||||||
<!-- Dev label -->
|
|
||||||
<text x="480" y="52" fill="#38BDF8" font-family="'Inter','Roboto',sans-serif" font-size="28" font-weight="700" text-anchor="middle" letter-spacing="0.1em">DEVELOPMENT</text>
|
|
||||||
<text x="480" y="80" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="16" font-weight="400" text-anchor="middle" letter-spacing="0.05em">Dev Minions</text>
|
|
||||||
|
|
||||||
<!-- Business label -->
|
|
||||||
<text x="1440" y="52" fill="#2DD4BF" font-family="'Inter','Roboto',sans-serif" font-size="28" font-weight="700" text-anchor="middle" letter-spacing="0.1em">BUSINESS</text>
|
|
||||||
<text x="1440" y="80" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="16" font-weight="400" text-anchor="middle" letter-spacing="0.05em">Business Minions</text>
|
|
||||||
|
|
||||||
<!-- ===== DEV SIDE DESKS (3 desks) ===== -->
|
|
||||||
<!-- Desk 1 -->
|
|
||||||
<g transform="translate(60, 300)">
|
|
||||||
<!-- Desk shadow -->
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<!-- Desk surface -->
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<!-- Desk edge -->
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<!-- Laptop -->
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<!-- Screen -->
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<!-- Screen content lines -->
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#38BDF8" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#A78BFA" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#38BDF8" opacity="0.5"/>
|
|
||||||
<!-- Screen glow -->
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<!-- Base -->
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<!-- Chair -->
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Desk 2 -->
|
|
||||||
<g transform="translate(60, 520)">
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#2DD4BF" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#A78BFA" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#2DD4BF" opacity="0.5"/>
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Desk 3 -->
|
|
||||||
<g transform="translate(340, 300)">
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#38BDF8" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#A78BFA" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#38BDF8" opacity="0.5"/>
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- ===== BUSINESS SIDE DESKS (3 desks, mirrored) ===== -->
|
|
||||||
<!-- Desk 1 -->
|
|
||||||
<g transform="translate(620, 300)">
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#2DD4BF" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#F87171" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#2DD4BF" opacity="0.5"/>
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Desk 2 -->
|
|
||||||
<g transform="translate(620, 520)">
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#2DD4BF" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#A78BFA" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#2DD4BF" opacity="0.5"/>
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Desk 3 -->
|
|
||||||
<g transform="translate(900, 300)">
|
|
||||||
<rect x="4" y="4" width="260" height="140" rx="4" fill="#000" opacity="0.3"/>
|
|
||||||
<rect x="0" y="0" width="260" height="140" rx="4" fill="url(#desk-top)"/>
|
|
||||||
<rect x="0" y="136" width="260" height="4" rx="0 0 4 4" fill="#2A3040"/>
|
|
||||||
<g transform="translate(90, 30)">
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="#0A1628" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="10" width="50" height="2" rx="1" fill="#2DD4BF" opacity="0.6"/>
|
|
||||||
<rect x="8" y="16" width="35" height="2" rx="1" fill="#F87171" opacity="0.4"/>
|
|
||||||
<rect x="8" y="22" width="42" height="2" rx="1" fill="#2DD4BF" opacity="0.5"/>
|
|
||||||
<rect x="0" y="0" width="80" height="50" rx="3" fill="url(#screen-glow)" opacity="0.5"/>
|
|
||||||
<rect x="-4" y="50" width="88" height="4" rx="2" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
<rect x="95" y="90" width="70" height="40" rx="8" fill="#252B33" stroke="#2D3748" stroke-width="1.5"/>
|
|
||||||
<rect x="105" y="85" width="50" height="10" rx="5" fill="#2D3748"/>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- ===== DEV BREAKROOM (bottom-left) ===== -->
|
|
||||||
<!-- Couch -->
|
|
||||||
<g transform="translate(60, 800)">
|
|
||||||
<!-- Couch back -->
|
|
||||||
<rect x="0" y="0" width="280" height="80" rx="12" fill="url(#couch-fabric)" stroke="#4A5568" stroke-width="2"/>
|
|
||||||
<!-- Cushion -->
|
|
||||||
<rect x="10" y="10" width="260" height="60" rx="8" fill="#374151" stroke="#4A5568" stroke-width="1"/>
|
|
||||||
<!-- Cushion dividers -->
|
|
||||||
<rect x="95" y="10" width="4" height="60" rx="2" fill="#4A5568"/>
|
|
||||||
<rect x="185" y="10" width="4" height="60" rx="2" fill="#4A5568"/>
|
|
||||||
<!-- Armrests -->
|
|
||||||
<rect x="0" y="0" width="20" height="80" rx="10" fill="#4A5568" stroke="#5A6A7E" stroke-width="1"/>
|
|
||||||
<rect x="260" y="0" width="20" height="80" rx="10" fill="#4A5568" stroke="#5A6A7E" stroke-width="1"/>
|
|
||||||
<!-- Couch label -->
|
|
||||||
<text x="140" y="50" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="12" text-anchor="middle" opacity="0.6">COMFY SOFA</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- TV -->
|
|
||||||
<g transform="translate(400, 780)">
|
|
||||||
<!-- TV frame -->
|
|
||||||
<rect x="0" y="0" width="160" height="100" rx="6" fill="#1A1E24" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<!-- TV screen -->
|
|
||||||
<rect x="8" y="8" width="144" height="76" rx="4" fill="#0A1628"/>
|
|
||||||
<!-- TV content - code lines -->
|
|
||||||
<rect x="16" y="20" width="80" height="2" rx="1" fill="#38BDF8" opacity="0.5"/>
|
|
||||||
<rect x="16" y="28" width="60" height="2" rx="1" fill="#A78BFA" opacity="0.4"/>
|
|
||||||
<rect x="16" y="36" width="90" height="2" rx="1" fill="#2DD4BF" opacity="0.5"/>
|
|
||||||
<rect x="16" y="44" width="50" height="2" rx="1" fill="#38BDF8" opacity="0.4"/>
|
|
||||||
<rect x="16" y="52" width="70" height="2" rx="1" fill="#F87171" opacity="0.3"/>
|
|
||||||
<!-- TV glow -->
|
|
||||||
<rect x="8" y="8" width="144" height="76" rx="4" fill="url(#tv-glow)" opacity="0.6"/>
|
|
||||||
<!-- TV stand -->
|
|
||||||
<rect x="70" y="100" width="20" height="16" fill="#3A4255"/>
|
|
||||||
<rect x="55" y="112" width="50" height="4" rx="2" fill="#3A4255"/>
|
|
||||||
<!-- TV label -->
|
|
||||||
<text x="80" y="138" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="11" text-anchor="middle" opacity="0.5">MONITOR</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Banana Bowl (Dev side) -->
|
|
||||||
<g transform="translate(200, 950)">
|
|
||||||
<!-- Bowl -->
|
|
||||||
<ellipse cx="0" cy="0" rx="36" ry="20" fill="url(#bowl-gradient)" stroke="#5A4A3A" stroke-width="2"/>
|
|
||||||
<ellipse cx="0" cy="-4" rx="30" ry="14" fill="#8B7355" opacity="0.6"/>
|
|
||||||
<!-- Bananas -->
|
|
||||||
<path d="M-12,-8 Q-8,-20 -2,-12" fill="#FFE135" stroke="#DAA520" stroke-width="1.5"/>
|
|
||||||
<path d="M2,-10 Q8,-22 14,-10" fill="#FFE135" stroke="#DAA520" stroke-width="1.5"/>
|
|
||||||
<path d="M-6,-14 Q-2,-24 4,-14" fill="#FFEC6E" stroke="#DAA520" stroke-width="1"/>
|
|
||||||
<!-- Label -->
|
|
||||||
<text x="0" y="32" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="10" text-anchor="middle" opacity="0.5">🍌 BANANA BOWL</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- ===== BUSINESS BREAKROOM (bottom-right, mirrored) ===== -->
|
|
||||||
<!-- Couch (mirrored position) -->
|
|
||||||
<g transform="translate(1080, 800)">
|
|
||||||
<rect x="0" y="0" width="280" height="80" rx="12" fill="url(#couch-fabric)" stroke="#4A5568" stroke-width="2"/>
|
|
||||||
<rect x="10" y="10" width="260" height="60" rx="8" fill="#374151" stroke="#4A5568" stroke-width="1"/>
|
|
||||||
<rect x="95" y="10" width="4" height="60" rx="2" fill="#4A5568"/>
|
|
||||||
<rect x="185" y="10" width="4" height="60" rx="2" fill="#4A5568"/>
|
|
||||||
<rect x="0" y="0" width="20" height="80" rx="10" fill="#4A5568" stroke="#5A6A7E" stroke-width="1"/>
|
|
||||||
<rect x="260" y="0" width="20" height="80" rx="10" fill="#4A5568" stroke="#5A6A7E" stroke-width="1"/>
|
|
||||||
<text x="140" y="50" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="12" text-anchor="middle" opacity="0.6">COMFY SOFA</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- TV (Business side) -->
|
|
||||||
<g transform="translate(1420, 780)">
|
|
||||||
<rect x="0" y="0" width="160" height="100" rx="6" fill="#1A1E24" stroke="#3A4255" stroke-width="2"/>
|
|
||||||
<rect x="8" y="8" width="144" height="76" rx="4" fill="#0A1628"/>
|
|
||||||
<!-- Business chart content -->
|
|
||||||
<rect x="16" y="60" width="12" height="20" fill="#2DD4BF" opacity="0.5" rx="1"/>
|
|
||||||
<rect x="32" y="45" width="12" height="35" fill="#2DD4BF" opacity="0.6" rx="1"/>
|
|
||||||
<rect x="48" y="35" width="12" height="45" fill="#2DD4BF" opacity="0.7" rx="1"/>
|
|
||||||
<rect x="64" y="50" width="12" height="30" fill="#2DD4BF" opacity="0.5" rx="1"/>
|
|
||||||
<rect x="80" y="40" width="12" height="40" fill="#2DD4BF" opacity="0.6" rx="1"/>
|
|
||||||
<rect x="96" y="55" width="12" height="25" fill="#2DD4BF" opacity="0.4" rx="1"/>
|
|
||||||
<rect x="8" y="8" width="144" height="76" rx="4" fill="url(#tv-glow)" opacity="0.6"/>
|
|
||||||
<rect x="70" y="100" width="20" height="16" fill="#3A4255"/>
|
|
||||||
<rect x="55" y="112" width="50" height="4" rx="2" fill="#3A4255"/>
|
|
||||||
<text x="80" y="138" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="11" text-anchor="middle" opacity="0.5">MONITOR</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- Banana Bowl (Business side) -->
|
|
||||||
<g transform="translate(1220, 950)">
|
|
||||||
<ellipse cx="0" cy="0" rx="36" ry="20" fill="url(#bowl-gradient)" stroke="#5A4A3A" stroke-width="2"/>
|
|
||||||
<ellipse cx="0" cy="-4" rx="30" ry="14" fill="#8B7355" opacity="0.6"/>
|
|
||||||
<path d="M-12,-8 Q-8,-20 -2,-12" fill="#FFE135" stroke="#DAA520" stroke-width="1.5"/>
|
|
||||||
<path d="M2,-10 Q8,-22 14,-10" fill="#FFE135" stroke="#DAA520" stroke-width="1.5"/>
|
|
||||||
<path d="M-6,-14 Q-2,-24 4,-14" fill="#FFEC6E" stroke="#DAA520" stroke-width="1"/>
|
|
||||||
<text x="0" y="32" fill="#8A9BB0" font-family="'Inter','Roboto',sans-serif" font-size="10" text-anchor="middle" opacity="0.5">🍌 BANANA BOWL</text>
|
|
||||||
</g>
|
|
||||||
|
|
||||||
<!-- ===== AMBIENT LIGHTING ===== -->
|
|
||||||
<!-- Dev side ceiling light -->
|
|
||||||
<circle cx="480" cy="0" r="300" fill="url(#tv-glow)" opacity="0.15"/>
|
|
||||||
<!-- Business side ceiling light -->
|
|
||||||
<circle cx="1440" cy="0" r="300" fill="url(#tv-glow)" opacity="0.15"/>
|
|
||||||
</svg>
|
|
||||||
|
Before Width: | Height: | Size: 15 KiB |
@@ -5,7 +5,6 @@ import { ProjectsPageComponent } from './pages/projects/projects-page.component'
|
|||||||
import { SessionsPageComponent } from './pages/sessions/sessions-page.component';
|
import { SessionsPageComponent } from './pages/sessions/sessions-page.component';
|
||||||
import { LogsPageComponent } from './pages/logs/logs-page.component';
|
import { LogsPageComponent } from './pages/logs/logs-page.component';
|
||||||
import { SettingsPageComponent } from './pages/settings/settings-page.component';
|
import { SettingsPageComponent } from './pages/settings/settings-page.component';
|
||||||
import { BreakroomPageComponent } from './pages/breakroom/breakroom-page.component';
|
|
||||||
|
|
||||||
export const routes: Routes = [
|
export const routes: Routes = [
|
||||||
{
|
{
|
||||||
@@ -18,7 +17,6 @@ export const routes: Routes = [
|
|||||||
{ path: 'sessions', component: SessionsPageComponent },
|
{ path: 'sessions', component: SessionsPageComponent },
|
||||||
{ path: 'logs', component: LogsPageComponent },
|
{ path: 'logs', component: LogsPageComponent },
|
||||||
{ path: 'settings', component: SettingsPageComponent },
|
{ path: 'settings', component: SettingsPageComponent },
|
||||||
{ path: 'breakroom', component: BreakroomPageComponent },
|
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<span class="badge"
|
||||||
|
[class]="statusClass"
|
||||||
|
[class.badge--pulse]="hasPulse"
|
||||||
|
[attr.aria-label]="'Agent status: ' + displayLabel"
|
||||||
|
role="status">
|
||||||
|
<span class="badge__dot"></span>
|
||||||
|
<span class="badge__label">{{ displayLabel }}</span>
|
||||||
|
</span>
|
||||||
@@ -0,0 +1,146 @@
|
|||||||
|
// ============================================================================
|
||||||
|
// Agent Status Badge — per spec Section 7.3
|
||||||
|
// Colored pill with dot indicator and optional pulse animation.
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
$badge-height: 24px;
|
||||||
|
$dot-size: 8px;
|
||||||
|
$border-radius: 12px;
|
||||||
|
$font-size: 12px;
|
||||||
|
$font-weight: 500;
|
||||||
|
$padding-x: 8px;
|
||||||
|
$gap: 6px;
|
||||||
|
|
||||||
|
@use 'sass:color';
|
||||||
|
|
||||||
|
// Status color palette
|
||||||
|
$color-active: #22c55e; // green-500
|
||||||
|
$color-idle: #9ca3af; // gray-400
|
||||||
|
$color-thinking: #3b82f6; // blue-500
|
||||||
|
$color-error: #ef4444; // red-500
|
||||||
|
$color-offline: #9ca3af; // gray-400
|
||||||
|
|
||||||
|
// Background tints (12% opacity for soft pill background)
|
||||||
|
$bg-active: rgba($color-active, 0.12);
|
||||||
|
$bg-idle: rgba($color-idle, 0.12);
|
||||||
|
$bg-thinking: rgba($color-thinking, 0.12);
|
||||||
|
$bg-error: rgba($color-error, 0.12);
|
||||||
|
$bg-offline: rgba($color-offline, 0.12);
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Base pill
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
height: $badge-height;
|
||||||
|
padding: 0 $padding-x;
|
||||||
|
border-radius: $border-radius;
|
||||||
|
gap: $gap;
|
||||||
|
font-size: $font-size;
|
||||||
|
font-weight: $font-weight;
|
||||||
|
line-height: 1;
|
||||||
|
white-space: nowrap;
|
||||||
|
user-select: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Dot indicator
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge__dot {
|
||||||
|
width: $dot-size;
|
||||||
|
height: $dot-size;
|
||||||
|
border-radius: 50%;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Label text
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge__label {
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Status color variants
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge--active {
|
||||||
|
background: $bg-active;
|
||||||
|
color: color.adjust($color-active, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-active;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--idle {
|
||||||
|
background: $bg-idle;
|
||||||
|
color: color.adjust($color-idle, $lightness: -15%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-idle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--thinking {
|
||||||
|
background: $bg-thinking;
|
||||||
|
color: color.adjust($color-thinking, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-thinking;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--error {
|
||||||
|
background: $bg-error;
|
||||||
|
color: color.adjust($color-error, $lightness: -10%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.badge--offline {
|
||||||
|
background: $bg-offline;
|
||||||
|
color: color.adjust($color-offline, $lightness: -15%);
|
||||||
|
|
||||||
|
.badge__dot {
|
||||||
|
background: $color-offline;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Pulse animation — applied when status is active, thinking, or error
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
.badge--pulse {
|
||||||
|
.badge__dot {
|
||||||
|
animation: pulse-dot 2s ease-in-out infinite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Active: 2s pulse
|
||||||
|
.badge--active.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 2s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Thinking: 3s pulse
|
||||||
|
.badge--thinking.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 3s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Error: 0.8s pulse (fast, urgent)
|
||||||
|
.badge--error.badge--pulse .badge__dot {
|
||||||
|
animation-duration: 0.8s;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes pulse-dot {
|
||||||
|
0%,
|
||||||
|
100% {
|
||||||
|
opacity: 1;
|
||||||
|
transform: scale(1);
|
||||||
|
}
|
||||||
|
50% {
|
||||||
|
opacity: 0.4;
|
||||||
|
transform: scale(1.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
import { ChangeDetectionStrategy, Component, input } from '@angular/core';
|
||||||
|
import { AgentStatus } from '../../models/agent.model';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Agent Status Badge component.
|
||||||
|
* Displays a colored pill with a pulse animation indicating the agent's current status.
|
||||||
|
* Per spec Section 7.3: Agent Card Component Interface — status indicator.
|
||||||
|
*
|
||||||
|
* Color mapping:
|
||||||
|
* - Active → green
|
||||||
|
* - Idle → gray
|
||||||
|
* - Thinking → blue
|
||||||
|
* - Error → red
|
||||||
|
* - Offline → gray (no pulse)
|
||||||
|
*
|
||||||
|
* Pulse animations:
|
||||||
|
* - Active → 2s
|
||||||
|
* - Error → 0.8s
|
||||||
|
* - Thinking → 3s
|
||||||
|
* - Idle / Offline → no pulse
|
||||||
|
*/
|
||||||
|
@Component({
|
||||||
|
selector: 'app-agent-status-badge',
|
||||||
|
standalone: true,
|
||||||
|
imports: [],
|
||||||
|
templateUrl: './agent-status-badge.component.html',
|
||||||
|
styleUrl: './agent-status-badge.component.scss',
|
||||||
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
|
})
|
||||||
|
export class AgentStatusBadgeComponent {
|
||||||
|
/** Current agent status — binds to the AgentStatus type from the model. */
|
||||||
|
readonly status = input.required<AgentStatus>();
|
||||||
|
|
||||||
|
/** Label text shown inside the badge. Defaults to title-cased status. */
|
||||||
|
readonly label = input<string>();
|
||||||
|
|
||||||
|
get displayLabel(): string {
|
||||||
|
return this.label() ?? this.titleCase(this.status());
|
||||||
|
}
|
||||||
|
|
||||||
|
/** CSS class driven by the current status value. */
|
||||||
|
get statusClass(): string {
|
||||||
|
return `badge--${this.status()}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Whether the pulse animation should be active for the current status. */
|
||||||
|
get hasPulse(): boolean {
|
||||||
|
return this.status() === 'active' || this.status() === 'thinking' || this.status() === 'error';
|
||||||
|
}
|
||||||
|
|
||||||
|
private titleCase(value: string): string {
|
||||||
|
return value.charAt(0).toUpperCase() + value.slice(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
frontend/src/app/components/agent-status-badge/index.ts
Normal file
1
frontend/src/app/components/agent-status-badge/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { AgentStatusBadgeComponent } from './agent-status-badge.component';
|
||||||
@@ -1,224 +0,0 @@
|
|||||||
<!-- ============================================================================
|
|
||||||
Breakroom Scene — 16-bit Office Layout
|
|
||||||
Per CUB-61: Left=Dev, Right=Business, Center=Divider
|
|
||||||
============================================================================ -->
|
|
||||||
|
|
||||||
<div class="scene">
|
|
||||||
<!-- Background SVG layer -->
|
|
||||||
<div class="scene__background">
|
|
||||||
<img
|
|
||||||
src="scene/breakroom.svg"
|
|
||||||
alt="Breakroom background"
|
|
||||||
class="scene__bg-image"
|
|
||||||
aria-hidden="true"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Center divider line (drawn over the SVG for precise control) -->
|
|
||||||
<div class="scene__divider" aria-hidden="true">
|
|
||||||
<div class="scene__divider-glow"></div>
|
|
||||||
<div class="scene__divider-line"></div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- ===== DEV SIDE (Left) ===== -->
|
|
||||||
<section class="scene__side scene__side--dev" aria-label="Dev minion area">
|
|
||||||
|
|
||||||
<!-- Side header -->
|
|
||||||
<header class="scene__side-header">
|
|
||||||
<h2 class="scene__side-title scene__side-title--dev">DEVELOPMENT</h2>
|
|
||||||
<span class="scene__side-subtitle">Dev Minions</span>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<!-- Desks area (3 desks in grid) -->
|
|
||||||
<div class="scene__desks">
|
|
||||||
@for (deskIndex of [0, 1, 2]; track deskIndex) {
|
|
||||||
<div
|
|
||||||
class="scene__desk"
|
|
||||||
[class.scene__desk--occupied]="!!getDeskOccupant('dev', deskIndex)"
|
|
||||||
[class.scene__desk--empty]="!getDeskOccupant('dev', deskIndex)"
|
|
||||||
>
|
|
||||||
<!-- Desk label -->
|
|
||||||
<span class="scene__desk-label">Desk {{ deskIndex + 1 }}</span>
|
|
||||||
|
|
||||||
<!-- Empty desk indicator -->
|
|
||||||
@if (!getDeskOccupant('dev', deskIndex)) {
|
|
||||||
<div class="scene__desk-empty">
|
|
||||||
<span class="scene__desk-empty-icon">💻</span>
|
|
||||||
<span class="scene__desk-empty-text">Empty</span>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Minion at desk (working or walking) -->
|
|
||||||
@if (getDeskOccupant('dev', deskIndex); as occupant) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="occupant.agentName"
|
|
||||||
[side]="occupant.side"
|
|
||||||
[deskIndex]="occupant.deskIndex"
|
|
||||||
[state]="occupant.state"
|
|
||||||
[progress]="occupant.progress"
|
|
||||||
[displayName]="occupant.displayName"
|
|
||||||
[currentTask]="occupant.currentTask ?? ''"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Dev Breakroom area (idle + returning minions) -->
|
|
||||||
<div class="scene__breakroom scene__breakroom--dev">
|
|
||||||
<header class="scene__breakroom-header">
|
|
||||||
<span class="scene__breakroom-icon">🛋️</span>
|
|
||||||
<span class="scene__breakroom-label">Dev Breakroom</span>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<!-- Breakroom furniture indicators -->
|
|
||||||
<div class="scene__breakroom-furniture">
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--couch">
|
|
||||||
<span class="scene__furniture-emoji">🛋️</span>
|
|
||||||
<span class="scene__furniture-label">Couch</span>
|
|
||||||
</div>
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--tv">
|
|
||||||
<span class="scene__furniture-emoji">📺</span>
|
|
||||||
<span class="scene__furniture-label">TV</span>
|
|
||||||
</div>
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--bananas">
|
|
||||||
<span class="scene__furniture-emoji">🍌</span>
|
|
||||||
<span class="scene__furniture-label">Bananas</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Idle minions in breakroom -->
|
|
||||||
<div class="scene__breakroom-minions">
|
|
||||||
@for (minion of devBreakroomMinions(); track minion.agentName) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="minion.agentName"
|
|
||||||
[side]="minion.side"
|
|
||||||
[deskIndex]="minion.deskIndex"
|
|
||||||
[state]="minion.state"
|
|
||||||
[progress]="minion.progress"
|
|
||||||
[displayName]="minion.displayName"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Returning minions (walking back to breakroom) -->
|
|
||||||
@for (minion of devReturningMinions(); track minion.agentName) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="minion.agentName"
|
|
||||||
[side]="minion.side"
|
|
||||||
[deskIndex]="minion.deskIndex"
|
|
||||||
[state]="minion.state"
|
|
||||||
[progress]="minion.progress"
|
|
||||||
[displayName]="minion.displayName"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
|
|
||||||
@if (devBreakroomMinions().length === 0 && devReturningMinions().length === 0) {
|
|
||||||
<div class="scene__breakroom-empty">
|
|
||||||
<span>No minions on break 🍌</span>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<!-- ===== BUSINESS SIDE (Right) ===== -->
|
|
||||||
<section class="scene__side scene__side--business" aria-label="Business minion area">
|
|
||||||
|
|
||||||
<!-- Side header -->
|
|
||||||
<header class="scene__side-header">
|
|
||||||
<h2 class="scene__side-title scene__side-title--business">BUSINESS</h2>
|
|
||||||
<span class="scene__side-subtitle">Business Minions</span>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<!-- Desks area (3 desks in grid) -->
|
|
||||||
<div class="scene__desks">
|
|
||||||
@for (deskIndex of [0, 1, 2]; track deskIndex) {
|
|
||||||
<div
|
|
||||||
class="scene__desk"
|
|
||||||
[class.scene__desk--occupied]="!!getDeskOccupant('business', deskIndex)"
|
|
||||||
[class.scene__desk--empty]="!getDeskOccupant('business', deskIndex)"
|
|
||||||
>
|
|
||||||
<!-- Desk label -->
|
|
||||||
<span class="scene__desk-label">Desk {{ deskIndex + 1 }}</span>
|
|
||||||
|
|
||||||
<!-- Empty desk indicator -->
|
|
||||||
@if (!getDeskOccupant('business', deskIndex)) {
|
|
||||||
<div class="scene__desk-empty">
|
|
||||||
<span class="scene__desk-empty-icon">💻</span>
|
|
||||||
<span class="scene__desk-empty-text">Empty</span>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Minion at desk (working or walking) -->
|
|
||||||
@if (getDeskOccupant('business', deskIndex); as occupant) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="occupant.agentName"
|
|
||||||
[side]="occupant.side"
|
|
||||||
[deskIndex]="occupant.deskIndex"
|
|
||||||
[state]="occupant.state"
|
|
||||||
[progress]="occupant.progress"
|
|
||||||
[displayName]="occupant.displayName"
|
|
||||||
[currentTask]="occupant.currentTask ?? ''"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Business Breakroom area -->
|
|
||||||
<div class="scene__breakroom scene__breakroom--business">
|
|
||||||
<header class="scene__breakroom-header">
|
|
||||||
<span class="scene__breakroom-icon">🛋️</span>
|
|
||||||
<span class="scene__breakroom-label">Business Breakroom</span>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
<!-- Breakroom furniture indicators -->
|
|
||||||
<div class="scene__breakroom-furniture">
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--couch">
|
|
||||||
<span class="scene__furniture-emoji">🛋️</span>
|
|
||||||
<span class="scene__furniture-label">Couch</span>
|
|
||||||
</div>
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--tv">
|
|
||||||
<span class="scene__furniture-emoji">📺</span>
|
|
||||||
<span class="scene__furniture-label">TV</span>
|
|
||||||
</div>
|
|
||||||
<div class="scene__furniture-item scene__furniture-item--bananas">
|
|
||||||
<span class="scene__furniture-emoji">🍌</span>
|
|
||||||
<span class="scene__furniture-label">Bananas</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Idle minions in breakroom -->
|
|
||||||
<div class="scene__breakroom-minions">
|
|
||||||
@for (minion of businessBreakroomMinions(); track minion.agentName) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="minion.agentName"
|
|
||||||
[side]="minion.side"
|
|
||||||
[deskIndex]="minion.deskIndex"
|
|
||||||
[state]="minion.state"
|
|
||||||
[progress]="minion.progress"
|
|
||||||
[displayName]="minion.displayName"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Returning minions -->
|
|
||||||
@for (minion of businessReturningMinions(); track minion.agentName) {
|
|
||||||
<app-minion
|
|
||||||
[agentName]="minion.agentName"
|
|
||||||
[side]="minion.side"
|
|
||||||
[deskIndex]="minion.deskIndex"
|
|
||||||
[state]="minion.state"
|
|
||||||
[progress]="minion.progress"
|
|
||||||
[displayName]="minion.displayName"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
|
|
||||||
@if (businessBreakroomMinions().length === 0 && businessReturningMinions().length === 0) {
|
|
||||||
<div class="scene__breakroom-empty">
|
|
||||||
<span>No minions on break 🍌</span>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
@@ -1,536 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Breakroom Scene Styles — 16-bit Office Scene Layout
|
|
||||||
// Per CUB-61: CSS Grid layout, 1920×1080 viewport, touch-optimized
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Layout Constants
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
$scene-width: 1920px;
|
|
||||||
$scene-height: 1080px;
|
|
||||||
$divider-width: 4px;
|
|
||||||
$desk-count: 3;
|
|
||||||
$pixel: 4px;
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Colors — Tactical Dark + Retro Accents
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
$scene-bg: #0D0F12;
|
|
||||||
$scene-surface: #13161A;
|
|
||||||
$scene-container: #1C2027;
|
|
||||||
$scene-container-high: #252B33;
|
|
||||||
$scene-outline: #2D3748;
|
|
||||||
$scene-on-surface: #E2E8F0;
|
|
||||||
$scene-on-surface-variant: #8A9BB0;
|
|
||||||
|
|
||||||
$dev-accent: #38BDF8;
|
|
||||||
$dev-accent-dim: rgba(56, 189, 248, 0.15);
|
|
||||||
$business-accent: #2DD4BF;
|
|
||||||
$business-accent-dim: rgba(45, 212, 191, 0.15);
|
|
||||||
|
|
||||||
$desk-surface: #1E2430;
|
|
||||||
$desk-border: #2D3748;
|
|
||||||
$desk-hover: #252B33;
|
|
||||||
$breakroom-bg: rgba(45, 212, 191, 0.04);
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Animations
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@keyframes dividerPulse {
|
|
||||||
0%, 100% { opacity: 0.6; }
|
|
||||||
50% { opacity: 1; }
|
|
||||||
}
|
|
||||||
|
|
||||||
@keyframes emptyDeskPulse {
|
|
||||||
0%, 100% { opacity: 0.4; }
|
|
||||||
50% { opacity: 0.7; }
|
|
||||||
}
|
|
||||||
|
|
||||||
@keyframes slideInFromBottom {
|
|
||||||
from {
|
|
||||||
opacity: 0;
|
|
||||||
transform: translateY(12px);
|
|
||||||
}
|
|
||||||
to {
|
|
||||||
opacity: 1;
|
|
||||||
transform: translateY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Scene Root — Full viewport container
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene {
|
|
||||||
position: relative;
|
|
||||||
width: 100%;
|
|
||||||
max-width: $scene-width;
|
|
||||||
height: 100%;
|
|
||||||
min-height: 600px;
|
|
||||||
aspect-ratio: 16 / 9;
|
|
||||||
display: grid;
|
|
||||||
grid-template-columns: 1fr $divider-width 1fr;
|
|
||||||
grid-template-rows: 1fr;
|
|
||||||
overflow: hidden;
|
|
||||||
background-color: $scene-bg;
|
|
||||||
border-radius: var(--cc-card-border-radius, 16px);
|
|
||||||
image-rendering: pixelated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Background Image Layer
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__background {
|
|
||||||
position: absolute;
|
|
||||||
inset: 0;
|
|
||||||
z-index: 0;
|
|
||||||
pointer-events: none;
|
|
||||||
overflow: hidden;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__bg-image {
|
|
||||||
width: 100%;
|
|
||||||
height: 100%;
|
|
||||||
object-fit: cover;
|
|
||||||
opacity: 0.35;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Center Divider — Glowing neon line
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__divider {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: $divider-width;
|
|
||||||
height: 100%;
|
|
||||||
z-index: 10;
|
|
||||||
pointer-events: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__divider-glow {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: 24px;
|
|
||||||
height: 100%;
|
|
||||||
background: linear-gradient(
|
|
||||||
180deg,
|
|
||||||
rgba(56, 189, 248, 0.08) 0%,
|
|
||||||
rgba(56, 189, 248, 0.25) 20%,
|
|
||||||
rgba(56, 189, 248, 0.25) 80%,
|
|
||||||
rgba(56, 189, 248, 0.08) 100%
|
|
||||||
);
|
|
||||||
filter: blur(6px);
|
|
||||||
animation: dividerPulse 4s ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__divider-line {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: $divider-width;
|
|
||||||
height: 100%;
|
|
||||||
background: linear-gradient(
|
|
||||||
180deg,
|
|
||||||
rgba(56, 189, 248, 0.3) 0%,
|
|
||||||
rgba(56, 189, 248, 0.8) 15%,
|
|
||||||
rgba(56, 189, 248, 0.8) 85%,
|
|
||||||
rgba(56, 189, 248, 0.3) 100%
|
|
||||||
);
|
|
||||||
box-shadow:
|
|
||||||
0 0 8px rgba(56, 189, 248, 0.6),
|
|
||||||
0 0 16px rgba(56, 189, 248, 0.3);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Side Sections — Left (Dev) & Right (Business)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__side {
|
|
||||||
position: relative;
|
|
||||||
z-index: 1;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
padding: 24px;
|
|
||||||
gap: 20px;
|
|
||||||
overflow-y: auto;
|
|
||||||
|
|
||||||
&--dev {
|
|
||||||
grid-column: 1;
|
|
||||||
background: linear-gradient(
|
|
||||||
135deg,
|
|
||||||
rgba(56, 189, 248, 0.03) 0%,
|
|
||||||
transparent 60%
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
&--business {
|
|
||||||
grid-column: 3;
|
|
||||||
background: linear-gradient(
|
|
||||||
135deg,
|
|
||||||
rgba(45, 212, 191, 0.03) 0%,
|
|
||||||
transparent 60%
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Side Header
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__side-header {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 2px;
|
|
||||||
padding-bottom: 12px;
|
|
||||||
border-bottom: 1px solid $scene-outline;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side-title {
|
|
||||||
font-family: 'Inter', 'Roboto', sans-serif;
|
|
||||||
font-size: 24px;
|
|
||||||
font-weight: 700;
|
|
||||||
letter-spacing: 0.1em;
|
|
||||||
text-transform: uppercase;
|
|
||||||
margin: 0;
|
|
||||||
|
|
||||||
&--dev {
|
|
||||||
color: $dev-accent;
|
|
||||||
text-shadow: 0 0 12px rgba(56, 189, 248, 0.4);
|
|
||||||
}
|
|
||||||
|
|
||||||
&--business {
|
|
||||||
color: $business-accent;
|
|
||||||
text-shadow: 0 0 12px rgba(45, 212, 191, 0.4);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side-subtitle {
|
|
||||||
font-size: 12px;
|
|
||||||
color: $scene-on-surface-variant;
|
|
||||||
letter-spacing: 0.05em;
|
|
||||||
text-transform: uppercase;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Desks Area — 3-column grid
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__desks {
|
|
||||||
display: grid;
|
|
||||||
grid-template-columns: repeat($desk-count, 1fr);
|
|
||||||
gap: 16px;
|
|
||||||
flex-shrink: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Individual Desk
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__desk {
|
|
||||||
position: relative;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
min-height: 180px;
|
|
||||||
background-color: $desk-surface;
|
|
||||||
border: 2px solid $desk-border;
|
|
||||||
border-radius: 12px;
|
|
||||||
padding: 12px;
|
|
||||||
transition: border-color 0.2s ease, background-color 0.2s ease;
|
|
||||||
|
|
||||||
&--occupied {
|
|
||||||
border-color: $dev-accent;
|
|
||||||
background-color: rgba(56, 189, 248, 0.06);
|
|
||||||
box-shadow: 0 0 12px rgba(56, 189, 248, 0.1);
|
|
||||||
}
|
|
||||||
|
|
||||||
&--empty {
|
|
||||||
border-style: dashed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Business side desk accent
|
|
||||||
.scene__side--business .scene__desk--occupied {
|
|
||||||
border-color: $business-accent;
|
|
||||||
background-color: rgba(45, 212, 191, 0.06);
|
|
||||||
box-shadow: 0 0 12px rgba(45, 212, 191, 0.1);
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk-label {
|
|
||||||
position: absolute;
|
|
||||||
top: 6px;
|
|
||||||
left: 8px;
|
|
||||||
font-size: 10px;
|
|
||||||
font-weight: 600;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.08em;
|
|
||||||
color: $scene-on-surface-variant;
|
|
||||||
opacity: 0.6;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Empty desk placeholder
|
|
||||||
.scene__desk-empty {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
gap: 8px;
|
|
||||||
opacity: 0.4;
|
|
||||||
animation: emptyDeskPulse 3s ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk-empty-icon {
|
|
||||||
font-size: 32px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk-empty-text {
|
|
||||||
font-size: 12px;
|
|
||||||
color: $scene-on-surface-variant;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.05em;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Breakroom Area (bottom of each side)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__breakroom {
|
|
||||||
flex: 1;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 12px;
|
|
||||||
padding: 16px;
|
|
||||||
background-color: $breakroom-bg;
|
|
||||||
border: 1px solid $scene-outline;
|
|
||||||
border-radius: 12px;
|
|
||||||
min-height: 200px;
|
|
||||||
|
|
||||||
&--dev {
|
|
||||||
border-top: 2px solid rgba(56, 189, 248, 0.2);
|
|
||||||
}
|
|
||||||
|
|
||||||
&--business {
|
|
||||||
border-top: 2px solid rgba(45, 212, 191, 0.2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom-header {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
gap: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom-icon {
|
|
||||||
font-size: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom-label {
|
|
||||||
font-size: 14px;
|
|
||||||
font-weight: 600;
|
|
||||||
color: $scene-on-surface;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.05em;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Breakroom Furniture (emoji placeholders)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__breakroom-furniture {
|
|
||||||
display: flex;
|
|
||||||
gap: 16px;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__furniture-item {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
gap: 4px;
|
|
||||||
padding: 4px 8px;
|
|
||||||
background-color: rgba(255, 255, 255, 0.05);
|
|
||||||
border-radius: 6px;
|
|
||||||
border: 1px solid rgba(255, 255, 255, 0.08);
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__furniture-emoji {
|
|
||||||
font-size: 16px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__furniture-label {
|
|
||||||
font-size: 11px;
|
|
||||||
color: $scene-on-surface-variant;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.04em;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Breakroom Minions Container
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__breakroom-minions {
|
|
||||||
display: flex;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
gap: 16px;
|
|
||||||
align-items: flex-end;
|
|
||||||
justify-content: center;
|
|
||||||
flex: 1;
|
|
||||||
min-height: 100px;
|
|
||||||
padding: 12px;
|
|
||||||
background-color: rgba(0, 0, 0, 0.15);
|
|
||||||
border-radius: 8px;
|
|
||||||
border: 1px dashed rgba(255, 255, 255, 0.06);
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom-empty {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
width: 100%;
|
|
||||||
padding: 24px;
|
|
||||||
color: $scene-on-surface-variant;
|
|
||||||
font-size: 14px;
|
|
||||||
font-style: italic;
|
|
||||||
opacity: 0.6;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Minion slide-in animation
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__breakroom-minions app-minion {
|
|
||||||
animation: slideInFromBottom 0.3s ease-out;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desks app-minion {
|
|
||||||
animation: slideInFromBottom 0.3s ease-out;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Touch optimization
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.scene__desk {
|
|
||||||
min-width: 48px;
|
|
||||||
min-height: 48px;
|
|
||||||
|
|
||||||
// Ensure the desk area is touch-friendly
|
|
||||||
&:active {
|
|
||||||
transform: scale(0.98);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Responsive — Scale down on smaller viewports
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (max-width: 1200px) {
|
|
||||||
.scene {
|
|
||||||
aspect-ratio: auto;
|
|
||||||
min-height: 800px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side {
|
|
||||||
padding: 16px;
|
|
||||||
gap: 12px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side-title {
|
|
||||||
font-size: 20px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desks {
|
|
||||||
gap: 12px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk {
|
|
||||||
min-height: 140px;
|
|
||||||
padding: 8px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@media (max-width: 900px) {
|
|
||||||
.scene {
|
|
||||||
// Switch to single column on mobile
|
|
||||||
grid-template-columns: 1fr;
|
|
||||||
grid-template-rows: auto;
|
|
||||||
aspect-ratio: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__divider {
|
|
||||||
display: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side {
|
|
||||||
&--dev {
|
|
||||||
grid-column: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--business {
|
|
||||||
grid-column: 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desks {
|
|
||||||
grid-template-columns: repeat($desk-count, 1fr);
|
|
||||||
gap: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk {
|
|
||||||
min-height: 120px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@media (max-width: 599px) {
|
|
||||||
.scene {
|
|
||||||
border-radius: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side {
|
|
||||||
padding: 12px;
|
|
||||||
gap: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__side-title {
|
|
||||||
font-size: 16px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk {
|
|
||||||
min-height: 100px;
|
|
||||||
padding: 6px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom {
|
|
||||||
padding: 12px;
|
|
||||||
min-height: 140px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Accessibility: Reduced Motion
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (prefers-reduced-motion: reduce) {
|
|
||||||
.scene__divider-glow {
|
|
||||||
animation: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk-empty {
|
|
||||||
animation: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__breakroom-minions app-minion,
|
|
||||||
.scene__desks app-minion {
|
|
||||||
animation: none;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// High contrast mode
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (prefers-contrast: high) {
|
|
||||||
.scene__desk {
|
|
||||||
border-width: 3px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__divider-line {
|
|
||||||
background: $dev-accent;
|
|
||||||
box-shadow: 0 0 16px $dev-accent;
|
|
||||||
}
|
|
||||||
|
|
||||||
.scene__desk-label {
|
|
||||||
opacity: 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Breakroom Scene Component — 16-bit Office Scene Layout
|
|
||||||
// Per CUB-61: Breakroom & Desk Scene Layout
|
|
||||||
// ============================================================================
|
|
||||||
import {
|
|
||||||
ChangeDetectionStrategy,
|
|
||||||
Component,
|
|
||||||
computed,
|
|
||||||
inject,
|
|
||||||
signal,
|
|
||||||
} from '@angular/core';
|
|
||||||
import { CommonModule } from '@angular/common';
|
|
||||||
import { MinionComponent } from '../minion/minion.component';
|
|
||||||
import { MinionStateService } from '../../services/minion-state.service';
|
|
||||||
import { MinionData, MinionSide } from '../../models/minion.model';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Configuration for a desk slot in the scene.
|
|
||||||
* Each desk has a fixed position index and assigned side.
|
|
||||||
*/
|
|
||||||
interface DeskSlot {
|
|
||||||
side: MinionSide;
|
|
||||||
index: number;
|
|
||||||
/** Grid area identifier for CSS Grid placement */
|
|
||||||
gridArea: string;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* BreakroomSceneComponent renders the full 16-bit office layout:
|
|
||||||
*
|
|
||||||
* ┌─────────────────┬─────────────────┐
|
|
||||||
* │ DEV SIDE │ BUSINESS SIDE │
|
|
||||||
* │ │ │
|
|
||||||
* │ [Desk 0] [Desk 2]│[Desk 0] [Desk 2]│
|
|
||||||
* │ [Desk 1] │[Desk 1] │
|
|
||||||
* │ │ │
|
|
||||||
* │ 🛋️ Breakroom │ 🛋️ Breakroom │
|
|
||||||
* │ 📺 TV 🍌 Bowl │ 📺 TV 🍌 Bowl │
|
|
||||||
* └─────────────────┴─────────────────┘
|
|
||||||
*
|
|
||||||
* Minions are positioned at their assigned desk or in the breakroom
|
|
||||||
* area based on their current state (idle → breakroom, working → desk).
|
|
||||||
*/
|
|
||||||
@Component({
|
|
||||||
selector: 'app-breakroom-scene',
|
|
||||||
standalone: true,
|
|
||||||
imports: [CommonModule, MinionComponent],
|
|
||||||
templateUrl: './breakroom-scene.component.html',
|
|
||||||
styleUrl: './breakroom-scene.component.scss',
|
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
|
||||||
})
|
|
||||||
export class BreakroomSceneComponent {
|
|
||||||
private readonly minionStateService = inject(MinionStateService);
|
|
||||||
|
|
||||||
/** All minion data from the state service */
|
|
||||||
readonly minions = this.minionStateService.minionList;
|
|
||||||
|
|
||||||
/** Dev-side minions (idle or in breakroom) */
|
|
||||||
readonly devBreakroomMinions = computed(() =>
|
|
||||||
this.minions().filter((m) => m.side === 'dev' && m.state === 'idle'),
|
|
||||||
);
|
|
||||||
|
|
||||||
/** Business-side minions (idle or in breakroom) */
|
|
||||||
readonly businessBreakroomMinions = computed(() =>
|
|
||||||
this.minions().filter((m) => m.side === 'business' && m.state === 'idle'),
|
|
||||||
);
|
|
||||||
|
|
||||||
/** Dev-side minions currently at desks (working or walking to desk) */
|
|
||||||
readonly devDeskMinions = computed(() =>
|
|
||||||
this.minions().filter(
|
|
||||||
(m) => m.side === 'dev' && (m.state === 'working' || m.state === 'walking'),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
/** Business-side minions currently at desks (working or walking to desk) */
|
|
||||||
readonly businessDeskMinions = computed(() =>
|
|
||||||
this.minions().filter(
|
|
||||||
(m) =>
|
|
||||||
m.side === 'business' &&
|
|
||||||
(m.state === 'working' || m.state === 'walking'),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
/** Dev-side minions returning to breakroom */
|
|
||||||
readonly devReturningMinions = computed(() =>
|
|
||||||
this.minions().filter((m) => m.side === 'dev' && m.state === 'returning'),
|
|
||||||
);
|
|
||||||
|
|
||||||
/** Business-side minions returning to breakroom */
|
|
||||||
readonly businessReturningMinions = computed(() =>
|
|
||||||
this.minions().filter(
|
|
||||||
(m) => m.side === 'business' && m.state === 'returning',
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Check if a desk slot is occupied.
|
|
||||||
* Returns the minion data if occupied, undefined if empty.
|
|
||||||
*/
|
|
||||||
getDeskOccupant(side: MinionSide, deskIndex: number): MinionData | undefined {
|
|
||||||
return this.minions().find(
|
|
||||||
(m) =>
|
|
||||||
m.side === side &&
|
|
||||||
m.deskIndex === deskIndex &&
|
|
||||||
(m.state === 'working' || m.state === 'walking'),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Track minions by agent name for efficient @for rendering.
|
|
||||||
*/
|
|
||||||
trackByAgentName(_index: number, minion: MinionData): string {
|
|
||||||
return minion.agentName;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
1
frontend/src/app/components/index.ts
Normal file
1
frontend/src/app/components/index.ts
Normal file
@@ -0,0 +1 @@
|
|||||||
|
export { AgentStatusBadgeComponent } from './agent-status-badge/agent-status-badge.component';
|
||||||
@@ -1,120 +0,0 @@
|
|||||||
<!-- ============================================================================
|
|
||||||
Minion Component Template — 16-bit Breakroom Minion
|
|
||||||
Per CUB-60: Minion State & Animation System
|
|
||||||
============================================================================ -->
|
|
||||||
|
|
||||||
<div
|
|
||||||
class="minion"
|
|
||||||
[ngClass]="[stateClass(), sideClass()]"
|
|
||||||
[style.--desk-index]="deskPosition()"
|
|
||||||
[attr.aria-label]="displayLabel() + ' — ' + stateLabel()"
|
|
||||||
role="img"
|
|
||||||
>
|
|
||||||
<!-- Progress bar (only shown when working) -->
|
|
||||||
@if (showProgress()) {
|
|
||||||
<div class="minion__progress-bar">
|
|
||||||
<mat-progress-bar
|
|
||||||
mode="determinate"
|
|
||||||
[value]="currentProgress()"
|
|
||||||
[attr.aria-label]="'Task progress: ' + currentProgress() + '%'"
|
|
||||||
></mat-progress-bar>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Name label above the minion -->
|
|
||||||
<div class="minion__label">{{ displayLabel() }}</div>
|
|
||||||
|
|
||||||
<!-- Minion sprite container -->
|
|
||||||
<div
|
|
||||||
class="minion__sprite"
|
|
||||||
(animationend)="onAnimationEnd($event)"
|
|
||||||
>
|
|
||||||
<!-- Idle state: banana-eating / TV-watching minion -->
|
|
||||||
@if (currentState() === 'idle') {
|
|
||||||
<div class="minion__character minion__character--idle">
|
|
||||||
<div class="minion__body">
|
|
||||||
<div class="minion__head">
|
|
||||||
<div class="minion__eye minion__eye--left"></div>
|
|
||||||
<div class="minion__eye minion__eye--right"></div>
|
|
||||||
<div class="minion__mouth minion__mouth--smile"></div>
|
|
||||||
</div>
|
|
||||||
<div class="minion__torso"></div>
|
|
||||||
<div class="minion__arm minion__arm--left minion__arm--eating"></div>
|
|
||||||
<div class="minion__arm minion__arm--right"></div>
|
|
||||||
<div class="minion__leg minion__leg--left"></div>
|
|
||||||
<div class="minion__leg minion__leg--right"></div>
|
|
||||||
</div>
|
|
||||||
<!-- Banana in hand -->
|
|
||||||
<div class="minion__banana minion__banana--idle"></div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Walking state: minion walking to desk -->
|
|
||||||
@if (currentState() === 'walking') {
|
|
||||||
<div class="minion__character minion__character--walking">
|
|
||||||
<div class="minion__body">
|
|
||||||
<div class="minion__head">
|
|
||||||
<div class="minion__eye minion__eye--left"></div>
|
|
||||||
<div class="minion__eye minion__eye--right"></div>
|
|
||||||
<div class="minion__mouth minion__mouth--determined"></div>
|
|
||||||
</div>
|
|
||||||
<div class="minion__torso"></div>
|
|
||||||
<div class="minion__arm minion__arm--left minion__arm--swing"></div>
|
|
||||||
<div class="minion__arm minion__arm--right minion__arm--swing minion__arm--swing-alt"></div>
|
|
||||||
<div class="minion__leg minion__leg--left minion__leg--walk"></div>
|
|
||||||
<div class="minion__leg minion__leg--right minion__leg--walk minion__leg--walk-alt"></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Working state: minion at desk typing -->
|
|
||||||
@if (currentState() === 'working') {
|
|
||||||
<div class="minion__character minion__character--working">
|
|
||||||
<div class="minion__body">
|
|
||||||
<div class="minion__head">
|
|
||||||
<div class="minion__eye minion__eye--left minion__eye--focused"></div>
|
|
||||||
<div class="minion__eye minion__eye--right minion__eye--focused"></div>
|
|
||||||
<div class="minion__mouth minion__mouth--focused"></div>
|
|
||||||
</div>
|
|
||||||
<div class="minion__torso"></div>
|
|
||||||
<div class="minion__arm minion__arm--left minion__arm--typing"></div>
|
|
||||||
<div class="minion__arm minion__arm--right minion__arm--typing minion__arm--typing-alt"></div>
|
|
||||||
</div>
|
|
||||||
<!-- Laptop -->
|
|
||||||
<div class="minion__laptop">
|
|
||||||
<div class="minion__laptop-screen">
|
|
||||||
<div class="minion__laptop-code minion__laptop-code--1"></div>
|
|
||||||
<div class="minion__laptop-code minion__laptop-code--2"></div>
|
|
||||||
<div class="minion__laptop-code minion__laptop-code--3"></div>
|
|
||||||
</div>
|
|
||||||
<div class="minion__laptop-base"></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
|
|
||||||
<!-- Returning state: minion walking back to breakroom -->
|
|
||||||
@if (currentState() === 'returning') {
|
|
||||||
<div class="minion__character minion__character--returning">
|
|
||||||
<div class="minion__body">
|
|
||||||
<div class="minion__head">
|
|
||||||
<div class="minion__eye minion__eye--left"></div>
|
|
||||||
<div class="minion__eye minion__eye--right"></div>
|
|
||||||
<div class="minion__mouth minion__mouth--happy"></div>
|
|
||||||
</div>
|
|
||||||
<div class="minion__torso"></div>
|
|
||||||
<div class="minion__arm minion__arm--left minion__arm--swing minion__arm--swing-alt"></div>
|
|
||||||
<div class="minion__arm minion__arm--right minion__arm--swing"></div>
|
|
||||||
<div class="minion__leg minion__leg--left minion__leg--walk minion__leg--walk-alt"></div>
|
|
||||||
<div class="minion__leg minion__leg--right minion__leg--walk"></div>
|
|
||||||
</div>
|
|
||||||
<!-- Banana (excited to be back!) -->
|
|
||||||
<div class="minion__banana minion__banana--carried"></div>
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Task description (shown when working) -->
|
|
||||||
@if (currentState() === 'working' && currentTaskLabel()) {
|
|
||||||
<div class="minion__task-label">{{ currentTaskLabel() }}</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
@@ -1,747 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Minion Component Styles — 16-bit Breakroom Animation System
|
|
||||||
// Per CUB-60: Minion State & Animation System
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Pixel Art Scale & Dimensions
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
$pixel: 4px; // Base pixel unit for 16-bit aesthetic
|
|
||||||
$minion-width: 48px;
|
|
||||||
$minion-height: 64px;
|
|
||||||
$head-size: 24px;
|
|
||||||
$body-width: 32px;
|
|
||||||
$body-height: 24px;
|
|
||||||
$leg-width: 8px;
|
|
||||||
$leg-height: 16px;
|
|
||||||
$arm-width: 6px;
|
|
||||||
$arm-height: 16px;
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Colors — Retro Palette
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
$minion-skin: #FFD93D;
|
|
||||||
$minion-skin-shadow: #E6B800;
|
|
||||||
$minion-overalls: #4169E1;
|
|
||||||
$minion-overalls-shadow: #2E4FA0;
|
|
||||||
$minion-goggle: #C0C0C0;
|
|
||||||
$minion-goggle-strap: #333333;
|
|
||||||
$minion-eye: #FFFFFF;
|
|
||||||
$minion-pupil: #1A1A1A;
|
|
||||||
$minion-mouth: #8B0000;
|
|
||||||
$minion-banana: #FFE135;
|
|
||||||
$minion-banana-shadow: #DAA520;
|
|
||||||
$minion-laptop: #2D2D2D;
|
|
||||||
$minion-laptop-screen: #0A1628;
|
|
||||||
$minion-laptop-code: #38BDF8;
|
|
||||||
|
|
||||||
$walk-duration: 2s;
|
|
||||||
$type-duration: 0.4s;
|
|
||||||
$eat-duration: 1.2s;
|
|
||||||
$return-duration: 2s;
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Keyframe Animations
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// Walking animation — bounce + translate right
|
|
||||||
@keyframes minionWalkRight {
|
|
||||||
0% {
|
|
||||||
transform: translateX(0) translateY(0);
|
|
||||||
}
|
|
||||||
12.5% {
|
|
||||||
transform: translateX(12.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
25% {
|
|
||||||
transform: translateX(25%) translateY(0);
|
|
||||||
}
|
|
||||||
37.5% {
|
|
||||||
transform: translateX(37.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateX(50%) translateY(0);
|
|
||||||
}
|
|
||||||
62.5% {
|
|
||||||
transform: translateX(62.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
75% {
|
|
||||||
transform: translateX(75%) translateY(0);
|
|
||||||
}
|
|
||||||
87.5% {
|
|
||||||
transform: translateX(87.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
100% {
|
|
||||||
transform: translateX(100%) translateY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returning animation — bounce + translate left
|
|
||||||
@keyframes minionWalkLeft {
|
|
||||||
0% {
|
|
||||||
transform: translateX(0) translateY(0);
|
|
||||||
}
|
|
||||||
12.5% {
|
|
||||||
transform: translateX(-12.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
25% {
|
|
||||||
transform: translateX(-25%) translateY(0);
|
|
||||||
}
|
|
||||||
37.5% {
|
|
||||||
transform: translateX(-37.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateX(-50%) translateY(0);
|
|
||||||
}
|
|
||||||
62.5% {
|
|
||||||
transform: translateX(-62.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
75% {
|
|
||||||
transform: translateX(-75%) translateY(0);
|
|
||||||
}
|
|
||||||
87.5% {
|
|
||||||
transform: translateX(-87.5%) translateY(-3px);
|
|
||||||
}
|
|
||||||
100% {
|
|
||||||
transform: translateX(-100%) translateY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Typing animation — alternate arm bob
|
|
||||||
@keyframes minionType {
|
|
||||||
0%, 100% {
|
|
||||||
transform: translateY(0);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateY(-2px);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arm swing during walking
|
|
||||||
@keyframes armSwing {
|
|
||||||
0%, 100% {
|
|
||||||
transform: rotate(0deg);
|
|
||||||
}
|
|
||||||
25% {
|
|
||||||
transform: rotate(25deg);
|
|
||||||
}
|
|
||||||
75% {
|
|
||||||
transform: rotate(-25deg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Alternate arm swing (opposite phase)
|
|
||||||
@keyframes armSwingAlt {
|
|
||||||
0%, 100% {
|
|
||||||
transform: rotate(0deg);
|
|
||||||
}
|
|
||||||
25% {
|
|
||||||
transform: rotate(-25deg);
|
|
||||||
}
|
|
||||||
75% {
|
|
||||||
transform: rotate(25deg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Leg walk cycle
|
|
||||||
@keyframes legWalk {
|
|
||||||
0%, 100% {
|
|
||||||
transform: translateY(0);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateY(-4px);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Alternate leg walk cycle
|
|
||||||
@keyframes legWalkAlt {
|
|
||||||
0%, 100% {
|
|
||||||
transform: translateY(-4px);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateY(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Banana eating — arm to mouth bob
|
|
||||||
@keyframes bananaEat {
|
|
||||||
0%, 100% {
|
|
||||||
transform: rotate(-15deg) translateY(0);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: rotate(-15deg) translateY(-4px);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mouth chewing
|
|
||||||
@keyframes mouthChew {
|
|
||||||
0%, 40%, 100% {
|
|
||||||
transform: scaleY(1);
|
|
||||||
}
|
|
||||||
20% {
|
|
||||||
transform: scaleY(0.6);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Happy mouth (returning)
|
|
||||||
@keyframes mouthHappy {
|
|
||||||
0%, 100% {
|
|
||||||
transform: scaleY(1);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: scaleY(1.15);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Laptop code blink
|
|
||||||
@keyframes codeBlink {
|
|
||||||
0%, 40%, 100% {
|
|
||||||
opacity: 1;
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
opacity: 0.3;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Determined face blink
|
|
||||||
@keyframes eyeBlink {
|
|
||||||
0%, 90%, 100% {
|
|
||||||
transform: scaleY(1);
|
|
||||||
}
|
|
||||||
95% {
|
|
||||||
transform: scaleY(0.1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Idle float (subtle bounce)
|
|
||||||
@keyframes idleFloat {
|
|
||||||
0%, 100% {
|
|
||||||
transform: translateY(0);
|
|
||||||
}
|
|
||||||
50% {
|
|
||||||
transform: translateY(-2px);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Minion Root Container
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
position: relative;
|
|
||||||
width: 80px;
|
|
||||||
image-rendering: pixelated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Progress Bar (above head)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__progress-bar {
|
|
||||||
width: 60px;
|
|
||||||
margin-bottom: 4px;
|
|
||||||
|
|
||||||
.mat-mdc-progress-bar {
|
|
||||||
--mdc-linear-progress-active-indicator-color: var(--status-active);
|
|
||||||
--mdc-linear-progress-track-color: var(--cc-surface-container-high);
|
|
||||||
height: 4px;
|
|
||||||
border-radius: 2px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Name Label
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__label {
|
|
||||||
font-size: 11px;
|
|
||||||
font-weight: 600;
|
|
||||||
color: var(--cc-on-surface);
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.05em;
|
|
||||||
margin-bottom: 2px;
|
|
||||||
white-space: nowrap;
|
|
||||||
text-overflow: ellipsis;
|
|
||||||
overflow: hidden;
|
|
||||||
max-width: 80px;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Sprite Container
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__sprite {
|
|
||||||
position: relative;
|
|
||||||
width: $minion-width;
|
|
||||||
height: $minion-height;
|
|
||||||
overflow: visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Character Base
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__character {
|
|
||||||
position: absolute;
|
|
||||||
width: $minion-width;
|
|
||||||
height: $minion-height;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Idle State — Banana eating, gentle bounce
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__character--idle {
|
|
||||||
animation: idleFloat 3s ease-in-out infinite;
|
|
||||||
|
|
||||||
.minion__body {
|
|
||||||
animation: idleFloat 3s ease-in-out infinite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Walking State — Move right to desk
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__character--walking {
|
|
||||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Working State — At desk, typing
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__character--working {
|
|
||||||
// No movement animation — static at desk
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Returning State — Move left back to breakroom
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__character--returning {
|
|
||||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Body Parts — 16-bit Pixel Art
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__body {
|
|
||||||
position: relative;
|
|
||||||
width: $minion-width;
|
|
||||||
height: $minion-height;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Head — yellow capsule with goggles
|
|
||||||
.minion__head {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: $head-size;
|
|
||||||
height: $head-size;
|
|
||||||
background-color: $minion-skin;
|
|
||||||
border-radius: 50% 50% 40% 40%;
|
|
||||||
border: 2px solid $minion-skin-shadow;
|
|
||||||
overflow: hidden;
|
|
||||||
z-index: 2;
|
|
||||||
|
|
||||||
// Goggle strap
|
|
||||||
&::before {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
top: 30%;
|
|
||||||
left: -2px;
|
|
||||||
right: -2px;
|
|
||||||
height: 10px;
|
|
||||||
background-color: $minion-goggle-strap;
|
|
||||||
border-radius: 2px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Eyes (inside goggle area)
|
|
||||||
.minion__eye {
|
|
||||||
position: absolute;
|
|
||||||
top: 35%;
|
|
||||||
width: 8px;
|
|
||||||
height: 8px;
|
|
||||||
background-color: $minion-eye;
|
|
||||||
border-radius: 50%;
|
|
||||||
border: 1px solid #666;
|
|
||||||
z-index: 3;
|
|
||||||
|
|
||||||
&::after {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
top: 50%;
|
|
||||||
left: 50%;
|
|
||||||
transform: translate(-50%, -50%);
|
|
||||||
width: 4px;
|
|
||||||
height: 4px;
|
|
||||||
background-color: $minion-pupil;
|
|
||||||
border-radius: 50%;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--left {
|
|
||||||
left: 3px;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--right {
|
|
||||||
right: 3px;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Focused eyes (squint) for working state
|
|
||||||
&--focused {
|
|
||||||
height: 6px;
|
|
||||||
animation: eyeBlink 4s step-end infinite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mouth expressions
|
|
||||||
.minion__mouth {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 4px;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: 8px;
|
|
||||||
height: 4px;
|
|
||||||
border-radius: 0 0 4px 4px;
|
|
||||||
z-index: 3;
|
|
||||||
|
|
||||||
&--smile {
|
|
||||||
background-color: $minion-mouth;
|
|
||||||
border-radius: 0 0 50% 50%;
|
|
||||||
animation: mouthChew $eat-duration ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--determined {
|
|
||||||
background-color: $minion-mouth;
|
|
||||||
width: 10px;
|
|
||||||
height: 3px;
|
|
||||||
border-radius: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--focused {
|
|
||||||
background-color: $minion-mouth;
|
|
||||||
width: 6px;
|
|
||||||
height: 3px;
|
|
||||||
border-radius: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--happy {
|
|
||||||
background-color: $minion-mouth;
|
|
||||||
width: 10px;
|
|
||||||
height: 5px;
|
|
||||||
border-radius: 0 0 50% 50%;
|
|
||||||
animation: mouthHappy 1.5s ease-in-out infinite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Torso / Overalls
|
|
||||||
.minion__torso {
|
|
||||||
position: absolute;
|
|
||||||
top: $head-size - 4px;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: $body-width;
|
|
||||||
height: $body-height;
|
|
||||||
background-color: $minion-overalls;
|
|
||||||
border: 2px solid $minion-overalls-shadow;
|
|
||||||
border-radius: 4px 4px 2px 2px;
|
|
||||||
z-index: 1;
|
|
||||||
|
|
||||||
// Overall strap left
|
|
||||||
&::before {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
top: -4px;
|
|
||||||
left: 6px;
|
|
||||||
width: 3px;
|
|
||||||
height: 8px;
|
|
||||||
background-color: $minion-overalls;
|
|
||||||
border-radius: 1px;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Overall strap right
|
|
||||||
&::after {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
top: -4px;
|
|
||||||
right: 6px;
|
|
||||||
width: 3px;
|
|
||||||
height: 8px;
|
|
||||||
background-color: $minion-overalls;
|
|
||||||
border-radius: 1px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arms
|
|
||||||
.minion__arm {
|
|
||||||
position: absolute;
|
|
||||||
top: $head-size;
|
|
||||||
width: $arm-width;
|
|
||||||
height: $arm-height;
|
|
||||||
background-color: $minion-skin;
|
|
||||||
border: 1px solid $minion-skin-shadow;
|
|
||||||
border-radius: 3px;
|
|
||||||
z-index: 0;
|
|
||||||
transform-origin: top center;
|
|
||||||
|
|
||||||
&--left {
|
|
||||||
left: 2px;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--right {
|
|
||||||
right: 2px;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arm swing during walking
|
|
||||||
&--swing {
|
|
||||||
animation: armSwing $walk-duration * 0.5 ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--swing-alt {
|
|
||||||
animation: armSwingAlt $walk-duration * 0.5 ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arm raised for eating banana
|
|
||||||
&--eating {
|
|
||||||
transform: rotate(-15deg);
|
|
||||||
animation: bananaEat $eat-duration ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arms typing on laptop
|
|
||||||
&--typing {
|
|
||||||
transform: rotate(10deg) translateY(2px);
|
|
||||||
|
|
||||||
&.minion__arm--typing-alt {
|
|
||||||
transform: rotate(-10deg) translateY(2px);
|
|
||||||
animation: minionType $type-duration ease-in-out infinite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Legs
|
|
||||||
.minion__leg {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 0;
|
|
||||||
width: $leg-width;
|
|
||||||
height: $leg-height;
|
|
||||||
background-color: $minion-overalls;
|
|
||||||
border: 1px solid $minion-overalls-shadow;
|
|
||||||
border-radius: 2px 2px 3px 3px;
|
|
||||||
z-index: 0;
|
|
||||||
|
|
||||||
&--left {
|
|
||||||
left: calc(50% - #{$leg-width} - 2px);
|
|
||||||
}
|
|
||||||
|
|
||||||
&--right {
|
|
||||||
right: calc(50% - #{$leg-width} - 2px);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Walking cycle
|
|
||||||
&--walk {
|
|
||||||
animation: legWalk $walk-duration * 0.25 ease-in-out infinite;
|
|
||||||
|
|
||||||
&.minion__leg--walk-alt {
|
|
||||||
animation: legWalkAlt $walk-duration * 0.25 ease-in-out infinite;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Banana
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__banana {
|
|
||||||
position: absolute;
|
|
||||||
width: 8px;
|
|
||||||
height: 5px;
|
|
||||||
z-index: 4;
|
|
||||||
|
|
||||||
&::before {
|
|
||||||
content: '';
|
|
||||||
position: absolute;
|
|
||||||
width: 8px;
|
|
||||||
height: 5px;
|
|
||||||
background-color: $minion-banana;
|
|
||||||
border: 1px solid $minion-banana-shadow;
|
|
||||||
border-radius: 50% 50% 20% 20%;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Banana in hand during idle
|
|
||||||
&--idle {
|
|
||||||
top: $head-size - 2px;
|
|
||||||
right: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Banana carried while returning
|
|
||||||
&--carried {
|
|
||||||
top: 8px;
|
|
||||||
left: -2px;
|
|
||||||
transform: rotate(20deg);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Laptop (working state)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__laptop {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 0;
|
|
||||||
left: 50%;
|
|
||||||
transform: translateX(-50%);
|
|
||||||
width: 40px;
|
|
||||||
z-index: 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__laptop-screen {
|
|
||||||
width: 36px;
|
|
||||||
height: 20px;
|
|
||||||
background-color: $minion-laptop-screen;
|
|
||||||
border: 2px solid $minion-laptop;
|
|
||||||
border-radius: 3px 3px 0 0;
|
|
||||||
margin: 0 auto;
|
|
||||||
overflow: hidden;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
justify-content: center;
|
|
||||||
gap: 2px;
|
|
||||||
padding: 3px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__laptop-code {
|
|
||||||
height: 2px;
|
|
||||||
background-color: $minion-laptop-code;
|
|
||||||
border-radius: 1px;
|
|
||||||
opacity: 0.8;
|
|
||||||
|
|
||||||
&--1 {
|
|
||||||
width: 80%;
|
|
||||||
animation: codeBlink 2s ease-in-out infinite;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--2 {
|
|
||||||
width: 60%;
|
|
||||||
animation: codeBlink 2s ease-in-out infinite 0.3s;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--3 {
|
|
||||||
width: 70%;
|
|
||||||
animation: codeBlink 2s ease-in-out infinite 0.6s;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__laptop-base {
|
|
||||||
width: 40px;
|
|
||||||
height: 3px;
|
|
||||||
background-color: $minion-laptop;
|
|
||||||
border-radius: 0 0 2px 2px;
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Task Label (below minion)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion__task-label {
|
|
||||||
font-size: 9px;
|
|
||||||
color: var(--cc-on-surface-variant);
|
|
||||||
text-align: center;
|
|
||||||
max-width: 80px;
|
|
||||||
white-space: nowrap;
|
|
||||||
overflow: hidden;
|
|
||||||
text-overflow: ellipsis;
|
|
||||||
margin-top: 2px;
|
|
||||||
font-family: var(--cc-font-mono);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Side-specific adjustments
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Dev minions face right (walk right to desk)
|
|
||||||
.minion--dev .minion__character--walking {
|
|
||||||
animation-name: minionWalkRight;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Business minions face left (walk left to desk)
|
|
||||||
.minion--business .minion__character--walking {
|
|
||||||
animation-name: minionWalkRight;
|
|
||||||
transform: scaleX(-1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returning always walks back toward breakroom
|
|
||||||
.minion--dev .minion__character--returning {
|
|
||||||
animation-name: minionWalkLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion--business .minion__character--returning {
|
|
||||||
animation-name: minionWalkLeft;
|
|
||||||
transform: scaleX(-1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Walking sprite shows walking animation
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion--walking .minion__sprite {
|
|
||||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion--returning .minion__sprite {
|
|
||||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Accessibility: Reduced Motion
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (prefers-reduced-motion: reduce) {
|
|
||||||
.minion__character--idle,
|
|
||||||
.minion__character--walking,
|
|
||||||
.minion__character--returning,
|
|
||||||
.minion--walking .minion__sprite,
|
|
||||||
.minion--returning .minion__sprite {
|
|
||||||
animation: none;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__arm--swing,
|
|
||||||
.minion__arm--swing-alt,
|
|
||||||
.minion__arm--eating,
|
|
||||||
.minion__arm--typing.minion__arm--typing-alt,
|
|
||||||
.minion__leg--walk,
|
|
||||||
.minion__leg--walk-alt,
|
|
||||||
.minion__mouth--smile,
|
|
||||||
.minion__mouth--happy,
|
|
||||||
.minion__eye--focused,
|
|
||||||
.minion__laptop-code--1,
|
|
||||||
.minion__laptop-code--2,
|
|
||||||
.minion__laptop-code--3 {
|
|
||||||
animation: none;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Touch-friendly sizing
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.minion {
|
|
||||||
min-width: 80px;
|
|
||||||
min-height: 100px;
|
|
||||||
|
|
||||||
// Ensure touch targets are at least 48px
|
|
||||||
.minion__sprite {
|
|
||||||
min-width: 48px;
|
|
||||||
min-height: 48px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Responsive: Smaller on mobile
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (max-width: 599px) {
|
|
||||||
$mobile-scale: 0.85;
|
|
||||||
|
|
||||||
.minion {
|
|
||||||
width: 68px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__sprite {
|
|
||||||
transform: scale($mobile-scale);
|
|
||||||
transform-origin: top center;
|
|
||||||
}
|
|
||||||
|
|
||||||
.minion__label {
|
|
||||||
font-size: 10px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,182 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Minion Component — 16-bit Breakroom Minion with State Animations
|
|
||||||
// Per CUB-60: Minion State & Animation System
|
|
||||||
// ============================================================================
|
|
||||||
import {
|
|
||||||
ChangeDetectionStrategy,
|
|
||||||
Component,
|
|
||||||
OnDestroy,
|
|
||||||
OnInit,
|
|
||||||
input,
|
|
||||||
output,
|
|
||||||
signal,
|
|
||||||
computed,
|
|
||||||
effect,
|
|
||||||
inject,
|
|
||||||
} from '@angular/core';
|
|
||||||
import { CommonModule } from '@angular/common';
|
|
||||||
import { MatIconModule } from '@angular/material/icon';
|
|
||||||
import { MatProgressBarModule } from '@angular/material/progress-bar';
|
|
||||||
import { MatTooltipModule } from '@angular/material/tooltip';
|
|
||||||
import { MinionState, MinionSide } from '../../models/minion.model';
|
|
||||||
import { MinionStateService } from '../../services/minion-state.service';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* MinionComponent renders a single 16-bit minion character with four visual states:
|
|
||||||
* - idle: In breakroom — eating bananas, watching TV
|
|
||||||
* - walking: Moving from breakroom to desk (2s animation, then auto → working)
|
|
||||||
* - working: At desk — typing on laptop, progress bar overhead
|
|
||||||
* - returning: Walking back to breakroom (2s animation, then auto → idle)
|
|
||||||
*
|
|
||||||
* The component reads its state from MinionStateService and emits events
|
|
||||||
* when animations complete so the service can advance the state machine.
|
|
||||||
*/
|
|
||||||
@Component({
|
|
||||||
selector: 'app-minion',
|
|
||||||
standalone: true,
|
|
||||||
imports: [
|
|
||||||
CommonModule,
|
|
||||||
MatIconModule,
|
|
||||||
MatProgressBarModule,
|
|
||||||
MatTooltipModule,
|
|
||||||
],
|
|
||||||
templateUrl: './minion.component.html',
|
|
||||||
styleUrl: './minion.component.scss',
|
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
|
||||||
})
|
|
||||||
export class MinionComponent implements OnInit, OnDestroy {
|
|
||||||
/** Agent name — used to look up state from MinionStateService */
|
|
||||||
readonly agentName = input.required<string>();
|
|
||||||
|
|
||||||
/** Which side of the office: dev or business */
|
|
||||||
readonly side = input<MinionSide>('dev');
|
|
||||||
|
|
||||||
/** Desk index on the assigned side (0-based) */
|
|
||||||
readonly deskIndex = input<number>(0);
|
|
||||||
|
|
||||||
/** Override state (for standalone demo use, otherwise read from service) */
|
|
||||||
readonly state = input<MinionState>('idle');
|
|
||||||
|
|
||||||
/** Override progress (for standalone demo use) */
|
|
||||||
readonly progress = input<number>(0);
|
|
||||||
|
|
||||||
/** Override display name (for standalone demo use) */
|
|
||||||
readonly displayName = input<string>('');
|
|
||||||
|
|
||||||
/** Override task description (for standalone demo use) */
|
|
||||||
readonly currentTask = input<string>('');
|
|
||||||
|
|
||||||
/** Emits when the walking animation completes */
|
|
||||||
readonly walkingComplete = output<string>();
|
|
||||||
|
|
||||||
/** Emits when the returning animation completes */
|
|
||||||
readonly returningComplete = output<string>();
|
|
||||||
|
|
||||||
private readonly minionStateService = inject(MinionStateService);
|
|
||||||
|
|
||||||
/** Track whether to use service data or input data */
|
|
||||||
private readonly useServiceData = signal(false);
|
|
||||||
|
|
||||||
/** Animation state — tracks which animation is active */
|
|
||||||
readonly animationState = signal<MinionState | 'none'>('none');
|
|
||||||
|
|
||||||
/** Computed: current state (from service if available, otherwise input) */
|
|
||||||
readonly currentState = computed<MinionState>(() => {
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
const minion = this.minionStateService.getMinion(this.agentName());
|
|
||||||
return minion?.state ?? this.state();
|
|
||||||
}
|
|
||||||
return this.state();
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Computed: current progress */
|
|
||||||
readonly currentProgress = computed(() => {
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
const minion = this.minionStateService.getMinion(this.agentName());
|
|
||||||
return minion?.progress ?? this.progress();
|
|
||||||
}
|
|
||||||
return this.progress();
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Computed: display name */
|
|
||||||
readonly displayLabel = computed(() => {
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
const minion = this.minionStateService.getMinion(this.agentName());
|
|
||||||
return minion?.displayName ?? this.displayName() ?? this.agentName();
|
|
||||||
}
|
|
||||||
return this.displayName() || this.agentName();
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Computed: current task */
|
|
||||||
readonly currentTaskLabel = computed(() => {
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
const minion = this.minionStateService.getMinion(this.agentName());
|
|
||||||
return minion?.currentTask ?? this.currentTask() ?? '';
|
|
||||||
}
|
|
||||||
return this.currentTask();
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Computed: CSS class based on current state */
|
|
||||||
readonly stateClass = computed(() => `minion--${this.currentState()}`);
|
|
||||||
|
|
||||||
/** Computed: whether to show the progress bar */
|
|
||||||
readonly showProgress = computed(() => this.currentState() === 'working' && this.currentProgress() > 0);
|
|
||||||
|
|
||||||
/** Computed: side class */
|
|
||||||
readonly sideClass = computed(() => `minion--${this.side()}`);
|
|
||||||
|
|
||||||
/** Computed: position style for desk assignment */
|
|
||||||
readonly deskPosition = computed(() => this.deskIndex());
|
|
||||||
|
|
||||||
/** Computed: human-readable state label */
|
|
||||||
readonly stateLabel = computed(() => {
|
|
||||||
const labels: Record<MinionState, string> = {
|
|
||||||
idle: 'On Break',
|
|
||||||
walking: 'Heading to Desk',
|
|
||||||
working: 'Working',
|
|
||||||
returning: 'Returning to Breakroom',
|
|
||||||
};
|
|
||||||
return labels[this.currentState()];
|
|
||||||
});
|
|
||||||
|
|
||||||
ngOnInit(): void {
|
|
||||||
// If the service has data for this agent, use it
|
|
||||||
const minion = this.minionStateService.getMinion(this.agentName());
|
|
||||||
if (minion) {
|
|
||||||
this.useServiceData.set(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sync animation state with current state
|
|
||||||
this.animationState.set(this.currentState());
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handle animation end events from CSS animations.
|
|
||||||
* Only fires for walking/returning which have finite durations.
|
|
||||||
*/
|
|
||||||
onAnimationEnd(event: AnimationEvent): void {
|
|
||||||
const state = this.currentState();
|
|
||||||
|
|
||||||
if (state === 'walking' && event.animationName === 'minionWalkRight') {
|
|
||||||
this.walkingComplete.emit(this.agentName());
|
|
||||||
// Auto-transition walking → working via service
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
this.minionStateService.onWalkingComplete(this.agentName());
|
|
||||||
}
|
|
||||||
this.animationState.set('working');
|
|
||||||
}
|
|
||||||
|
|
||||||
if (state === 'returning' && event.animationName === 'minionWalkLeft') {
|
|
||||||
this.returningComplete.emit(this.agentName());
|
|
||||||
// Auto-transition returning → idle via service
|
|
||||||
if (this.useServiceData()) {
|
|
||||||
this.minionStateService.onReturningComplete(this.agentName());
|
|
||||||
}
|
|
||||||
this.animationState.set('idle');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ngOnDestroy(): void {
|
|
||||||
// Cleanup handled by service if needed
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,3 +1,2 @@
|
|||||||
export * from './agent.model';
|
export * from './agent.model';
|
||||||
export * from './minion.model';
|
|
||||||
export * from './nav.model';
|
export * from './nav.model';
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Minion State & Animation Types
|
|
||||||
// Per CUB-60: Minion State & Animation System
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
/**
|
|
||||||
* The four minion states in the breakroom UI state machine.
|
|
||||||
*
|
|
||||||
* State transitions:
|
|
||||||
* idle → walking → working → returning → idle
|
|
||||||
*
|
|
||||||
* idle: In breakroom — eating bananas, watching TV
|
|
||||||
* walking: Moving from breakroom to desk
|
|
||||||
* working: At desk — typing on laptop, progress bar overhead
|
|
||||||
* returning: Walking back to breakroom after task completion
|
|
||||||
*/
|
|
||||||
export type MinionState = 'idle' | 'walking' | 'working' | 'returning';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Which side of the office the minion belongs to.
|
|
||||||
* Dev minions walk to dev desks, Business minions to business desks.
|
|
||||||
*/
|
|
||||||
export type MinionSide = 'dev' | 'business';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Event types that trigger state transitions in the MinionStateService.
|
|
||||||
*/
|
|
||||||
export type MinionEvent = 'spawn' | 'task_complete' | 'task_error' | 'reset';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents the full state of a single minion in the breakroom.
|
|
||||||
*/
|
|
||||||
export interface MinionData {
|
|
||||||
/** Unique agent name, e.g., "otto", "rex" */
|
|
||||||
agentName: string;
|
|
||||||
|
|
||||||
/** Current minion state */
|
|
||||||
state: MinionState;
|
|
||||||
|
|
||||||
/** Task progress percentage (0–100), only meaningful when state === 'working' */
|
|
||||||
progress: number;
|
|
||||||
|
|
||||||
/** Which side of the office: dev or business */
|
|
||||||
side: MinionSide;
|
|
||||||
|
|
||||||
/** Desk index on the assigned side (0-based) */
|
|
||||||
deskIndex: number;
|
|
||||||
|
|
||||||
/** Display name for the minion, e.g., "Otto" */
|
|
||||||
displayName: string;
|
|
||||||
|
|
||||||
/** Current task description */
|
|
||||||
currentTask?: string;
|
|
||||||
|
|
||||||
/** Timestamp of last state transition */
|
|
||||||
lastTransition: Date;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* State machine transition map.
|
|
||||||
* Defines valid transitions: current state → event → next state.
|
|
||||||
*/
|
|
||||||
export const MINION_TRANSITIONS: Record<MinionState, Partial<Record<MinionEvent, MinionState>>> = {
|
|
||||||
idle: {
|
|
||||||
spawn: 'walking',
|
|
||||||
},
|
|
||||||
walking: {
|
|
||||||
// walking → working happens automatically via animation end
|
|
||||||
task_error: 'idle',
|
|
||||||
reset: 'idle',
|
|
||||||
},
|
|
||||||
working: {
|
|
||||||
task_complete: 'returning',
|
|
||||||
task_error: 'returning',
|
|
||||||
reset: 'idle',
|
|
||||||
},
|
|
||||||
returning: {
|
|
||||||
// returning → idle happens automatically via animation end
|
|
||||||
reset: 'idle',
|
|
||||||
},
|
|
||||||
};
|
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
<!-- ============================================================================
|
|
||||||
Breakroom Page — Scene layout with demo controls
|
|
||||||
Per CUB-61: Uses BreakroomSceneComponent for the visual layout
|
|
||||||
============================================================================ -->
|
|
||||||
|
|
||||||
<div class="breakroom-page">
|
|
||||||
<!-- Scene layout (full width) -->
|
|
||||||
<app-breakroom-scene class="breakroom-page__scene" />
|
|
||||||
|
|
||||||
<!-- Control panel for testing (collapsible) -->
|
|
||||||
<section class="breakroom-page__controls">
|
|
||||||
<header class="breakroom-page__controls-header" (click)="controlsExpanded.set(!controlsExpanded())">
|
|
||||||
<h2 class="breakroom-page__controls-title">
|
|
||||||
<mat-icon>gamepad</mat-icon>
|
|
||||||
Controls
|
|
||||||
</h2>
|
|
||||||
<mat-icon>{{ controlsExpanded() ? 'expand_less' : 'expand_more' }}</mat-icon>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
@if (controlsExpanded()) {
|
|
||||||
<p class="breakroom-page__controls-hint">
|
|
||||||
Spawn minions and control their state transitions
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<div class="breakroom-page__button-grid">
|
|
||||||
@for (demo of demoMinions; track demo.agentName) {
|
|
||||||
<div class="breakroom-page__control-row">
|
|
||||||
<span class="breakroom-page__agent-name">{{ demo.displayName }}</span>
|
|
||||||
<span class="breakroom-page__agent-side" [class]="'breakroom-page__agent-side--' + demo.side">
|
|
||||||
{{ demo.side }}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
@if (!isSpawned(demo.agentName)) {
|
|
||||||
<button mat-raised-button color="primary" (click)="spawnMinion(demo)">
|
|
||||||
<mat-icon>play_arrow</mat-icon>
|
|
||||||
Spawn
|
|
||||||
</button>
|
|
||||||
} @else {
|
|
||||||
<span class="breakroom-page__state-chip">{{ getStateLabel(demo.agentName) }}</span>
|
|
||||||
|
|
||||||
<button mat-stroked-button
|
|
||||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
|
||||||
(click)="completeTask(demo.agentName)">
|
|
||||||
<mat-icon>check_circle</mat-icon>
|
|
||||||
Complete
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<button mat-stroked-button
|
|
||||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
|
||||||
(click)="taskError(demo.agentName)">
|
|
||||||
<mat-icon>error</mat-icon>
|
|
||||||
Error
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<button mat-stroked-button
|
|
||||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
|
||||||
(click)="bumpProgress(demo.agentName)">
|
|
||||||
<mat-icon>trending_up</mat-icon>
|
|
||||||
+15%
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<button mat-stroked-button color="warn" (click)="resetMinion(demo.agentName)">
|
|
||||||
<mat-icon>replay</mat-icon>
|
|
||||||
Reset
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<button mat-icon-button color="warn" (click)="removeMinion(demo.agentName)">
|
|
||||||
<mat-icon>close</mat-icon>
|
|
||||||
</button>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
}
|
|
||||||
</section>
|
|
||||||
</div>
|
|
||||||
@@ -1,159 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Breakroom Page Styles
|
|
||||||
// Per CUB-61: Updated for scene-based layout with collapsible controls
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
.breakroom-page {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 20px;
|
|
||||||
padding: var(--cc-section-padding, 24px);
|
|
||||||
min-height: 100%;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Scene container
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.breakroom-page__scene {
|
|
||||||
width: 100%;
|
|
||||||
border-radius: var(--cc-card-border-radius, 16px);
|
|
||||||
overflow: hidden;
|
|
||||||
box-shadow:
|
|
||||||
0 2px 8px rgba(0, 0, 0, 0.3),
|
|
||||||
0 4px 16px rgba(0, 0, 0, 0.2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Controls section (collapsible)
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.breakroom-page__controls {
|
|
||||||
background-color: var(--cc-surface-container);
|
|
||||||
border-radius: var(--cc-card-border-radius, 16px);
|
|
||||||
padding: var(--cc-card-padding, 20px);
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__controls-header {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: space-between;
|
|
||||||
cursor: pointer;
|
|
||||||
user-select: none;
|
|
||||||
padding: 4px 0;
|
|
||||||
|
|
||||||
&:hover {
|
|
||||||
opacity: 0.9;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__controls-title {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
gap: 8px;
|
|
||||||
margin: 0;
|
|
||||||
font-size: 18px;
|
|
||||||
font-weight: 600;
|
|
||||||
color: var(--cc-on-surface);
|
|
||||||
|
|
||||||
.mat-icon {
|
|
||||||
font-size: 20px;
|
|
||||||
width: 20px;
|
|
||||||
height: 20px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__controls-hint {
|
|
||||||
font-size: 13px;
|
|
||||||
color: var(--cc-on-surface-variant);
|
|
||||||
margin: 0 0 16px;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Button Grid
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
.breakroom-page__button-grid {
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
gap: 12px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__control-row {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
gap: 8px;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
padding: 8px 12px;
|
|
||||||
background-color: var(--cc-surface);
|
|
||||||
border-radius: 8px;
|
|
||||||
min-height: 48px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__agent-name {
|
|
||||||
font-weight: 600;
|
|
||||||
font-size: 14px;
|
|
||||||
min-width: 60px;
|
|
||||||
color: var(--cc-on-surface);
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__agent-side {
|
|
||||||
font-size: 10px;
|
|
||||||
font-weight: 600;
|
|
||||||
text-transform: uppercase;
|
|
||||||
letter-spacing: 0.08em;
|
|
||||||
padding: 2px 8px;
|
|
||||||
border-radius: 10px;
|
|
||||||
color: #fff;
|
|
||||||
|
|
||||||
&--dev {
|
|
||||||
background-color: rgba(56, 189, 248, 0.25);
|
|
||||||
color: #38BDF8;
|
|
||||||
}
|
|
||||||
|
|
||||||
&--business {
|
|
||||||
background-color: rgba(45, 212, 191, 0.25);
|
|
||||||
color: #2DD4BF;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__state-chip {
|
|
||||||
font-size: 12px;
|
|
||||||
font-family: var(--cc-font-mono);
|
|
||||||
padding: 4px 10px;
|
|
||||||
border-radius: 12px;
|
|
||||||
background-color: var(--cc-surface-container-high);
|
|
||||||
color: var(--cc-on-surface-variant);
|
|
||||||
border: 1px solid var(--cc-outline);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Button sizing for touch
|
|
||||||
.breakroom-page__control-row .mat-mdc-raised-button,
|
|
||||||
.breakroom-page__control-row .mat-mdc-outlined-button {
|
|
||||||
min-height: 40px;
|
|
||||||
min-width: 48px;
|
|
||||||
font-size: 13px;
|
|
||||||
|
|
||||||
.mat-icon {
|
|
||||||
font-size: 18px;
|
|
||||||
width: 18px;
|
|
||||||
height: 18px;
|
|
||||||
margin-right: 4px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
// Responsive
|
|
||||||
// ---------------------------------------------------------------------------
|
|
||||||
@media (max-width: 599px) {
|
|
||||||
.breakroom-page {
|
|
||||||
padding: 12px;
|
|
||||||
gap: 12px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__control-row {
|
|
||||||
flex-wrap: wrap;
|
|
||||||
gap: 6px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.breakroom-page__agent-name {
|
|
||||||
min-width: 50px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Breakroom Page — Hosts the BreakroomSceneComponent with demo controls
|
|
||||||
// Per CUB-61: Updated to use scene layout with integrated controls
|
|
||||||
// ============================================================================
|
|
||||||
import { ChangeDetectionStrategy, Component, inject, signal } from '@angular/core';
|
|
||||||
import { CommonModule } from '@angular/common';
|
|
||||||
import { MatButtonModule } from '@angular/material/button';
|
|
||||||
import { MatIconModule } from '@angular/material/icon';
|
|
||||||
import { MatChipsModule } from '@angular/material/chips';
|
|
||||||
import { BreakroomSceneComponent } from '../../components/breakroom-scene/breakroom-scene.component';
|
|
||||||
import { MinionStateService } from '../../services/minion-state.service';
|
|
||||||
|
|
||||||
interface DemoMinion {
|
|
||||||
agentName: string;
|
|
||||||
displayName: string;
|
|
||||||
side: 'dev' | 'business';
|
|
||||||
deskIndex: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Component({
|
|
||||||
selector: 'app-breakroom-page',
|
|
||||||
standalone: true,
|
|
||||||
imports: [
|
|
||||||
CommonModule,
|
|
||||||
MatButtonModule,
|
|
||||||
MatIconModule,
|
|
||||||
MatChipsModule,
|
|
||||||
BreakroomSceneComponent,
|
|
||||||
],
|
|
||||||
templateUrl: './breakroom-page.component.html',
|
|
||||||
styleUrl: './breakroom-page.component.scss',
|
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
|
||||||
})
|
|
||||||
export class BreakroomPageComponent {
|
|
||||||
protected readonly minionStateService = inject(MinionStateService);
|
|
||||||
|
|
||||||
/** Whether the controls panel is expanded */
|
|
||||||
readonly controlsExpanded = signal(true);
|
|
||||||
|
|
||||||
/** Predefined demo minions */
|
|
||||||
readonly demoMinions: DemoMinion[] = [
|
|
||||||
{ agentName: 'otto', displayName: 'Otto', side: 'dev', deskIndex: 0 },
|
|
||||||
{ agentName: 'rex', displayName: 'Rex', side: 'dev', deskIndex: 1 },
|
|
||||||
{ agentName: 'dex', displayName: 'Dex', side: 'dev', deskIndex: 2 },
|
|
||||||
{ agentName: 'hex', displayName: 'Hex', side: 'business', deskIndex: 0 },
|
|
||||||
{ agentName: 'pip', displayName: 'Pip', side: 'business', deskIndex: 1 },
|
|
||||||
{ agentName: 'nano', displayName: 'Nano', side: 'business', deskIndex: 2 },
|
|
||||||
{ agentName: 'sketch', displayName: 'Sketch', side: 'dev', deskIndex: 3 },
|
|
||||||
{ agentName: 'flip', displayName: 'Flip', side: 'business', deskIndex: 3 },
|
|
||||||
];
|
|
||||||
|
|
||||||
/** All minions currently in the state service */
|
|
||||||
readonly minions = this.minionStateService.minionList;
|
|
||||||
|
|
||||||
/** Spawn a demo minion (idle → walking → working) */
|
|
||||||
spawnMinion(demo: DemoMinion): void {
|
|
||||||
this.minionStateService.spawn(demo.agentName, demo.displayName, demo.side, demo.deskIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Complete a minion's task (working → returning → idle) */
|
|
||||||
completeTask(agentName: string): void {
|
|
||||||
this.minionStateService.completeTask(agentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Simulate a task error (working → returning → idle) */
|
|
||||||
taskError(agentName: string): void {
|
|
||||||
this.minionStateService.taskError(agentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Reset a minion to idle */
|
|
||||||
resetMinion(agentName: string): void {
|
|
||||||
this.minionStateService.resetMinion(agentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Remove a minion entirely */
|
|
||||||
removeMinion(agentName: string): void {
|
|
||||||
this.minionStateService.removeMinion(agentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Update progress (simulate for testing) */
|
|
||||||
bumpProgress(agentName: string): void {
|
|
||||||
const minion = this.minionStateService.getMinion(agentName);
|
|
||||||
if (minion) {
|
|
||||||
this.minionStateService.updateProgress(agentName, Math.min(100, minion.progress + 15));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Get state label for a minion */
|
|
||||||
getStateLabel(agentName: string): string {
|
|
||||||
const minion = this.minionStateService.getMinion(agentName);
|
|
||||||
if (!minion) return '—';
|
|
||||||
const labels: Record<string, string> = {
|
|
||||||
idle: '🍌 Idle',
|
|
||||||
walking: '🚶 Walking',
|
|
||||||
working: '💻 Working',
|
|
||||||
returning: '🔙 Returning',
|
|
||||||
};
|
|
||||||
return labels[minion.state] ?? minion.state;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Check if a minion is spawned */
|
|
||||||
isSpawned(agentName: string): boolean {
|
|
||||||
return !!this.minionStateService.getMinion(agentName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
28
frontend/src/app/pages/hub/hub-page.component.scss
Normal file
28
frontend/src/app/pages/hub/hub-page.component.scss
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
// ============================================================================
|
||||||
|
// Hub Page — Responsive AgentCard Grid
|
||||||
|
// Desktop (≥1024px): 2×2 grid
|
||||||
|
// Mobile (<1024px): single-column stack
|
||||||
|
// ============================================================================
|
||||||
|
|
||||||
|
.hub-page {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
gap: 16px;
|
||||||
|
padding: var(--cc-section-padding, 16px);
|
||||||
|
min-height: 400px;
|
||||||
|
overflow-x: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hub-page__placeholder {
|
||||||
|
color: var(--cc-on-surface-variant);
|
||||||
|
font-size: 16px;
|
||||||
|
text-align: center;
|
||||||
|
padding: 24px 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Desktop / kiosk breakpoint — 2-column grid
|
||||||
|
@media (min-width: 1024px) {
|
||||||
|
.hub-page {
|
||||||
|
grid-template-columns: repeat(2, 1fr);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,18 +9,7 @@ import { ChangeDetectionStrategy, Component } from '@angular/core';
|
|||||||
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
||||||
</div>
|
</div>
|
||||||
`,
|
`,
|
||||||
styles: [`
|
styleUrl: './hub-page.component.scss',
|
||||||
.hub-page {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
min-height: 400px;
|
|
||||||
}
|
|
||||||
.hub-page__placeholder {
|
|
||||||
color: var(--cc-on-surface-variant);
|
|
||||||
font-size: 16px;
|
|
||||||
}
|
|
||||||
`],
|
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
})
|
})
|
||||||
export class HubPageComponent {}
|
export class HubPageComponent {}
|
||||||
@@ -1,213 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Minion State Service
|
|
||||||
// Per CUB-60: State machine managing minion transitions
|
|
||||||
// idle → walking → working → returning → idle
|
|
||||||
// ============================================================================
|
|
||||||
import { Injectable, signal, computed } from '@angular/core';
|
|
||||||
import {
|
|
||||||
MinionData,
|
|
||||||
MinionEvent,
|
|
||||||
MinionState,
|
|
||||||
MINION_TRANSITIONS,
|
|
||||||
} from '../models/minion.model';
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Manages the state machine for all minions in the breakroom.
|
|
||||||
*
|
|
||||||
* Each minion follows: idle → walking → working → returning → idle
|
|
||||||
* Transitions are triggered by events (spawn, task_complete, task_error, reset)
|
|
||||||
* or automatically when walking/returning animations complete.
|
|
||||||
*
|
|
||||||
* Usage:
|
|
||||||
* service.spawn('otto', 'Otto', 'dev', 0); // idle → walking → working
|
|
||||||
* service.completeTask('otto'); // working → returning → idle
|
|
||||||
* service.dispatch('otto', 'reset'); // any → idle
|
|
||||||
*/
|
|
||||||
@Injectable({ providedIn: 'root' })
|
|
||||||
export class MinionStateService {
|
|
||||||
/** Internal map of agent name → minion data */
|
|
||||||
private readonly _minions = signal<Map<string, MinionData>>(new Map());
|
|
||||||
|
|
||||||
/** Readonly map of all minions */
|
|
||||||
readonly minions = this._minions.asReadonly();
|
|
||||||
|
|
||||||
/** Computed array of minions sorted by desk position */
|
|
||||||
readonly minionList = computed(() => {
|
|
||||||
const map = this._minions();
|
|
||||||
return Array.from(map.values()).sort((a, b) => {
|
|
||||||
if (a.side !== b.side) return a.side.localeCompare(b.side);
|
|
||||||
return a.deskIndex - b.deskIndex;
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Get a single minion by agent name */
|
|
||||||
getMinion(agentName: string): MinionData | undefined {
|
|
||||||
return this._minions().get(agentName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Spawn a minion: creates entry in 'idle' state, then immediately
|
|
||||||
* transitions to 'walking' (which auto-transitions to 'working').
|
|
||||||
*/
|
|
||||||
spawn(agentName: string, displayName: string, side: 'dev' | 'business', deskIndex: number): void {
|
|
||||||
const minion: MinionData = {
|
|
||||||
agentName,
|
|
||||||
displayName,
|
|
||||||
state: 'idle',
|
|
||||||
progress: 0,
|
|
||||||
side,
|
|
||||||
deskIndex,
|
|
||||||
lastTransition: new Date(),
|
|
||||||
};
|
|
||||||
this._minions.update(map => {
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, minion);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
// Immediately transition idle → walking
|
|
||||||
this.dispatch(agentName, 'spawn');
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Dispatch an event to transition a minion's state.
|
|
||||||
* Follows the MINION_TRANSITIONS map. Invalid transitions are ignored.
|
|
||||||
*/
|
|
||||||
dispatch(agentName: string, event: MinionEvent): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const minion = map.get(agentName);
|
|
||||||
if (!minion) return map;
|
|
||||||
|
|
||||||
const validTransitions = MINION_TRANSITIONS[minion.state];
|
|
||||||
const nextState = validTransitions[event];
|
|
||||||
if (!nextState) return map; // Invalid transition — ignore
|
|
||||||
|
|
||||||
const updated: MinionData = {
|
|
||||||
...minion,
|
|
||||||
state: nextState,
|
|
||||||
lastTransition: new Date(),
|
|
||||||
};
|
|
||||||
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, updated);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Complete a task: transitions working → returning.
|
|
||||||
* After returning animation, the minion auto-transitions to idle.
|
|
||||||
*/
|
|
||||||
completeTask(agentName: string): void {
|
|
||||||
this.dispatch(agentName, 'task_complete');
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Report a task error: transitions working → returning (same visual, different reason).
|
|
||||||
* After returning animation, the minion auto-transitions to idle.
|
|
||||||
*/
|
|
||||||
taskError(agentName: string): void {
|
|
||||||
this.dispatch(agentName, 'task_error');
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called by the MinionComponent when the walking animation completes.
|
|
||||||
* Transitions walking → working and sets initial progress to 0.
|
|
||||||
*/
|
|
||||||
onWalkingComplete(agentName: string): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const minion = map.get(agentName);
|
|
||||||
if (!minion || minion.state !== 'walking') return map;
|
|
||||||
|
|
||||||
const updated: MinionData = {
|
|
||||||
...minion,
|
|
||||||
state: 'working',
|
|
||||||
progress: 0,
|
|
||||||
lastTransition: new Date(),
|
|
||||||
};
|
|
||||||
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, updated);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called by the MinionComponent when the returning animation completes.
|
|
||||||
* Transitions returning → idle.
|
|
||||||
*/
|
|
||||||
onReturningComplete(agentName: string): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const minion = map.get(agentName);
|
|
||||||
if (!minion || minion.state !== 'returning') return map;
|
|
||||||
|
|
||||||
const updated: MinionData = {
|
|
||||||
...minion,
|
|
||||||
state: 'idle',
|
|
||||||
progress: 0,
|
|
||||||
currentTask: undefined,
|
|
||||||
lastTransition: new Date(),
|
|
||||||
};
|
|
||||||
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, updated);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update task progress for a working minion.
|
|
||||||
*/
|
|
||||||
updateProgress(agentName: string, progress: number): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const minion = map.get(agentName);
|
|
||||||
if (!minion || minion.state !== 'working') return map;
|
|
||||||
|
|
||||||
const updated: MinionData = {
|
|
||||||
...minion,
|
|
||||||
progress: Math.min(100, Math.max(0, progress)),
|
|
||||||
lastTransition: new Date(),
|
|
||||||
};
|
|
||||||
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, updated);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Update the current task description for a minion.
|
|
||||||
*/
|
|
||||||
updateTask(agentName: string, taskDescription: string): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const minion = map.get(agentName);
|
|
||||||
if (!minion) return map;
|
|
||||||
|
|
||||||
const updated: MinionData = {
|
|
||||||
...minion,
|
|
||||||
currentTask: taskDescription,
|
|
||||||
};
|
|
||||||
|
|
||||||
const next = new Map(map);
|
|
||||||
next.set(agentName, updated);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Remove a minion entirely from the state map.
|
|
||||||
*/
|
|
||||||
removeMinion(agentName: string): void {
|
|
||||||
this._minions.update(map => {
|
|
||||||
const next = new Map(map);
|
|
||||||
next.delete(agentName);
|
|
||||||
return next;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reset a minion back to idle state.
|
|
||||||
*/
|
|
||||||
resetMinion(agentName: string): void {
|
|
||||||
this.dispatch(agentName, 'reset');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -48,6 +48,17 @@ html {
|
|||||||
// These are NOT part of the M3 tonal palette; they are semantic overrides.
|
// These are NOT part of the M3 tonal palette; they are semantic overrides.
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
:root {
|
:root {
|
||||||
|
// --- Tactical Dark Mode color palette (CUB-47) ---
|
||||||
|
--color-surface: #0F172A;
|
||||||
|
--color-surface-light: #1E293B;
|
||||||
|
--color-primary: #38BDF8;
|
||||||
|
--color-secondary: #2DD4BF;
|
||||||
|
--color-accent: #A78BFA;
|
||||||
|
--color-danger: #F87171;
|
||||||
|
--color-text-primary: #FFFFFF;
|
||||||
|
--color-text-secondary: #94A3B8;
|
||||||
|
--color-border: #334155;
|
||||||
|
|
||||||
// --- Status colors ---
|
// --- Status colors ---
|
||||||
--status-active: #38BDF8;
|
--status-active: #38BDF8;
|
||||||
--status-idle: #2DD4BF;
|
--status-idle: #2DD4BF;
|
||||||
@@ -90,7 +101,7 @@ html {
|
|||||||
// Global Body Styles
|
// Global Body Styles
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
body {
|
body {
|
||||||
background-color: var(--cc-background);
|
background-color: var(--color-surface);
|
||||||
color: var(--cc-on-surface);
|
color: var(--cc-on-surface);
|
||||||
font-family: 'Inter', 'Roboto', sans-serif;
|
font-family: 'Inter', 'Roboto', sans-serif;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user