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remote-rig/hardware/case/viewer.html
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feat: add interactive 3D case viewer (Three.js)
Rotatable 3D render of the tripod-mounted dual-ESP case:
- Case body with rounded corners and lid
- Stacked ESP32 + ESP8266 boards inside
- LED indicator, USB port, ventilation slots
- Tripod pole with C-clamp mount
- USB cables, screws, chip details
- Drag to rotate, scroll to zoom
- Open in any browser
2026-05-22 01:06:59 +00:00

275 lines
8.3 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>RemoteRig Case — 3D Viewer</title>
<style>
body { margin: 0; overflow: hidden; background: #1a1a2e; font-family: system-ui; }
canvas { display: block; }
#info {
position: absolute; bottom: 16px; left: 50%; transform: translateX(-50%);
color: #888; font-size: 13px; pointer-events: none;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// ── Scene setup ──
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x1a1a2e);
scene.fog = new THREE.Fog(0x1a1a2e, 8, 25);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.5, 50);
camera.position.set(5, 3.5, 7);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.2;
document.body.appendChild(renderer.domElement);
// ── Lighting ──
const ambient = new THREE.AmbientLight(0x404060, 0.6);
scene.add(ambient);
const key = new THREE.DirectionalLight(0xffffff, 1.2);
key.position.set(8, 10, 5);
key.castShadow = true;
key.shadow.mapSize.set(2048, 2048);
key.shadow.camera.near = 0.5; key.shadow.camera.far = 50;
key.shadow.camera.left = -10; key.shadow.camera.right = 10;
key.shadow.camera.top = 10; key.shadow.camera.bottom = -10;
scene.add(key);
const fill = new THREE.DirectionalLight(0x8899cc, 0.4);
fill.position.set(-3, 2, -2);
scene.add(fill);
const rim = new THREE.DirectionalLight(0xaaccff, 0.5);
rim.position.set(0, 1, -5);
scene.add(rim);
// ── Ground ──
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(20, 20),
new THREE.MeshStandardMaterial({ color: 0x2a2a3e, roughness: 0.8 })
);
ground.rotation.x = -Math.PI/2;
ground.position.y = -3;
ground.receiveShadow = true;
scene.add(ground);
// ── Materials ──
const petgMat = new THREE.MeshStandardMaterial({
color: 0x3d3d4a, roughness: 0.35, metalness: 0.1,
});
const accentMat = new THREE.MeshStandardMaterial({
color: 0xf59e0b, roughness: 0.3, metalness: 0.2, emissive: 0x331100, emissiveIntensity: 0.3
});
const boardMat = new THREE.MeshStandardMaterial({
color: 0x1a6630, roughness: 0.6
});
const metalMat = new THREE.MeshStandardMaterial({
color: 0x888899, roughness: 0.3, metalness: 0.8
});
// ── Create rounded box with bevel ──
function createRoundedBox(w, h, d, r, segments = 3) {
const shape = new THREE.Shape();
const hw = w/2 - r, hh = h/2 - r;
shape.moveTo(-hw, -hh + r);
shape.quadraticCurveTo(-hw, -hh, -hw + r, -hh);
shape.lineTo(hw - r, -hh);
shape.quadraticCurveTo(hw, -hh, hw, -hh + r);
shape.lineTo(hw, hh - r);
shape.quadraticCurveTo(hw, hh, hw - r, hh);
shape.lineTo(-hw + r, hh);
shape.quadraticCurveTo(-hw, hh, -hw, hh - r);
shape.closePath();
const extrudeSettings = { depth: d - r*2, bevelEnabled: true, bevelThickness: r, bevelSize: r, bevelSegments: segments };
const geom = new THREE.ExtrudeGeometry(shape, extrudeSettings);
geom.translate(0, 0, -d/2 + r);
return geom;
}
// ── Case Body ──
const caseW = 2.5, caseH = 1.5, caseD = 1.1;
const bodyGeom = createRoundedBox(caseW, caseD, caseH, 0.12);
const body = new THREE.Mesh(bodyGeom, petgMat);
body.castShadow = true; body.receiveShadow = true;
scene.add(body);
// ── Lid (slightly offset) ──
const lidGeom = createRoundedBox(caseW, caseD, 0.15, 0.08);
const lid = new THREE.Mesh(lidGeom, petgMat);
lid.position.y = caseH/2 + 0.07;
lid.castShadow = true;
scene.add(lid);
// ── Ventilation slots ──
for (let i = -0.6; i <= 0.6; i += 0.6) {
const slot = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 0.04, caseD * 0.7),
new THREE.MeshStandardMaterial({ color: 0x1a1a2e })
);
slot.position.set(i, caseH/2 + 0.15, 0);
scene.add(slot);
}
// ── Screws ──
for (let x = -1; x <= 1; x += 2) {
for (let z = -0.35; z <= 0.35; z += 0.7) {
const screw = new THREE.Mesh(
new THREE.CylinderGeometry(0.05, 0.05, 0.04, 8),
metalMat
);
screw.position.set(x * (caseW/2 - 0.2), caseH/2 + 0.15, z);
scene.add(screw);
}
}
// ── Boards inside (semi-visible) ──
const esp32Board = new THREE.Mesh(
new THREE.BoxGeometry(caseW - 0.3, 0.04, caseD - 0.2),
boardMat
);
esp32Board.position.set(0, caseH/2 - 0.15, 0);
esp32Board.castShadow = true;
scene.add(esp32Board);
const esp8266Board = new THREE.Mesh(
new THREE.BoxGeometry(caseW - 0.5, 0.04, caseD - 0.3),
boardMat
);
esp8266Board.position.set(0, caseH/2 - 0.08, 0);
esp8266Board.castShadow = true;
scene.add(esp8266Board);
// Chip on ESP32
const chip = new THREE.Mesh(
new THREE.BoxGeometry(0.3, 0.03, 0.3),
new THREE.MeshStandardMaterial({ color: 0x111122, roughness: 0.2 })
);
chip.position.set(0, caseH/2 - 0.12, 0);
scene.add(chip);
// LED
const led = new THREE.Mesh(
new THREE.SphereGeometry(0.03, 8, 8),
new THREE.MeshStandardMaterial({ color: 0x00ff44, roughness: 0.2, emissive: 0x00ff44, emissiveIntensity: 1.5 })
);
led.position.set(-0.8, caseH/2 - 0.12, -0.3);
scene.add(led);
// ── USB Port (front face) ──
const usbPort = new THREE.Mesh(
new THREE.BoxGeometry(0.35, 0.02, 0.15),
new THREE.MeshStandardMaterial({ color: 0x111122, roughness: 0.2 })
);
usbPort.position.set(0, 0.2, caseD/2);
scene.add(usbPort);
// ── Tripod Clip ──
const clipGroup = new THREE.Group();
clipGroup.position.set(0, 0, -caseD/2 - 0.7);
// Clip arms
for (let y = -0.4; y <= 0.4; y += 0.8) {
const arm = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 0.08, 0.8),
petgMat
);
arm.position.set(0, y, 0.3);
arm.castShadow = true;
clipGroup.add(arm);
}
// Clip body
const clipBody = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 1.0, 0.15),
petgMat
);
clipBody.position.set(0, 0, -0.1);
clipBody.castShadow = true;
clipGroup.add(clipBody);
scene.add(clipGroup);
// ── Tripod Pole ──
const poleGeom = new THREE.CylinderGeometry(0.35, 0.35, 6, 24);
const poleMat = new THREE.MeshStandardMaterial({ color: 0x1a1a1a, roughness: 0.4, metalness: 0.3 });
const pole = new THREE.Mesh(poleGeom, poleMat);
pole.position.set(0, 0, -caseD/2 - 1.2);
pole.castShadow = true; pole.receiveShadow = true;
scene.add(pole);
// ── USB Cables ──
function createCable(start, end, color = 0x222233) {
const curve = new THREE.CubicBezierCurve3(
start,
new THREE.Vector3(start.x + 0.5, start.y - 0.5, start.z + 0.2),
new THREE.Vector3(end.x - 0.3, end.y - 0.3, end.z + 0.1),
end
);
const geom = new THREE.TubeGeometry(curve, 20, 0.03, 8, false);
const mat = new THREE.MeshStandardMaterial({ color, roughness: 0.6 });
return new THREE.Mesh(geom, mat);
}
const cable1 = createCable(
new THREE.Vector3(0, 0.2, caseD/2),
new THREE.Vector3(-2, -1, 1)
);
cable1.castShadow = true;
scene.add(cable1);
const cable2 = createCable(
new THREE.Vector3(0.1, 0.2, caseD/2),
new THREE.Vector3(2, -1.5, 1.2),
0x332222
);
cable2.castShadow = true;
scene.add(cable2);
// ── Interaction ──
let isDragging = false, prevMouse = { x: 0, y: 0 };
let rotY = 0.4, rotX = 0.3, zoom = 7;
document.addEventListener('mousedown', e => { isDragging = true; prevMouse = { x: e.clientX, y: e.clientY }; });
document.addEventListener('mouseup', () => isDragging = false);
document.addEventListener('mousemove', e => {
if (!isDragging) return;
rotY += (e.clientX - prevMouse.x) * 0.005;
rotX += (e.clientY - prevMouse.y) * 0.005;
rotX = Math.max(-0.8, Math.min(1.2, rotX));
prevMouse = { x: e.clientX, y: e.clientY };
});
document.addEventListener('wheel', e => {
zoom += e.deltaY * 0.005;
zoom = Math.max(3, Math.min(15, zoom));
});
// ── Render loop ──
function animate() {
requestAnimationFrame(animate);
camera.position.x = zoom * Math.sin(rotY) * Math.cos(rotX);
camera.position.y = zoom * Math.sin(rotX);
camera.position.z = zoom * Math.cos(rotY) * Math.cos(rotX);
camera.lookAt(0, -0.1, 0);
renderer.render(scene, camera);
}
animate();
// Resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>