CUB-34: add filament filter bar with material type, color, and low stock filters
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@@ -1,6 +1,12 @@
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<!-- Filament Inventory Table — with low stock indicators -->
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<!-- Filament Inventory Table — with filters and low stock indicators -->
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<div class="filament-table-container" role="region" aria-label="Filament inventory">
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<!-- Filter Bar -->
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<app-filament-filter
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[filaments]="allFilaments()"
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(filterChange)="onFilterChange($event)"
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aria-label="Filter filament inventory" />
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<!-- Low Stock Alert Banner — shown when critical or low stock spools exist -->
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@if (criticalCount() > 0) {
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<div class="alert-banner critical" role="alert">
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@@ -16,7 +22,7 @@
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<!-- Filament Table -->
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<table mat-table
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[dataSource]="sortedFilaments()"
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[dataSource]="filteredFilaments()"
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matSort
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(matSortChange)="sortData($event)"
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class="filament-table"
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@@ -113,7 +119,15 @@
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</tr>
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</table>
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<!-- Empty state -->
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<!-- Filtered empty state -->
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@if (filteredFilaments().length === 0 && filaments().length > 0) {
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<div class="empty-state" role="status">
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<mat-icon aria-hidden="true">filter_alt_off</mat-icon>
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<p>No filaments match the current filters</p>
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</div>
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}
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<!-- No data empty state -->
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@if (filaments().length === 0) {
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<div class="empty-state" role="status">
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<mat-icon aria-hidden="true">inventory_2</mat-icon>
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@@ -12,6 +12,7 @@ import { MatIconModule } from '@angular/material/icon';
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import { MatProgressBarModule } from '@angular/material/progress-bar';
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import { MatTooltipModule } from '@angular/material/tooltip';
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import { MatSortModule, Sort } from '@angular/material/sort';
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import { FilamentFilterComponent, FilamentFilterState } from '../filament-filter/filament-filter.component';
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import {
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Filament,
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StockLevel,
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@@ -40,6 +41,7 @@ export type FilamentColumn =
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MatProgressBarModule,
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MatTooltipModule,
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MatSortModule,
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FilamentFilterComponent,
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],
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templateUrl: './filament-table.component.html',
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styleUrl: './filament-table.component.scss',
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@@ -70,9 +72,24 @@ export class FilamentTableComponent {
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/** Default columns for template binding */
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readonly columns = this._displayedColumns;
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/** Current filter state */
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readonly filterState = signal<FilamentFilterState>({
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materialBaseNames: [],
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colorSearch: '',
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lowStockOnly: false,
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activeOnly: false,
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});
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/** Sorted filament data */
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readonly sortedFilaments = signal<Filament[]>([]);
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/** Computed: filtered + sorted filament data for display */
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readonly filteredFilaments = computed(() => {
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const data = this.sortedFilaments();
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const filters = this.filterState();
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return data.filter((f) => this.matchesFilter(f, filters));
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});
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/** Computed: count of low/critical spools */
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readonly lowStockCount = computed(() =>
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this.filaments().filter(
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@@ -211,6 +228,9 @@ export class FilamentTableComponent {
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this.sortedFilaments.set([...data]);
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}
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/** All filament data — for the filter component to derive material options */
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readonly allFilaments = this.filaments;
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/** Handle sort changes from MatSort */
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sortData(sort: Sort): void {
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const data = [...this.filaments()];
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@@ -252,6 +272,46 @@ export class FilamentTableComponent {
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this.sortedFilaments.set(sorted);
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}
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/** Handle filter changes from FilamentFilterComponent */
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onFilterChange(state: FilamentFilterState): void {
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this.filterState.set(state);
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}
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/** Check if a filament matches the current filter state */
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private matchesFilter(filament: Filament, filters: FilamentFilterState): boolean {
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// Material filter — empty means all
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if (
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filters.materialBaseNames.length > 0 &&
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!filters.materialBaseNames.includes(filament.materialBaseName)
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) {
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return false;
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}
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// Color search — empty means all
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if (
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filters.colorSearch &&
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!filament.colorName.toLowerCase().includes(filters.colorSearch) &&
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!filament.colorHex.toLowerCase().includes(filters.colorSearch)
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) {
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return false;
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}
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// Low stock filter — show only critical/low
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if (filters.lowStockOnly) {
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const level = classifyStockLevel(filament);
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if (level !== 'critical' && level !== 'low') {
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return false;
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}
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}
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// Active only filter
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if (filters.activeOnly && !filament.isActive) {
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return false;
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}
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return true;
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}
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/** Template helper: get remaining percent */
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getRemainingPercent = getRemainingPercent;
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