- Assemble AgentCard from AgentStatusBadge, TaskProgressBar, QuickJumpButton - All 6 inputs functional: status, task, progress, sessionKey, channel, lastActivity - Left-border accent matches status color (Active: #38BDF8, Idle: #2DD4BF, Thinking: #A78BFA, Error: #F87171) - Accessibility: role="article" on card, aria-labels on all sections - Uses tactical dark mode CSS variables from CUB-47 - Added @Input() to QuickJumpButton sessionKey for parent binding - JumpClick output forwarded from AgentCard - Build passes, type checking passes
109 lines
3.4 KiB
TypeScript
109 lines
3.4 KiB
TypeScript
// ============================================================================
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// Task Progress Bar Component
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// Per CUB-44: Determinate progress bar with optional elapsed time display.
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// Uses Angular Material mat-progress-bar in determinate mode with tactical
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// dark theme styling via CSS custom properties.
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// ============================================================================
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import {
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ChangeDetectionStrategy,
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ChangeDetectorRef,
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Component,
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Input,
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OnDestroy,
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OnInit,
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} from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { MatProgressBarModule } from '@angular/material/progress-bar';
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/**
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* Displays a determinate progress bar with an optional elapsed time indicator.
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*
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* Usage:
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* ```html
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* <app-task-progress-bar [progress]="65" />
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* <app-task-progress-bar [progress]="42" [showElapsed]="true" />
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* ```
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*/
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@Component({
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selector: 'app-task-progress-bar',
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standalone: true,
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imports: [CommonModule, MatProgressBarModule],
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templateUrl: './task-progress-bar.component.html',
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styleUrl: './task-progress-bar.component.scss',
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changeDetection: ChangeDetectionStrategy.OnPush,
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})
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export class TaskProgressBarComponent implements OnInit, OnDestroy {
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// ---------------------------------------------------------------------------
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// Inputs
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// ---------------------------------------------------------------------------
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/** Current progress percentage (0–100). Required. */
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@Input({ required: true })
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progress!: number;
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/** Whether to show elapsed time next to the percentage. Defaults to false. */
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@Input()
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showElapsed = false;
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// ---------------------------------------------------------------------------
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// Internal state
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// ---------------------------------------------------------------------------
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/** Timestamp when the component initialized — used for elapsed calculation. */
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startTime = Date.now();
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/** Formatted elapsed time string, e.g. "2m 15s ago". */
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elapsedText = '';
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/** Interval timer for updating the elapsed display. */
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private timer: ReturnType<typeof setInterval> | null = null;
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constructor(private cdr: ChangeDetectorRef) {}
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// ---------------------------------------------------------------------------
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// Lifecycle
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// ---------------------------------------------------------------------------
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ngOnInit(): void {
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this.updateElapsed();
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if (this.showElapsed) {
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// Update elapsed time every second
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this.timer = setInterval(() => {
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this.updateElapsed();
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this.cdr.markForCheck();
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}, 1000);
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}
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}
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ngOnDestroy(): void {
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if (this.timer) {
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clearInterval(this.timer);
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this.timer = null;
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}
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}
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// ---------------------------------------------------------------------------
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// Helpers
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// ---------------------------------------------------------------------------
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/** Clamp progress to 0–100 for safety. */
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get clampedProgress(): number {
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return Math.max(0, Math.min(100, this.progress ?? 0));
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}
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/** Recalculate the elapsed time string. */
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private updateElapsed(): void {
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const elapsedMs = Date.now() - this.startTime;
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const totalSeconds = Math.floor(elapsedMs / 1000);
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const minutes = Math.floor(totalSeconds / 60);
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const seconds = totalSeconds % 60;
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if (minutes > 0) {
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this.elapsedText = `${minutes}m ${seconds}s ago`;
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} else {
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this.elapsedText = `${seconds}s ago`;
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}
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}
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} |