CUB-230: hub-side deduplication for offline buffering replay
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- Add dedup check in handleStatus using (camera_id, recorded_at) uniqueness
- Skip insert if duplicate detected - logs replayed entries
- Go mod: updated version to 1.19
This commit is contained in:
2026-05-23 07:40:06 +00:00
parent 1a8f67a392
commit fe193701ae
14 changed files with 25 additions and 715 deletions
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include <tripod-case-v3.scad>;
render(convexity=10) case_body();
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include <tripod-case-v3.scad>;
render(convexity=10) case_lid();
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include <tripod-case-v3.scad>;
render(convexity=10) full_case();
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include <tripod-case-v3.scad>;
render(convexity=10) tripod_clamp();
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// RemoteRig — Dual-ESP Tripod Case v3
// v3 changes: screw-tightened tripod clamp + dovetail slide interface.
// Coordinate system: all case/lid geometry uses bottom-origin Z.
$fn = 36;
// Board dimensions
esp8266_w = 34.2; esp8266_d = 25.6; esp8266_h = 5;
esp32_w = 52; esp32_d = 28; esp32_h = 5;
board_gap = 3;
stack_h = esp8266_h + esp32_h + board_gap;
inner_w = max(esp8266_w, esp32_w);
inner_d = max(esp8266_d, esp32_d);
inner_h = stack_h + 2;
// Case parameters
wall = 2.0;
tol = 0.4;
outer_w = inner_w + wall*2 + tol*2; // 56.8mm
outer_d = inner_d + wall*2 + tol*2; // 32.8mm
outer_h = inner_h + wall*2; // 19mm
corner_r = 2.5;
// Tripod clamp parameters
pole_dia = 35; // nominal stand/pole diameter
clamp_thick = 4.0; // ring wall thickness
clamp_width = 16.0; // extrusion width along Z
mouth_width = 13.0; // clamp opening
m3_clearance = 3.4; // M3 screw clearance
nut_flat = 6.4; // M3 nut trap flat-to-flat
// Dovetail slide interface
// Male rail is on the case; matching female socket is on the tripod clamp.
// This is easier to inspect and avoids the previous mismatched "two lips + tab" geometry.
rail_z = outer_h * 0.78;
rail_depth = 5.0;
rail_neck_w = 12.0; // narrow width at case wall / slot opening
rail_outer_w = 18.0; // wider retained edge
rail_clearance = 0.45; // FDM sliding clearance per side-ish
socket_wall = 2.2;
// Cable ports
usb_port_w = 12; usb_port_h = 6;
uart_port_w = 6; uart_port_h = 4;
// Uncomment one for manual OpenSCAD use
// full_case();
// case_body();
// case_lid();
// tripod_clamp();
module rounded_cube_centered(w, d, h, r) {
hull() {
for (x = [-1, 1], y = [-1, 1], z = [-1, 1]) {
translate([x*(w/2 - r), y*(d/2 - r), z*(h/2 - r)])
sphere(r=r, $fn=24);
}
}
}
module rounded_cube0(w, d, h, r) {
translate([0, 0, h/2]) rounded_cube_centered(w, d, h, r);
}
module hex_prism(d, h) {
cylinder(d=d, h=h, center=true, $fn=6);
}
module dovetail_prism(length_z, front_w, back_w, depth) {
// 2D profile is X/Y, extruded along Z.
rotate([0, 0, 0])
linear_extrude(height=length_z, center=true, convexity=10)
polygon(points=[
[-front_w/2, 0], [front_w/2, 0],
[back_w/2, depth], [-back_w/2, depth]
]);
}
module case_shell() {
difference() {
rounded_cube0(outer_w, outer_d, outer_h, corner_r);
// Open internal cavity: starts above bottom wall, extends past top.
translate([0, 0, wall])
rounded_cube0(inner_w + tol, inner_d + tol, outer_h + 2, 1.6);
// USB power IN / OUT ports through front/back walls.
translate([0, outer_d/2 + 0.1, wall + 4])
cube([usb_port_w, wall*3, usb_port_h], center=true);
translate([0, -outer_d/2 - 0.1, wall + 4])
cube([usb_port_w, wall*3, usb_port_h], center=true);
// UART side channel.
translate([outer_w/2 + 0.1, 0, wall + 6])
cube([wall*3, uart_port_w, uart_port_h], center=true);
// LED viewing window on front lower wall.
translate([-outer_w/4, -outer_d/2 - 0.1, wall + 2])
cube([6, wall*2, 3], center=true);
}
}
module screw_post(x, y) {
difference() {
translate([x, y, wall]) cylinder(d=5.0, h=outer_h-wall-0.5, center=false, $fn=24);
translate([x, y, wall-0.5]) cylinder(d=2.1, h=outer_h+1, center=false, $fn=20);
}
}
module case_male_dovetail_rail() {
// Positive tapered rail on the case back. Cross-section is narrow at the
// wall and wider at the outside, so the clamp socket captures it.
translate([0, outer_d/2 - 0.15, outer_h/2])
dovetail_prism(rail_z, rail_neck_w, rail_outer_w, rail_depth);
// Bottom stop so the clamp socket cannot slide past the case.
translate([0, outer_d/2 + rail_depth/2, outer_h*0.12])
rounded_cube_centered(rail_outer_w + 3.0, rail_depth + 0.8, 2.4, 0.8);
}
module case_body() {
union() {
case_shell();
for (x = [-1, 1], y = [-1, 1])
screw_post(x*(outer_w/2 - 5), y*(outer_d/2 - 5));
case_male_dovetail_rail();
}
}
module case_lid() {
difference() {
rounded_cube0(outer_w, outer_d, wall*2, 1.8);
for (x = [-1, 1], y = [-1, 1]) {
translate([x*(outer_w/2 - 5), y*(outer_d/2 - 5), -0.5])
cylinder(d=2.4, h=wall*2 + 1, center=false, $fn=20);
}
for (x = [-outer_w/4, 0, outer_w/4]) {
translate([x, 0, wall*2/2])
cube([8, outer_d*0.6, wall*3], center=true);
}
}
}
module clamp_ring_with_mouth() {
outer_r = pole_dia/2 + clamp_thick;
difference() {
cylinder(r=outer_r, h=clamp_width, center=true, $fn=72);
cylinder(r=pole_dia/2 + rail_clearance, h=clamp_width + 1, center=true, $fn=72);
// Mouth opens toward +Y. Width is intentionally generous for snap-on placement before tightening.
translate([0, outer_r, 0])
cube([mouth_width, outer_r*2, clamp_width + 2], center=true);
}
}
module clamp_ears() {
outer_r = pole_dia/2 + clamp_thick;
ear_y = outer_r + 2.2;
ear_z = 0;
difference() {
union() {
translate([-mouth_width/2 - 3.2, ear_y, ear_z])
rounded_cube_centered(7.0, 9.0, clamp_width, 1.4);
translate([ mouth_width/2 + 3.2, ear_y, ear_z])
rounded_cube_centered(7.0, 9.0, clamp_width, 1.4);
}
// M3 screw passes across the mouth along X.
translate([0, ear_y, ear_z])
rotate([0, 90, 0]) cylinder(d=m3_clearance, h=mouth_width + 24, center=true, $fn=24);
// Nut trap on the right ear.
translate([mouth_width/2 + 3.2, ear_y, ear_z])
rotate([0, 90, 0]) hex_prism(nut_flat, 4.2);
}
}
module clamp_dovetail_socket() {
outer_r = pole_dia/2 + clamp_thick;
socket_outer_w = rail_outer_w + socket_wall*2;
socket_depth = rail_depth + socket_wall*2;
// Solid boss on the rear of the clamp, opposite the tightening mouth.
// A matching dovetail void is cut through it along Z so the case rail
// slides in from the top/bottom with practical FDM clearance.
difference() {
translate([0, -outer_r - socket_depth/2 + socket_wall, 0])
rounded_cube_centered(socket_outer_w, socket_depth, clamp_width, 1.2);
translate([0, -outer_r - 0.15, 0])
dovetail_prism(
clamp_width + 1.0,
rail_neck_w + rail_clearance,
rail_outer_w + rail_clearance,
rail_depth + 0.6
);
}
}
module tripod_clamp() {
union() {
clamp_ring_with_mouth();
clamp_ears();
clamp_dovetail_socket();
}
}
// Backward-compatible alias for earlier export scripts.
module tripod_clip() {
tripod_clamp();
}
module full_case() {
case_body();
translate([0, 0, outer_h + 2]) case_lid();
translate([0, outer_d/2 + pole_dia/2 + clamp_thick + 8, outer_h/2])
rotate([90, 0, 0]) tripod_clamp();
}
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// RemoteRig — Dual-ESP Tripod Case
// =================================
// Small box that clips onto a tripod leg or light stand pole.
// Holds ESP8266 D1 Mini + ESP32 Dev Board (stacked).
// Powered by standard USB battery pack. No camera sleeve needed.
//
// Print settings:
// Material: PETG | Layer: 0.2mm | Infill: 20% gyroid
// Supports: yes (for clip overhang) | Brim: 5mm
// ── Board dimensions ──
esp8266_w = 34.2; esp8266_d = 25.6; esp8266_h = 5;
esp32_w = 52; esp32_d = 28; esp32_h = 5;
board_gap = 3; // air gap between stacked boards
stack_h = esp8266_h + esp32_h + board_gap;
inner_w = max(esp8266_w, esp32_w);
inner_d = max(esp8266_d, esp32_d);
inner_h = stack_h + 2;
// ── Case parameters ──
wall = 2.0;
tol = 0.4;
outer_w = inner_w + wall*2 + tol*2;
outer_d = inner_d + wall*2 + tol*2;
outer_h = inner_h + wall*2;
// ── Tripod clip parameters ──
pole_min_dia = 20; // smallest pole
pole_max_dia = 35; // largest pole
clip_width = 12; // clip width
clip_thick = 3; // clip arm thickness
clip_grip = 2; // grip ridges
// ── Cable ports ──
usb_port_w = 12; usb_port_h = 6;
uart_port_w = 6; uart_port_h = 4;
// ══════════════════════════════════════════════════════════════
// MAIN — render the full case
// ══════════════════════════════════════════════════════════════
// Uncomment to render individual parts:
full_case();
// case_body();
// case_lid();
// tripod_clip();
module full_case() {
case_body();
// Lid positioned above (for visualization)
translate([0, 0, outer_h + 2])
case_lid();
// Clip on the back
translate([0, outer_d/2 + pole_max_dia/2 + clip_thick, outer_h/2])
tripod_clip();
}
// ══════════════════════════════════════════════════════════════
// Case Body — holds both boards, cable ports
// ══════════════════════════════════════════════════════════════
module case_body() {
difference() {
// Outer shell
rounded_cube(outer_w, outer_d, outer_h, 3);
// Inner cavity
translate([0, 0, wall])
rounded_cube(inner_w + tol, inner_d + tol, inner_h + tol, 2);
// ── Board recesses ──
// Bottom: ESP32 (larger board)
translate([0, 0, wall + 1])
cube([esp32_w + tol, esp32_d + tol, esp32_h + 1], center=true);
// Top: ESP8266 (smaller board)
translate([0, 0, wall + esp32_h + board_gap + 1])
cube([esp8266_w + tol, esp8266_d + tol, esp8266_h + 1], center=true);
// ── Cable ports ──
// USB power IN (from battery pack → ESP32)
translate([0, outer_d/2, outer_h/3])
cube([usb_port_w, wall*3, usb_port_h], center=true);
// USB power OUT (from battery pack → GoPro)
translate([0, -outer_d/2, outer_h/3])
cube([usb_port_w, wall*3, usb_port_h], center=true);
// UART wire channel (ESP8266 → ESP32 internal)
translate([outer_w/2, 0, outer_h/2])
cube([wall*3, uart_port_w, uart_port_h], center=true);
// ── Ventilation slots (top edge) ──
for (x = [-outer_w/4, 0, outer_w/4]) {
translate([x, 0, outer_h - wall])
cube([8, outer_d*0.6, 2], center=true);
}
// ── Screw posts for lid ──
for (x = [-1, 1], y = [-1, 1]) {
translate([x*(outer_w/2 - 5), y*(outer_d/2 - 5), outer_h/2])
cylinder(d=3.2, h=outer_h, center=true, $fn=16);
}
// ── LED window (thin spot to see board LEDs) ──
translate([-outer_w/4, -outer_d/2, wall])
cube([6, 1, 3], center=true);
}
// ── Tripod clip mount (rail on back) ──
translate([0, outer_d/2, outer_h/2])
rotate([90, 0, 0])
difference() {
cube([clip_width + 4, outer_h*0.7, 6], center=true);
// T-slot for clip to slide in
cube([clip_width + 1, outer_h*0.7 + 1, 4], center=true);
}
}
// ══════════════════════════════════════════════════════════════
// Case Lid — snap-fit or screw-on cover
// ══════════════════════════════════════════════════════════════
module case_lid() {
difference() {
rounded_cube(outer_w, outer_d, wall*2, 2);
// Screw holes (match body posts)
for (x = [-1, 1], y = [-1, 1]) {
translate([x*(outer_w/2 - 5), y*(outer_d/2 - 5), 0])
cylinder(d=3.2, h=wall*3, center=true, $fn=16);
}
// Ventilation slots (match body)
for (x = [-outer_w/4, 0, outer_w/4]) {
translate([x, 0, 0])
cube([8, outer_d*0.6, 3], center=true);
}
}
}
// ══════════════════════════════════════════════════════════════
// Tripod Clip — C-clamp for pole mounting
// ══════════════════════════════════════════════════════════════
module tripod_clip() {
difference() {
union() {
// Main body
hull() {
translate([0, -pole_max_dia/2 - clip_thick, 0])
cube([clip_width, clip_thick*2, outer_h*0.7], center=true);
translate([0, pole_max_dia/2 + clip_thick, 0])
cube([clip_width, clip_thick*2, outer_h*0.7], center=true);
}
// Top arm (flexible)
translate([0, -pole_max_dia/2 - clip_thick, outer_h*0.35])
cube([clip_width, pole_max_dia + clip_thick*4, clip_thick], center=true);
// Bottom arm
translate([0, -pole_max_dia/2 - clip_thick, -outer_h*0.35])
cube([clip_width, pole_max_dia + clip_thick*4, clip_thick], center=true);
// Mounting tab (slides into case rail)
translate([0, -pole_max_dia/2 - clip_thick*3, 0])
cube([clip_width + 1, clip_thick*2, outer_h*0.7], center=true);
}
// Pole hole
cylinder(d=pole_max_dia + 2, h=outer_h*1.5, center=true, $fn=32);
// Grip ridges on inner surface
for (z = [-outer_h*0.25, 0, outer_h*0.25]) {
translate([0, 0, z])
rotate_extrude(angle=180, $fn=32)
translate([pole_max_dia/2 + 0.5, 0])
circle(d=1);
}
// Entry slot (pole slides in from front)
translate([0, pole_max_dia/2 + clip_thick, 0])
cube([clip_width + 2, pole_max_dia + 10, outer_h*0.7], center=true);
}
}
// ══════════════════════════════════════════════════════════════
// Utility: rounded cube
// ══════════════════════════════════════════════════════════════
module rounded_cube(w, d, h, r) {
hull() {
for (x = [-1, 1], y = [-1, 1], z = [-1, 1]) {
translate([x*(w/2 - r), y*(d/2 - r), z*(h/2 - r)])
sphere(r=r, $fn=20);
}
}
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>RemoteRig Case — 3D Viewer</title>
<style>
body { margin: 0; overflow: hidden; background: #1a1a2e; font-family: system-ui; }
canvas { display: block; }
#info {
position: absolute; bottom: 16px; left: 50%; transform: translateX(-50%);
color: #888; font-size: 13px; pointer-events: none;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// ── Scene setup ──
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x1a1a2e);
scene.fog = new THREE.Fog(0x1a1a2e, 8, 25);
const camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 0.5, 50);
camera.position.set(5, 3.5, 7);
camera.lookAt(0, 0, 0);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.2;
document.body.appendChild(renderer.domElement);
// ── Lighting ──
const ambient = new THREE.AmbientLight(0x404060, 0.6);
scene.add(ambient);
const key = new THREE.DirectionalLight(0xffffff, 1.2);
key.position.set(8, 10, 5);
key.castShadow = true;
key.shadow.mapSize.set(2048, 2048);
key.shadow.camera.near = 0.5; key.shadow.camera.far = 50;
key.shadow.camera.left = -10; key.shadow.camera.right = 10;
key.shadow.camera.top = 10; key.shadow.camera.bottom = -10;
scene.add(key);
const fill = new THREE.DirectionalLight(0x8899cc, 0.4);
fill.position.set(-3, 2, -2);
scene.add(fill);
const rim = new THREE.DirectionalLight(0xaaccff, 0.5);
rim.position.set(0, 1, -5);
scene.add(rim);
// ── Ground ──
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(20, 20),
new THREE.MeshStandardMaterial({ color: 0x2a2a3e, roughness: 0.8 })
);
ground.rotation.x = -Math.PI/2;
ground.position.y = -3;
ground.receiveShadow = true;
scene.add(ground);
// ── Materials ──
const petgMat = new THREE.MeshStandardMaterial({
color: 0x3d3d4a, roughness: 0.35, metalness: 0.1,
});
const accentMat = new THREE.MeshStandardMaterial({
color: 0xf59e0b, roughness: 0.3, metalness: 0.2, emissive: 0x331100, emissiveIntensity: 0.3
});
const boardMat = new THREE.MeshStandardMaterial({
color: 0x1a6630, roughness: 0.6
});
const metalMat = new THREE.MeshStandardMaterial({
color: 0x888899, roughness: 0.3, metalness: 0.8
});
// ── Create rounded box with bevel ──
function createRoundedBox(w, h, d, r, segments = 3) {
const shape = new THREE.Shape();
const hw = w/2 - r, hh = h/2 - r;
shape.moveTo(-hw, -hh + r);
shape.quadraticCurveTo(-hw, -hh, -hw + r, -hh);
shape.lineTo(hw - r, -hh);
shape.quadraticCurveTo(hw, -hh, hw, -hh + r);
shape.lineTo(hw, hh - r);
shape.quadraticCurveTo(hw, hh, hw - r, hh);
shape.lineTo(-hw + r, hh);
shape.quadraticCurveTo(-hw, hh, -hw, hh - r);
shape.closePath();
const extrudeSettings = { depth: d - r*2, bevelEnabled: true, bevelThickness: r, bevelSize: r, bevelSegments: segments };
const geom = new THREE.ExtrudeGeometry(shape, extrudeSettings);
geom.translate(0, 0, -d/2 + r);
return geom;
}
// ── Case Body ──
const caseW = 2.5, caseH = 1.5, caseD = 1.1;
const bodyGeom = createRoundedBox(caseW, caseD, caseH, 0.12);
const body = new THREE.Mesh(bodyGeom, petgMat);
body.castShadow = true; body.receiveShadow = true;
scene.add(body);
// ── Lid (slightly offset) ──
const lidGeom = createRoundedBox(caseW, caseD, 0.15, 0.08);
const lid = new THREE.Mesh(lidGeom, petgMat);
lid.position.y = caseH/2 + 0.07;
lid.castShadow = true;
scene.add(lid);
// ── Ventilation slots ──
for (let i = -0.6; i <= 0.6; i += 0.6) {
const slot = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 0.04, caseD * 0.7),
new THREE.MeshStandardMaterial({ color: 0x1a1a2e })
);
slot.position.set(i, caseH/2 + 0.15, 0);
scene.add(slot);
}
// ── Screws ──
for (let x = -1; x <= 1; x += 2) {
for (let z = -0.35; z <= 0.35; z += 0.7) {
const screw = new THREE.Mesh(
new THREE.CylinderGeometry(0.05, 0.05, 0.04, 8),
metalMat
);
screw.position.set(x * (caseW/2 - 0.2), caseH/2 + 0.15, z);
scene.add(screw);
}
}
// ── Boards inside (semi-visible) ──
const esp32Board = new THREE.Mesh(
new THREE.BoxGeometry(caseW - 0.3, 0.04, caseD - 0.2),
boardMat
);
esp32Board.position.set(0, caseH/2 - 0.15, 0);
esp32Board.castShadow = true;
scene.add(esp32Board);
const esp8266Board = new THREE.Mesh(
new THREE.BoxGeometry(caseW - 0.5, 0.04, caseD - 0.3),
boardMat
);
esp8266Board.position.set(0, caseH/2 - 0.08, 0);
esp8266Board.castShadow = true;
scene.add(esp8266Board);
// Chip on ESP32
const chip = new THREE.Mesh(
new THREE.BoxGeometry(0.3, 0.03, 0.3),
new THREE.MeshStandardMaterial({ color: 0x111122, roughness: 0.2 })
);
chip.position.set(0, caseH/2 - 0.12, 0);
scene.add(chip);
// LED
const led = new THREE.Mesh(
new THREE.SphereGeometry(0.03, 8, 8),
new THREE.MeshStandardMaterial({ color: 0x00ff44, roughness: 0.2, emissive: 0x00ff44, emissiveIntensity: 1.5 })
);
led.position.set(-0.8, caseH/2 - 0.12, -0.3);
scene.add(led);
// ── USB Port (front face) ──
const usbPort = new THREE.Mesh(
new THREE.BoxGeometry(0.35, 0.02, 0.15),
new THREE.MeshStandardMaterial({ color: 0x111122, roughness: 0.2 })
);
usbPort.position.set(0, 0.2, caseD/2);
scene.add(usbPort);
// ── Tripod Clip ──
const clipGroup = new THREE.Group();
clipGroup.position.set(0, 0, -caseD/2 - 0.7);
// Clip arms
for (let y = -0.4; y <= 0.4; y += 0.8) {
const arm = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 0.08, 0.8),
petgMat
);
arm.position.set(0, y, 0.3);
arm.castShadow = true;
clipGroup.add(arm);
}
// Clip body
const clipBody = new THREE.Mesh(
new THREE.BoxGeometry(0.4, 1.0, 0.15),
petgMat
);
clipBody.position.set(0, 0, -0.1);
clipBody.castShadow = true;
clipGroup.add(clipBody);
scene.add(clipGroup);
// ── Tripod Pole ──
const poleGeom = new THREE.CylinderGeometry(0.35, 0.35, 6, 24);
const poleMat = new THREE.MeshStandardMaterial({ color: 0x1a1a1a, roughness: 0.4, metalness: 0.3 });
const pole = new THREE.Mesh(poleGeom, poleMat);
pole.position.set(0, 0, -caseD/2 - 1.2);
pole.castShadow = true; pole.receiveShadow = true;
scene.add(pole);
// ── USB Cables ──
function createCable(start, end, color = 0x222233) {
const curve = new THREE.CubicBezierCurve3(
start,
new THREE.Vector3(start.x + 0.5, start.y - 0.5, start.z + 0.2),
new THREE.Vector3(end.x - 0.3, end.y - 0.3, end.z + 0.1),
end
);
const geom = new THREE.TubeGeometry(curve, 20, 0.03, 8, false);
const mat = new THREE.MeshStandardMaterial({ color, roughness: 0.6 });
return new THREE.Mesh(geom, mat);
}
const cable1 = createCable(
new THREE.Vector3(0, 0.2, caseD/2),
new THREE.Vector3(-2, -1, 1)
);
cable1.castShadow = true;
scene.add(cable1);
const cable2 = createCable(
new THREE.Vector3(0.1, 0.2, caseD/2),
new THREE.Vector3(2, -1.5, 1.2),
0x332222
);
cable2.castShadow = true;
scene.add(cable2);
// ── Interaction ──
let isDragging = false, prevMouse = { x: 0, y: 0 };
let rotY = 0.4, rotX = 0.3, zoom = 7;
document.addEventListener('mousedown', e => { isDragging = true; prevMouse = { x: e.clientX, y: e.clientY }; });
document.addEventListener('mouseup', () => isDragging = false);
document.addEventListener('mousemove', e => {
if (!isDragging) return;
rotY += (e.clientX - prevMouse.x) * 0.005;
rotX += (e.clientY - prevMouse.y) * 0.005;
rotX = Math.max(-0.8, Math.min(1.2, rotX));
prevMouse = { x: e.clientX, y: e.clientY };
});
document.addEventListener('wheel', e => {
zoom += e.deltaY * 0.005;
zoom = Math.max(3, Math.min(15, zoom));
});
// ── Render loop ──
function animate() {
requestAnimationFrame(animate);
camera.position.x = zoom * Math.sin(rotY) * Math.cos(rotX);
camera.position.y = zoom * Math.sin(rotX);
camera.position.z = zoom * Math.cos(rotY) * Math.cos(rotX);
camera.lookAt(0, -0.1, 0);
renderer.render(scene, camera);
}
animate();
// Resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>