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8341503a39
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8341503a39 |
@@ -1,58 +1,99 @@
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<!-- ============================================================================
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Agent Card — Final Integration (CUB-45)
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Assembles: AgentStatusBadge, TaskProgressBar, QuickJumpButton
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Layout: left-border accent, aria-labels, role="article"
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========================================================================== -->
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<article
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<article
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class="agent-card"
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class="agent-card"
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[class]="'agent-card--' + status()"
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[class]="'agent-card--' + status()"
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role="article"
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[attr.aria-label]="'Agent card: ' + status() + ' status, task: ' + (task() || 'none')"
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[attr.aria-label]="'Agent card: ' + statusLabel() + ' status'"
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[attr.role]="'article'"
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[style.--agent-status-color]="statusColorVar()"
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[style.--agent-status-color]="statusColorVar()"
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[style.--agent-status-bg]="statusBgVar()"
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[style.--agent-status-bg]="statusBgVar()"
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>
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>
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<!-- Left border accent (4px, matching status color) -->
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<!-- Left border accent (4px, matching status color) -->
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<div class="agent-card__accent"></div>
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<div
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class="agent-card__accent"
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[attr.aria-hidden]="'true'"
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></div>
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<!-- Card body -->
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<!-- Card body -->
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<div class="agent-card__body">
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<div class="agent-card__body">
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<!-- Header row: status badge + channel + last activity -->
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<!-- Header row: Status Badge + channel + last activity -->
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<div class="agent-card__header">
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<div class="agent-card__header">
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<div class="agent-card__status-row">
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<div class="agent-card__status-row">
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<!-- Agent Status Badge (CUB-48) -->
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<!-- Sub-component: Agent Status Badge -->
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<app-agent-status-badge
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<app-agent-status-badge
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[status]="status()"
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[status]="status()"
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[showLabel]="true"
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[attr.aria-label]="status() + ' status'"
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></app-agent-status-badge>
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/>
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</div>
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</div>
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<div class="agent-card__meta">
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<div class="agent-card__meta">
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@if (channel()) {
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@if (channel()) {
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<span class="agent-card__channel text-mono">
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<span
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<mat-icon class="agent-card__channel-icon" fontIcon="forum" [inline]="true"></mat-icon>
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class="agent-card__channel text-mono"
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[attr.aria-label]="'Channel: ' + channel()"
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>
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<mat-icon
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class="agent-card__channel-icon"
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fontIcon="forum"
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[inline]="true"
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[attr.aria-hidden]="'true'"
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></mat-icon>
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{{ channel() }}
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{{ channel() }}
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</span>
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</span>
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}
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}
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<span class="agent-card__last-activity text-mono">{{ lastActivityText() }}</span>
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<span
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class="agent-card__last-activity text-mono"
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[attr.aria-label]="'Last activity: ' + lastActivityText()"
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>
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{{ lastActivityText() }}
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</span>
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</div>
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</div>
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</div>
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</div>
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<!-- Task description -->
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<!-- Task description -->
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@if (task()) {
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@if (task()) {
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<p class="agent-card__task">{{ task() }}</p>
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<p
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class="agent-card__task"
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[attr.aria-label]="'Current task: ' + task()"
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>
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{{ task() }}
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</p>
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}
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}
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<!-- Task Progress Bar (CUB-44) -->
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<!-- Sub-component: Task Progress Bar -->
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@if (showProgress()) {
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@if (showProgress()) {
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<app-task-progress-bar
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<div
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[progress]="progress()"
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class="agent-card__progress"
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[showElapsed]="false"
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[attr.aria-label]="'Task progress: ' + progress() + '%'"
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></app-task-progress-bar>
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>
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<app-task-progress-bar
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[progress]="progress()"
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[showElapsed]="showElapsed()"
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/>
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</div>
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}
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}
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<!-- Footer: session key (truncated) + Quick-Jump Button (CUB-46) -->
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<!-- Footer: session key (truncated) + Quick-Jump button -->
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<div class="agent-card__footer">
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<div class="agent-card__footer">
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<span class="agent-card__session text-mono" [matTooltip]="sessionKey()">
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<span
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{{ sessionKey().length > 28 ? sessionKey().substring(0, 28) + '…' : sessionKey() }}
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class="agent-card__session text-mono"
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[matTooltip]="sessionKey()"
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[attr.aria-label]="'Session key: ' + sessionKey()"
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>
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{{ truncatedSessionKey() }}
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</span>
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</span>
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<!-- Sub-component: Quick-Jump Button -->
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<app-quick-jump-button
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<app-quick-jump-button
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[sessionKey]="sessionKey()"
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[sessionKey]="sessionKey()"
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(jumpClick)="jumpClick.emit($event)"
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(jumpClick)="onJumpClick($event)"
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></app-quick-jump-button>
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[attr.aria-label]="'Jump to agent session'"
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/>
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</div>
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</div>
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</div>
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</div>
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</article>
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</article>
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@@ -1,9 +1,7 @@
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// ============================================================================
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// ============================================================================
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// Agent Card Styles — M3 Tactical Dark (Final Integration, CUB-45)
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// Agent Card Styles — M3 Tactical Dark (CUB-45 Final Integration)
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// Uses sub-components:
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// Assembles: AgentStatusBadge, TaskProgressBar, QuickJumpButton
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// - AgentStatusBadge (CUB-48) for status display
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// Uses CUB-47 dark mode CSS variables.
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// - TaskProgressBar (CUB-44) for progress
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// - QuickJumpButton (CUB-46) for navigation
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// ============================================================================
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// ============================================================================
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -43,6 +41,12 @@
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Left-border accent (4px, matching status color)
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// Left-border accent (4px, matching status color)
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// Uses --agent-status-color set via [style.--agent-status-color] binding
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// in the template. Color map:
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// Active → --status-active (#38BDF8)
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// Idle → --status-idle (#2DD4BF)
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// Thinking → --status-thinking (#A78BFA)
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// Error → --status-error (#F87171)
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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.agent-card__accent {
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.agent-card__accent {
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flex-shrink: 0;
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flex-shrink: 0;
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@@ -120,13 +124,13 @@
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Task Progress Bar (CUB-44 sub-component)
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// Progress Bar Container
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// Override the sub-component's progress bar colors to match status color
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// Overrides the sub-component's bar to use the agent's status color
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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:host ::ng-deep .task-progress-bar .mat-mdc-progress-bar,
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.agent-card__progress {
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.agent-card .mat-mdc-progress-bar {
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// Override TaskProgressBar's active indicator to match agent status color
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--mdc-linear-progress-active-indicator-color: var(--agent-status-color);
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--mat-progress-bar-active-indicator-color: var(--agent-status-color);
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--mdc-linear-progress-track-color: var(--agent-status-bg);
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--mat-progress-bar-track-color: var(--agent-status-bg);
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -1,47 +1,46 @@
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// ============================================================================
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// ============================================================================
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// Agent Card Component — Final Integration
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// Agent Card Component — Final Integration (CUB-45)
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// Per CUB-45: Compose AgentCard from all sub-components.
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// Assembles: AgentStatusBadge, TaskProgressBar, QuickJumpButton
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// - AgentStatusBadge (CUB-48) for status display
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// - TaskProgressBar (CUB-44) for progress indication
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// - QuickJumpButton (CUB-46) for session navigation
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// Layout: left-border accent, aria-labels, role="article"
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// Layout: left-border accent, aria-labels, role="article"
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// Uses tactical dark mode CSS variables from CUB-47.
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// ============================================================================
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// ============================================================================
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import { ChangeDetectionStrategy, Component, EventEmitter, Output, input, computed } from '@angular/core';
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import {
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ChangeDetectionStrategy,
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Component,
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||||||
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EventEmitter,
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Output,
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computed,
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input,
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} from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { CommonModule } from '@angular/common';
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import { MatIconModule } from '@angular/material/icon';
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import { MatIconModule } from '@angular/material/icon';
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import { MatTooltipModule } from '@angular/material/tooltip';
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import { MatTooltipModule } from '@angular/material/tooltip';
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// Sub-components (CUB-48, CUB-44, CUB-46)
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import { AgentStatusBadgeComponent } from '../agent-status-badge';
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import { TaskProgressBarComponent } from '../task-progress-bar';
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import { QuickJumpButtonComponent } from '../quick-jump-button';
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import { AgentStatus } from '../../models';
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import { AgentStatus } from '../../models';
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import { AgentStatusBadgeComponent } from '../agent-status-badge/agent-status-badge.component';
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import { TaskProgressBarComponent } from '../task-progress-bar/task-progress-bar.component';
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import { QuickJumpButtonComponent } from '../quick-jump-button/quick-jump-button.component';
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/**
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/**
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* AgentCard displays a single agent's status in the Command Hub grid.
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* AgentCard displays a single agent's status in the Command Hub grid.
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*
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*
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* Composes three sub-components:
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* Composes three sub-components:
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* - AgentStatusBadge: colored pill with pulse animation (CUB-48)
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* - AgentStatusBadge — colored pill with pulse animation
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* - TaskProgressBar: determinate progress with optional elapsed time (CUB-44)
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* - TaskProgressBar — determinate progress with optional elapsed time
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* - QuickJumpButton: M3 FilledTonal icon button for session navigation (CUB-46)
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* - QuickJumpButton — M3 FilledTonalIconButton for session navigation
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*
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*
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* Inputs:
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* Inputs:
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* - status: AgentStatus — current agent status
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* - status: AgentStatus — current agent status (required)
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* - task: string — current task description
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* - task: string — current task description
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* - progress: number — task progress percentage (0–100)
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* - progress: number — task progress percentage (0–100)
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* - sessionKey: string — full session key
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* - sessionKey: string — full session key (required)
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* - channel: string — communication channel (e.g., "telegram")
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* - channel: string — communication channel (e.g., "telegram")
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* - lastActivity: Date — timestamp of last activity
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* - lastActivity: Date — timestamp of last activity
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*
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*
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* Outputs:
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* - jumpClick: string — emitted when Quick-Jump button is clicked, carries sessionKey
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*
|
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* Accessibility:
|
* Accessibility:
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* - role="article" on the card element
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* - role="article" on the card element
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* - aria-label on the card summarizing status
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* - aria-labels for status badge, progress bar, and jump button
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* - aria-label on the progress bar (via TaskProgressBar)
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* - aria-label on the Quick-Jump button (via QuickJumpButton)
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* - focus-visible outlines for keyboard navigation
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* - focus-visible outlines for keyboard navigation
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*/
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*/
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@Component({
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@Component({
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@@ -51,7 +50,6 @@ import { AgentStatus } from '../../models';
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CommonModule,
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CommonModule,
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MatIconModule,
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MatIconModule,
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MatTooltipModule,
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MatTooltipModule,
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// Sub-components
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AgentStatusBadgeComponent,
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AgentStatusBadgeComponent,
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TaskProgressBarComponent,
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TaskProgressBarComponent,
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QuickJumpButtonComponent,
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QuickJumpButtonComponent,
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@@ -62,25 +60,29 @@ import { AgentStatus } from '../../models';
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})
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})
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export class AgentCardComponent {
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export class AgentCardComponent {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Inputs (all 6 required by CUB-45 definition of done)
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// Required Inputs
|
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
|
||||||
|
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/** Current agent status */
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/** Current agent status — drives left-border accent color and badge. */
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readonly status = input.required<AgentStatus>();
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readonly status = input.required<AgentStatus>();
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/** Current task description */
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/** Full session key — displayed subtly and passed to QuickJumpButton. */
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readonly task = input<string>('');
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|
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/** Task progress percentage (0–100) */
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readonly progress = input<number>(0);
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||||||
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/** Full session key */
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|
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readonly sessionKey = input.required<string>();
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readonly sessionKey = input.required<string>();
|
||||||
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||||||
/** Communication channel (e.g., "telegram") */
|
// ---------------------------------------------------------------------------
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||||||
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// Optional Inputs
|
||||||
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// ---------------------------------------------------------------------------
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||||||
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||||||
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/** Current task description, e.g. "Reviewing PR #42". */
|
||||||
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readonly task = input<string>('');
|
||||||
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|
||||||
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/** Task progress percentage (0–100). Shown when status is active/thinking. */
|
||||||
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readonly progress = input<number>(0);
|
||||||
|
|
||||||
|
/** Communication channel, e.g. "telegram". */
|
||||||
readonly channel = input<string>('');
|
readonly channel = input<string>('');
|
||||||
|
|
||||||
/** Timestamp of last activity */
|
/** Timestamp of last activity. Formatted as relative time. */
|
||||||
readonly lastActivity = input<Date>(new Date());
|
readonly lastActivity = input<Date>(new Date());
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
@@ -88,13 +90,14 @@ export class AgentCardComponent {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/** Emitted when the Quick-Jump button is clicked with the session key. */
|
/** Emitted when the Quick-Jump button is clicked with the session key. */
|
||||||
@Output() readonly jumpClick = new EventEmitter<string>();
|
@Output()
|
||||||
|
readonly jumpClick = new EventEmitter<string>();
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Computed values
|
// Computed Values
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
/** Map status to CSS custom property name for dynamic color binding */
|
/** Map status to CSS custom property for dynamic left-border accent color. */
|
||||||
readonly statusColorVar = computed(() => {
|
readonly statusColorVar = computed(() => {
|
||||||
const map: Record<AgentStatus, string> = {
|
const map: Record<AgentStatus, string> = {
|
||||||
active: 'var(--status-active)',
|
active: 'var(--status-active)',
|
||||||
@@ -106,7 +109,7 @@ export class AgentCardComponent {
|
|||||||
return map[this.status()];
|
return map[this.status()];
|
||||||
});
|
});
|
||||||
|
|
||||||
/** Map status to background tint CSS variable */
|
/** Map status to background tint CSS variable. */
|
||||||
readonly statusBgVar = computed(() => {
|
readonly statusBgVar = computed(() => {
|
||||||
const map: Record<AgentStatus, string> = {
|
const map: Record<AgentStatus, string> = {
|
||||||
active: 'var(--status-active-bg)',
|
active: 'var(--status-active-bg)',
|
||||||
@@ -118,19 +121,7 @@ export class AgentCardComponent {
|
|||||||
return map[this.status()];
|
return map[this.status()];
|
||||||
});
|
});
|
||||||
|
|
||||||
/** Human-readable status label (delegates to AgentStatusBadgeComponent) */
|
/** Format last activity as relative time string. */
|
||||||
readonly statusLabel = computed(() => {
|
|
||||||
const map: Record<AgentStatus, string> = {
|
|
||||||
active: 'Active',
|
|
||||||
idle: 'Idle',
|
|
||||||
thinking: 'Thinking',
|
|
||||||
error: 'Error',
|
|
||||||
offline: 'Offline',
|
|
||||||
};
|
|
||||||
return map[this.status()];
|
|
||||||
});
|
|
||||||
|
|
||||||
/** Format last activity as relative time string */
|
|
||||||
readonly lastActivityText = computed(() => {
|
readonly lastActivityText = computed(() => {
|
||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
const then = this.lastActivity().getTime();
|
const then = this.lastActivity().getTime();
|
||||||
@@ -143,9 +134,27 @@ export class AgentCardComponent {
|
|||||||
return `${Math.floor(diffHr / 24)}d ago`;
|
return `${Math.floor(diffHr / 24)}d ago`;
|
||||||
});
|
});
|
||||||
|
|
||||||
/** Whether to show progress bar */
|
/** Whether to show the progress bar — visible for active/thinking with progress > 0. */
|
||||||
readonly showProgress = computed(() => {
|
readonly showProgress = computed(() => {
|
||||||
const s = this.status();
|
const s = this.status();
|
||||||
return (s === 'active' || s === 'thinking') && this.progress() > 0;
|
return (s === 'active' || s === 'thinking') && this.progress() > 0;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/** Whether to show the elapsed time on the progress bar. */
|
||||||
|
readonly showElapsed = computed(() => this.showProgress());
|
||||||
|
|
||||||
|
/** Truncate session key for display. */
|
||||||
|
readonly truncatedSessionKey = computed(() => {
|
||||||
|
const key = this.sessionKey();
|
||||||
|
return key.length > 28 ? key.substring(0, 28) + '…' : key;
|
||||||
|
});
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Event Handlers
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
/** Forward QuickJumpButton's jump event with the session key. */
|
||||||
|
onJumpClick(sessionKey: string): void {
|
||||||
|
this.jumpClick.emit(sessionKey);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,4 @@
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
// Agent Card — Barrel Export
|
// Agent Card — Barrel Export (CUB-45)
|
||||||
// CUB-45: Final integration with sub-components
|
|
||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|
||||||
export { AgentCardComponent } from './agent-card.component';
|
export { AgentCardComponent } from './agent-card.component';
|
||||||
@@ -1,8 +1,7 @@
|
|||||||
// ============================================================================
|
// ============================================================================
|
||||||
// Components Barrel Export
|
// Component Barrel Exports
|
||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
export * from './agent-card/index';
|
||||||
export * from './agent-card';
|
export * from './agent-status-badge/index';
|
||||||
export * from './agent-status-badge';
|
export * from './quick-jump-button/quick-jump-button.component';
|
||||||
export * from './task-progress-bar';
|
export * from './task-progress-bar/index';
|
||||||
export * from './quick-jump-button';
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
// ============================================================================
|
|
||||||
// Quick-Jump Button — Barrel Export
|
|
||||||
// CUB-46
|
|
||||||
// ============================================================================
|
|
||||||
|
|
||||||
export { QuickJumpButtonComponent } from './quick-jump-button.component';
|
|
||||||
@@ -20,13 +20,13 @@ import { MatIcon } from '@angular/material/icon';
|
|||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
})
|
})
|
||||||
export class QuickJumpButtonComponent {
|
export class QuickJumpButtonComponent {
|
||||||
|
/** Emitted when the button is clicked, carrying the session key for navigation. */
|
||||||
|
@Output() jumpClick = new EventEmitter<string>();
|
||||||
|
|
||||||
/** The session key to navigate to. Set by the parent agent card. */
|
/** The session key to navigate to. Set by the parent agent card. */
|
||||||
@Input()
|
@Input()
|
||||||
sessionKey = '';
|
sessionKey = '';
|
||||||
|
|
||||||
/** Emitted when the button is clicked, carrying the session key for navigation. */
|
|
||||||
@Output() jumpClick = new EventEmitter<string>();
|
|
||||||
|
|
||||||
onJumpClick(): void {
|
onJumpClick(): void {
|
||||||
this.jumpClick.emit(this.sessionKey);
|
this.jumpClick.emit(this.sessionKey);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,88 +1,26 @@
|
|||||||
import { ChangeDetectionStrategy, Component, signal } from '@angular/core';
|
import { ChangeDetectionStrategy, Component } from '@angular/core';
|
||||||
import { AgentCardComponent } from '../../components/agent-card/agent-card.component';
|
|
||||||
import { AgentCardData } from '../../models/agent.model';
|
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
selector: 'app-hub-page',
|
selector: 'app-hub-page',
|
||||||
standalone: true,
|
standalone: true,
|
||||||
imports: [AgentCardComponent],
|
imports: [],
|
||||||
template: `
|
template: `
|
||||||
<div class="hub-page">
|
<div class="hub-page">
|
||||||
<div class="hub-page__grid">
|
<p class="hub-page__placeholder">Command Hub — Fleet status grid will render here</p>
|
||||||
@for (agent of agents(); track agent.id) {
|
|
||||||
<app-agent-card
|
|
||||||
[status]="agent.status"
|
|
||||||
[task]="agent.currentTask ?? ''"
|
|
||||||
[progress]="agent.taskProgress ?? 0"
|
|
||||||
[sessionKey]="agent.sessionKey"
|
|
||||||
[channel]="agent.channel"
|
|
||||||
[lastActivity]="agent.lastActivity"
|
|
||||||
/>
|
|
||||||
}
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
`,
|
`,
|
||||||
styles: [`
|
styles: [`
|
||||||
.hub-page {
|
.hub-page {
|
||||||
padding: var(--cc-section-padding, 24px);
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
min-height: 400px;
|
||||||
}
|
}
|
||||||
|
.hub-page__placeholder {
|
||||||
.hub-page__grid {
|
color: var(--cc-on-surface-variant);
|
||||||
display: grid;
|
font-size: 16px;
|
||||||
grid-template-columns: repeat(auto-fill, minmax(var(--cc-card-min-width, 320px), 1fr));
|
|
||||||
gap: var(--cc-card-gap, 16px);
|
|
||||||
}
|
}
|
||||||
`],
|
`],
|
||||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||||
})
|
})
|
||||||
export class HubPageComponent {
|
export class HubPageComponent {}
|
||||||
/** Demo agents for development — will be replaced by SignalR data */
|
|
||||||
protected readonly agents = signal<AgentCardData[]>([
|
|
||||||
{
|
|
||||||
id: 'otto',
|
|
||||||
displayName: 'Otto',
|
|
||||||
role: 'Orchestrator',
|
|
||||||
status: 'active',
|
|
||||||
currentTask: 'Reviewing PR #42',
|
|
||||||
taskProgress: 65,
|
|
||||||
taskElapsed: '04m 12s',
|
|
||||||
sessionKey: 'agent:otto:telegram:direct:8787451565',
|
|
||||||
channel: 'telegram',
|
|
||||||
lastActivity: new Date(),
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'rex',
|
|
||||||
displayName: 'Rex',
|
|
||||||
role: 'Frontend Specialist',
|
|
||||||
status: 'thinking',
|
|
||||||
currentTask: 'Building AgentCard component',
|
|
||||||
taskProgress: 30,
|
|
||||||
taskElapsed: '02m 45s',
|
|
||||||
sessionKey: 'agent:rex:subagent:0cdbf600',
|
|
||||||
channel: 'telegram',
|
|
||||||
lastActivity: new Date(Date.now() - 120000),
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'dex',
|
|
||||||
displayName: 'Dex',
|
|
||||||
role: 'Backend Engineer',
|
|
||||||
status: 'idle',
|
|
||||||
sessionKey: 'agent:dex:slack:channel:C01234567',
|
|
||||||
channel: 'slack',
|
|
||||||
lastActivity: new Date(Date.now() - 300000),
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'hex',
|
|
||||||
displayName: 'Hex',
|
|
||||||
role: 'Database Architect',
|
|
||||||
status: 'error',
|
|
||||||
currentTask: 'Migration failed — rollback',
|
|
||||||
taskProgress: 0,
|
|
||||||
taskElapsed: '00m 00s',
|
|
||||||
sessionKey: 'agent:hex:slack:channel:C01234568',
|
|
||||||
channel: 'slack',
|
|
||||||
lastActivity: new Date(Date.now() - 1800000),
|
|
||||||
errorMessage: 'Connection timeout',
|
|
||||||
},
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user