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Extrudex/frontend/src/app/components/dashboard-summary/dashboard-summary.component.ts

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import { ChangeDetectionStrategy, Component, Input, OnDestroy, signal, computed } from '@angular/core';
import { CommonModule } from '@angular/common';
import { MatButtonModule } from '@angular/material/button';
import { MatIconModule } from '@angular/material/icon';
import { MatChipsModule } from '@angular/material/chips';
import { MatTooltipModule } from '@angular/material/tooltip';
import { AgentSummary, SystemHealth } from '../../models/agent.model';
@Component({
selector: 'app-dashboard-summary',
standalone: true,
imports: [
CommonModule,
MatButtonModule,
MatIconModule,
MatChipsModule,
MatTooltipModule,
],
templateUrl: './dashboard-summary.component.html',
styleUrls: ['./dashboard-summary.component.scss'],
changeDetection: ChangeDetectionStrategy.OnPush,
})
export class DashboardSummaryComponent implements OnDestroy {
/** Agent summary data — reactive signal, updatable via updateSummary() */
readonly summary = signal<AgentSummary>({
total: 0,
active: 0,
idle: 0,
thinking: 0,
error: 0,
});
/** System health data — reactive signal, updatable via updateHealth() */
readonly health = signal<SystemHealth>({
connected: false,
status: 'down',
});
/** Computed signal: whether there are errors to highlight */
readonly hasErrors = computed(() => this.summary().error > 0);
/** Computed signal: whether system is degraded */
readonly isDegraded = computed(() => this.health().status === 'degraded');
/** Computed signal: whether system is down */
readonly isDown = computed(() => this.health().status === 'down');
/** Computed signal: connection indicator color */
readonly connectionColor = computed(() =>
this.health().connected ? 'connected' : 'disconnected'
);
/** Computed signal: overall status label */
readonly statusLabel = computed(() => {
const h = this.health();
if (h.status === 'healthy') return 'All Systems Go';
if (h.status === 'degraded') return 'Degraded';
return 'Offline';
});
/**
* Update the agent summary. Called by the parent or a service
* when new data arrives (e.g., via SignalR).
*/
updateSummary(data: AgentSummary): void {
this.summary.set(data);
}
/**
* Update the system health. Called by the parent or a service
* when the connection state changes.
*/
updateHealth(data: SystemHealth): void {
this.health.set(data);
}
ngOnDestroy(): void {
// Cleanup handled by signals — no manual subscription teardown needed
}
}