#include "App.h" #include "../util/Version.h" #include "../util/BootTrigger.h" #include "../settings/Settings.h" #include "../net/WiFiManager.h" #include "../net/WebUI.h" #include "../net/OtaService.h" #include "../net/WebhookService.h" #include "../ui/Display.h" #include "../sensors/MoistureSensor.h" #include "../ui/FaceRenderer.h" static Settings settings; static WiFiManager wifi; static WebUI web; static OtaService ota; static WebhookService webhook; static Display display; static MoistureSensor moisture; static FaceRenderer face; static unsigned long bootMs = 0; static FaceRenderer::Mood lastMood = FaceRenderer::HAPPY; static bool lastDead = false; static PlantEventType moodToEvent(FaceRenderer::Mood m) { if (m == FaceRenderer::DRY) return EVT_DRY; if (m == FaceRenderer::TOO_WET) return EVT_TOO_WET; return EVT_OK; } void App::setup() { bootMs = millis(); settings.begin(); bool forceSetup = BootTrigger::checkAndConsume(); display.begin(); display.showStatus("FacePlant", "Starting..."); wifi.begin(settings, forceSetup); moisture.begin(settings); face.begin(display, settings); webhook.begin(settings); web.begin(settings, wifi, moisture, face, webhook, bootMs); ota.begin(web.server(), &display); lastMood = face.mood(); lastDead = face.isDeadMode(); } void App::loop() { BootTrigger::clearAfterStableUptime(); wifi.loop(); web.loop(); moisture.loop(); face.loop(moisture); // Webhook events on state transitions FaceRenderer::Mood m = face.mood(); bool dead = face.isDeadMode(); if (dead && !lastDead) { webhook.send(EVT_DEAD, moisture, dead, bootMs); } else if (!dead && lastDead) { webhook.send(EVT_OK, moisture, dead, bootMs); } else if (!dead && m != lastMood) { webhook.send(moodToEvent(m), moisture, dead, bootMs); } lastMood = m; lastDead = dead; }