Refactor logging level in voice assistant configuration: Change from WARN to DEBUG for improved troubleshooting
This commit is contained in:
@@ -119,6 +119,7 @@ touchscreen:
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y_min: 340
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y_min: 340
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y_max: 3860
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y_max: 3860
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on_touch:
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on_touch:
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# Wake backlight if off
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- lambda: |-
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- lambda: |-
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id(last_interaction_ms) = millis();
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id(last_interaction_ms) = millis();
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if (!id(backlight_is_on)) {
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if (!id(backlight_is_on)) {
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@@ -126,23 +127,73 @@ touchscreen:
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call.perform();
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call.perform();
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id(backlight_is_on) = true;
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id(backlight_is_on) = true;
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}
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}
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ESP_LOGD("touch", "Touch at x=%d, y=%d", touch.x, touch.y);
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int tx = touch.x;
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# Button 1: Toggle All (top-left)
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int ty = touch.y;
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- if:
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ESP_LOGD("touch", "Touch at x=%d, y=%d", tx, ty);
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condition:
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lambda: 'return touch.x >= 20 && touch.x <= 150 && touch.y >= 50 && touch.y <= 130;'
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if (tx >= 20 && tx <= 150 && ty >= 50 && ty <= 130) {
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then:
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id(touch_all) = true;
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- lambda: |-
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}
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ESP_LOGD("touch", "Toggle All pressed");
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else if (tx >= 170 && tx <= 300 && ty >= 50 && ty <= 130) {
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id(light1_state) = !id(light1_state);
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id(touch_light1) = true;
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id(light2_state) = !id(light2_state);
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}
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id(fan_state) = !id(fan_state);
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else if (tx >= 20 && tx <= 150 && ty >= 150 && ty <= 230) {
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id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);
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id(touch_light2) = true;
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- homeassistant.service:
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}
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service: switch.toggle
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else if (tx >= 170 && tx <= 300 && ty >= 150 && ty <= 230) {
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data:
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id(touch_fan) = true;
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entity_id: ${light_1_entity}
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}
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_2_entity}
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${fan_entity}
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- component.update: my_display
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# Button 2: Polly's Light (top-right)
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- if:
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condition:
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lambda: 'return touch.x >= 170 && touch.x <= 300 && touch.y >= 50 && touch.y <= 130;'
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then:
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- lambda: |-
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ESP_LOGD("touch", "Polly's Light pressed");
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id(light1_state) = !id(light1_state);
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id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_1_entity}
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- component.update: my_display
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# Button 3: Joshua's Light (bottom-left)
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- if:
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condition:
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lambda: 'return touch.x >= 20 && touch.x <= 150 && touch.y >= 150 && touch.y <= 230;'
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then:
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- lambda: |-
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ESP_LOGD("touch", "Joshua's Light pressed");
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id(light2_state) = !id(light2_state);
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id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_2_entity}
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- component.update: my_display
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# Button 4: Ceiling Fan (bottom-right)
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- if:
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condition:
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lambda: 'return touch.x >= 170 && touch.x <= 300 && touch.y >= 150 && touch.y <= 230;'
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then:
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- lambda: |-
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ESP_LOGD("touch", "Ceiling Fan pressed");
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id(fan_state) = !id(fan_state);
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id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${fan_entity}
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- component.update: my_display
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# Backlight control
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# Backlight control
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output:
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output:
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@@ -180,18 +231,6 @@ globals:
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- id: fan_state
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- id: fan_state
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type: bool
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type: bool
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initial_value: "false"
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initial_value: "false"
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- id: touch_all
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type: bool
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initial_value: "false"
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- id: touch_light1
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type: bool
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initial_value: "false"
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- id: touch_light2
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type: bool
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initial_value: "false"
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- id: touch_fan
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type: bool
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initial_value: "false"
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- id: last_interaction_ms
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- id: last_interaction_ms
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type: uint32_t
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type: uint32_t
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initial_value: "0"
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initial_value: "0"
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@@ -199,7 +238,7 @@ globals:
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type: bool
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type: bool
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initial_value: "true"
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initial_value: "true"
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# Process touch events
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# Backlight timeout
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interval:
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interval:
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- interval: 100ms
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- interval: 100ms
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then:
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then:
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@@ -209,54 +248,6 @@ interval:
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then:
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then:
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- light.turn_off: backlight
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- light.turn_off: backlight
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- lambda: 'id(backlight_is_on) = false;'
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- lambda: 'id(backlight_is_on) = false;'
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- if:
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condition:
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lambda: 'return id(touch_all);'
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then:
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- lambda: 'id(touch_all) = false;'
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_1_entity}
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_2_entity}
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${fan_entity}
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- component.update: my_display
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- if:
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condition:
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lambda: 'return id(touch_light1);'
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then:
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- lambda: 'id(touch_light1) = false;'
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_1_entity}
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- component.update: my_display
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- if:
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condition:
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lambda: 'return id(touch_light2);'
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then:
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- lambda: 'id(touch_light2) = false;'
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${light_2_entity}
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- component.update: my_display
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- if:
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condition:
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lambda: 'return id(touch_fan);'
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then:
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- lambda: 'id(touch_fan) = false;'
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- homeassistant.service:
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service: switch.toggle
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data:
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entity_id: ${fan_entity}
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- component.update: my_display
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# Import states from Home Assistant
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# Import states from Home Assistant
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text_sensor:
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text_sensor:
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@@ -24,7 +24,7 @@ esp32:
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# Enable logging
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# Enable logging
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logger:
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logger:
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level: WARN
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level: DEBUG
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# Enable Home Assistant API
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# Enable Home Assistant API
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api:
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api:
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