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d06caeab8e
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agent/rex/
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a02ab6b75f |
21
backend/.gitignore
vendored
21
backend/.gitignore
vendored
@@ -1,21 +0,0 @@
|
||||
## .NET
|
||||
bin/
|
||||
obj/
|
||||
*.user
|
||||
*.suo
|
||||
*.cache
|
||||
*.dll
|
||||
*.pdb
|
||||
|
||||
## IDE
|
||||
.vs/
|
||||
.idea/
|
||||
*.swp
|
||||
*~
|
||||
|
||||
## OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
## Environment
|
||||
.env
|
||||
@@ -1,88 +0,0 @@
|
||||
using ControlCenter.Api.Entities;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Metadata.Builders;
|
||||
|
||||
namespace ControlCenter.Api.Configurations;
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||||
|
||||
/// <summary>
|
||||
/// EF Core entity type configuration for the agents table.
|
||||
/// Enforces snake_case naming, required fields, and index design.
|
||||
/// </summary>
|
||||
public class AgentConfiguration : IEntityTypeConfiguration<Agent>
|
||||
{
|
||||
public void Configure(EntityTypeBuilder<Agent> builder)
|
||||
{
|
||||
// Table name — snake_case
|
||||
builder.ToTable("agents");
|
||||
|
||||
// Primary key
|
||||
builder.HasKey(a => a.Id);
|
||||
builder.Property(a => a.Id)
|
||||
.HasColumnName("id")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
// Status — stored as PostgreSQL enum via Npgsql
|
||||
builder.Property(a => a.Status)
|
||||
.HasColumnName("status")
|
||||
.HasColumnType("agent_status")
|
||||
.IsRequired();
|
||||
|
||||
// Task — nullable text
|
||||
builder.Property(a => a.Task)
|
||||
.HasColumnName("task")
|
||||
.HasColumnType("text");
|
||||
|
||||
// Progress — nullable integer (0–100)
|
||||
builder.Property(a => a.Progress)
|
||||
.HasColumnName("progress");
|
||||
|
||||
// Session key — required, not null
|
||||
builder.Property(a => a.SessionKey)
|
||||
.HasColumnName("session_key")
|
||||
.HasColumnType("text")
|
||||
.IsRequired();
|
||||
|
||||
// Channel — required, not null
|
||||
builder.Property(a => a.Channel)
|
||||
.HasColumnName("channel")
|
||||
.HasColumnType("text")
|
||||
.IsRequired();
|
||||
|
||||
// Last activity — required, defaults to now()
|
||||
builder.Property(a => a.LastActivity)
|
||||
.HasColumnName("last_activity")
|
||||
.HasColumnType("timestamptz")
|
||||
.IsRequired();
|
||||
|
||||
// Created at — auto-set on insert
|
||||
builder.Property(a => a.CreatedAt)
|
||||
.HasColumnName("created_at")
|
||||
.HasColumnType("timestamptz")
|
||||
.IsRequired()
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
// Updated at — auto-set on insert and update
|
||||
builder.Property(a => a.UpdatedAt)
|
||||
.HasColumnName("updated_at")
|
||||
.HasColumnType("timestamptz")
|
||||
.IsRequired()
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
// Indexes
|
||||
// Sessions are looked up by session_key frequently
|
||||
builder.HasIndex(a => a.SessionKey)
|
||||
.HasDatabaseName("ix_agents_session_key")
|
||||
.IsUnique();
|
||||
|
||||
// Agents are filtered by channel for channel-specific queries
|
||||
builder.HasIndex(a => a.Channel)
|
||||
.HasDatabaseName("ix_agents_channel");
|
||||
|
||||
// Agents are filtered by status for fleet health monitoring
|
||||
builder.HasIndex(a => a.Status)
|
||||
.HasDatabaseName("ix_agents_status");
|
||||
|
||||
// Check constraint: progress must be 0–100 if present
|
||||
builder.ToTable(t => t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)"));
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.4">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="9.0.4" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,6 +0,0 @@
|
||||
@ControlCenter.Api_HostAddress = http://localhost:5178
|
||||
|
||||
GET {{ControlCenter.Api_HostAddress}}/weatherforecast/
|
||||
Accept: application/json
|
||||
|
||||
###
|
||||
18
backend/ControlCenter/.gitignore
vendored
18
backend/ControlCenter/.gitignore
vendored
@@ -1,18 +0,0 @@
|
||||
## .NET
|
||||
bin/
|
||||
obj/
|
||||
*.user
|
||||
*.suo
|
||||
*.cache
|
||||
*.dll
|
||||
*.pdb
|
||||
*.xml
|
||||
|
||||
## IDE
|
||||
.vs/
|
||||
.vscode/
|
||||
.idea/
|
||||
|
||||
## OS
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
@@ -1,17 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<NoWarn>CS1591</NoWarn>
|
||||
<RootNamespace>ControlCenter</RootNamespace>
|
||||
<AssemblyName>ControlCenter</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Swashbuckle.AspNetCore" Version="10.1.7" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,71 +0,0 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using ControlCenter.Services;
|
||||
|
||||
namespace ControlCenter.Controllers;
|
||||
|
||||
/// <summary>
|
||||
/// REST API for querying agent fleet status.
|
||||
/// Provides the initial data load for the Command Hub,
|
||||
/// while real-time updates flow through the AgentStatus SignalR hub.
|
||||
///
|
||||
/// <para>API contract for Rex (Frontend):</para>
|
||||
/// <list type="bullet">
|
||||
/// <item><c>GET /api/agents</c> — Returns all known agents with current status</item>
|
||||
/// <item><c>GET /api/agents/{agentId}</c> — Returns a specific agent's status</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
[Route("api/[controller]")]
|
||||
public class AgentsController : ControllerBase
|
||||
{
|
||||
private readonly ILogger<AgentsController> _logger;
|
||||
private readonly GatewayEventBridgeService _bridgeService;
|
||||
|
||||
public AgentsController(
|
||||
ILogger<AgentsController> logger,
|
||||
GatewayEventBridgeService bridgeService)
|
||||
{
|
||||
_logger = logger;
|
||||
_bridgeService = bridgeService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current fleet status — all known agents with their latest state.
|
||||
/// This is the initial load endpoint; subsequent updates arrive via SignalR.
|
||||
/// </summary>
|
||||
/// <returns>An array of agent card data for the entire fleet.</returns>
|
||||
/// <response code="200">Returns the fleet snapshot.</response>
|
||||
[HttpGet]
|
||||
[ProducesResponseType(typeof(AgentCardData[]), StatusCodes.Status200OK)]
|
||||
public IActionResult GetAgents()
|
||||
{
|
||||
var snapshot = _bridgeService.GetFleetSnapshot();
|
||||
_logger.LogDebug("Fleet snapshot requested: {Count} agents", snapshot.Length);
|
||||
return Ok(snapshot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current status of a specific agent.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||
/// <returns>The agent's current card data.</returns>
|
||||
/// <response code="200">Returns the agent's status.</response>
|
||||
/// <response code="404">Agent not found in the fleet state.</response>
|
||||
[HttpGet("{agentId}")]
|
||||
[ProducesResponseType(typeof(AgentCardData), StatusCodes.Status200OK)]
|
||||
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||
public IActionResult GetAgent(string agentId)
|
||||
{
|
||||
var snapshot = _bridgeService.GetFleetSnapshot();
|
||||
var agent = snapshot.FirstOrDefault(a =>
|
||||
a.Id.Equals(agentId, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (agent is null)
|
||||
{
|
||||
_logger.LogWarning("Agent not found: {AgentId}", agentId);
|
||||
return NotFound(new { error = $"Agent '{agentId}' not found" });
|
||||
}
|
||||
|
||||
return Ok(agent);
|
||||
}
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
namespace ControlCenter.Controllers;
|
||||
|
||||
/// <summary>
|
||||
/// REST API for sending control commands to agents.
|
||||
/// Provides the Command Hub's action endpoints for agent lifecycle control.
|
||||
///
|
||||
/// <para>API contract for Rex (Frontend):</para>
|
||||
/// <list type="bullet">
|
||||
/// <item><c>POST /api/command/stop/{agentId}</c> — Stop/abort an agent's active session</item>
|
||||
/// <item><c>POST /api/command/restart/{agentId}</c> — Restart an agent</item>
|
||||
/// <item><c>POST /api/command/steer/{agentId}</c> — Inject a message into an agent's session</item>
|
||||
/// </list>
|
||||
///
|
||||
/// <para>Commands are forwarded to the OpenClaw Gateway via the
|
||||
/// WebSocket bridge service. The Gateway handles the actual execution.</para>
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
[Route("api/[controller]")]
|
||||
public class CommandController : ControllerBase
|
||||
{
|
||||
private readonly ILogger<CommandController> _logger;
|
||||
|
||||
public CommandController(ILogger<CommandController> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops (aborts) an agent's active session.
|
||||
/// Sends an abort command to the OpenClaw Gateway.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier to stop.</param>
|
||||
/// <returns>Confirmation of the stop command.</returns>
|
||||
/// <response code="200">Stop command sent successfully.</response>
|
||||
/// <response code="404">No active session found for the agent.</response>
|
||||
[HttpPost("stop/{agentId}")]
|
||||
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||
public IActionResult StopAgent(string agentId)
|
||||
{
|
||||
_logger.LogInformation("Stop command received for agent {AgentId}", agentId);
|
||||
|
||||
// TODO: Forward to Gateway via bridge service
|
||||
// await _bridgeService.SendRpcAsync("sessions.abort", new { sessionKey = ... });
|
||||
|
||||
return Ok(new
|
||||
{
|
||||
agentId,
|
||||
command = "stop",
|
||||
status = "sent",
|
||||
timestamp = DateTime.UtcNow.ToString("o")
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restarts an agent by aborting the current session and allowing
|
||||
/// a new one to start on the next incoming message.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier to restart.</param>
|
||||
/// <returns>Confirmation of the restart command.</returns>
|
||||
/// <response code="200">Restart command sent successfully.</response>
|
||||
[HttpPost("restart/{agentId}")]
|
||||
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||
public IActionResult RestartAgent(string agentId)
|
||||
{
|
||||
_logger.LogInformation("Restart command received for agent {AgentId}", agentId);
|
||||
|
||||
// TODO: Forward to Gateway — abort current session + signal restart
|
||||
|
||||
return Ok(new
|
||||
{
|
||||
agentId,
|
||||
command = "restart",
|
||||
status = "sent",
|
||||
timestamp = DateTime.UtcNow.ToString("o")
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Steers (injects a message into) an agent's active session.
|
||||
/// Used by operators to redirect an agent's task mid-execution.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier to steer.</param>
|
||||
/// <param name="request">The steering message to inject.</param>
|
||||
/// <returns>Confirmation of the steer command.</returns>
|
||||
/// <response code="200">Steer command sent successfully.</response>
|
||||
/// <response code="400">Missing or empty message.</response>
|
||||
[HttpPost("steer/{agentId}")]
|
||||
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||
[ProducesResponseType(StatusCodes.Status400BadRequest)]
|
||||
public IActionResult SteerAgent(string agentId, [FromBody] SteerRequest request)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(request.Message))
|
||||
{
|
||||
return BadRequest(new { error = "Message is required" });
|
||||
}
|
||||
|
||||
_logger.LogInformation("Steer command received for agent {AgentId}: {Message}",
|
||||
agentId, request.Message.Length > 100
|
||||
? request.Message[..100] + "..." : request.Message);
|
||||
|
||||
// TODO: Forward to Gateway via bridge service
|
||||
// await _bridgeService.SendRpcAsync("sessions.steer", new { sessionKey = ..., message = request.Message });
|
||||
|
||||
return Ok(new
|
||||
{
|
||||
agentId,
|
||||
command = "steer",
|
||||
message = request.Message,
|
||||
status = "sent",
|
||||
timestamp = DateTime.UtcNow.ToString("o")
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Request body for the steer command.
|
||||
/// </summary>
|
||||
/// <param name="Message">The message to inject into the agent's session.</param>
|
||||
public record SteerRequest(string Message);
|
||||
@@ -1,87 +0,0 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
namespace ControlCenter.Controllers;
|
||||
|
||||
/// <summary>
|
||||
/// REST API for querying agent session logs.
|
||||
/// Provides historical message and tool call logs for a specific agent.
|
||||
///
|
||||
/// <para>API contract for Rex (Frontend):</para>
|
||||
/// <list type="bullet">
|
||||
/// <item><c>GET /api/logs/{agentId}</c> — Returns recent logs for an agent</item>
|
||||
/// <item><c>GET /api/logs/{agentId}/tools</c> — Returns recent tool calls for an agent</item>
|
||||
/// </list>
|
||||
///
|
||||
/// <para>Log data is sourced from the OpenClaw Gateway's transcript files.
|
||||
/// The Gateway's <c>logs.tail</c> RPC provides the raw data, and this
|
||||
/// controller formats it for the frontend.</para>
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
[Route("api/[controller]")]
|
||||
public class LogsController : ControllerBase
|
||||
{
|
||||
private readonly ILogger<LogsController> _logger;
|
||||
|
||||
public LogsController(ILogger<LogsController> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets recent session logs for a specific agent.
|
||||
/// Returns the last N messages from the agent's active session transcript.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||
/// <param name="limit">Maximum number of log entries to return (default: 50, max: 200).</param>
|
||||
/// <returns>An array of log entries for the agent.</returns>
|
||||
/// <response code="200">Returns the agent's recent logs.</response>
|
||||
/// <response code="404">No active session found for the agent.</response>
|
||||
[HttpGet("{agentId}")]
|
||||
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||
public IActionResult GetLogs(string agentId, [FromQuery] int limit = 50)
|
||||
{
|
||||
limit = Math.Clamp(limit, 1, 200);
|
||||
|
||||
_logger.LogDebug("Logs requested for agent {AgentId}, limit {Limit}", agentId, limit);
|
||||
|
||||
// TODO: Implement log retrieval by calling the Gateway's logs.tail RPC
|
||||
// or reading transcript files. For now, return an empty array as the
|
||||
// bridge service will provide this data when fully integrated.
|
||||
return Ok(new
|
||||
{
|
||||
agentId,
|
||||
logs = Array.Empty<object>(),
|
||||
count = 0,
|
||||
hasMore = false
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets recent tool call logs for a specific agent.
|
||||
/// Returns the last N tool invocations from the agent's session.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier.</param>
|
||||
/// <param name="limit">Maximum number of tool entries to return (default: 20, max: 100).</param>
|
||||
/// <returns>An array of tool call entries for the agent.</returns>
|
||||
/// <response code="200">Returns the agent's recent tool calls.</response>
|
||||
/// <response code="404">No active session found for the agent.</response>
|
||||
[HttpGet("{agentId}/tools")]
|
||||
[ProducesResponseType(StatusCodes.Status200OK)]
|
||||
[ProducesResponseType(StatusCodes.Status404NotFound)]
|
||||
public IActionResult GetToolLogs(string agentId, [FromQuery] int limit = 20)
|
||||
{
|
||||
limit = Math.Clamp(limit, 1, 100);
|
||||
|
||||
_logger.LogDebug("Tool logs requested for agent {AgentId}, limit {Limit}", agentId, limit);
|
||||
|
||||
// TODO: Implement tool log retrieval. Return empty for now.
|
||||
return Ok(new
|
||||
{
|
||||
agentId,
|
||||
tools = Array.Empty<object>(),
|
||||
count = 0,
|
||||
hasMore = false
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,184 +0,0 @@
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
|
||||
namespace ControlCenter.Hubs;
|
||||
|
||||
/// <summary>
|
||||
/// SignalR hub for real-time agent status updates in the Command Hub.
|
||||
///
|
||||
/// <para>Usage flow:</para>
|
||||
/// <list type="number">
|
||||
/// <item>Client connects to <c>/hubs/agent-status</c></item>
|
||||
/// <item>Client calls <see cref="JoinFleet"/> to subscribe to all agent updates</item>
|
||||
/// <item>Client calls <see cref="JoinAgentGroup"/> to subscribe to a specific agent</item>
|
||||
/// <item>Server pushes <see cref="IAgentStatusClient.AgentStatusChanged"/>
|
||||
/// and <see cref="IAgentStatusClient.AgentTaskProgress"/> events</item>
|
||||
/// <item>Client calls <see cref="GetFleetSnapshot"/> for initial state on connect</item>
|
||||
/// </list>
|
||||
///
|
||||
/// <para>Group naming:</para>
|
||||
/// <list type="bullet">
|
||||
/// <item>Fleet group: <c>fleet</c> — receives all agent updates</item>
|
||||
/// <item>Agent group: <c>agent:{agentId}</c> — receives updates for one agent</item>
|
||||
/// </list>
|
||||
///
|
||||
/// <para>Typed client: <see cref="IAgentStatusClient"/> — all server-to-client
|
||||
/// calls go through this interface for compile-time safety.</para>
|
||||
///
|
||||
/// <para>Architecture note: This hub bridges OpenClaw Gateway WebSocket events
|
||||
/// to SignalR clients. A background service (<see cref="Services.GatewayEventBridgeService"/>)
|
||||
/// subscribes to Gateway events and pushes them through this hub's extension methods.</para>
|
||||
/// </summary>
|
||||
public class AgentStatusHub : Hub<IAgentStatusClient>
|
||||
{
|
||||
private readonly ILogger<AgentStatusHub> _logger;
|
||||
|
||||
public AgentStatusHub(ILogger<AgentStatusHub> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the calling connection to the fleet group.
|
||||
/// Once joined, the client will receive all agent status changes
|
||||
/// and task progress updates across the entire fleet.
|
||||
/// </summary>
|
||||
public async Task JoinFleet()
|
||||
{
|
||||
await Groups.AddToGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||
_logger.LogDebug("Connection {ConnectionId} joined fleet group", Context.ConnectionId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the calling connection from the fleet group.
|
||||
/// </summary>
|
||||
public async Task LeaveFleet()
|
||||
{
|
||||
await Groups.RemoveFromGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||
_logger.LogDebug("Connection {ConnectionId} left fleet group", Context.ConnectionId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the calling connection to a specific agent's group.
|
||||
/// Once joined, the client will receive updates only for that agent.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier, e.g. "otto", "dex".</param>
|
||||
/// <exception cref="HubException">Thrown if agentId is null or empty.</exception>
|
||||
public async Task JoinAgentGroup(string agentId)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(agentId))
|
||||
throw new HubException("agentId is required");
|
||||
|
||||
var groupName = AgentGroupName(agentId);
|
||||
await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
|
||||
_logger.LogDebug("Connection {ConnectionId} joined agent group {GroupName}",
|
||||
Context.ConnectionId, groupName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the calling connection from a specific agent's group.
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier.</param>
|
||||
public async Task LeaveAgentGroup(string agentId)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(agentId)) return;
|
||||
|
||||
var groupName = AgentGroupName(agentId);
|
||||
await Groups.RemoveFromGroupAsync(Context.ConnectionId, groupName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a snapshot of the current fleet state.
|
||||
/// Called by clients on initial connection to get the full picture
|
||||
/// before incremental updates begin arriving.
|
||||
/// </summary>
|
||||
/// <returns>An array of <see cref="AgentCardData"/> representing all known agents.</returns>
|
||||
public Task<AgentCardData[]> GetFleetSnapshot()
|
||||
{
|
||||
// The fleet state is managed by the GatewayEventBridgeService.
|
||||
// For now, return an empty array — the bridge service will push
|
||||
// updates as they arrive from the Gateway.
|
||||
_logger.LogDebug("Fleet snapshot requested by {ConnectionId}", Context.ConnectionId);
|
||||
return Task.FromResult(Array.Empty<AgentCardData>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides <see cref="Hub.OnDisconnectedAsync"/> to perform cleanup.
|
||||
/// SignalR automatically removes disconnected connections from all groups.
|
||||
/// </summary>
|
||||
/// <param name="exception">Exception that caused the disconnection, if any.</param>
|
||||
public override Task OnDisconnectedAsync(Exception? exception)
|
||||
{
|
||||
_logger.LogDebug("Connection {ConnectionId} disconnected", Context.ConnectionId);
|
||||
return base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The SignalR group name for the entire fleet (all agents).
|
||||
/// </summary>
|
||||
internal const string FleetGroupName = "fleet";
|
||||
|
||||
/// <summary>
|
||||
/// Returns the SignalR group name for a specific agent.
|
||||
/// Format: <c>agent:{agentId}</c> (lowercase for consistency).
|
||||
/// </summary>
|
||||
/// <param name="agentId">The agent identifier.</param>
|
||||
internal static string AgentGroupName(string agentId) =>
|
||||
$"agent:{agentId.ToLowerInvariant()}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for pushing real-time agent updates through
|
||||
/// the <see cref="IHubContext{T}"/> of <see cref="AgentStatusHub"/>.
|
||||
///
|
||||
/// <para>These methods are intended to be called from background services
|
||||
/// (e.g., <see cref="Services.GatewayEventBridgeService"/>) or other
|
||||
/// server-side code that detects an agent state change.</para>
|
||||
/// </summary>
|
||||
public static class AgentStatusHubExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Pushes an agent status change to all clients subscribed to
|
||||
/// the fleet group and the specific agent's group.
|
||||
///
|
||||
/// <para>Call this from any background service when an agent's
|
||||
/// operational status changes (e.g., the Gateway reports a
|
||||
/// session transition from "running" to "done").</para>
|
||||
/// </summary>
|
||||
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||
/// <param name="update">The agent status update payload.</param>
|
||||
/// <returns>A Task that completes when the message has been sent to all group members.</returns>
|
||||
public static async Task PushAgentStatusAsync(
|
||||
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||
AgentStatusUpdate update)
|
||||
{
|
||||
// Broadcast to the fleet group (all subscribers)
|
||||
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||
.AgentStatusChanged(update);
|
||||
|
||||
// Also push to the specific agent's group
|
||||
var agentGroup = AgentStatusHub.AgentGroupName(update.AgentId);
|
||||
await hubContext.Clients.Group(agentGroup)
|
||||
.AgentStatusChanged(update);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushes a task progress update to all clients subscribed to
|
||||
/// the fleet group and the specific agent's group.
|
||||
/// </summary>
|
||||
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||
/// <param name="progress">The task progress update payload.</param>
|
||||
/// <returns>A Task that completes when the message has been sent to all group members.</returns>
|
||||
public static async Task PushTaskProgressAsync(
|
||||
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||
TaskProgressUpdate progress)
|
||||
{
|
||||
// Broadcast to the fleet group
|
||||
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||
.AgentTaskProgress(progress);
|
||||
|
||||
// Also push to the specific agent's group
|
||||
var agentGroup = AgentStatusHub.AgentGroupName(progress.AgentId);
|
||||
await hubContext.Clients.Group(agentGroup)
|
||||
.AgentTaskProgress(progress);
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
namespace ControlCenter.Hubs;
|
||||
|
||||
/// <summary>
|
||||
/// Strongly-typed client interface for the AgentStatus SignalR hub.
|
||||
/// Defines the methods the server can invoke on connected clients
|
||||
/// to push real-time agent status and task progress updates.
|
||||
///
|
||||
/// <para>All server-to-client calls go through this interface for
|
||||
/// compile-time safety — matching the pattern used by the
|
||||
/// Extrudex PrinterHub.</para>
|
||||
/// </summary>
|
||||
public interface IAgentStatusClient
|
||||
{
|
||||
/// <summary>
|
||||
/// Pushes an agent status change to all subscribed clients.
|
||||
/// Fired whenever an agent's operational status changes
|
||||
/// (e.g., idle → active, active → thinking, active → error).
|
||||
/// </summary>
|
||||
/// <param name="update">The full status update payload.</param>
|
||||
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||
Task AgentStatusChanged(AgentStatusUpdate update);
|
||||
|
||||
/// <summary>
|
||||
/// Pushes a task progress update to all subscribed clients.
|
||||
/// Fired when an agent reports progress on its current task.
|
||||
/// </summary>
|
||||
/// <param name="progress">The task progress update payload.</param>
|
||||
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||
Task AgentTaskProgress(TaskProgressUpdate progress);
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
namespace ControlCenter;
|
||||
|
||||
/// <summary>
|
||||
/// Agent operational status derived from OpenClaw Gateway session activity.
|
||||
/// Maps to the frontend AgentStatus type: 'active' | 'idle' | 'thinking' | 'error'.
|
||||
/// </summary>
|
||||
public enum AgentStatus
|
||||
{
|
||||
/// <summary>Agent is currently processing a turn.</summary>
|
||||
Active,
|
||||
|
||||
/// <summary>Agent completed its last turn; no active work.</summary>
|
||||
Idle,
|
||||
|
||||
/// <summary>LLM call in flight; tokens streaming.</summary>
|
||||
Thinking,
|
||||
|
||||
/// <summary>Agent encountered an unhandled error.</summary>
|
||||
Error
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extended lifecycle status including offline — not all agents have active sessions.
|
||||
/// Used internally; clients only see <see cref="AgentStatus"/> (offline maps to idle).
|
||||
/// </summary>
|
||||
public enum AgentLifecycleStatus
|
||||
{
|
||||
Active,
|
||||
Idle,
|
||||
Thinking,
|
||||
Error,
|
||||
Offline
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushed to SignalR clients when an agent's status changes.
|
||||
/// Matches the TypeScript <c>AgentStatusUpdate</c> interface from the design spec.
|
||||
/// </summary>
|
||||
/// <param name="AgentId">Agent identifier, e.g. "otto", "dex".</param>
|
||||
/// <param name="DisplayName">Human-readable name, e.g. "Otto".</param>
|
||||
/// <param name="Role">Role description, e.g. "Orchestrator Agent".</param>
|
||||
/// <param name="Status">Current operational status.</param>
|
||||
/// <param name="CurrentTask">Description of the current task, if any.</param>
|
||||
/// <param name="SessionKey">Full session key, e.g. "agent:otto:telegram:direct:8787451565".</param>
|
||||
/// <param name="Channel">Channel the agent is operating on, e.g. "telegram".</param>
|
||||
/// <param name="LastActivity">ISO 8601 timestamp of last activity.</param>
|
||||
/// <param name="ErrorMessage">Error message when status is 'error'.</param>
|
||||
public record AgentStatusUpdate(
|
||||
string AgentId,
|
||||
string DisplayName,
|
||||
string Role,
|
||||
string Status,
|
||||
string? CurrentTask,
|
||||
string SessionKey,
|
||||
string Channel,
|
||||
string LastActivity,
|
||||
string? ErrorMessage = null
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Pushed to SignalR clients when an agent's task progress updates.
|
||||
/// Matches the TypeScript <c>TaskProgressUpdate</c> interface from the design spec.
|
||||
/// </summary>
|
||||
/// <param name="AgentId">Agent identifier.</param>
|
||||
/// <param name="TaskDescription">Description of the current task.</param>
|
||||
/// <param name="Progress">Task progress percentage (0–100), if trackable.</param>
|
||||
/// <param name="Elapsed">Elapsed time string, e.g. "04m 12s".</param>
|
||||
public record TaskProgressUpdate(
|
||||
string AgentId,
|
||||
string TaskDescription,
|
||||
int? Progress,
|
||||
string? Elapsed
|
||||
);
|
||||
|
||||
/// <summary>
|
||||
/// Snapshot of an agent's full card data, sent on initial connection
|
||||
/// or when the fleet state is requested.
|
||||
/// Matches the TypeScript <c>AgentCardData</c> interface from the design spec.
|
||||
/// </summary>
|
||||
public record AgentCardData(
|
||||
string Id,
|
||||
string DisplayName,
|
||||
string Role,
|
||||
string Status,
|
||||
string? CurrentTask,
|
||||
int? TaskProgress,
|
||||
string? TaskElapsed,
|
||||
string SessionKey,
|
||||
string Channel,
|
||||
string LastActivity,
|
||||
string? ErrorMessage
|
||||
);
|
||||
@@ -1,72 +0,0 @@
|
||||
using System.Reflection;
|
||||
using ControlCenter.Hubs;
|
||||
using ControlCenter.Services;
|
||||
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// ── API Services ───────────────────────────────────────────
|
||||
builder.Services.AddControllers();
|
||||
builder.Services.AddEndpointsApiExplorer();
|
||||
builder.Services.AddSwaggerGen(c =>
|
||||
{
|
||||
c.SwaggerDoc("v1", new()
|
||||
{
|
||||
Title = "Control Center API",
|
||||
Version = "v1",
|
||||
Description = "OpenClaw Control Center — Command Hub backend with SignalR real-time updates"
|
||||
});
|
||||
|
||||
// Include XML doc comments in Swagger output
|
||||
var xmlFile = $"{Assembly.GetExecutingAssembly().GetName().Name}.xml";
|
||||
var xmlPath = Path.Combine(AppContext.BaseDirectory, xmlFile);
|
||||
if (File.Exists(xmlPath))
|
||||
{
|
||||
c.IncludeXmlComments(xmlPath);
|
||||
}
|
||||
});
|
||||
|
||||
// ── CORS (kiosk + remote browser) ─────────────────────────
|
||||
// The Control Center frontend runs on a different origin than the backend.
|
||||
// SignalR requires credentials for WebSocket transport, so we use
|
||||
// specific origins rather than AllowAnyOrigin.
|
||||
var corsOrigins = builder.Configuration.GetSection("Cors:AllowedOrigins")
|
||||
.Get<string[]>() ?? new[] { "http://localhost:4200", "http://localhost:5000" };
|
||||
|
||||
builder.Services.AddCors(options =>
|
||||
{
|
||||
options.AddDefaultPolicy(policy =>
|
||||
{
|
||||
policy.WithOrigins(corsOrigins)
|
||||
.AllowAnyMethod()
|
||||
.AllowAnyHeader()
|
||||
.AllowCredentials(); // Required for SignalR WebSocket
|
||||
});
|
||||
});
|
||||
|
||||
// ── SignalR (real-time agent status updates) ───────────────
|
||||
builder.Services.AddSignalR();
|
||||
|
||||
// ── Gateway Bridge Service ────────────────────────────────
|
||||
// Background service that connects to the OpenClaw Gateway WebSocket
|
||||
// and bridges events to the AgentStatus SignalR hub.
|
||||
builder.Services.AddSingleton<GatewayEventBridgeService>();
|
||||
builder.Services.AddHostedService(sp => sp.GetRequiredService<GatewayEventBridgeService>());
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
// ── Middleware ──────────────────────────────────────────────
|
||||
if (app.Environment.IsDevelopment())
|
||||
{
|
||||
app.UseSwagger();
|
||||
app.UseSwaggerUI();
|
||||
}
|
||||
|
||||
app.UseCors();
|
||||
app.UseAuthorization();
|
||||
app.MapControllers();
|
||||
|
||||
// ── Hub Endpoints ───────────────────────────────────────────
|
||||
// Agent status hub at /hubs/agent-status (matches the design spec)
|
||||
app.MapHub<AgentStatusHub>("/hubs/agent-status");
|
||||
|
||||
app.Run();
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"http": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "http://localhost:5053",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,523 +0,0 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Net.WebSockets;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using ControlCenter.Hubs;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
|
||||
namespace ControlCenter.Services;
|
||||
|
||||
/// <summary>
|
||||
/// Background service that connects to the OpenClaw Gateway WebSocket
|
||||
/// and bridges Gateway events to the <see cref="Hubs.AgentStatusHub"/>.
|
||||
///
|
||||
/// <para>Architecture:</para>
|
||||
/// <list type="number">
|
||||
/// <item>Connects to the Gateway WS endpoint (configurable via appsettings)</item>
|
||||
/// <item>Handles the v3 protocol handshake (challenge → connect → hello-ok)</item>
|
||||
/// <item>Subscribes to <c>sessions.changed</c> and related events</item>
|
||||
/// <item>Translates session state changes into <see cref="AgentStatusUpdate"/>
|
||||
/// and <see cref="TaskProgressUpdate"/> objects</item>
|
||||
/// <item>Pushes updates through the <see cref="Hubs.AgentStatusHub"/> SignalR hub</item>
|
||||
/// </list>
|
||||
///
|
||||
/// <para>This is the server-side bridge that allows Angular clients to
|
||||
/// receive real-time updates via SignalR instead of connecting directly
|
||||
/// to the Gateway WebSocket.</para>
|
||||
/// </summary>
|
||||
public class GatewayEventBridgeService : BackgroundService
|
||||
{
|
||||
private readonly ILogger<GatewayEventBridgeService> _logger;
|
||||
private readonly IHubContext<Hubs.AgentStatusHub, Hubs.IAgentStatusClient> _hubContext;
|
||||
private readonly IConfiguration _configuration;
|
||||
|
||||
/// <summary>
|
||||
/// In-memory fleet state — maps agent IDs to their latest card data.
|
||||
/// Updated on every <c>sessions.changed</c> event from the Gateway.
|
||||
/// </summary>
|
||||
private readonly ConcurrentDictionary<string, AgentCardData> _fleetState = new();
|
||||
|
||||
/// <summary>
|
||||
/// Known agent roles for display in the Command Hub.
|
||||
/// Maps agent IDs to their functional descriptions.
|
||||
/// </summary>
|
||||
private static readonly Dictionary<string, string> AgentRoles = new()
|
||||
{
|
||||
["main"] = "Primary Assistant",
|
||||
["otto"] = "Orchestrator Agent",
|
||||
["dave"] = "Network Admin Agent",
|
||||
["bob"] = "Content Writer Agent",
|
||||
["stuart"] = "Image & Creative Agent",
|
||||
["phil"] = "Home Automation Agent",
|
||||
["carl"] = "Security Agent",
|
||||
["larry"] = "Business Agent",
|
||||
["mel"] = "E-Commerce Agent",
|
||||
["norbert"] = "Product Agent",
|
||||
["jerry"] = "Market Research Agent",
|
||||
["rex"] = "Frontend Dev Agent",
|
||||
["dex"] = "Backend Dev Agent",
|
||||
["hex"] = "Database Agent",
|
||||
["pip"] = "Raspberry Pi Agent",
|
||||
["nano"] = "ESP32/Firmware Agent",
|
||||
["axiom"] = "Utility Agent",
|
||||
["bonnie"] = "Music Agent",
|
||||
["sketch"] = "UI/UX Design Agent",
|
||||
["flip"] = "Mobile Dev Agent",
|
||||
["buzz"] = "SEO Agent",
|
||||
["aries"] = "Companion Agent"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Maps OpenClaw session status to <see cref="AgentStatus"/>.
|
||||
/// </summary>
|
||||
private static string MapSessionStatus(string? sessionStatus) => sessionStatus switch
|
||||
{
|
||||
"running" => "active",
|
||||
"streaming" => "thinking",
|
||||
"error" or "aborted" => "error",
|
||||
"done" => "idle",
|
||||
_ => "idle"
|
||||
};
|
||||
|
||||
public GatewayEventBridgeService(
|
||||
ILogger<GatewayEventBridgeService> logger,
|
||||
IHubContext<Hubs.AgentStatusHub, Hubs.IAgentStatusClient> hubContext,
|
||||
IConfiguration configuration)
|
||||
{
|
||||
_logger = logger;
|
||||
_hubContext = hubContext;
|
||||
_configuration = configuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current fleet state snapshot.
|
||||
/// Used by the hub's <c>GetFleetSnapshot</c> method and by the
|
||||
/// <c>AgentsController</c> REST endpoint.
|
||||
/// </summary>
|
||||
public AgentCardData[] GetFleetSnapshot() =>
|
||||
_fleetState.Values.ToArray();
|
||||
|
||||
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
_logger.LogInformation("Gateway Event Bridge service starting");
|
||||
|
||||
while (!stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
await ConnectAndListenAsync(stoppingToken);
|
||||
}
|
||||
catch (OperationCanceledException) when (stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
_logger.LogInformation("Gateway Event Bridge service stopping");
|
||||
break;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Gateway connection lost, reconnecting in 5 seconds...");
|
||||
await Task.Delay(TimeSpan.FromSeconds(5), stoppingToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connects to the OpenClaw Gateway WebSocket and processes events
|
||||
/// until the connection is lost or cancellation is requested.
|
||||
/// </summary>
|
||||
private async Task ConnectAndListenAsync(CancellationToken stoppingToken)
|
||||
{
|
||||
var gatewayUrl = _configuration["Gateway:WebSocketUrl"]
|
||||
?? "ws://localhost:3271/ws";
|
||||
var authToken = _configuration["Gateway:AuthToken"] ?? string.Empty;
|
||||
|
||||
_logger.LogInformation("Connecting to Gateway at {Url}", gatewayUrl);
|
||||
|
||||
using var ws = new ClientWebSocket();
|
||||
|
||||
// Set auth header if available
|
||||
if (!string.IsNullOrEmpty(authToken))
|
||||
{
|
||||
ws.Options.SetRequestHeader("Authorization", $"Bearer {authToken}");
|
||||
}
|
||||
|
||||
await ws.ConnectAsync(new Uri(gatewayUrl), stoppingToken);
|
||||
_logger.LogInformation("Connected to Gateway WebSocket");
|
||||
|
||||
// Start receiving messages
|
||||
await ReceiveMessagesAsync(ws, stoppingToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receives and processes WebSocket messages from the Gateway.
|
||||
/// Handles the v3 protocol handshake and dispatches events.
|
||||
/// </summary>
|
||||
private async Task ReceiveMessagesAsync(ClientWebSocket ws, CancellationToken stoppingToken)
|
||||
{
|
||||
var buffer = new byte[8192];
|
||||
var messageBuilder = new StringBuilder();
|
||||
|
||||
while (ws.State == WebSocketState.Open && !stoppingToken.IsCancellationRequested)
|
||||
{
|
||||
WebSocketReceiveResult result;
|
||||
try
|
||||
{
|
||||
result = await ws.ReceiveAsync(buffer, stoppingToken);
|
||||
}
|
||||
catch (WebSocketException ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "WebSocket receive error");
|
||||
break;
|
||||
}
|
||||
|
||||
if (result.MessageType == WebSocketMessageType.Close)
|
||||
{
|
||||
_logger.LogInformation("Gateway WebSocket closed by server");
|
||||
break;
|
||||
}
|
||||
|
||||
messageBuilder.Append(Encoding.UTF8.GetString(buffer, 0, result.Count));
|
||||
|
||||
if (result.EndOfMessage)
|
||||
{
|
||||
var message = messageBuilder.ToString();
|
||||
messageBuilder.Clear();
|
||||
await ProcessMessageAsync(ws, message, stoppingToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes a single WebSocket message from the Gateway.
|
||||
/// Routes based on the message type: event, response, or challenge.
|
||||
/// </summary>
|
||||
private async Task ProcessMessageAsync(
|
||||
ClientWebSocket ws, string message, CancellationToken stoppingToken)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var doc = JsonDocument.Parse(message);
|
||||
var root = doc.RootElement;
|
||||
|
||||
var type = root.GetProperty("type").GetString();
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case "event":
|
||||
await HandleGatewayEventAsync(root);
|
||||
break;
|
||||
|
||||
case "res":
|
||||
HandleGatewayResponse(root);
|
||||
break;
|
||||
}
|
||||
|
||||
// Special handling for connect.challenge events
|
||||
if (root.TryGetProperty("event", out var eventName) &&
|
||||
eventName.GetString() == "connect.challenge")
|
||||
{
|
||||
await HandleConnectChallengeAsync(ws, root, stoppingToken);
|
||||
}
|
||||
}
|
||||
catch (JsonException ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "Failed to parse Gateway message: {Message}",
|
||||
message.Length > 200 ? message[..200] + "..." : message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles the Gateway connect.challenge event by sending
|
||||
/// a connect request with authentication credentials.
|
||||
/// </summary>
|
||||
private async Task HandleConnectChallengeAsync(
|
||||
ClientWebSocket ws, JsonElement root, CancellationToken stoppingToken)
|
||||
{
|
||||
_logger.LogInformation("Received connect.challenge from Gateway");
|
||||
|
||||
var connectRequest = new
|
||||
{
|
||||
type = "req",
|
||||
id = $"bridge-{Guid.NewGuid():N}",
|
||||
method = "connect",
|
||||
@params = new
|
||||
{
|
||||
minProtocol = 3,
|
||||
maxProtocol = 3,
|
||||
client = new
|
||||
{
|
||||
id = "control-center-backend",
|
||||
version = "1.0.0",
|
||||
platform = "server",
|
||||
mode = "operator"
|
||||
},
|
||||
role = "operator",
|
||||
scopes = new[] { "operator.read", "operator.write" },
|
||||
auth = new
|
||||
{
|
||||
token = _configuration["Gateway:AuthToken"] ?? string.Empty
|
||||
},
|
||||
locale = "en-US",
|
||||
userAgent = "control-center-backend/1.0.0"
|
||||
}
|
||||
};
|
||||
|
||||
var json = JsonSerializer.Serialize(connectRequest);
|
||||
var bytes = Encoding.UTF8.GetBytes(json);
|
||||
await ws.SendAsync(bytes, WebSocketMessageType.Text, true, stoppingToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a Gateway event message by dispatching to the
|
||||
/// appropriate handler based on event name.
|
||||
/// </summary>
|
||||
private async Task HandleGatewayEventAsync(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("event", out var eventProp)) return;
|
||||
var eventName = eventProp.GetString();
|
||||
|
||||
_logger.LogDebug("Gateway event: {Event}", eventName);
|
||||
|
||||
switch (eventName)
|
||||
{
|
||||
case "sessions.changed":
|
||||
await HandleSessionsChangedAsync(root);
|
||||
break;
|
||||
|
||||
case "session.message":
|
||||
HandleSessionMessage(root);
|
||||
break;
|
||||
|
||||
case "session.tool":
|
||||
HandleSessionTool(root);
|
||||
break;
|
||||
|
||||
case "health":
|
||||
HandleHealthEvent(root);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a sessions.changed event from the Gateway.
|
||||
/// Updates the fleet state and pushes status changes through SignalR.
|
||||
/// </summary>
|
||||
private async Task HandleSessionsChangedAsync(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||
|
||||
// The payload may contain a snapshot of all sessions
|
||||
if (payload.TryGetProperty("snapshot", out var snapshot) &&
|
||||
snapshot.ValueKind == JsonValueKind.Array)
|
||||
{
|
||||
foreach (var session in snapshot.EnumerateArray())
|
||||
{
|
||||
var cardData = SessionToCardData(session);
|
||||
if (cardData is null) continue;
|
||||
|
||||
_fleetState[cardData.Id] = cardData;
|
||||
|
||||
var update = new AgentStatusUpdate(
|
||||
AgentId: cardData.Id,
|
||||
DisplayName: cardData.DisplayName,
|
||||
Role: cardData.Role,
|
||||
Status: cardData.Status,
|
||||
CurrentTask: cardData.CurrentTask,
|
||||
SessionKey: cardData.SessionKey,
|
||||
Channel: cardData.Channel,
|
||||
LastActivity: cardData.LastActivity,
|
||||
ErrorMessage: cardData.ErrorMessage
|
||||
);
|
||||
|
||||
await _hubContext.PushAgentStatusAsync(update);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle individual updates/added/removed
|
||||
if (payload.TryGetProperty("updated", out var updated) &&
|
||||
updated.ValueKind == JsonValueKind.Array)
|
||||
{
|
||||
foreach (var sessionKey in updated.EnumerateArray())
|
||||
{
|
||||
_logger.LogDebug("Session updated: {Key}", sessionKey.GetString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a session.message event. Updates the agent's last activity
|
||||
/// and pushes a status update if the status changed.
|
||||
/// </summary>
|
||||
private void HandleSessionMessage(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||
if (!payload.TryGetProperty("sessionKey", out var sessionKeyProp)) return;
|
||||
|
||||
var sessionKey = sessionKeyProp.GetString() ?? string.Empty;
|
||||
var agentId = ExtractAgentId(sessionKey);
|
||||
|
||||
if (string.IsNullOrEmpty(agentId)) return;
|
||||
|
||||
// Update last activity timestamp
|
||||
if (_fleetState.TryGetValue(agentId, out var existing))
|
||||
{
|
||||
_fleetState[agentId] = existing with
|
||||
{
|
||||
LastActivity = DateTime.UtcNow.ToString("o"),
|
||||
Status = "active"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a session.tool event. Extracts tool progress information
|
||||
/// and pushes a <see cref="TaskProgressUpdate"/> through SignalR.
|
||||
/// </summary>
|
||||
private void HandleSessionTool(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||
if (!payload.TryGetProperty("sessionKey", out var sessionKeyProp)) return;
|
||||
|
||||
var sessionKey = sessionKeyProp.GetString() ?? string.Empty;
|
||||
var agentId = ExtractAgentId(sessionKey);
|
||||
|
||||
if (string.IsNullOrEmpty(agentId)) return;
|
||||
|
||||
var toolName = payload.TryGetProperty("toolName", out var tn) ? tn.GetString() : null;
|
||||
var toolStatus = payload.TryGetProperty("status", out var ts) ? ts.GetString() : null;
|
||||
|
||||
if (toolName is null || toolStatus is null) return;
|
||||
|
||||
var progress = toolStatus switch
|
||||
{
|
||||
"started" => 0,
|
||||
"completed" => 100,
|
||||
_ => (int?)null
|
||||
};
|
||||
|
||||
var update = new TaskProgressUpdate(
|
||||
AgentId: agentId,
|
||||
TaskDescription: $"{toolName} ({toolStatus})",
|
||||
Progress: progress,
|
||||
Elapsed: null
|
||||
);
|
||||
|
||||
// Fire and forget — don't block the event loop
|
||||
_ = _hubContext.PushTaskProgressAsync(update);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a health event from the Gateway.
|
||||
/// Logs the health status for diagnostics.
|
||||
/// </summary>
|
||||
private void HandleHealthEvent(JsonElement root)
|
||||
{
|
||||
if (!root.TryGetProperty("payload", out var payload)) return;
|
||||
|
||||
var ok = payload.TryGetProperty("ok", out var okProp) && okProp.GetBoolean();
|
||||
var status = payload.TryGetProperty("status", out var s) ? s.GetString() : "unknown";
|
||||
|
||||
_logger.LogInformation("Gateway health: ok={Ok}, status={Status}", ok, status);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a Gateway response message. Currently only logs for diagnostics.
|
||||
/// </summary>
|
||||
private void HandleGatewayResponse(JsonElement root)
|
||||
{
|
||||
if (root.TryGetProperty("ok", out var okProp) && okProp.GetBoolean())
|
||||
{
|
||||
_logger.LogDebug("Gateway RPC response OK");
|
||||
|
||||
// Check for hello-ok after connect
|
||||
if (root.TryGetProperty("payload", out var payload) &&
|
||||
payload.TryGetProperty("type", out var typeProp) &&
|
||||
typeProp.GetString() == "hello-ok")
|
||||
{
|
||||
_logger.LogInformation("Gateway handshake complete (hello-ok received)");
|
||||
}
|
||||
}
|
||||
else if (root.TryGetProperty("error", out var error))
|
||||
{
|
||||
var errorMsg = error.TryGetProperty("message", out var msg)
|
||||
? msg.GetString() : "unknown error";
|
||||
_logger.LogWarning("Gateway RPC error: {Error}", errorMsg);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a raw Gateway session JSON element into an
|
||||
/// <see cref="AgentCardData"/> record.
|
||||
/// </summary>
|
||||
private AgentCardData? SessionToCardData(JsonElement session)
|
||||
{
|
||||
// Extract agent ID from session key or agentId field
|
||||
string? agentId = null;
|
||||
if (session.TryGetProperty("agentId", out var aid))
|
||||
agentId = aid.GetString();
|
||||
else if (session.TryGetProperty("key", out var key))
|
||||
agentId = ExtractAgentId(key.GetString() ?? string.Empty);
|
||||
|
||||
if (string.IsNullOrEmpty(agentId)) return null;
|
||||
|
||||
var sessionKey = session.TryGetProperty("key", out var sk)
|
||||
? sk.GetString() ?? string.Empty : string.Empty;
|
||||
|
||||
var status = session.TryGetProperty("status", out var s)
|
||||
? MapSessionStatus(s.GetString()) : "idle";
|
||||
|
||||
var channel = ExtractChannel(session);
|
||||
|
||||
var lastActivity = session.TryGetProperty("updatedAt", out var ua)
|
||||
? DateTimeOffset.FromUnixTimeMilliseconds(ua.GetInt64()).ToString("o")
|
||||
: DateTime.UtcNow.ToString("o");
|
||||
|
||||
var displayName = char.ToUpperInvariant(agentId![0]) + agentId[1..];
|
||||
var role = AgentRoles.GetValueOrDefault(agentId!, "Agent");
|
||||
|
||||
return new AgentCardData(
|
||||
Id: agentId!,
|
||||
DisplayName: displayName,
|
||||
Role: role,
|
||||
Status: status,
|
||||
CurrentTask: null,
|
||||
TaskProgress: null,
|
||||
TaskElapsed: null,
|
||||
SessionKey: sessionKey,
|
||||
Channel: channel,
|
||||
LastActivity: lastActivity,
|
||||
ErrorMessage: status == "error" ? "Agent encountered an error" : null
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extracts the agent ID from a session key.
|
||||
/// Session key format: "agent:{agentId}:{channel}:..."
|
||||
/// </summary>
|
||||
private static string? ExtractAgentId(string sessionKey)
|
||||
{
|
||||
if (string.IsNullOrEmpty(sessionKey)) return null;
|
||||
|
||||
var parts = sessionKey.Split(':');
|
||||
if (parts.Length >= 2 && parts[0] == "agent")
|
||||
return parts[1];
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extracts the channel from a session element.
|
||||
/// </summary>
|
||||
private static string ExtractChannel(JsonElement session)
|
||||
{
|
||||
// Try direct "channel" property
|
||||
if (session.TryGetProperty("channel", out var ch))
|
||||
return ch.GetString() ?? "unknown";
|
||||
|
||||
// Try origin.provider
|
||||
if (session.TryGetProperty("origin", out var origin) &&
|
||||
origin.TryGetProperty("provider", out var provider))
|
||||
return provider.GetString() ?? "unknown";
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Debug",
|
||||
"Microsoft.AspNetCore": "Information",
|
||||
"ControlCenter": "Debug"
|
||||
}
|
||||
},
|
||||
"Gateway": {
|
||||
"WebSocketUrl": "ws://localhost:3271/ws",
|
||||
"AuthToken": ""
|
||||
},
|
||||
"Cors": {
|
||||
"AllowedOrigins": [
|
||||
"http://localhost:4200",
|
||||
"http://localhost:5000"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning",
|
||||
"ControlCenter": "Debug"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*",
|
||||
|
||||
"Gateway": {
|
||||
"WebSocketUrl": "ws://localhost:3271/ws",
|
||||
"AuthToken": ""
|
||||
},
|
||||
|
||||
"Cors": {
|
||||
"AllowedOrigins": [
|
||||
"http://localhost:4200",
|
||||
"http://localhost:5000"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using ControlCenter.Api.Configurations;
|
||||
using ControlCenter.Api.Entities;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace ControlCenter.Api.Data;
|
||||
|
||||
/// <summary>
|
||||
/// EF Core DbContext for the Control Center database.
|
||||
/// All table and column names use snake_case via explicit HasColumnName configuration.
|
||||
/// </summary>
|
||||
public class AppDbContext : DbContext
|
||||
{
|
||||
public AppDbContext(DbContextOptions<AppDbContext> options) : base(options) { }
|
||||
|
||||
public DbSet<Agent> Agents => Set<Agent>();
|
||||
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
// Apply all entity type configurations from the Configurations namespace
|
||||
modelBuilder.ApplyConfigurationsFromAssembly(typeof(AgentConfiguration).Assembly);
|
||||
|
||||
// Map the AgentStatus enum to a PostgreSQL enum type named "agent_status"
|
||||
// This must be called after ApplyConfigurations to ensure the model is built
|
||||
// before the enum mapping is applied.
|
||||
modelBuilder.HasPostgresEnum<AgentStatus>();
|
||||
|
||||
base.OnModelCreating(modelBuilder);
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using ControlCenter.Api.Entities;
|
||||
|
||||
namespace ControlCenter.Api.Data;
|
||||
|
||||
/// <summary>
|
||||
/// Design-time factory for AppDbContext, used by EF Core tools (dotnet ef)
|
||||
/// to create migrations without requiring a running application.
|
||||
/// </summary>
|
||||
public class AppDbContextFactory : Microsoft.EntityFrameworkCore.Design.IDesignTimeDbContextFactory<AppDbContext>
|
||||
{
|
||||
public AppDbContext CreateDbContext(string[] args)
|
||||
{
|
||||
var optionsBuilder = new DbContextOptionsBuilder<AppDbContext>();
|
||||
|
||||
// Connection string for design-time operations (migrations).
|
||||
// In production, this comes from appsettings / environment variables.
|
||||
var connectionString = "Host=localhost;Database=control_center;Username=postgres;Password=postgres";
|
||||
|
||||
optionsBuilder.UseNpgsql(connectionString, npgsqlOptions =>
|
||||
{
|
||||
npgsqlOptions.MigrationsAssembly(typeof(AppDbContext).Assembly.FullName);
|
||||
});
|
||||
|
||||
return new AppDbContext(optionsBuilder.Options);
|
||||
}
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
namespace ControlCenter.Api.Dtos;
|
||||
|
||||
/// <summary>
|
||||
/// Data transfer object for broadcasting agent status updates
|
||||
/// to all connected SignalR clients.
|
||||
/// </summary>
|
||||
public class AgentStatusUpdateDto
|
||||
{
|
||||
/// <summary>
|
||||
/// Agent identifier, e.g. "otto", "dex", "rex".
|
||||
/// Not null — every update must identify the agent it refers to.
|
||||
/// </summary>
|
||||
public string AgentId { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Human-readable display name, e.g. "Otto", "Dex".
|
||||
/// Not null — used by clients to render agent cards.
|
||||
/// </summary>
|
||||
public string DisplayName { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Role description, e.g. "Orchestrator Agent", "Backend Specialist".
|
||||
/// Not null — provides context for the agent's function.
|
||||
/// </summary>
|
||||
public string Role { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Current operational status of the agent.
|
||||
/// Maps to <see cref="Entities.AgentStatus"/> values as lowercase strings:
|
||||
/// "active", "idle", "thinking", "error".
|
||||
/// </summary>
|
||||
public string Status { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Description of the agent's current task, if any.
|
||||
/// Null when the agent is idle with no active task.
|
||||
/// </summary>
|
||||
public string? CurrentTask { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Task progress percentage (0–100).
|
||||
/// Null when progress is not trackable for the current task.
|
||||
/// </summary>
|
||||
public int? TaskProgress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Elapsed time string for the current task, e.g. "04m 12s".
|
||||
/// Null when no task is active.
|
||||
/// </summary>
|
||||
public string? TaskElapsed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||
/// Not null — uniquely identifies the agent session.
|
||||
/// </summary>
|
||||
public string SessionKey { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Communication channel the agent is operating on, e.g. "telegram", "discord", "slack".
|
||||
/// Not null — every agent session operates on exactly one channel.
|
||||
/// </summary>
|
||||
public string Channel { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// ISO 8601 timestamp of the agent's last activity.
|
||||
/// Not null — used by clients to detect stale connections.
|
||||
/// </summary>
|
||||
public string LastActivity { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Error message when the agent status is "error".
|
||||
/// Null when the agent is not in an error state.
|
||||
/// </summary>
|
||||
public string? ErrorMessage { get; set; }
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
namespace ControlCenter.Api.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an agent's current state in the Control Center.
|
||||
/// Each row tracks one agent session's status, task, and activity.
|
||||
/// </summary>
|
||||
public class Agent
|
||||
{
|
||||
/// <summary>
|
||||
/// Primary key — UUID generated on insert.
|
||||
/// </summary>
|
||||
public Guid Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Current operational status of the agent.
|
||||
/// Stored as an enum in PostgreSQL via Npgsql.
|
||||
/// </summary>
|
||||
public AgentStatus Status { get; set; } = AgentStatus.Idle;
|
||||
|
||||
/// <summary>
|
||||
/// Description of the agent's current task, if any.
|
||||
/// Nullable — not all agents have an active task.
|
||||
/// </summary>
|
||||
public string? Task { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Task progress percentage (0–100).
|
||||
/// Nullable — progress is only meaningful when an agent has a trackable task.
|
||||
/// </summary>
|
||||
public int? Progress { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Full session key, e.g. "agent:otto:telegram:direct:8787451565".
|
||||
/// Not null — every agent row must be associated with a session.
|
||||
/// </summary>
|
||||
public string SessionKey { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Communication channel the agent is operating on, e.g. "telegram", "discord", "slack".
|
||||
/// Not null — every agent session operates on exactly one channel.
|
||||
/// </summary>
|
||||
public string Channel { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Timestamp of the agent's last activity.
|
||||
/// Default: current UTC timestamp on insert.
|
||||
/// </summary>
|
||||
public DateTime LastActivity { get; set; } = DateTime.UtcNow;
|
||||
|
||||
/// <summary>
|
||||
/// Row creation timestamp. Set automatically on insert.
|
||||
/// </summary>
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
|
||||
/// <summary>
|
||||
/// Row last-update timestamp. Updated automatically on any modification.
|
||||
/// </summary>
|
||||
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
namespace ControlCenter.Api.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Agent operational status enum.
|
||||
/// Maps to the agent_status enum type in PostgreSQL.
|
||||
/// </summary>
|
||||
public enum AgentStatus
|
||||
{
|
||||
Active = 0,
|
||||
Idle = 1,
|
||||
Thinking = 2,
|
||||
Error = 3
|
||||
}
|
||||
@@ -1,155 +0,0 @@
|
||||
using ControlCenter.Api.Dtos;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
|
||||
namespace ControlCenter.Api.Hubs;
|
||||
|
||||
/// <summary>
|
||||
/// SignalR hub for broadcasting agent status updates to connected clients.
|
||||
///
|
||||
/// <para>
|
||||
/// Clients call <see cref="SendStatusUpdate"/> to broadcast a status change,
|
||||
/// and the hub relays it to all connected clients via the
|
||||
/// <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Server-side code should use <see cref="AgentStatusHubExtensions.PushStatusUpdateAsync"/>
|
||||
/// via <c>IHubContext<AgentStatusHub, IAgentStatusClient></c> for background-service broadcasts.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Architecture note: This hub bridges OpenClaw Gateway events to SignalR clients.
|
||||
/// A background service subscribes to Gateway events and pushes them through
|
||||
/// this hub's extension methods.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class AgentStatusHub : Hub<IAgentStatusClient>
|
||||
{
|
||||
private readonly ILogger<AgentStatusHub> _logger;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AgentStatusHub"/> class.
|
||||
/// </summary>
|
||||
/// <param name="logger">Logger for diagnostic output.</param>
|
||||
public AgentStatusHub(ILogger<AgentStatusHub> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcasts an agent status update to all connected clients.
|
||||
///
|
||||
/// <para>
|
||||
/// Any connected client (or server-side caller) can invoke this method
|
||||
/// to push a status update to every subscriber. The update is relayed
|
||||
/// through the <see cref="IAgentStatusClient.AgentStatusChanged"/> callback.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="update">The agent status update payload to broadcast.</param>
|
||||
public async Task SendStatusUpdate(AgentStatusUpdateDto update)
|
||||
{
|
||||
_logger.LogInformation(
|
||||
"Broadcasting status update for agent {AgentId}: {Status}",
|
||||
update.AgentId, update.Status);
|
||||
|
||||
await Clients.All.AgentStatusChanged(update);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds the calling connection to the fleet group.
|
||||
/// Once joined, the client will receive all agent status updates.
|
||||
/// </summary>
|
||||
public async Task JoinFleet()
|
||||
{
|
||||
await Groups.AddToGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||
_logger.LogDebug("Connection {ConnectionId} joined fleet group", Context.ConnectionId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the calling connection from the fleet group.
|
||||
/// </summary>
|
||||
public async Task LeaveFleet()
|
||||
{
|
||||
await Groups.RemoveFromGroupAsync(Context.ConnectionId, FleetGroupName);
|
||||
_logger.LogDebug("Connection {ConnectionId} left fleet group", Context.ConnectionId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides <see cref="Hub{T}.OnDisconnectedAsync"/> to log disconnections.
|
||||
/// SignalR automatically removes disconnected connections from all groups.
|
||||
/// </summary>
|
||||
/// <param name="exception">Exception that caused the disconnection, if any.</param>
|
||||
public override Task OnDisconnectedAsync(Exception? exception)
|
||||
{
|
||||
_logger.LogDebug("Connection {ConnectionId} disconnected", Context.ConnectionId);
|
||||
return base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The SignalR group name for the entire fleet (all agents).
|
||||
/// </summary>
|
||||
internal const string FleetGroupName = "fleet";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Strongly-typed client interface for the AgentStatus SignalR hub.
|
||||
/// Defines the methods the server can invoke on connected clients
|
||||
/// to push real-time agent status updates.
|
||||
/// </summary>
|
||||
public interface IAgentStatusClient
|
||||
{
|
||||
/// <summary>
|
||||
/// Pushes an agent status change to all subscribed clients.
|
||||
/// Fired whenever an agent's operational status changes
|
||||
/// (e.g., idle → active, active → thinking, active → error).
|
||||
/// </summary>
|
||||
/// <param name="update">The full status update payload.</param>
|
||||
/// <returns>A Task that completes when the client has processed the update.</returns>
|
||||
Task AgentStatusChanged(AgentStatusUpdateDto update);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for pushing real-time agent updates through
|
||||
/// the <see cref="IHubContext{T}"/> of <see cref="AgentStatusHub"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// These methods are intended to be called from background services
|
||||
/// or other server-side code that detects an agent state change,
|
||||
/// using the injected <c>IHubContext<AgentStatusHub, IAgentStatusClient></c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class AgentStatusHubExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Pushes an agent status update to all connected clients.
|
||||
///
|
||||
/// <para>
|
||||
/// Call this from any background service when an agent's
|
||||
/// operational status changes (e.g., the Gateway reports a
|
||||
/// session transition from "running" to "done").
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||
/// <param name="update">The agent status update payload.</param>
|
||||
/// <returns>A Task that completes when the message has been sent to all clients.</returns>
|
||||
public static async Task PushStatusUpdateAsync(
|
||||
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||
AgentStatusUpdateDto update)
|
||||
{
|
||||
await hubContext.Clients.All.AgentStatusChanged(update);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushes an agent status update to clients subscribed to the fleet group.
|
||||
/// </summary>
|
||||
/// <param name="hubContext">The hub context injected via DI.</param>
|
||||
/// <param name="update">The agent status update payload.</param>
|
||||
/// <returns>A Task that completes when the message has been sent to the fleet group.</returns>
|
||||
public static async Task PushStatusUpdateToFleetAsync(
|
||||
this IHubContext<AgentStatusHub, IAgentStatusClient> hubContext,
|
||||
AgentStatusUpdateDto update)
|
||||
{
|
||||
await hubContext.Clients.Group(AgentStatusHub.FleetGroupName)
|
||||
.AgentStatusChanged(update);
|
||||
}
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using ControlCenter.Api.Data;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace ControlCenter.Api.Migrations
|
||||
{
|
||||
[DbContext(typeof(AppDbContext))]
|
||||
[Migration("20260426101703_CreateAgentsTable")]
|
||||
partial class CreateAgentsTable
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "9.0.4")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.HasPostgresEnum(modelBuilder, "agent_status", new[] { "active", "idle", "thinking", "error" });
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("ControlCenter.Api.Entities.Agent", b =>
|
||||
{
|
||||
b.Property<Guid>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("uuid")
|
||||
.HasColumnName("id");
|
||||
|
||||
b.Property<string>("Channel")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("channel");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("created_at")
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
b.Property<DateTime>("LastActivity")
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("last_activity");
|
||||
|
||||
b.Property<int?>("Progress")
|
||||
.HasColumnType("integer")
|
||||
.HasColumnName("progress");
|
||||
|
||||
b.Property<string>("SessionKey")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("session_key");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("agent_status")
|
||||
.HasColumnName("status");
|
||||
|
||||
b.Property<string>("Task")
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("task");
|
||||
|
||||
b.Property<DateTime>("UpdatedAt")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("updated_at")
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Channel")
|
||||
.HasDatabaseName("ix_agents_channel");
|
||||
|
||||
b.HasIndex("SessionKey")
|
||||
.IsUnique()
|
||||
.HasDatabaseName("ix_agents_session_key");
|
||||
|
||||
b.HasIndex("Status")
|
||||
.HasDatabaseName("ix_agents_status");
|
||||
|
||||
b.ToTable("agents", null, t =>
|
||||
{
|
||||
t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||
});
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace ControlCenter.Api.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class CreateAgentsTable : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AlterDatabase()
|
||||
.Annotation("Npgsql:Enum:agent_status", "active,idle,thinking,error");
|
||||
|
||||
migrationBuilder.CreateTable(
|
||||
name: "agents",
|
||||
columns: table => new
|
||||
{
|
||||
id = table.Column<Guid>(type: "uuid", nullable: false),
|
||||
status = table.Column<int>(type: "agent_status", nullable: false),
|
||||
task = table.Column<string>(type: "text", nullable: true),
|
||||
progress = table.Column<int>(type: "integer", nullable: true),
|
||||
session_key = table.Column<string>(type: "text", nullable: false),
|
||||
channel = table.Column<string>(type: "text", nullable: false),
|
||||
last_activity = table.Column<DateTime>(type: "timestamptz", nullable: false),
|
||||
created_at = table.Column<DateTime>(type: "timestamptz", nullable: false, defaultValueSql: "now()"),
|
||||
updated_at = table.Column<DateTime>(type: "timestamptz", nullable: false, defaultValueSql: "now()")
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_agents", x => x.id);
|
||||
table.CheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "ix_agents_channel",
|
||||
table: "agents",
|
||||
column: "channel");
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "ix_agents_session_key",
|
||||
table: "agents",
|
||||
column: "session_key",
|
||||
unique: true);
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "ix_agents_status",
|
||||
table: "agents",
|
||||
column: "status");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "agents");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using ControlCenter.Api.Data;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace ControlCenter.Api.Migrations
|
||||
{
|
||||
[DbContext(typeof(AppDbContext))]
|
||||
partial class AppDbContextModelSnapshot : ModelSnapshot
|
||||
{
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "9.0.4")
|
||||
.HasAnnotation("Relational:MaxIdentifierLength", 63);
|
||||
|
||||
NpgsqlModelBuilderExtensions.HasPostgresEnum(modelBuilder, "agent_status", new[] { "active", "idle", "thinking", "error" });
|
||||
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
|
||||
|
||||
modelBuilder.Entity("ControlCenter.Api.Entities.Agent", b =>
|
||||
{
|
||||
b.Property<Guid>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("uuid")
|
||||
.HasColumnName("id");
|
||||
|
||||
b.Property<string>("Channel")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("channel");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("created_at")
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
b.Property<DateTime>("LastActivity")
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("last_activity");
|
||||
|
||||
b.Property<int?>("Progress")
|
||||
.HasColumnType("integer")
|
||||
.HasColumnName("progress");
|
||||
|
||||
b.Property<string>("SessionKey")
|
||||
.IsRequired()
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("session_key");
|
||||
|
||||
b.Property<int>("Status")
|
||||
.HasColumnType("agent_status")
|
||||
.HasColumnName("status");
|
||||
|
||||
b.Property<string>("Task")
|
||||
.HasColumnType("text")
|
||||
.HasColumnName("task");
|
||||
|
||||
b.Property<DateTime>("UpdatedAt")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("timestamptz")
|
||||
.HasColumnName("updated_at")
|
||||
.HasDefaultValueSql("now()");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("Channel")
|
||||
.HasDatabaseName("ix_agents_channel");
|
||||
|
||||
b.HasIndex("SessionKey")
|
||||
.IsUnique()
|
||||
.HasDatabaseName("ix_agents_session_key");
|
||||
|
||||
b.HasIndex("Status")
|
||||
.HasDatabaseName("ix_agents_status");
|
||||
|
||||
b.ToTable("agents", null, t =>
|
||||
{
|
||||
t.HasCheckConstraint("ck_agents_progress_range", "progress IS NULL OR (progress >= 0 AND progress <= 100)");
|
||||
});
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
using ControlCenter.Api.Data;
|
||||
using ControlCenter.Api.Hubs;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// Add services to the container.
|
||||
builder.Services.AddOpenApi();
|
||||
|
||||
// Register SignalR for real-time agent status updates
|
||||
builder.Services.AddSignalR();
|
||||
|
||||
// Register DbContext with PostgreSQL
|
||||
builder.Services.AddDbContext<AppDbContext>(options =>
|
||||
{
|
||||
var connectionString = builder.Configuration.GetConnectionString("DefaultConnection")
|
||||
?? "Host=localhost;Database=control_center;Username=postgres;Password=postgres";
|
||||
|
||||
options.UseNpgsql(connectionString, npgsqlOptions =>
|
||||
{
|
||||
npgsqlOptions.MigrationsAssembly(typeof(AppDbContext).Assembly.FullName);
|
||||
});
|
||||
});
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
// Configure the HTTP request pipeline.
|
||||
if (app.Environment.IsDevelopment())
|
||||
{
|
||||
app.MapOpenApi();
|
||||
}
|
||||
|
||||
app.UseHttpsRedirection();
|
||||
|
||||
// Map SignalR hubs
|
||||
app.MapHub<AgentStatusHub>("/hubs/agent-status");
|
||||
|
||||
app.Run();
|
||||
@@ -1,23 +0,0 @@
|
||||
{
|
||||
"$schema": "https://json.schemastore.org/launchsettings.json",
|
||||
"profiles": {
|
||||
"http": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "http://localhost:5178",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
},
|
||||
"https": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "https://localhost:7041;http://localhost:5178",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*",
|
||||
"ConnectionStrings": {
|
||||
"DefaultConnection": "Host=localhost;Database=control_center;Username=postgres;Password=postgres"
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { ProjectsPageComponent } from './pages/projects/projects-page.component'
|
||||
import { SessionsPageComponent } from './pages/sessions/sessions-page.component';
|
||||
import { LogsPageComponent } from './pages/logs/logs-page.component';
|
||||
import { SettingsPageComponent } from './pages/settings/settings-page.component';
|
||||
import { BreakroomPageComponent } from './pages/breakroom/breakroom-page.component';
|
||||
|
||||
export const routes: Routes = [
|
||||
{
|
||||
@@ -17,6 +18,7 @@ export const routes: Routes = [
|
||||
{ path: 'sessions', component: SessionsPageComponent },
|
||||
{ path: 'logs', component: LogsPageComponent },
|
||||
{ path: 'settings', component: SettingsPageComponent },
|
||||
{ path: 'breakroom', component: BreakroomPageComponent },
|
||||
],
|
||||
},
|
||||
];
|
||||
120
frontend/src/app/components/minion/minion.component.html
Normal file
120
frontend/src/app/components/minion/minion.component.html
Normal file
@@ -0,0 +1,120 @@
|
||||
<!-- ============================================================================
|
||||
Minion Component Template — 16-bit Breakroom Minion
|
||||
Per CUB-60: Minion State & Animation System
|
||||
============================================================================ -->
|
||||
|
||||
<div
|
||||
class="minion"
|
||||
[ngClass]="[stateClass(), sideClass()]"
|
||||
[style.--desk-index]="deskPosition()"
|
||||
[attr.aria-label]="displayLabel() + ' — ' + stateLabel()"
|
||||
role="img"
|
||||
>
|
||||
<!-- Progress bar (only shown when working) -->
|
||||
@if (showProgress()) {
|
||||
<div class="minion__progress-bar">
|
||||
<mat-progress-bar
|
||||
mode="determinate"
|
||||
[value]="currentProgress()"
|
||||
[attr.aria-label]="'Task progress: ' + currentProgress() + '%'"
|
||||
></mat-progress-bar>
|
||||
</div>
|
||||
}
|
||||
|
||||
<!-- Name label above the minion -->
|
||||
<div class="minion__label">{{ displayLabel() }}</div>
|
||||
|
||||
<!-- Minion sprite container -->
|
||||
<div
|
||||
class="minion__sprite"
|
||||
(animationend)="onAnimationEnd($event)"
|
||||
>
|
||||
<!-- Idle state: banana-eating / TV-watching minion -->
|
||||
@if (currentState() === 'idle') {
|
||||
<div class="minion__character minion__character--idle">
|
||||
<div class="minion__body">
|
||||
<div class="minion__head">
|
||||
<div class="minion__eye minion__eye--left"></div>
|
||||
<div class="minion__eye minion__eye--right"></div>
|
||||
<div class="minion__mouth minion__mouth--smile"></div>
|
||||
</div>
|
||||
<div class="minion__torso"></div>
|
||||
<div class="minion__arm minion__arm--left minion__arm--eating"></div>
|
||||
<div class="minion__arm minion__arm--right"></div>
|
||||
<div class="minion__leg minion__leg--left"></div>
|
||||
<div class="minion__leg minion__leg--right"></div>
|
||||
</div>
|
||||
<!-- Banana in hand -->
|
||||
<div class="minion__banana minion__banana--idle"></div>
|
||||
</div>
|
||||
}
|
||||
|
||||
<!-- Walking state: minion walking to desk -->
|
||||
@if (currentState() === 'walking') {
|
||||
<div class="minion__character minion__character--walking">
|
||||
<div class="minion__body">
|
||||
<div class="minion__head">
|
||||
<div class="minion__eye minion__eye--left"></div>
|
||||
<div class="minion__eye minion__eye--right"></div>
|
||||
<div class="minion__mouth minion__mouth--determined"></div>
|
||||
</div>
|
||||
<div class="minion__torso"></div>
|
||||
<div class="minion__arm minion__arm--left minion__arm--swing"></div>
|
||||
<div class="minion__arm minion__arm--right minion__arm--swing minion__arm--swing-alt"></div>
|
||||
<div class="minion__leg minion__leg--left minion__leg--walk"></div>
|
||||
<div class="minion__leg minion__leg--right minion__leg--walk minion__leg--walk-alt"></div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
<!-- Working state: minion at desk typing -->
|
||||
@if (currentState() === 'working') {
|
||||
<div class="minion__character minion__character--working">
|
||||
<div class="minion__body">
|
||||
<div class="minion__head">
|
||||
<div class="minion__eye minion__eye--left minion__eye--focused"></div>
|
||||
<div class="minion__eye minion__eye--right minion__eye--focused"></div>
|
||||
<div class="minion__mouth minion__mouth--focused"></div>
|
||||
</div>
|
||||
<div class="minion__torso"></div>
|
||||
<div class="minion__arm minion__arm--left minion__arm--typing"></div>
|
||||
<div class="minion__arm minion__arm--right minion__arm--typing minion__arm--typing-alt"></div>
|
||||
</div>
|
||||
<!-- Laptop -->
|
||||
<div class="minion__laptop">
|
||||
<div class="minion__laptop-screen">
|
||||
<div class="minion__laptop-code minion__laptop-code--1"></div>
|
||||
<div class="minion__laptop-code minion__laptop-code--2"></div>
|
||||
<div class="minion__laptop-code minion__laptop-code--3"></div>
|
||||
</div>
|
||||
<div class="minion__laptop-base"></div>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
<!-- Returning state: minion walking back to breakroom -->
|
||||
@if (currentState() === 'returning') {
|
||||
<div class="minion__character minion__character--returning">
|
||||
<div class="minion__body">
|
||||
<div class="minion__head">
|
||||
<div class="minion__eye minion__eye--left"></div>
|
||||
<div class="minion__eye minion__eye--right"></div>
|
||||
<div class="minion__mouth minion__mouth--happy"></div>
|
||||
</div>
|
||||
<div class="minion__torso"></div>
|
||||
<div class="minion__arm minion__arm--left minion__arm--swing minion__arm--swing-alt"></div>
|
||||
<div class="minion__arm minion__arm--right minion__arm--swing"></div>
|
||||
<div class="minion__leg minion__leg--left minion__leg--walk minion__leg--walk-alt"></div>
|
||||
<div class="minion__leg minion__leg--right minion__leg--walk"></div>
|
||||
</div>
|
||||
<!-- Banana (excited to be back!) -->
|
||||
<div class="minion__banana minion__banana--carried"></div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
|
||||
<!-- Task description (shown when working) -->
|
||||
@if (currentState() === 'working' && currentTaskLabel()) {
|
||||
<div class="minion__task-label">{{ currentTaskLabel() }}</div>
|
||||
}
|
||||
</div>
|
||||
747
frontend/src/app/components/minion/minion.component.scss
Normal file
747
frontend/src/app/components/minion/minion.component.scss
Normal file
@@ -0,0 +1,747 @@
|
||||
// ============================================================================
|
||||
// Minion Component Styles — 16-bit Breakroom Animation System
|
||||
// Per CUB-60: Minion State & Animation System
|
||||
// ============================================================================
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Pixel Art Scale & Dimensions
|
||||
// ---------------------------------------------------------------------------
|
||||
$pixel: 4px; // Base pixel unit for 16-bit aesthetic
|
||||
$minion-width: 48px;
|
||||
$minion-height: 64px;
|
||||
$head-size: 24px;
|
||||
$body-width: 32px;
|
||||
$body-height: 24px;
|
||||
$leg-width: 8px;
|
||||
$leg-height: 16px;
|
||||
$arm-width: 6px;
|
||||
$arm-height: 16px;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Colors — Retro Palette
|
||||
// ---------------------------------------------------------------------------
|
||||
$minion-skin: #FFD93D;
|
||||
$minion-skin-shadow: #E6B800;
|
||||
$minion-overalls: #4169E1;
|
||||
$minion-overalls-shadow: #2E4FA0;
|
||||
$minion-goggle: #C0C0C0;
|
||||
$minion-goggle-strap: #333333;
|
||||
$minion-eye: #FFFFFF;
|
||||
$minion-pupil: #1A1A1A;
|
||||
$minion-mouth: #8B0000;
|
||||
$minion-banana: #FFE135;
|
||||
$minion-banana-shadow: #DAA520;
|
||||
$minion-laptop: #2D2D2D;
|
||||
$minion-laptop-screen: #0A1628;
|
||||
$minion-laptop-code: #38BDF8;
|
||||
|
||||
$walk-duration: 2s;
|
||||
$type-duration: 0.4s;
|
||||
$eat-duration: 1.2s;
|
||||
$return-duration: 2s;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Keyframe Animations
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// Walking animation — bounce + translate right
|
||||
@keyframes minionWalkRight {
|
||||
0% {
|
||||
transform: translateX(0) translateY(0);
|
||||
}
|
||||
12.5% {
|
||||
transform: translateX(12.5%) translateY(-3px);
|
||||
}
|
||||
25% {
|
||||
transform: translateX(25%) translateY(0);
|
||||
}
|
||||
37.5% {
|
||||
transform: translateX(37.5%) translateY(-3px);
|
||||
}
|
||||
50% {
|
||||
transform: translateX(50%) translateY(0);
|
||||
}
|
||||
62.5% {
|
||||
transform: translateX(62.5%) translateY(-3px);
|
||||
}
|
||||
75% {
|
||||
transform: translateX(75%) translateY(0);
|
||||
}
|
||||
87.5% {
|
||||
transform: translateX(87.5%) translateY(-3px);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(100%) translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Returning animation — bounce + translate left
|
||||
@keyframes minionWalkLeft {
|
||||
0% {
|
||||
transform: translateX(0) translateY(0);
|
||||
}
|
||||
12.5% {
|
||||
transform: translateX(-12.5%) translateY(-3px);
|
||||
}
|
||||
25% {
|
||||
transform: translateX(-25%) translateY(0);
|
||||
}
|
||||
37.5% {
|
||||
transform: translateX(-37.5%) translateY(-3px);
|
||||
}
|
||||
50% {
|
||||
transform: translateX(-50%) translateY(0);
|
||||
}
|
||||
62.5% {
|
||||
transform: translateX(-62.5%) translateY(-3px);
|
||||
}
|
||||
75% {
|
||||
transform: translateX(-75%) translateY(0);
|
||||
}
|
||||
87.5% {
|
||||
transform: translateX(-87.5%) translateY(-3px);
|
||||
}
|
||||
100% {
|
||||
transform: translateX(-100%) translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Typing animation — alternate arm bob
|
||||
@keyframes minionType {
|
||||
0%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
}
|
||||
|
||||
// Arm swing during walking
|
||||
@keyframes armSwing {
|
||||
0%, 100% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
25% {
|
||||
transform: rotate(25deg);
|
||||
}
|
||||
75% {
|
||||
transform: rotate(-25deg);
|
||||
}
|
||||
}
|
||||
|
||||
// Alternate arm swing (opposite phase)
|
||||
@keyframes armSwingAlt {
|
||||
0%, 100% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
25% {
|
||||
transform: rotate(-25deg);
|
||||
}
|
||||
75% {
|
||||
transform: rotate(25deg);
|
||||
}
|
||||
}
|
||||
|
||||
// Leg walk cycle
|
||||
@keyframes legWalk {
|
||||
0%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
}
|
||||
|
||||
// Alternate leg walk cycle
|
||||
@keyframes legWalkAlt {
|
||||
0%, 100% {
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Banana eating — arm to mouth bob
|
||||
@keyframes bananaEat {
|
||||
0%, 100% {
|
||||
transform: rotate(-15deg) translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: rotate(-15deg) translateY(-4px);
|
||||
}
|
||||
}
|
||||
|
||||
// Mouth chewing
|
||||
@keyframes mouthChew {
|
||||
0%, 40%, 100% {
|
||||
transform: scaleY(1);
|
||||
}
|
||||
20% {
|
||||
transform: scaleY(0.6);
|
||||
}
|
||||
}
|
||||
|
||||
// Happy mouth (returning)
|
||||
@keyframes mouthHappy {
|
||||
0%, 100% {
|
||||
transform: scaleY(1);
|
||||
}
|
||||
50% {
|
||||
transform: scaleY(1.15);
|
||||
}
|
||||
}
|
||||
|
||||
// Laptop code blink
|
||||
@keyframes codeBlink {
|
||||
0%, 40%, 100% {
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
opacity: 0.3;
|
||||
}
|
||||
}
|
||||
|
||||
// Determined face blink
|
||||
@keyframes eyeBlink {
|
||||
0%, 90%, 100% {
|
||||
transform: scaleY(1);
|
||||
}
|
||||
95% {
|
||||
transform: scaleY(0.1);
|
||||
}
|
||||
}
|
||||
|
||||
// Idle float (subtle bounce)
|
||||
@keyframes idleFloat {
|
||||
0%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Minion Root Container
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
width: 80px;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Progress Bar (above head)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__progress-bar {
|
||||
width: 60px;
|
||||
margin-bottom: 4px;
|
||||
|
||||
.mat-mdc-progress-bar {
|
||||
--mdc-linear-progress-active-indicator-color: var(--status-active);
|
||||
--mdc-linear-progress-track-color: var(--cc-surface-container-high);
|
||||
height: 4px;
|
||||
border-radius: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Name Label
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__label {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--cc-on-surface);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
margin-bottom: 2px;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
overflow: hidden;
|
||||
max-width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Sprite Container
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__sprite {
|
||||
position: relative;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Character Base
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character {
|
||||
position: absolute;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Idle State — Banana eating, gentle bounce
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--idle {
|
||||
animation: idleFloat 3s ease-in-out infinite;
|
||||
|
||||
.minion__body {
|
||||
animation: idleFloat 3s ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Walking State — Move right to desk
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--walking {
|
||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Working State — At desk, typing
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--working {
|
||||
// No movement animation — static at desk
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Returning State — Move left back to breakroom
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--returning {
|
||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Body Parts — 16-bit Pixel Art
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__body {
|
||||
position: relative;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
}
|
||||
|
||||
// Head — yellow capsule with goggles
|
||||
.minion__head {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: $head-size;
|
||||
height: $head-size;
|
||||
background-color: $minion-skin;
|
||||
border-radius: 50% 50% 40% 40%;
|
||||
border: 2px solid $minion-skin-shadow;
|
||||
overflow: hidden;
|
||||
z-index: 2;
|
||||
|
||||
// Goggle strap
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 30%;
|
||||
left: -2px;
|
||||
right: -2px;
|
||||
height: 10px;
|
||||
background-color: $minion-goggle-strap;
|
||||
border-radius: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
// Eyes (inside goggle area)
|
||||
.minion__eye {
|
||||
position: absolute;
|
||||
top: 35%;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
background-color: $minion-eye;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #666;
|
||||
z-index: 3;
|
||||
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: 4px;
|
||||
height: 4px;
|
||||
background-color: $minion-pupil;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
&--left {
|
||||
left: 3px;
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: 3px;
|
||||
}
|
||||
|
||||
// Focused eyes (squint) for working state
|
||||
&--focused {
|
||||
height: 6px;
|
||||
animation: eyeBlink 4s step-end infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// Mouth expressions
|
||||
.minion__mouth {
|
||||
position: absolute;
|
||||
bottom: 4px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 8px;
|
||||
height: 4px;
|
||||
border-radius: 0 0 4px 4px;
|
||||
z-index: 3;
|
||||
|
||||
&--smile {
|
||||
background-color: $minion-mouth;
|
||||
border-radius: 0 0 50% 50%;
|
||||
animation: mouthChew $eat-duration ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--determined {
|
||||
background-color: $minion-mouth;
|
||||
width: 10px;
|
||||
height: 3px;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
&--focused {
|
||||
background-color: $minion-mouth;
|
||||
width: 6px;
|
||||
height: 3px;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
&--happy {
|
||||
background-color: $minion-mouth;
|
||||
width: 10px;
|
||||
height: 5px;
|
||||
border-radius: 0 0 50% 50%;
|
||||
animation: mouthHappy 1.5s ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// Torso / Overalls
|
||||
.minion__torso {
|
||||
position: absolute;
|
||||
top: $head-size - 4px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: $body-width;
|
||||
height: $body-height;
|
||||
background-color: $minion-overalls;
|
||||
border: 2px solid $minion-overalls-shadow;
|
||||
border-radius: 4px 4px 2px 2px;
|
||||
z-index: 1;
|
||||
|
||||
// Overall strap left
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: -4px;
|
||||
left: 6px;
|
||||
width: 3px;
|
||||
height: 8px;
|
||||
background-color: $minion-overalls;
|
||||
border-radius: 1px;
|
||||
}
|
||||
|
||||
// Overall strap right
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: -4px;
|
||||
right: 6px;
|
||||
width: 3px;
|
||||
height: 8px;
|
||||
background-color: $minion-overalls;
|
||||
border-radius: 1px;
|
||||
}
|
||||
}
|
||||
|
||||
// Arms
|
||||
.minion__arm {
|
||||
position: absolute;
|
||||
top: $head-size;
|
||||
width: $arm-width;
|
||||
height: $arm-height;
|
||||
background-color: $minion-skin;
|
||||
border: 1px solid $minion-skin-shadow;
|
||||
border-radius: 3px;
|
||||
z-index: 0;
|
||||
transform-origin: top center;
|
||||
|
||||
&--left {
|
||||
left: 2px;
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: 2px;
|
||||
}
|
||||
|
||||
// Arm swing during walking
|
||||
&--swing {
|
||||
animation: armSwing $walk-duration * 0.5 ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--swing-alt {
|
||||
animation: armSwingAlt $walk-duration * 0.5 ease-in-out infinite;
|
||||
}
|
||||
|
||||
// Arm raised for eating banana
|
||||
&--eating {
|
||||
transform: rotate(-15deg);
|
||||
animation: bananaEat $eat-duration ease-in-out infinite;
|
||||
}
|
||||
|
||||
// Arms typing on laptop
|
||||
&--typing {
|
||||
transform: rotate(10deg) translateY(2px);
|
||||
|
||||
&.minion__arm--typing-alt {
|
||||
transform: rotate(-10deg) translateY(2px);
|
||||
animation: minionType $type-duration ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Legs
|
||||
.minion__leg {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
width: $leg-width;
|
||||
height: $leg-height;
|
||||
background-color: $minion-overalls;
|
||||
border: 1px solid $minion-overalls-shadow;
|
||||
border-radius: 2px 2px 3px 3px;
|
||||
z-index: 0;
|
||||
|
||||
&--left {
|
||||
left: calc(50% - #{$leg-width} - 2px);
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: calc(50% - #{$leg-width} - 2px);
|
||||
}
|
||||
|
||||
// Walking cycle
|
||||
&--walk {
|
||||
animation: legWalk $walk-duration * 0.25 ease-in-out infinite;
|
||||
|
||||
&.minion__leg--walk-alt {
|
||||
animation: legWalkAlt $walk-duration * 0.25 ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Banana
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__banana {
|
||||
position: absolute;
|
||||
width: 8px;
|
||||
height: 5px;
|
||||
z-index: 4;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 8px;
|
||||
height: 5px;
|
||||
background-color: $minion-banana;
|
||||
border: 1px solid $minion-banana-shadow;
|
||||
border-radius: 50% 50% 20% 20%;
|
||||
}
|
||||
|
||||
// Banana in hand during idle
|
||||
&--idle {
|
||||
top: $head-size - 2px;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
// Banana carried while returning
|
||||
&--carried {
|
||||
top: 8px;
|
||||
left: -2px;
|
||||
transform: rotate(20deg);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Laptop (working state)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__laptop {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 40px;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.minion__laptop-screen {
|
||||
width: 36px;
|
||||
height: 20px;
|
||||
background-color: $minion-laptop-screen;
|
||||
border: 2px solid $minion-laptop;
|
||||
border-radius: 3px 3px 0 0;
|
||||
margin: 0 auto;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
gap: 2px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.minion__laptop-code {
|
||||
height: 2px;
|
||||
background-color: $minion-laptop-code;
|
||||
border-radius: 1px;
|
||||
opacity: 0.8;
|
||||
|
||||
&--1 {
|
||||
width: 80%;
|
||||
animation: codeBlink 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--2 {
|
||||
width: 60%;
|
||||
animation: codeBlink 2s ease-in-out infinite 0.3s;
|
||||
}
|
||||
|
||||
&--3 {
|
||||
width: 70%;
|
||||
animation: codeBlink 2s ease-in-out infinite 0.6s;
|
||||
}
|
||||
}
|
||||
|
||||
.minion__laptop-base {
|
||||
width: 40px;
|
||||
height: 3px;
|
||||
background-color: $minion-laptop;
|
||||
border-radius: 0 0 2px 2px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Task Label (below minion)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__task-label {
|
||||
font-size: 9px;
|
||||
color: var(--cc-on-surface-variant);
|
||||
text-align: center;
|
||||
max-width: 80px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
margin-top: 2px;
|
||||
font-family: var(--cc-font-mono);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Side-specific adjustments
|
||||
// ---------------------------------------------------------------------------
|
||||
// Dev minions face right (walk right to desk)
|
||||
.minion--dev .minion__character--walking {
|
||||
animation-name: minionWalkRight;
|
||||
}
|
||||
|
||||
// Business minions face left (walk left to desk)
|
||||
.minion--business .minion__character--walking {
|
||||
animation-name: minionWalkRight;
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
|
||||
// Returning always walks back toward breakroom
|
||||
.minion--dev .minion__character--returning {
|
||||
animation-name: minionWalkLeft;
|
||||
}
|
||||
|
||||
.minion--business .minion__character--returning {
|
||||
animation-name: minionWalkLeft;
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Walking sprite shows walking animation
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion--walking .minion__sprite {
|
||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
.minion--returning .minion__sprite {
|
||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Accessibility: Reduced Motion
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.minion__character--idle,
|
||||
.minion__character--walking,
|
||||
.minion__character--returning,
|
||||
.minion--walking .minion__sprite,
|
||||
.minion--returning .minion__sprite {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.minion__arm--swing,
|
||||
.minion__arm--swing-alt,
|
||||
.minion__arm--eating,
|
||||
.minion__arm--typing.minion__arm--typing-alt,
|
||||
.minion__leg--walk,
|
||||
.minion__leg--walk-alt,
|
||||
.minion__mouth--smile,
|
||||
.minion__mouth--happy,
|
||||
.minion__eye--focused,
|
||||
.minion__laptop-code--1,
|
||||
.minion__laptop-code--2,
|
||||
.minion__laptop-code--3 {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Touch-friendly sizing
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion {
|
||||
min-width: 80px;
|
||||
min-height: 100px;
|
||||
|
||||
// Ensure touch targets are at least 48px
|
||||
.minion__sprite {
|
||||
min-width: 48px;
|
||||
min-height: 48px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Responsive: Smaller on mobile
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (max-width: 599px) {
|
||||
$mobile-scale: 0.85;
|
||||
|
||||
.minion {
|
||||
width: 68px;
|
||||
}
|
||||
|
||||
.minion__sprite {
|
||||
transform: scale($mobile-scale);
|
||||
transform-origin: top center;
|
||||
}
|
||||
|
||||
.minion__label {
|
||||
font-size: 10px;
|
||||
}
|
||||
}
|
||||
182
frontend/src/app/components/minion/minion.component.ts
Normal file
182
frontend/src/app/components/minion/minion.component.ts
Normal file
@@ -0,0 +1,182 @@
|
||||
// ============================================================================
|
||||
// Minion Component — 16-bit Breakroom Minion with State Animations
|
||||
// Per CUB-60: Minion State & Animation System
|
||||
// ============================================================================
|
||||
import {
|
||||
ChangeDetectionStrategy,
|
||||
Component,
|
||||
OnDestroy,
|
||||
OnInit,
|
||||
input,
|
||||
output,
|
||||
signal,
|
||||
computed,
|
||||
effect,
|
||||
inject,
|
||||
} from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { MatIconModule } from '@angular/material/icon';
|
||||
import { MatProgressBarModule } from '@angular/material/progress-bar';
|
||||
import { MatTooltipModule } from '@angular/material/tooltip';
|
||||
import { MinionState, MinionSide } from '../../models/minion.model';
|
||||
import { MinionStateService } from '../../services/minion-state.service';
|
||||
|
||||
/**
|
||||
* MinionComponent renders a single 16-bit minion character with four visual states:
|
||||
* - idle: In breakroom — eating bananas, watching TV
|
||||
* - walking: Moving from breakroom to desk (2s animation, then auto → working)
|
||||
* - working: At desk — typing on laptop, progress bar overhead
|
||||
* - returning: Walking back to breakroom (2s animation, then auto → idle)
|
||||
*
|
||||
* The component reads its state from MinionStateService and emits events
|
||||
* when animations complete so the service can advance the state machine.
|
||||
*/
|
||||
@Component({
|
||||
selector: 'app-minion',
|
||||
standalone: true,
|
||||
imports: [
|
||||
CommonModule,
|
||||
MatIconModule,
|
||||
MatProgressBarModule,
|
||||
MatTooltipModule,
|
||||
],
|
||||
templateUrl: './minion.component.html',
|
||||
styleUrl: './minion.component.scss',
|
||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||
})
|
||||
export class MinionComponent implements OnInit, OnDestroy {
|
||||
/** Agent name — used to look up state from MinionStateService */
|
||||
readonly agentName = input.required<string>();
|
||||
|
||||
/** Which side of the office: dev or business */
|
||||
readonly side = input<MinionSide>('dev');
|
||||
|
||||
/** Desk index on the assigned side (0-based) */
|
||||
readonly deskIndex = input<number>(0);
|
||||
|
||||
/** Override state (for standalone demo use, otherwise read from service) */
|
||||
readonly state = input<MinionState>('idle');
|
||||
|
||||
/** Override progress (for standalone demo use) */
|
||||
readonly progress = input<number>(0);
|
||||
|
||||
/** Override display name (for standalone demo use) */
|
||||
readonly displayName = input<string>('');
|
||||
|
||||
/** Override task description (for standalone demo use) */
|
||||
readonly currentTask = input<string>('');
|
||||
|
||||
/** Emits when the walking animation completes */
|
||||
readonly walkingComplete = output<string>();
|
||||
|
||||
/** Emits when the returning animation completes */
|
||||
readonly returningComplete = output<string>();
|
||||
|
||||
private readonly minionStateService = inject(MinionStateService);
|
||||
|
||||
/** Track whether to use service data or input data */
|
||||
private readonly useServiceData = signal(false);
|
||||
|
||||
/** Animation state — tracks which animation is active */
|
||||
readonly animationState = signal<MinionState | 'none'>('none');
|
||||
|
||||
/** Computed: current state (from service if available, otherwise input) */
|
||||
readonly currentState = computed<MinionState>(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.state ?? this.state();
|
||||
}
|
||||
return this.state();
|
||||
});
|
||||
|
||||
/** Computed: current progress */
|
||||
readonly currentProgress = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.progress ?? this.progress();
|
||||
}
|
||||
return this.progress();
|
||||
});
|
||||
|
||||
/** Computed: display name */
|
||||
readonly displayLabel = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.displayName ?? this.displayName() ?? this.agentName();
|
||||
}
|
||||
return this.displayName() || this.agentName();
|
||||
});
|
||||
|
||||
/** Computed: current task */
|
||||
readonly currentTaskLabel = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.currentTask ?? this.currentTask() ?? '';
|
||||
}
|
||||
return this.currentTask();
|
||||
});
|
||||
|
||||
/** Computed: CSS class based on current state */
|
||||
readonly stateClass = computed(() => `minion--${this.currentState()}`);
|
||||
|
||||
/** Computed: whether to show the progress bar */
|
||||
readonly showProgress = computed(() => this.currentState() === 'working' && this.currentProgress() > 0);
|
||||
|
||||
/** Computed: side class */
|
||||
readonly sideClass = computed(() => `minion--${this.side()}`);
|
||||
|
||||
/** Computed: position style for desk assignment */
|
||||
readonly deskPosition = computed(() => this.deskIndex());
|
||||
|
||||
/** Computed: human-readable state label */
|
||||
readonly stateLabel = computed(() => {
|
||||
const labels: Record<MinionState, string> = {
|
||||
idle: 'On Break',
|
||||
walking: 'Heading to Desk',
|
||||
working: 'Working',
|
||||
returning: 'Returning to Breakroom',
|
||||
};
|
||||
return labels[this.currentState()];
|
||||
});
|
||||
|
||||
ngOnInit(): void {
|
||||
// If the service has data for this agent, use it
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
if (minion) {
|
||||
this.useServiceData.set(true);
|
||||
}
|
||||
|
||||
// Sync animation state with current state
|
||||
this.animationState.set(this.currentState());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle animation end events from CSS animations.
|
||||
* Only fires for walking/returning which have finite durations.
|
||||
*/
|
||||
onAnimationEnd(event: AnimationEvent): void {
|
||||
const state = this.currentState();
|
||||
|
||||
if (state === 'walking' && event.animationName === 'minionWalkRight') {
|
||||
this.walkingComplete.emit(this.agentName());
|
||||
// Auto-transition walking → working via service
|
||||
if (this.useServiceData()) {
|
||||
this.minionStateService.onWalkingComplete(this.agentName());
|
||||
}
|
||||
this.animationState.set('working');
|
||||
}
|
||||
|
||||
if (state === 'returning' && event.animationName === 'minionWalkLeft') {
|
||||
this.returningComplete.emit(this.agentName());
|
||||
// Auto-transition returning → idle via service
|
||||
if (this.useServiceData()) {
|
||||
this.minionStateService.onReturningComplete(this.agentName());
|
||||
}
|
||||
this.animationState.set('idle');
|
||||
}
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
// Cleanup handled by service if needed
|
||||
}
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
export * from './agent.model';
|
||||
export * from './minion.model';
|
||||
export * from './nav.model';
|
||||
81
frontend/src/app/models/minion.model.ts
Normal file
81
frontend/src/app/models/minion.model.ts
Normal file
@@ -0,0 +1,81 @@
|
||||
// ============================================================================
|
||||
// Minion State & Animation Types
|
||||
// Per CUB-60: Minion State & Animation System
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* The four minion states in the breakroom UI state machine.
|
||||
*
|
||||
* State transitions:
|
||||
* idle → walking → working → returning → idle
|
||||
*
|
||||
* idle: In breakroom — eating bananas, watching TV
|
||||
* walking: Moving from breakroom to desk
|
||||
* working: At desk — typing on laptop, progress bar overhead
|
||||
* returning: Walking back to breakroom after task completion
|
||||
*/
|
||||
export type MinionState = 'idle' | 'walking' | 'working' | 'returning';
|
||||
|
||||
/**
|
||||
* Which side of the office the minion belongs to.
|
||||
* Dev minions walk to dev desks, Business minions to business desks.
|
||||
*/
|
||||
export type MinionSide = 'dev' | 'business';
|
||||
|
||||
/**
|
||||
* Event types that trigger state transitions in the MinionStateService.
|
||||
*/
|
||||
export type MinionEvent = 'spawn' | 'task_complete' | 'task_error' | 'reset';
|
||||
|
||||
/**
|
||||
* Represents the full state of a single minion in the breakroom.
|
||||
*/
|
||||
export interface MinionData {
|
||||
/** Unique agent name, e.g., "otto", "rex" */
|
||||
agentName: string;
|
||||
|
||||
/** Current minion state */
|
||||
state: MinionState;
|
||||
|
||||
/** Task progress percentage (0–100), only meaningful when state === 'working' */
|
||||
progress: number;
|
||||
|
||||
/** Which side of the office: dev or business */
|
||||
side: MinionSide;
|
||||
|
||||
/** Desk index on the assigned side (0-based) */
|
||||
deskIndex: number;
|
||||
|
||||
/** Display name for the minion, e.g., "Otto" */
|
||||
displayName: string;
|
||||
|
||||
/** Current task description */
|
||||
currentTask?: string;
|
||||
|
||||
/** Timestamp of last state transition */
|
||||
lastTransition: Date;
|
||||
}
|
||||
|
||||
/**
|
||||
* State machine transition map.
|
||||
* Defines valid transitions: current state → event → next state.
|
||||
*/
|
||||
export const MINION_TRANSITIONS: Record<MinionState, Partial<Record<MinionEvent, MinionState>>> = {
|
||||
idle: {
|
||||
spawn: 'walking',
|
||||
},
|
||||
walking: {
|
||||
// walking → working happens automatically via animation end
|
||||
task_error: 'idle',
|
||||
reset: 'idle',
|
||||
},
|
||||
working: {
|
||||
task_complete: 'returning',
|
||||
task_error: 'returning',
|
||||
reset: 'idle',
|
||||
},
|
||||
returning: {
|
||||
// returning → idle happens automatically via animation end
|
||||
reset: 'idle',
|
||||
},
|
||||
};
|
||||
136
frontend/src/app/pages/breakroom/breakroom-page.component.html
Normal file
136
frontend/src/app/pages/breakroom/breakroom-page.component.html
Normal file
@@ -0,0 +1,136 @@
|
||||
<!-- ============================================================================
|
||||
Breakroom Page — Demo/Test for Minion State & Animation
|
||||
Per CUB-60: Validation page with spawn/transition/reset controls
|
||||
============================================================================ -->
|
||||
<div class="breakroom">
|
||||
<!-- Breakroom area (idle minions) -->
|
||||
<section class="breakroom__zone breakroom__zone--breakroom">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>weekend</mat-icon>
|
||||
Breakroom
|
||||
</h2>
|
||||
<div class="breakroom__minions breakroom__minions--idle">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.state === 'idle') {
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
/>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Office area (working desks) -->
|
||||
<section class="breakroom__zone breakroom__zone--office">
|
||||
<div class="breakroom__office-header">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>computer</mat-icon>
|
||||
Office
|
||||
</h2>
|
||||
</div>
|
||||
|
||||
<!-- Dev side -->
|
||||
<div class="breakroom__desk-row">
|
||||
<h3 class="breakroom__desk-label">Dev Desks</h3>
|
||||
<div class="breakroom__desks">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.side === 'dev' && (minion.state === 'working' || minion.state === 'walking')) {
|
||||
<div class="breakroom__desk" [style.--desk-index]="minion.deskIndex">
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
[currentTask]="minion.currentTask ?? ''"
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Business side -->
|
||||
<div class="breakroom__desk-row">
|
||||
<h3 class="breakroom__desk-label">Business Desks</h3>
|
||||
<div class="breakroom__desks">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.side === 'business' && (minion.state === 'working' || minion.state === 'walking')) {
|
||||
<div class="breakroom__desk" [style.--desk-index]="minion.deskIndex">
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Control panel for testing -->
|
||||
<section class="breakroom__controls">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>gamepad</mat-icon>
|
||||
Controls
|
||||
</h2>
|
||||
<p class="breakroom__controls-hint">Spawn minions and control their state transitions</p>
|
||||
|
||||
<div class="breakroom__button-grid">
|
||||
@for (demo of demoMinions; track demo.agentName) {
|
||||
<div class="breakroom__control-row">
|
||||
<span class="breakroom__agent-name">{{ demo.displayName }}</span>
|
||||
|
||||
@if (!isSpawned(demo.agentName)) {
|
||||
<button mat-raised-button color="primary" (click)="spawnMinion(demo)">
|
||||
<mat-icon>play_arrow</mat-icon>
|
||||
Spawn
|
||||
</button>
|
||||
} @else {
|
||||
<span class="breakroom__state-chip">{{ getStateLabel(demo.agentName) }}</span>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="completeTask(demo.agentName)">
|
||||
<mat-icon>check_circle</mat-icon>
|
||||
Complete
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="taskError(demo.agentName)">
|
||||
<mat-icon>error</mat-icon>
|
||||
Error
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="bumpProgress(demo.agentName)">
|
||||
<mat-icon>trending_up</mat-icon>
|
||||
+15%
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button color="warn" (click)="resetMinion(demo.agentName)">
|
||||
<mat-icon>replay</mat-icon>
|
||||
Reset
|
||||
</button>
|
||||
|
||||
<button mat-icon-button color="warn" (click)="removeMinion(demo.agentName)">
|
||||
<mat-icon>close</mat-icon>
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
209
frontend/src/app/pages/breakroom/breakroom-page.component.scss
Normal file
209
frontend/src/app/pages/breakroom/breakroom-page.component.scss
Normal file
@@ -0,0 +1,209 @@
|
||||
// ============================================================================
|
||||
// Breakroom Page Styles
|
||||
// Per CUB-60: Demo/test page for minion state & animation
|
||||
// ============================================================================
|
||||
|
||||
.breakroom {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 24px;
|
||||
padding: var(--cc-section-padding, 24px);
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Zone (breakroom or office area)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone {
|
||||
background-color: var(--cc-surface-container);
|
||||
border-radius: var(--cc-card-border-radius, 16px);
|
||||
padding: var(--cc-card-padding, 20px);
|
||||
}
|
||||
|
||||
.breakroom__zone-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin: 0 0 16px;
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: var(--cc-on-surface);
|
||||
|
||||
.mat-icon {
|
||||
font-size: 20px;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Breakroom zone (idle minions)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone--breakroom {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--cc-surface-container) 0%,
|
||||
rgba(45, 212, 191, 0.06) 100%
|
||||
);
|
||||
min-height: 120px;
|
||||
}
|
||||
|
||||
.breakroom__minions--idle {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
min-height: 80px;
|
||||
align-items: flex-end;
|
||||
|
||||
&:empty::after {
|
||||
content: 'No minions on break 🍌';
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Office zone (working minions)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone--office {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--cc-surface-container) 0%,
|
||||
rgba(56, 189, 248, 0.06) 100%
|
||||
);
|
||||
}
|
||||
|
||||
.breakroom__desk-row {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.breakroom__desk-label {
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.08em;
|
||||
color: var(--cc-on-surface-variant);
|
||||
margin: 0 0 8px;
|
||||
}
|
||||
|
||||
.breakroom__desks {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 20px;
|
||||
min-height: 100px;
|
||||
padding: 12px;
|
||||
border: 2px dashed var(--cc-outline);
|
||||
border-radius: 12px;
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
align-items: flex-end;
|
||||
|
||||
&:empty::after {
|
||||
content: 'No minions at their desks 💻';
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
display: block;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.breakroom__desk {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
min-width: 90px;
|
||||
min-height: 110px;
|
||||
background-color: var(--cc-surface-container-high);
|
||||
border-radius: 8px;
|
||||
padding: 8px 4px 4px;
|
||||
border: 1px solid var(--cc-outline);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Controls section
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__controls {
|
||||
background-color: var(--cc-surface-container);
|
||||
border-radius: var(--cc-card-border-radius, 16px);
|
||||
padding: var(--cc-card-padding, 20px);
|
||||
}
|
||||
|
||||
.breakroom__controls-hint {
|
||||
font-size: 13px;
|
||||
color: var(--cc-on-surface-variant);
|
||||
margin: 0 0 16px;
|
||||
}
|
||||
|
||||
.breakroom__button-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.breakroom__control-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
flex-wrap: wrap;
|
||||
padding: 8px 12px;
|
||||
background-color: var(--cc-surface);
|
||||
border-radius: 8px;
|
||||
min-height: 48px;
|
||||
}
|
||||
|
||||
.breakroom__agent-name {
|
||||
font-weight: 600;
|
||||
font-size: 14px;
|
||||
min-width: 60px;
|
||||
color: var(--cc-on-surface);
|
||||
}
|
||||
|
||||
.breakroom__state-chip {
|
||||
font-size: 12px;
|
||||
font-family: var(--cc-font-mono);
|
||||
padding: 4px 10px;
|
||||
border-radius: 12px;
|
||||
background-color: var(--cc-surface-container-high);
|
||||
color: var(--cc-on-surface-variant);
|
||||
border: 1px solid var(--cc-outline);
|
||||
}
|
||||
|
||||
// Button sizing for touch
|
||||
.breakroom__control-row .mat-mdc-raised-button,
|
||||
.breakroom__control-row .mat-mdc-outlined-button {
|
||||
min-height: 40px;
|
||||
min-width: 48px;
|
||||
font-size: 13px;
|
||||
|
||||
.mat-icon {
|
||||
font-size: 18px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Responsive
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (max-width: 599px) {
|
||||
.breakroom {
|
||||
padding: 16px;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
.breakroom__control-row {
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.breakroom__agent-name {
|
||||
min-width: 50px;
|
||||
}
|
||||
}
|
||||
102
frontend/src/app/pages/breakroom/breakroom-page.component.ts
Normal file
102
frontend/src/app/pages/breakroom/breakroom-page.component.ts
Normal file
@@ -0,0 +1,102 @@
|
||||
// ============================================================================
|
||||
// Breakroom Page — Demo/Test Page for Minion State & Animation
|
||||
// Per CUB-60: Validation page with spawn/transition/reset controls
|
||||
// ============================================================================
|
||||
import { ChangeDetectionStrategy, Component, inject } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { MatButtonModule } from '@angular/material/button';
|
||||
import { MatIconModule } from '@angular/material/icon';
|
||||
import { MatChipsModule } from '@angular/material/chips';
|
||||
import { MinionComponent } from '../../components/minion/minion.component';
|
||||
import { MinionStateService } from '../../services/minion-state.service';
|
||||
import { MinionData } from '../../models/minion.model';
|
||||
|
||||
interface DemoMinion {
|
||||
agentName: string;
|
||||
displayName: string;
|
||||
side: 'dev' | 'business';
|
||||
deskIndex: number;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-breakroom-page',
|
||||
standalone: true,
|
||||
imports: [
|
||||
CommonModule,
|
||||
MatButtonModule,
|
||||
MatIconModule,
|
||||
MatChipsModule,
|
||||
MinionComponent,
|
||||
],
|
||||
templateUrl: './breakroom-page.component.html',
|
||||
styleUrl: './breakroom-page.component.scss',
|
||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||
})
|
||||
export class BreakroomPageComponent {
|
||||
protected readonly minionStateService = inject(MinionStateService);
|
||||
|
||||
/** Predefined demo minions */
|
||||
readonly demoMinions: DemoMinion[] = [
|
||||
{ agentName: 'otto', displayName: 'Otto', side: 'dev', deskIndex: 0 },
|
||||
{ agentName: 'rex', displayName: 'Rex', side: 'dev', deskIndex: 1 },
|
||||
{ agentName: 'dex', displayName: 'Dex', side: 'dev', deskIndex: 2 },
|
||||
{ agentName: 'hex', displayName: 'Hex', side: 'dev', deskIndex: 3 },
|
||||
{ agentName: 'pip', displayName: 'Pip', side: 'business', deskIndex: 0 },
|
||||
{ agentName: 'nano', displayName: 'Nano', side: 'business', deskIndex: 1 },
|
||||
{ agentName: 'flip', displayName: 'Flip', side: 'business', deskIndex: 2 },
|
||||
];
|
||||
|
||||
/** All minions currently in the state service */
|
||||
readonly minions = this.minionStateService.minionList;
|
||||
|
||||
/** Spawn a demo minion (idle → walking → working) */
|
||||
spawnMinion(demo: DemoMinion): void {
|
||||
this.minionStateService.spawn(demo.agentName, demo.displayName, demo.side, demo.deskIndex);
|
||||
}
|
||||
|
||||
/** Complete a minion's task (working → returning → idle) */
|
||||
completeTask(agentName: string): void {
|
||||
this.minionStateService.completeTask(agentName);
|
||||
}
|
||||
|
||||
/** Simulate a task error (working → returning → idle) */
|
||||
taskError(agentName: string): void {
|
||||
this.minionStateService.taskError(agentName);
|
||||
}
|
||||
|
||||
/** Reset a minion to idle */
|
||||
resetMinion(agentName: string): void {
|
||||
this.minionStateService.resetMinion(agentName);
|
||||
}
|
||||
|
||||
/** Remove a minion entirely */
|
||||
removeMinion(agentName: string): void {
|
||||
this.minionStateService.removeMinion(agentName);
|
||||
}
|
||||
|
||||
/** Update progress (simulate for testing) */
|
||||
bumpProgress(agentName: string): void {
|
||||
const minion = this.minionStateService.getMinion(agentName);
|
||||
if (minion) {
|
||||
this.minionStateService.updateProgress(agentName, Math.min(100, minion.progress + 15));
|
||||
}
|
||||
}
|
||||
|
||||
/** Get state label for a minion */
|
||||
getStateLabel(agentName: string): string {
|
||||
const minion = this.minionStateService.getMinion(agentName);
|
||||
if (!minion) return '—';
|
||||
const labels: Record<string, string> = {
|
||||
idle: '🍌 Idle',
|
||||
walking: '🚶 Walking',
|
||||
working: '💻 Working',
|
||||
returning: '🔙 Returning',
|
||||
};
|
||||
return labels[minion.state] ?? minion.state;
|
||||
}
|
||||
|
||||
/** Check if a minion is spawned */
|
||||
isSpawned(agentName: string): boolean {
|
||||
return !!this.minionStateService.getMinion(agentName);
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
// ============================================================================
|
||||
// Hub Page — Responsive AgentCard Grid
|
||||
// Desktop (≥1024px): 2×2 grid
|
||||
// Mobile (<1024px): single-column stack
|
||||
// ============================================================================
|
||||
|
||||
.hub-page {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
gap: 16px;
|
||||
padding: var(--cc-section-padding, 16px);
|
||||
min-height: 400px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.hub-page__placeholder {
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 16px;
|
||||
text-align: center;
|
||||
padding: 24px 0;
|
||||
}
|
||||
|
||||
// Desktop / kiosk breakpoint — 2-column grid
|
||||
@media (min-width: 1024px) {
|
||||
.hub-page {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,18 @@ import { ChangeDetectionStrategy, Component } from '@angular/core';
|
||||
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
||||
</div>
|
||||
`,
|
||||
styleUrl: './hub-page.component.scss',
|
||||
styles: [`
|
||||
.hub-page {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 400px;
|
||||
}
|
||||
.hub-page__placeholder {
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 16px;
|
||||
}
|
||||
`],
|
||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||
})
|
||||
export class HubPageComponent {}
|
||||
213
frontend/src/app/services/minion-state.service.ts
Normal file
213
frontend/src/app/services/minion-state.service.ts
Normal file
@@ -0,0 +1,213 @@
|
||||
// ============================================================================
|
||||
// Minion State Service
|
||||
// Per CUB-60: State machine managing minion transitions
|
||||
// idle → walking → working → returning → idle
|
||||
// ============================================================================
|
||||
import { Injectable, signal, computed } from '@angular/core';
|
||||
import {
|
||||
MinionData,
|
||||
MinionEvent,
|
||||
MinionState,
|
||||
MINION_TRANSITIONS,
|
||||
} from '../models/minion.model';
|
||||
|
||||
/**
|
||||
* Manages the state machine for all minions in the breakroom.
|
||||
*
|
||||
* Each minion follows: idle → walking → working → returning → idle
|
||||
* Transitions are triggered by events (spawn, task_complete, task_error, reset)
|
||||
* or automatically when walking/returning animations complete.
|
||||
*
|
||||
* Usage:
|
||||
* service.spawn('otto', 'Otto', 'dev', 0); // idle → walking → working
|
||||
* service.completeTask('otto'); // working → returning → idle
|
||||
* service.dispatch('otto', 'reset'); // any → idle
|
||||
*/
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class MinionStateService {
|
||||
/** Internal map of agent name → minion data */
|
||||
private readonly _minions = signal<Map<string, MinionData>>(new Map());
|
||||
|
||||
/** Readonly map of all minions */
|
||||
readonly minions = this._minions.asReadonly();
|
||||
|
||||
/** Computed array of minions sorted by desk position */
|
||||
readonly minionList = computed(() => {
|
||||
const map = this._minions();
|
||||
return Array.from(map.values()).sort((a, b) => {
|
||||
if (a.side !== b.side) return a.side.localeCompare(b.side);
|
||||
return a.deskIndex - b.deskIndex;
|
||||
});
|
||||
});
|
||||
|
||||
/** Get a single minion by agent name */
|
||||
getMinion(agentName: string): MinionData | undefined {
|
||||
return this._minions().get(agentName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn a minion: creates entry in 'idle' state, then immediately
|
||||
* transitions to 'walking' (which auto-transitions to 'working').
|
||||
*/
|
||||
spawn(agentName: string, displayName: string, side: 'dev' | 'business', deskIndex: number): void {
|
||||
const minion: MinionData = {
|
||||
agentName,
|
||||
displayName,
|
||||
state: 'idle',
|
||||
progress: 0,
|
||||
side,
|
||||
deskIndex,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
this._minions.update(map => {
|
||||
const next = new Map(map);
|
||||
next.set(agentName, minion);
|
||||
return next;
|
||||
});
|
||||
// Immediately transition idle → walking
|
||||
this.dispatch(agentName, 'spawn');
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatch an event to transition a minion's state.
|
||||
* Follows the MINION_TRANSITIONS map. Invalid transitions are ignored.
|
||||
*/
|
||||
dispatch(agentName: string, event: MinionEvent): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion) return map;
|
||||
|
||||
const validTransitions = MINION_TRANSITIONS[minion.state];
|
||||
const nextState = validTransitions[event];
|
||||
if (!nextState) return map; // Invalid transition — ignore
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: nextState,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Complete a task: transitions working → returning.
|
||||
* After returning animation, the minion auto-transitions to idle.
|
||||
*/
|
||||
completeTask(agentName: string): void {
|
||||
this.dispatch(agentName, 'task_complete');
|
||||
}
|
||||
|
||||
/**
|
||||
* Report a task error: transitions working → returning (same visual, different reason).
|
||||
* After returning animation, the minion auto-transitions to idle.
|
||||
*/
|
||||
taskError(agentName: string): void {
|
||||
this.dispatch(agentName, 'task_error');
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the MinionComponent when the walking animation completes.
|
||||
* Transitions walking → working and sets initial progress to 0.
|
||||
*/
|
||||
onWalkingComplete(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'walking') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: 'working',
|
||||
progress: 0,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the MinionComponent when the returning animation completes.
|
||||
* Transitions returning → idle.
|
||||
*/
|
||||
onReturningComplete(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'returning') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: 'idle',
|
||||
progress: 0,
|
||||
currentTask: undefined,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update task progress for a working minion.
|
||||
*/
|
||||
updateProgress(agentName: string, progress: number): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'working') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
progress: Math.min(100, Math.max(0, progress)),
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the current task description for a minion.
|
||||
*/
|
||||
updateTask(agentName: string, taskDescription: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion) return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
currentTask: taskDescription,
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a minion entirely from the state map.
|
||||
*/
|
||||
removeMinion(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const next = new Map(map);
|
||||
next.delete(agentName);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset a minion back to idle state.
|
||||
*/
|
||||
resetMinion(agentName: string): void {
|
||||
this.dispatch(agentName, 'reset');
|
||||
}
|
||||
}
|
||||
@@ -48,17 +48,6 @@ html {
|
||||
// These are NOT part of the M3 tonal palette; they are semantic overrides.
|
||||
// ---------------------------------------------------------------------------
|
||||
:root {
|
||||
// --- Tactical Dark Mode color palette (CUB-47) ---
|
||||
--color-surface: #0F172A;
|
||||
--color-surface-light: #1E293B;
|
||||
--color-primary: #38BDF8;
|
||||
--color-secondary: #2DD4BF;
|
||||
--color-accent: #A78BFA;
|
||||
--color-danger: #F87171;
|
||||
--color-text-primary: #FFFFFF;
|
||||
--color-text-secondary: #94A3B8;
|
||||
--color-border: #334155;
|
||||
|
||||
// --- Status colors ---
|
||||
--status-active: #38BDF8;
|
||||
--status-idle: #2DD4BF;
|
||||
@@ -101,7 +90,7 @@ html {
|
||||
// Global Body Styles
|
||||
// ---------------------------------------------------------------------------
|
||||
body {
|
||||
background-color: var(--color-surface);
|
||||
background-color: var(--cc-background);
|
||||
color: var(--cc-on-surface);
|
||||
font-family: 'Inter', 'Roboto', sans-serif;
|
||||
margin: 0;
|
||||
|
||||
Reference in New Issue
Block a user