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1 Commits
agent/dex/
...
agent/rex/
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a02ab6b75f |
@@ -5,6 +5,7 @@ import { ProjectsPageComponent } from './pages/projects/projects-page.component'
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import { SessionsPageComponent } from './pages/sessions/sessions-page.component';
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import { LogsPageComponent } from './pages/logs/logs-page.component';
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import { SettingsPageComponent } from './pages/settings/settings-page.component';
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import { BreakroomPageComponent } from './pages/breakroom/breakroom-page.component';
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export const routes: Routes = [
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{
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@@ -17,6 +18,7 @@ export const routes: Routes = [
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{ path: 'sessions', component: SessionsPageComponent },
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{ path: 'logs', component: LogsPageComponent },
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{ path: 'settings', component: SettingsPageComponent },
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{ path: 'breakroom', component: BreakroomPageComponent },
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],
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},
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];
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120
frontend/src/app/components/minion/minion.component.html
Normal file
120
frontend/src/app/components/minion/minion.component.html
Normal file
@@ -0,0 +1,120 @@
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<!-- ============================================================================
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Minion Component Template — 16-bit Breakroom Minion
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Per CUB-60: Minion State & Animation System
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============================================================================ -->
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<div
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class="minion"
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[ngClass]="[stateClass(), sideClass()]"
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[style.--desk-index]="deskPosition()"
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[attr.aria-label]="displayLabel() + ' — ' + stateLabel()"
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role="img"
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>
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<!-- Progress bar (only shown when working) -->
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@if (showProgress()) {
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<div class="minion__progress-bar">
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<mat-progress-bar
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mode="determinate"
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[value]="currentProgress()"
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[attr.aria-label]="'Task progress: ' + currentProgress() + '%'"
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></mat-progress-bar>
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</div>
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}
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<!-- Name label above the minion -->
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<div class="minion__label">{{ displayLabel() }}</div>
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<!-- Minion sprite container -->
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<div
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class="minion__sprite"
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(animationend)="onAnimationEnd($event)"
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>
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<!-- Idle state: banana-eating / TV-watching minion -->
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@if (currentState() === 'idle') {
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<div class="minion__character minion__character--idle">
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<div class="minion__body">
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<div class="minion__head">
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<div class="minion__eye minion__eye--left"></div>
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<div class="minion__eye minion__eye--right"></div>
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<div class="minion__mouth minion__mouth--smile"></div>
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</div>
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<div class="minion__torso"></div>
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<div class="minion__arm minion__arm--left minion__arm--eating"></div>
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<div class="minion__arm minion__arm--right"></div>
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<div class="minion__leg minion__leg--left"></div>
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<div class="minion__leg minion__leg--right"></div>
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</div>
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<!-- Banana in hand -->
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<div class="minion__banana minion__banana--idle"></div>
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</div>
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}
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<!-- Walking state: minion walking to desk -->
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@if (currentState() === 'walking') {
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<div class="minion__character minion__character--walking">
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<div class="minion__body">
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<div class="minion__head">
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<div class="minion__eye minion__eye--left"></div>
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<div class="minion__eye minion__eye--right"></div>
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<div class="minion__mouth minion__mouth--determined"></div>
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</div>
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<div class="minion__torso"></div>
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<div class="minion__arm minion__arm--left minion__arm--swing"></div>
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<div class="minion__arm minion__arm--right minion__arm--swing minion__arm--swing-alt"></div>
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<div class="minion__leg minion__leg--left minion__leg--walk"></div>
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<div class="minion__leg minion__leg--right minion__leg--walk minion__leg--walk-alt"></div>
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</div>
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</div>
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}
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<!-- Working state: minion at desk typing -->
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@if (currentState() === 'working') {
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<div class="minion__character minion__character--working">
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<div class="minion__body">
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<div class="minion__head">
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<div class="minion__eye minion__eye--left minion__eye--focused"></div>
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<div class="minion__eye minion__eye--right minion__eye--focused"></div>
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<div class="minion__mouth minion__mouth--focused"></div>
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</div>
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<div class="minion__torso"></div>
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<div class="minion__arm minion__arm--left minion__arm--typing"></div>
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<div class="minion__arm minion__arm--right minion__arm--typing minion__arm--typing-alt"></div>
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</div>
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<!-- Laptop -->
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<div class="minion__laptop">
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<div class="minion__laptop-screen">
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<div class="minion__laptop-code minion__laptop-code--1"></div>
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<div class="minion__laptop-code minion__laptop-code--2"></div>
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<div class="minion__laptop-code minion__laptop-code--3"></div>
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</div>
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<div class="minion__laptop-base"></div>
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</div>
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</div>
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}
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<!-- Returning state: minion walking back to breakroom -->
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@if (currentState() === 'returning') {
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<div class="minion__character minion__character--returning">
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<div class="minion__body">
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<div class="minion__head">
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<div class="minion__eye minion__eye--left"></div>
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<div class="minion__eye minion__eye--right"></div>
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<div class="minion__mouth minion__mouth--happy"></div>
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</div>
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<div class="minion__torso"></div>
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<div class="minion__arm minion__arm--left minion__arm--swing minion__arm--swing-alt"></div>
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<div class="minion__arm minion__arm--right minion__arm--swing"></div>
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<div class="minion__leg minion__leg--left minion__leg--walk minion__leg--walk-alt"></div>
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<div class="minion__leg minion__leg--right minion__leg--walk"></div>
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</div>
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<!-- Banana (excited to be back!) -->
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<div class="minion__banana minion__banana--carried"></div>
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</div>
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}
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</div>
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<!-- Task description (shown when working) -->
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@if (currentState() === 'working' && currentTaskLabel()) {
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<div class="minion__task-label">{{ currentTaskLabel() }}</div>
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}
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</div>
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747
frontend/src/app/components/minion/minion.component.scss
Normal file
747
frontend/src/app/components/minion/minion.component.scss
Normal file
@@ -0,0 +1,747 @@
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// ============================================================================
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// Minion Component Styles — 16-bit Breakroom Animation System
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// Per CUB-60: Minion State & Animation System
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// ============================================================================
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// ---------------------------------------------------------------------------
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// Pixel Art Scale & Dimensions
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// ---------------------------------------------------------------------------
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$pixel: 4px; // Base pixel unit for 16-bit aesthetic
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$minion-width: 48px;
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$minion-height: 64px;
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$head-size: 24px;
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$body-width: 32px;
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$body-height: 24px;
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$leg-width: 8px;
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$leg-height: 16px;
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$arm-width: 6px;
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$arm-height: 16px;
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// ---------------------------------------------------------------------------
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// Colors — Retro Palette
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// ---------------------------------------------------------------------------
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$minion-skin: #FFD93D;
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$minion-skin-shadow: #E6B800;
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$minion-overalls: #4169E1;
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$minion-overalls-shadow: #2E4FA0;
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$minion-goggle: #C0C0C0;
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$minion-goggle-strap: #333333;
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$minion-eye: #FFFFFF;
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$minion-pupil: #1A1A1A;
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$minion-mouth: #8B0000;
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$minion-banana: #FFE135;
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$minion-banana-shadow: #DAA520;
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$minion-laptop: #2D2D2D;
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$minion-laptop-screen: #0A1628;
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$minion-laptop-code: #38BDF8;
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$walk-duration: 2s;
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$type-duration: 0.4s;
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$eat-duration: 1.2s;
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$return-duration: 2s;
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// ---------------------------------------------------------------------------
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// Keyframe Animations
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// ---------------------------------------------------------------------------
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// Walking animation — bounce + translate right
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@keyframes minionWalkRight {
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0% {
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transform: translateX(0) translateY(0);
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}
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12.5% {
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transform: translateX(12.5%) translateY(-3px);
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}
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25% {
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transform: translateX(25%) translateY(0);
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}
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37.5% {
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transform: translateX(37.5%) translateY(-3px);
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}
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50% {
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transform: translateX(50%) translateY(0);
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}
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62.5% {
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transform: translateX(62.5%) translateY(-3px);
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}
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75% {
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transform: translateX(75%) translateY(0);
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}
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87.5% {
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transform: translateX(87.5%) translateY(-3px);
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}
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100% {
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transform: translateX(100%) translateY(0);
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}
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}
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// Returning animation — bounce + translate left
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@keyframes minionWalkLeft {
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0% {
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transform: translateX(0) translateY(0);
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}
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12.5% {
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transform: translateX(-12.5%) translateY(-3px);
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}
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25% {
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transform: translateX(-25%) translateY(0);
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}
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37.5% {
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transform: translateX(-37.5%) translateY(-3px);
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}
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50% {
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transform: translateX(-50%) translateY(0);
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}
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62.5% {
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transform: translateX(-62.5%) translateY(-3px);
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}
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75% {
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transform: translateX(-75%) translateY(0);
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}
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87.5% {
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transform: translateX(-87.5%) translateY(-3px);
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}
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100% {
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transform: translateX(-100%) translateY(0);
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}
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}
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// Typing animation — alternate arm bob
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@keyframes minionType {
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0%, 100% {
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transform: translateY(0);
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}
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50% {
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transform: translateY(-2px);
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}
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}
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// Arm swing during walking
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@keyframes armSwing {
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0%, 100% {
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transform: rotate(0deg);
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}
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25% {
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transform: rotate(25deg);
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}
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75% {
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transform: rotate(-25deg);
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}
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}
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// Alternate arm swing (opposite phase)
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@keyframes armSwingAlt {
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0%, 100% {
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transform: rotate(0deg);
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}
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25% {
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transform: rotate(-25deg);
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}
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75% {
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transform: rotate(25deg);
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}
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}
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// Leg walk cycle
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@keyframes legWalk {
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0%, 100% {
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transform: translateY(0);
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}
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50% {
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transform: translateY(-4px);
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}
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}
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// Alternate leg walk cycle
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@keyframes legWalkAlt {
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0%, 100% {
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transform: translateY(-4px);
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}
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50% {
|
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transform: translateY(0);
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||||
}
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}
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|
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// Banana eating — arm to mouth bob
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@keyframes bananaEat {
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0%, 100% {
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transform: rotate(-15deg) translateY(0);
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}
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50% {
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transform: rotate(-15deg) translateY(-4px);
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}
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}
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|
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// Mouth chewing
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@keyframes mouthChew {
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0%, 40%, 100% {
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transform: scaleY(1);
|
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}
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20% {
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transform: scaleY(0.6);
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}
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}
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||||
|
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// Happy mouth (returning)
|
||||
@keyframes mouthHappy {
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0%, 100% {
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transform: scaleY(1);
|
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}
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50% {
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transform: scaleY(1.15);
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||||
}
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||||
}
|
||||
|
||||
// Laptop code blink
|
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@keyframes codeBlink {
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0%, 40%, 100% {
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
opacity: 0.3;
|
||||
}
|
||||
}
|
||||
|
||||
// Determined face blink
|
||||
@keyframes eyeBlink {
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||||
0%, 90%, 100% {
|
||||
transform: scaleY(1);
|
||||
}
|
||||
95% {
|
||||
transform: scaleY(0.1);
|
||||
}
|
||||
}
|
||||
|
||||
// Idle float (subtle bounce)
|
||||
@keyframes idleFloat {
|
||||
0%, 100% {
|
||||
transform: translateY(0);
|
||||
}
|
||||
50% {
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Minion Root Container
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
width: 80px;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Progress Bar (above head)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__progress-bar {
|
||||
width: 60px;
|
||||
margin-bottom: 4px;
|
||||
|
||||
.mat-mdc-progress-bar {
|
||||
--mdc-linear-progress-active-indicator-color: var(--status-active);
|
||||
--mdc-linear-progress-track-color: var(--cc-surface-container-high);
|
||||
height: 4px;
|
||||
border-radius: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Name Label
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__label {
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--cc-on-surface);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
margin-bottom: 2px;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
overflow: hidden;
|
||||
max-width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Sprite Container
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__sprite {
|
||||
position: relative;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Character Base
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character {
|
||||
position: absolute;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Idle State — Banana eating, gentle bounce
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--idle {
|
||||
animation: idleFloat 3s ease-in-out infinite;
|
||||
|
||||
.minion__body {
|
||||
animation: idleFloat 3s ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Walking State — Move right to desk
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--walking {
|
||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Working State — At desk, typing
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--working {
|
||||
// No movement animation — static at desk
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Returning State — Move left back to breakroom
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__character--returning {
|
||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Body Parts — 16-bit Pixel Art
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__body {
|
||||
position: relative;
|
||||
width: $minion-width;
|
||||
height: $minion-height;
|
||||
}
|
||||
|
||||
// Head — yellow capsule with goggles
|
||||
.minion__head {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: $head-size;
|
||||
height: $head-size;
|
||||
background-color: $minion-skin;
|
||||
border-radius: 50% 50% 40% 40%;
|
||||
border: 2px solid $minion-skin-shadow;
|
||||
overflow: hidden;
|
||||
z-index: 2;
|
||||
|
||||
// Goggle strap
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 30%;
|
||||
left: -2px;
|
||||
right: -2px;
|
||||
height: 10px;
|
||||
background-color: $minion-goggle-strap;
|
||||
border-radius: 2px;
|
||||
}
|
||||
}
|
||||
|
||||
// Eyes (inside goggle area)
|
||||
.minion__eye {
|
||||
position: absolute;
|
||||
top: 35%;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
background-color: $minion-eye;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #666;
|
||||
z-index: 3;
|
||||
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
width: 4px;
|
||||
height: 4px;
|
||||
background-color: $minion-pupil;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
&--left {
|
||||
left: 3px;
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: 3px;
|
||||
}
|
||||
|
||||
// Focused eyes (squint) for working state
|
||||
&--focused {
|
||||
height: 6px;
|
||||
animation: eyeBlink 4s step-end infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// Mouth expressions
|
||||
.minion__mouth {
|
||||
position: absolute;
|
||||
bottom: 4px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 8px;
|
||||
height: 4px;
|
||||
border-radius: 0 0 4px 4px;
|
||||
z-index: 3;
|
||||
|
||||
&--smile {
|
||||
background-color: $minion-mouth;
|
||||
border-radius: 0 0 50% 50%;
|
||||
animation: mouthChew $eat-duration ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--determined {
|
||||
background-color: $minion-mouth;
|
||||
width: 10px;
|
||||
height: 3px;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
&--focused {
|
||||
background-color: $minion-mouth;
|
||||
width: 6px;
|
||||
height: 3px;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
&--happy {
|
||||
background-color: $minion-mouth;
|
||||
width: 10px;
|
||||
height: 5px;
|
||||
border-radius: 0 0 50% 50%;
|
||||
animation: mouthHappy 1.5s ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
|
||||
// Torso / Overalls
|
||||
.minion__torso {
|
||||
position: absolute;
|
||||
top: $head-size - 4px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: $body-width;
|
||||
height: $body-height;
|
||||
background-color: $minion-overalls;
|
||||
border: 2px solid $minion-overalls-shadow;
|
||||
border-radius: 4px 4px 2px 2px;
|
||||
z-index: 1;
|
||||
|
||||
// Overall strap left
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: -4px;
|
||||
left: 6px;
|
||||
width: 3px;
|
||||
height: 8px;
|
||||
background-color: $minion-overalls;
|
||||
border-radius: 1px;
|
||||
}
|
||||
|
||||
// Overall strap right
|
||||
&::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: -4px;
|
||||
right: 6px;
|
||||
width: 3px;
|
||||
height: 8px;
|
||||
background-color: $minion-overalls;
|
||||
border-radius: 1px;
|
||||
}
|
||||
}
|
||||
|
||||
// Arms
|
||||
.minion__arm {
|
||||
position: absolute;
|
||||
top: $head-size;
|
||||
width: $arm-width;
|
||||
height: $arm-height;
|
||||
background-color: $minion-skin;
|
||||
border: 1px solid $minion-skin-shadow;
|
||||
border-radius: 3px;
|
||||
z-index: 0;
|
||||
transform-origin: top center;
|
||||
|
||||
&--left {
|
||||
left: 2px;
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: 2px;
|
||||
}
|
||||
|
||||
// Arm swing during walking
|
||||
&--swing {
|
||||
animation: armSwing $walk-duration * 0.5 ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--swing-alt {
|
||||
animation: armSwingAlt $walk-duration * 0.5 ease-in-out infinite;
|
||||
}
|
||||
|
||||
// Arm raised for eating banana
|
||||
&--eating {
|
||||
transform: rotate(-15deg);
|
||||
animation: bananaEat $eat-duration ease-in-out infinite;
|
||||
}
|
||||
|
||||
// Arms typing on laptop
|
||||
&--typing {
|
||||
transform: rotate(10deg) translateY(2px);
|
||||
|
||||
&.minion__arm--typing-alt {
|
||||
transform: rotate(-10deg) translateY(2px);
|
||||
animation: minionType $type-duration ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Legs
|
||||
.minion__leg {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
width: $leg-width;
|
||||
height: $leg-height;
|
||||
background-color: $minion-overalls;
|
||||
border: 1px solid $minion-overalls-shadow;
|
||||
border-radius: 2px 2px 3px 3px;
|
||||
z-index: 0;
|
||||
|
||||
&--left {
|
||||
left: calc(50% - #{$leg-width} - 2px);
|
||||
}
|
||||
|
||||
&--right {
|
||||
right: calc(50% - #{$leg-width} - 2px);
|
||||
}
|
||||
|
||||
// Walking cycle
|
||||
&--walk {
|
||||
animation: legWalk $walk-duration * 0.25 ease-in-out infinite;
|
||||
|
||||
&.minion__leg--walk-alt {
|
||||
animation: legWalkAlt $walk-duration * 0.25 ease-in-out infinite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Banana
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__banana {
|
||||
position: absolute;
|
||||
width: 8px;
|
||||
height: 5px;
|
||||
z-index: 4;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
width: 8px;
|
||||
height: 5px;
|
||||
background-color: $minion-banana;
|
||||
border: 1px solid $minion-banana-shadow;
|
||||
border-radius: 50% 50% 20% 20%;
|
||||
}
|
||||
|
||||
// Banana in hand during idle
|
||||
&--idle {
|
||||
top: $head-size - 2px;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
// Banana carried while returning
|
||||
&--carried {
|
||||
top: 8px;
|
||||
left: -2px;
|
||||
transform: rotate(20deg);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Laptop (working state)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__laptop {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 40px;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.minion__laptop-screen {
|
||||
width: 36px;
|
||||
height: 20px;
|
||||
background-color: $minion-laptop-screen;
|
||||
border: 2px solid $minion-laptop;
|
||||
border-radius: 3px 3px 0 0;
|
||||
margin: 0 auto;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
gap: 2px;
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.minion__laptop-code {
|
||||
height: 2px;
|
||||
background-color: $minion-laptop-code;
|
||||
border-radius: 1px;
|
||||
opacity: 0.8;
|
||||
|
||||
&--1 {
|
||||
width: 80%;
|
||||
animation: codeBlink 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
&--2 {
|
||||
width: 60%;
|
||||
animation: codeBlink 2s ease-in-out infinite 0.3s;
|
||||
}
|
||||
|
||||
&--3 {
|
||||
width: 70%;
|
||||
animation: codeBlink 2s ease-in-out infinite 0.6s;
|
||||
}
|
||||
}
|
||||
|
||||
.minion__laptop-base {
|
||||
width: 40px;
|
||||
height: 3px;
|
||||
background-color: $minion-laptop;
|
||||
border-radius: 0 0 2px 2px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Task Label (below minion)
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion__task-label {
|
||||
font-size: 9px;
|
||||
color: var(--cc-on-surface-variant);
|
||||
text-align: center;
|
||||
max-width: 80px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
margin-top: 2px;
|
||||
font-family: var(--cc-font-mono);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Side-specific adjustments
|
||||
// ---------------------------------------------------------------------------
|
||||
// Dev minions face right (walk right to desk)
|
||||
.minion--dev .minion__character--walking {
|
||||
animation-name: minionWalkRight;
|
||||
}
|
||||
|
||||
// Business minions face left (walk left to desk)
|
||||
.minion--business .minion__character--walking {
|
||||
animation-name: minionWalkRight;
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
|
||||
// Returning always walks back toward breakroom
|
||||
.minion--dev .minion__character--returning {
|
||||
animation-name: minionWalkLeft;
|
||||
}
|
||||
|
||||
.minion--business .minion__character--returning {
|
||||
animation-name: minionWalkLeft;
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Walking sprite shows walking animation
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion--walking .minion__sprite {
|
||||
animation: minionWalkRight $walk-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
.minion--returning .minion__sprite {
|
||||
animation: minionWalkLeft $return-duration ease-in-out forwards;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Accessibility: Reduced Motion
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.minion__character--idle,
|
||||
.minion__character--walking,
|
||||
.minion__character--returning,
|
||||
.minion--walking .minion__sprite,
|
||||
.minion--returning .minion__sprite {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.minion__arm--swing,
|
||||
.minion__arm--swing-alt,
|
||||
.minion__arm--eating,
|
||||
.minion__arm--typing.minion__arm--typing-alt,
|
||||
.minion__leg--walk,
|
||||
.minion__leg--walk-alt,
|
||||
.minion__mouth--smile,
|
||||
.minion__mouth--happy,
|
||||
.minion__eye--focused,
|
||||
.minion__laptop-code--1,
|
||||
.minion__laptop-code--2,
|
||||
.minion__laptop-code--3 {
|
||||
animation: none;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Touch-friendly sizing
|
||||
// ---------------------------------------------------------------------------
|
||||
.minion {
|
||||
min-width: 80px;
|
||||
min-height: 100px;
|
||||
|
||||
// Ensure touch targets are at least 48px
|
||||
.minion__sprite {
|
||||
min-width: 48px;
|
||||
min-height: 48px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Responsive: Smaller on mobile
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (max-width: 599px) {
|
||||
$mobile-scale: 0.85;
|
||||
|
||||
.minion {
|
||||
width: 68px;
|
||||
}
|
||||
|
||||
.minion__sprite {
|
||||
transform: scale($mobile-scale);
|
||||
transform-origin: top center;
|
||||
}
|
||||
|
||||
.minion__label {
|
||||
font-size: 10px;
|
||||
}
|
||||
}
|
||||
182
frontend/src/app/components/minion/minion.component.ts
Normal file
182
frontend/src/app/components/minion/minion.component.ts
Normal file
@@ -0,0 +1,182 @@
|
||||
// ============================================================================
|
||||
// Minion Component — 16-bit Breakroom Minion with State Animations
|
||||
// Per CUB-60: Minion State & Animation System
|
||||
// ============================================================================
|
||||
import {
|
||||
ChangeDetectionStrategy,
|
||||
Component,
|
||||
OnDestroy,
|
||||
OnInit,
|
||||
input,
|
||||
output,
|
||||
signal,
|
||||
computed,
|
||||
effect,
|
||||
inject,
|
||||
} from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { MatIconModule } from '@angular/material/icon';
|
||||
import { MatProgressBarModule } from '@angular/material/progress-bar';
|
||||
import { MatTooltipModule } from '@angular/material/tooltip';
|
||||
import { MinionState, MinionSide } from '../../models/minion.model';
|
||||
import { MinionStateService } from '../../services/minion-state.service';
|
||||
|
||||
/**
|
||||
* MinionComponent renders a single 16-bit minion character with four visual states:
|
||||
* - idle: In breakroom — eating bananas, watching TV
|
||||
* - walking: Moving from breakroom to desk (2s animation, then auto → working)
|
||||
* - working: At desk — typing on laptop, progress bar overhead
|
||||
* - returning: Walking back to breakroom (2s animation, then auto → idle)
|
||||
*
|
||||
* The component reads its state from MinionStateService and emits events
|
||||
* when animations complete so the service can advance the state machine.
|
||||
*/
|
||||
@Component({
|
||||
selector: 'app-minion',
|
||||
standalone: true,
|
||||
imports: [
|
||||
CommonModule,
|
||||
MatIconModule,
|
||||
MatProgressBarModule,
|
||||
MatTooltipModule,
|
||||
],
|
||||
templateUrl: './minion.component.html',
|
||||
styleUrl: './minion.component.scss',
|
||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||
})
|
||||
export class MinionComponent implements OnInit, OnDestroy {
|
||||
/** Agent name — used to look up state from MinionStateService */
|
||||
readonly agentName = input.required<string>();
|
||||
|
||||
/** Which side of the office: dev or business */
|
||||
readonly side = input<MinionSide>('dev');
|
||||
|
||||
/** Desk index on the assigned side (0-based) */
|
||||
readonly deskIndex = input<number>(0);
|
||||
|
||||
/** Override state (for standalone demo use, otherwise read from service) */
|
||||
readonly state = input<MinionState>('idle');
|
||||
|
||||
/** Override progress (for standalone demo use) */
|
||||
readonly progress = input<number>(0);
|
||||
|
||||
/** Override display name (for standalone demo use) */
|
||||
readonly displayName = input<string>('');
|
||||
|
||||
/** Override task description (for standalone demo use) */
|
||||
readonly currentTask = input<string>('');
|
||||
|
||||
/** Emits when the walking animation completes */
|
||||
readonly walkingComplete = output<string>();
|
||||
|
||||
/** Emits when the returning animation completes */
|
||||
readonly returningComplete = output<string>();
|
||||
|
||||
private readonly minionStateService = inject(MinionStateService);
|
||||
|
||||
/** Track whether to use service data or input data */
|
||||
private readonly useServiceData = signal(false);
|
||||
|
||||
/** Animation state — tracks which animation is active */
|
||||
readonly animationState = signal<MinionState | 'none'>('none');
|
||||
|
||||
/** Computed: current state (from service if available, otherwise input) */
|
||||
readonly currentState = computed<MinionState>(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.state ?? this.state();
|
||||
}
|
||||
return this.state();
|
||||
});
|
||||
|
||||
/** Computed: current progress */
|
||||
readonly currentProgress = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.progress ?? this.progress();
|
||||
}
|
||||
return this.progress();
|
||||
});
|
||||
|
||||
/** Computed: display name */
|
||||
readonly displayLabel = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.displayName ?? this.displayName() ?? this.agentName();
|
||||
}
|
||||
return this.displayName() || this.agentName();
|
||||
});
|
||||
|
||||
/** Computed: current task */
|
||||
readonly currentTaskLabel = computed(() => {
|
||||
if (this.useServiceData()) {
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
return minion?.currentTask ?? this.currentTask() ?? '';
|
||||
}
|
||||
return this.currentTask();
|
||||
});
|
||||
|
||||
/** Computed: CSS class based on current state */
|
||||
readonly stateClass = computed(() => `minion--${this.currentState()}`);
|
||||
|
||||
/** Computed: whether to show the progress bar */
|
||||
readonly showProgress = computed(() => this.currentState() === 'working' && this.currentProgress() > 0);
|
||||
|
||||
/** Computed: side class */
|
||||
readonly sideClass = computed(() => `minion--${this.side()}`);
|
||||
|
||||
/** Computed: position style for desk assignment */
|
||||
readonly deskPosition = computed(() => this.deskIndex());
|
||||
|
||||
/** Computed: human-readable state label */
|
||||
readonly stateLabel = computed(() => {
|
||||
const labels: Record<MinionState, string> = {
|
||||
idle: 'On Break',
|
||||
walking: 'Heading to Desk',
|
||||
working: 'Working',
|
||||
returning: 'Returning to Breakroom',
|
||||
};
|
||||
return labels[this.currentState()];
|
||||
});
|
||||
|
||||
ngOnInit(): void {
|
||||
// If the service has data for this agent, use it
|
||||
const minion = this.minionStateService.getMinion(this.agentName());
|
||||
if (minion) {
|
||||
this.useServiceData.set(true);
|
||||
}
|
||||
|
||||
// Sync animation state with current state
|
||||
this.animationState.set(this.currentState());
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle animation end events from CSS animations.
|
||||
* Only fires for walking/returning which have finite durations.
|
||||
*/
|
||||
onAnimationEnd(event: AnimationEvent): void {
|
||||
const state = this.currentState();
|
||||
|
||||
if (state === 'walking' && event.animationName === 'minionWalkRight') {
|
||||
this.walkingComplete.emit(this.agentName());
|
||||
// Auto-transition walking → working via service
|
||||
if (this.useServiceData()) {
|
||||
this.minionStateService.onWalkingComplete(this.agentName());
|
||||
}
|
||||
this.animationState.set('working');
|
||||
}
|
||||
|
||||
if (state === 'returning' && event.animationName === 'minionWalkLeft') {
|
||||
this.returningComplete.emit(this.agentName());
|
||||
// Auto-transition returning → idle via service
|
||||
if (this.useServiceData()) {
|
||||
this.minionStateService.onReturningComplete(this.agentName());
|
||||
}
|
||||
this.animationState.set('idle');
|
||||
}
|
||||
}
|
||||
|
||||
ngOnDestroy(): void {
|
||||
// Cleanup handled by service if needed
|
||||
}
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
export * from './agent.model';
|
||||
export * from './minion.model';
|
||||
export * from './nav.model';
|
||||
81
frontend/src/app/models/minion.model.ts
Normal file
81
frontend/src/app/models/minion.model.ts
Normal file
@@ -0,0 +1,81 @@
|
||||
// ============================================================================
|
||||
// Minion State & Animation Types
|
||||
// Per CUB-60: Minion State & Animation System
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* The four minion states in the breakroom UI state machine.
|
||||
*
|
||||
* State transitions:
|
||||
* idle → walking → working → returning → idle
|
||||
*
|
||||
* idle: In breakroom — eating bananas, watching TV
|
||||
* walking: Moving from breakroom to desk
|
||||
* working: At desk — typing on laptop, progress bar overhead
|
||||
* returning: Walking back to breakroom after task completion
|
||||
*/
|
||||
export type MinionState = 'idle' | 'walking' | 'working' | 'returning';
|
||||
|
||||
/**
|
||||
* Which side of the office the minion belongs to.
|
||||
* Dev minions walk to dev desks, Business minions to business desks.
|
||||
*/
|
||||
export type MinionSide = 'dev' | 'business';
|
||||
|
||||
/**
|
||||
* Event types that trigger state transitions in the MinionStateService.
|
||||
*/
|
||||
export type MinionEvent = 'spawn' | 'task_complete' | 'task_error' | 'reset';
|
||||
|
||||
/**
|
||||
* Represents the full state of a single minion in the breakroom.
|
||||
*/
|
||||
export interface MinionData {
|
||||
/** Unique agent name, e.g., "otto", "rex" */
|
||||
agentName: string;
|
||||
|
||||
/** Current minion state */
|
||||
state: MinionState;
|
||||
|
||||
/** Task progress percentage (0–100), only meaningful when state === 'working' */
|
||||
progress: number;
|
||||
|
||||
/** Which side of the office: dev or business */
|
||||
side: MinionSide;
|
||||
|
||||
/** Desk index on the assigned side (0-based) */
|
||||
deskIndex: number;
|
||||
|
||||
/** Display name for the minion, e.g., "Otto" */
|
||||
displayName: string;
|
||||
|
||||
/** Current task description */
|
||||
currentTask?: string;
|
||||
|
||||
/** Timestamp of last state transition */
|
||||
lastTransition: Date;
|
||||
}
|
||||
|
||||
/**
|
||||
* State machine transition map.
|
||||
* Defines valid transitions: current state → event → next state.
|
||||
*/
|
||||
export const MINION_TRANSITIONS: Record<MinionState, Partial<Record<MinionEvent, MinionState>>> = {
|
||||
idle: {
|
||||
spawn: 'walking',
|
||||
},
|
||||
walking: {
|
||||
// walking → working happens automatically via animation end
|
||||
task_error: 'idle',
|
||||
reset: 'idle',
|
||||
},
|
||||
working: {
|
||||
task_complete: 'returning',
|
||||
task_error: 'returning',
|
||||
reset: 'idle',
|
||||
},
|
||||
returning: {
|
||||
// returning → idle happens automatically via animation end
|
||||
reset: 'idle',
|
||||
},
|
||||
};
|
||||
136
frontend/src/app/pages/breakroom/breakroom-page.component.html
Normal file
136
frontend/src/app/pages/breakroom/breakroom-page.component.html
Normal file
@@ -0,0 +1,136 @@
|
||||
<!-- ============================================================================
|
||||
Breakroom Page — Demo/Test for Minion State & Animation
|
||||
Per CUB-60: Validation page with spawn/transition/reset controls
|
||||
============================================================================ -->
|
||||
<div class="breakroom">
|
||||
<!-- Breakroom area (idle minions) -->
|
||||
<section class="breakroom__zone breakroom__zone--breakroom">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>weekend</mat-icon>
|
||||
Breakroom
|
||||
</h2>
|
||||
<div class="breakroom__minions breakroom__minions--idle">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.state === 'idle') {
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
/>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Office area (working desks) -->
|
||||
<section class="breakroom__zone breakroom__zone--office">
|
||||
<div class="breakroom__office-header">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>computer</mat-icon>
|
||||
Office
|
||||
</h2>
|
||||
</div>
|
||||
|
||||
<!-- Dev side -->
|
||||
<div class="breakroom__desk-row">
|
||||
<h3 class="breakroom__desk-label">Dev Desks</h3>
|
||||
<div class="breakroom__desks">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.side === 'dev' && (minion.state === 'working' || minion.state === 'walking')) {
|
||||
<div class="breakroom__desk" [style.--desk-index]="minion.deskIndex">
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
[currentTask]="minion.currentTask ?? ''"
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Business side -->
|
||||
<div class="breakroom__desk-row">
|
||||
<h3 class="breakroom__desk-label">Business Desks</h3>
|
||||
<div class="breakroom__desks">
|
||||
@for (minion of minions(); track minion.agentName) {
|
||||
@if (minion.side === 'business' && (minion.state === 'working' || minion.state === 'walking')) {
|
||||
<div class="breakroom__desk" [style.--desk-index]="minion.deskIndex">
|
||||
<app-minion
|
||||
[agentName]="minion.agentName"
|
||||
[side]="minion.side"
|
||||
[deskIndex]="minion.deskIndex"
|
||||
[state]="minion.state"
|
||||
[progress]="minion.progress"
|
||||
[displayName]="minion.displayName"
|
||||
/>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<!-- Control panel for testing -->
|
||||
<section class="breakroom__controls">
|
||||
<h2 class="breakroom__zone-title">
|
||||
<mat-icon>gamepad</mat-icon>
|
||||
Controls
|
||||
</h2>
|
||||
<p class="breakroom__controls-hint">Spawn minions and control their state transitions</p>
|
||||
|
||||
<div class="breakroom__button-grid">
|
||||
@for (demo of demoMinions; track demo.agentName) {
|
||||
<div class="breakroom__control-row">
|
||||
<span class="breakroom__agent-name">{{ demo.displayName }}</span>
|
||||
|
||||
@if (!isSpawned(demo.agentName)) {
|
||||
<button mat-raised-button color="primary" (click)="spawnMinion(demo)">
|
||||
<mat-icon>play_arrow</mat-icon>
|
||||
Spawn
|
||||
</button>
|
||||
} @else {
|
||||
<span class="breakroom__state-chip">{{ getStateLabel(demo.agentName) }}</span>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="completeTask(demo.agentName)">
|
||||
<mat-icon>check_circle</mat-icon>
|
||||
Complete
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="taskError(demo.agentName)">
|
||||
<mat-icon>error</mat-icon>
|
||||
Error
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button
|
||||
[disabled]="!minionStateService.getMinion(demo.agentName) || minionStateService.getMinion(demo.agentName)!.state !== 'working'"
|
||||
(click)="bumpProgress(demo.agentName)">
|
||||
<mat-icon>trending_up</mat-icon>
|
||||
+15%
|
||||
</button>
|
||||
|
||||
<button mat-stroked-button color="warn" (click)="resetMinion(demo.agentName)">
|
||||
<mat-icon>replay</mat-icon>
|
||||
Reset
|
||||
</button>
|
||||
|
||||
<button mat-icon-button color="warn" (click)="removeMinion(demo.agentName)">
|
||||
<mat-icon>close</mat-icon>
|
||||
</button>
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
209
frontend/src/app/pages/breakroom/breakroom-page.component.scss
Normal file
209
frontend/src/app/pages/breakroom/breakroom-page.component.scss
Normal file
@@ -0,0 +1,209 @@
|
||||
// ============================================================================
|
||||
// Breakroom Page Styles
|
||||
// Per CUB-60: Demo/test page for minion state & animation
|
||||
// ============================================================================
|
||||
|
||||
.breakroom {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 24px;
|
||||
padding: var(--cc-section-padding, 24px);
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Zone (breakroom or office area)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone {
|
||||
background-color: var(--cc-surface-container);
|
||||
border-radius: var(--cc-card-border-radius, 16px);
|
||||
padding: var(--cc-card-padding, 20px);
|
||||
}
|
||||
|
||||
.breakroom__zone-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
margin: 0 0 16px;
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: var(--cc-on-surface);
|
||||
|
||||
.mat-icon {
|
||||
font-size: 20px;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Breakroom zone (idle minions)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone--breakroom {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--cc-surface-container) 0%,
|
||||
rgba(45, 212, 191, 0.06) 100%
|
||||
);
|
||||
min-height: 120px;
|
||||
}
|
||||
|
||||
.breakroom__minions--idle {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 16px;
|
||||
justify-content: center;
|
||||
min-height: 80px;
|
||||
align-items: flex-end;
|
||||
|
||||
&:empty::after {
|
||||
content: 'No minions on break 🍌';
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Office zone (working minions)
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__zone--office {
|
||||
background: linear-gradient(
|
||||
135deg,
|
||||
var(--cc-surface-container) 0%,
|
||||
rgba(56, 189, 248, 0.06) 100%
|
||||
);
|
||||
}
|
||||
|
||||
.breakroom__desk-row {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.breakroom__desk-label {
|
||||
font-size: 13px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.08em;
|
||||
color: var(--cc-on-surface-variant);
|
||||
margin: 0 0 8px;
|
||||
}
|
||||
|
||||
.breakroom__desks {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 20px;
|
||||
min-height: 100px;
|
||||
padding: 12px;
|
||||
border: 2px dashed var(--cc-outline);
|
||||
border-radius: 12px;
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
align-items: flex-end;
|
||||
|
||||
&:empty::after {
|
||||
content: 'No minions at their desks 💻';
|
||||
color: var(--cc-on-surface-variant);
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
display: block;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.breakroom__desk {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
min-width: 90px;
|
||||
min-height: 110px;
|
||||
background-color: var(--cc-surface-container-high);
|
||||
border-radius: 8px;
|
||||
padding: 8px 4px 4px;
|
||||
border: 1px solid var(--cc-outline);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Controls section
|
||||
// ---------------------------------------------------------------------------
|
||||
.breakroom__controls {
|
||||
background-color: var(--cc-surface-container);
|
||||
border-radius: var(--cc-card-border-radius, 16px);
|
||||
padding: var(--cc-card-padding, 20px);
|
||||
}
|
||||
|
||||
.breakroom__controls-hint {
|
||||
font-size: 13px;
|
||||
color: var(--cc-on-surface-variant);
|
||||
margin: 0 0 16px;
|
||||
}
|
||||
|
||||
.breakroom__button-grid {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.breakroom__control-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
flex-wrap: wrap;
|
||||
padding: 8px 12px;
|
||||
background-color: var(--cc-surface);
|
||||
border-radius: 8px;
|
||||
min-height: 48px;
|
||||
}
|
||||
|
||||
.breakroom__agent-name {
|
||||
font-weight: 600;
|
||||
font-size: 14px;
|
||||
min-width: 60px;
|
||||
color: var(--cc-on-surface);
|
||||
}
|
||||
|
||||
.breakroom__state-chip {
|
||||
font-size: 12px;
|
||||
font-family: var(--cc-font-mono);
|
||||
padding: 4px 10px;
|
||||
border-radius: 12px;
|
||||
background-color: var(--cc-surface-container-high);
|
||||
color: var(--cc-on-surface-variant);
|
||||
border: 1px solid var(--cc-outline);
|
||||
}
|
||||
|
||||
// Button sizing for touch
|
||||
.breakroom__control-row .mat-mdc-raised-button,
|
||||
.breakroom__control-row .mat-mdc-outlined-button {
|
||||
min-height: 40px;
|
||||
min-width: 48px;
|
||||
font-size: 13px;
|
||||
|
||||
.mat-icon {
|
||||
font-size: 18px;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Responsive
|
||||
// ---------------------------------------------------------------------------
|
||||
@media (max-width: 599px) {
|
||||
.breakroom {
|
||||
padding: 16px;
|
||||
gap: 16px;
|
||||
}
|
||||
|
||||
.breakroom__control-row {
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.breakroom__agent-name {
|
||||
min-width: 50px;
|
||||
}
|
||||
}
|
||||
102
frontend/src/app/pages/breakroom/breakroom-page.component.ts
Normal file
102
frontend/src/app/pages/breakroom/breakroom-page.component.ts
Normal file
@@ -0,0 +1,102 @@
|
||||
// ============================================================================
|
||||
// Breakroom Page — Demo/Test Page for Minion State & Animation
|
||||
// Per CUB-60: Validation page with spawn/transition/reset controls
|
||||
// ============================================================================
|
||||
import { ChangeDetectionStrategy, Component, inject } from '@angular/core';
|
||||
import { CommonModule } from '@angular/common';
|
||||
import { MatButtonModule } from '@angular/material/button';
|
||||
import { MatIconModule } from '@angular/material/icon';
|
||||
import { MatChipsModule } from '@angular/material/chips';
|
||||
import { MinionComponent } from '../../components/minion/minion.component';
|
||||
import { MinionStateService } from '../../services/minion-state.service';
|
||||
import { MinionData } from '../../models/minion.model';
|
||||
|
||||
interface DemoMinion {
|
||||
agentName: string;
|
||||
displayName: string;
|
||||
side: 'dev' | 'business';
|
||||
deskIndex: number;
|
||||
}
|
||||
|
||||
@Component({
|
||||
selector: 'app-breakroom-page',
|
||||
standalone: true,
|
||||
imports: [
|
||||
CommonModule,
|
||||
MatButtonModule,
|
||||
MatIconModule,
|
||||
MatChipsModule,
|
||||
MinionComponent,
|
||||
],
|
||||
templateUrl: './breakroom-page.component.html',
|
||||
styleUrl: './breakroom-page.component.scss',
|
||||
changeDetection: ChangeDetectionStrategy.OnPush,
|
||||
})
|
||||
export class BreakroomPageComponent {
|
||||
protected readonly minionStateService = inject(MinionStateService);
|
||||
|
||||
/** Predefined demo minions */
|
||||
readonly demoMinions: DemoMinion[] = [
|
||||
{ agentName: 'otto', displayName: 'Otto', side: 'dev', deskIndex: 0 },
|
||||
{ agentName: 'rex', displayName: 'Rex', side: 'dev', deskIndex: 1 },
|
||||
{ agentName: 'dex', displayName: 'Dex', side: 'dev', deskIndex: 2 },
|
||||
{ agentName: 'hex', displayName: 'Hex', side: 'dev', deskIndex: 3 },
|
||||
{ agentName: 'pip', displayName: 'Pip', side: 'business', deskIndex: 0 },
|
||||
{ agentName: 'nano', displayName: 'Nano', side: 'business', deskIndex: 1 },
|
||||
{ agentName: 'flip', displayName: 'Flip', side: 'business', deskIndex: 2 },
|
||||
];
|
||||
|
||||
/** All minions currently in the state service */
|
||||
readonly minions = this.minionStateService.minionList;
|
||||
|
||||
/** Spawn a demo minion (idle → walking → working) */
|
||||
spawnMinion(demo: DemoMinion): void {
|
||||
this.minionStateService.spawn(demo.agentName, demo.displayName, demo.side, demo.deskIndex);
|
||||
}
|
||||
|
||||
/** Complete a minion's task (working → returning → idle) */
|
||||
completeTask(agentName: string): void {
|
||||
this.minionStateService.completeTask(agentName);
|
||||
}
|
||||
|
||||
/** Simulate a task error (working → returning → idle) */
|
||||
taskError(agentName: string): void {
|
||||
this.minionStateService.taskError(agentName);
|
||||
}
|
||||
|
||||
/** Reset a minion to idle */
|
||||
resetMinion(agentName: string): void {
|
||||
this.minionStateService.resetMinion(agentName);
|
||||
}
|
||||
|
||||
/** Remove a minion entirely */
|
||||
removeMinion(agentName: string): void {
|
||||
this.minionStateService.removeMinion(agentName);
|
||||
}
|
||||
|
||||
/** Update progress (simulate for testing) */
|
||||
bumpProgress(agentName: string): void {
|
||||
const minion = this.minionStateService.getMinion(agentName);
|
||||
if (minion) {
|
||||
this.minionStateService.updateProgress(agentName, Math.min(100, minion.progress + 15));
|
||||
}
|
||||
}
|
||||
|
||||
/** Get state label for a minion */
|
||||
getStateLabel(agentName: string): string {
|
||||
const minion = this.minionStateService.getMinion(agentName);
|
||||
if (!minion) return '—';
|
||||
const labels: Record<string, string> = {
|
||||
idle: '🍌 Idle',
|
||||
walking: '🚶 Walking',
|
||||
working: '💻 Working',
|
||||
returning: '🔙 Returning',
|
||||
};
|
||||
return labels[minion.state] ?? minion.state;
|
||||
}
|
||||
|
||||
/** Check if a minion is spawned */
|
||||
isSpawned(agentName: string): boolean {
|
||||
return !!this.minionStateService.getMinion(agentName);
|
||||
}
|
||||
}
|
||||
213
frontend/src/app/services/minion-state.service.ts
Normal file
213
frontend/src/app/services/minion-state.service.ts
Normal file
@@ -0,0 +1,213 @@
|
||||
// ============================================================================
|
||||
// Minion State Service
|
||||
// Per CUB-60: State machine managing minion transitions
|
||||
// idle → walking → working → returning → idle
|
||||
// ============================================================================
|
||||
import { Injectable, signal, computed } from '@angular/core';
|
||||
import {
|
||||
MinionData,
|
||||
MinionEvent,
|
||||
MinionState,
|
||||
MINION_TRANSITIONS,
|
||||
} from '../models/minion.model';
|
||||
|
||||
/**
|
||||
* Manages the state machine for all minions in the breakroom.
|
||||
*
|
||||
* Each minion follows: idle → walking → working → returning → idle
|
||||
* Transitions are triggered by events (spawn, task_complete, task_error, reset)
|
||||
* or automatically when walking/returning animations complete.
|
||||
*
|
||||
* Usage:
|
||||
* service.spawn('otto', 'Otto', 'dev', 0); // idle → walking → working
|
||||
* service.completeTask('otto'); // working → returning → idle
|
||||
* service.dispatch('otto', 'reset'); // any → idle
|
||||
*/
|
||||
@Injectable({ providedIn: 'root' })
|
||||
export class MinionStateService {
|
||||
/** Internal map of agent name → minion data */
|
||||
private readonly _minions = signal<Map<string, MinionData>>(new Map());
|
||||
|
||||
/** Readonly map of all minions */
|
||||
readonly minions = this._minions.asReadonly();
|
||||
|
||||
/** Computed array of minions sorted by desk position */
|
||||
readonly minionList = computed(() => {
|
||||
const map = this._minions();
|
||||
return Array.from(map.values()).sort((a, b) => {
|
||||
if (a.side !== b.side) return a.side.localeCompare(b.side);
|
||||
return a.deskIndex - b.deskIndex;
|
||||
});
|
||||
});
|
||||
|
||||
/** Get a single minion by agent name */
|
||||
getMinion(agentName: string): MinionData | undefined {
|
||||
return this._minions().get(agentName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn a minion: creates entry in 'idle' state, then immediately
|
||||
* transitions to 'walking' (which auto-transitions to 'working').
|
||||
*/
|
||||
spawn(agentName: string, displayName: string, side: 'dev' | 'business', deskIndex: number): void {
|
||||
const minion: MinionData = {
|
||||
agentName,
|
||||
displayName,
|
||||
state: 'idle',
|
||||
progress: 0,
|
||||
side,
|
||||
deskIndex,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
this._minions.update(map => {
|
||||
const next = new Map(map);
|
||||
next.set(agentName, minion);
|
||||
return next;
|
||||
});
|
||||
// Immediately transition idle → walking
|
||||
this.dispatch(agentName, 'spawn');
|
||||
}
|
||||
|
||||
/**
|
||||
* Dispatch an event to transition a minion's state.
|
||||
* Follows the MINION_TRANSITIONS map. Invalid transitions are ignored.
|
||||
*/
|
||||
dispatch(agentName: string, event: MinionEvent): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion) return map;
|
||||
|
||||
const validTransitions = MINION_TRANSITIONS[minion.state];
|
||||
const nextState = validTransitions[event];
|
||||
if (!nextState) return map; // Invalid transition — ignore
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: nextState,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Complete a task: transitions working → returning.
|
||||
* After returning animation, the minion auto-transitions to idle.
|
||||
*/
|
||||
completeTask(agentName: string): void {
|
||||
this.dispatch(agentName, 'task_complete');
|
||||
}
|
||||
|
||||
/**
|
||||
* Report a task error: transitions working → returning (same visual, different reason).
|
||||
* After returning animation, the minion auto-transitions to idle.
|
||||
*/
|
||||
taskError(agentName: string): void {
|
||||
this.dispatch(agentName, 'task_error');
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the MinionComponent when the walking animation completes.
|
||||
* Transitions walking → working and sets initial progress to 0.
|
||||
*/
|
||||
onWalkingComplete(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'walking') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: 'working',
|
||||
progress: 0,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the MinionComponent when the returning animation completes.
|
||||
* Transitions returning → idle.
|
||||
*/
|
||||
onReturningComplete(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'returning') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
state: 'idle',
|
||||
progress: 0,
|
||||
currentTask: undefined,
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update task progress for a working minion.
|
||||
*/
|
||||
updateProgress(agentName: string, progress: number): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion || minion.state !== 'working') return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
progress: Math.min(100, Math.max(0, progress)),
|
||||
lastTransition: new Date(),
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the current task description for a minion.
|
||||
*/
|
||||
updateTask(agentName: string, taskDescription: string): void {
|
||||
this._minions.update(map => {
|
||||
const minion = map.get(agentName);
|
||||
if (!minion) return map;
|
||||
|
||||
const updated: MinionData = {
|
||||
...minion,
|
||||
currentTask: taskDescription,
|
||||
};
|
||||
|
||||
const next = new Map(map);
|
||||
next.set(agentName, updated);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a minion entirely from the state map.
|
||||
*/
|
||||
removeMinion(agentName: string): void {
|
||||
this._minions.update(map => {
|
||||
const next = new Map(map);
|
||||
next.delete(agentName);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset a minion back to idle state.
|
||||
*/
|
||||
resetMinion(agentName: string): void {
|
||||
this.dispatch(agentName, 'reset');
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user