Refactor platformio.ini for ESP32-S3 and add Ambient Light Sensor functionality with adaptive display contrast
This commit is contained in:
@@ -1,6 +1,6 @@
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[env:esp32-c3]
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[env:esp32-s3]
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platform = espressif32
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board = seeed_xiao_esp32c3
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board = esp32-s3-devkitc-1
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framework = arduino
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monitor_speed = 115200
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@@ -8,6 +8,7 @@ monitor_speed = 115200
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lib_deps =
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adafruit/Adafruit GFX Library
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adafruit/Adafruit SSD1306
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adafruit/Adafruit VEML7700 Library
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bblanchon/ArduinoJson
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; board_build.filesystem = spiffs
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@@ -16,3 +17,4 @@ lib_deps =
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build_flags =
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-D PB_VERSION=\"1.0.0\"
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-D PB_HOSTNAME=\"faceplant\"
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-D PB_TZ=\"UTC0\"
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151
src/app/App.cpp
151
src/app/App.cpp
@@ -12,7 +12,9 @@
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#include "../ui/Display.h"
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#include "../sensors/MoistureSensor.h"
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#include "../sensors/BatterySensor.h"
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#include "../sensors/AmbientLightSensor.h"
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#include "../ui/FaceRenderer.h"
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#include <time.h>
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static Settings settings;
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static WiFiManager wifi;
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@@ -23,12 +25,29 @@ static WebhookService webhook;
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static Display display;
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static MoistureSensor moisture;
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static BatterySensor battery;
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static AmbientLightSensor ambient;
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static FaceRenderer face;
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static unsigned long bootMs = 0;
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static FaceRenderer::Mood lastMood = FaceRenderer::HAPPY;
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static bool lastDead = false;
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static bool isNightMode = false;
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static uint8_t lastContrast = 0xFF;
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static bool ntpConfigured = false;
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static bool timeValid = false;
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static unsigned long nextTimeCheckMs = 0;
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static bool lastScheduleSleep = false;
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static constexpr float DIM_LUX_MIN = 0.0f;
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static constexpr float DIM_LUX_MAX = 300.0f;
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static constexpr uint8_t DIM_CONTRAST_MIN = 0x10;
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static constexpr uint8_t DIM_CONTRAST_MAX = 0xFF;
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static constexpr int BED_HOUR = 22;
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static constexpr int BED_MINUTE = 0;
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static constexpr int WAKE_HOUR = 7;
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static constexpr int WAKE_MINUTE = 0;
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static constexpr int ROUTINE_WINDOW_MIN = 5;
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static PlantEventType moodToEvent(FaceRenderer::Mood m) {
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if (m == FaceRenderer::DRY) return EVT_DRY;
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@@ -36,6 +55,123 @@ static PlantEventType moodToEvent(FaceRenderer::Mood m) {
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return EVT_OK;
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}
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static float clampFloat(float v, float lo, float hi) {
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if (v < lo) return lo;
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if (v > hi) return hi;
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return v;
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}
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static uint8_t luxToContrast(float lux) {
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float clamped = clampFloat(lux, DIM_LUX_MIN, DIM_LUX_MAX);
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float ratio = (DIM_LUX_MAX <= DIM_LUX_MIN) ? 1.0f
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: (clamped - DIM_LUX_MIN) / (DIM_LUX_MAX - DIM_LUX_MIN);
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int value = (int)(DIM_CONTRAST_MIN + ratio * (DIM_CONTRAST_MAX - DIM_CONTRAST_MIN));
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if (value < 0) value = 0;
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if (value > 255) value = 255;
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return (uint8_t)value;
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}
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struct ScheduleState {
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bool hasTime = false;
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bool sleeping = false;
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FaceRenderer::RoutineAnim routineAnim = FaceRenderer::ROUTINE_NONE;
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uint16_t routineProgressPermille = 0;
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};
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static int secondsOfDay(const tm& local) {
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return local.tm_hour * 3600 + local.tm_min * 60 + local.tm_sec;
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}
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static bool isInRangeSameDay(int sec, int startSec, int endSec) {
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return sec >= startSec && sec < endSec;
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}
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static bool isInOvernightRange(int sec, int startSec, int endSec) {
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return (sec >= startSec) || (sec < endSec);
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}
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static void maybeInitTimeSync(bool wifiConnected) {
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if (!wifiConnected || ntpConfigured) return;
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configTzTime(PB_TZ, "pool.ntp.org", "time.nist.gov");
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ntpConfigured = true;
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Serial.print("[Clock] NTP started, TZ=");
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Serial.println(PB_TZ);
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}
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static ScheduleState currentScheduleState() {
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ScheduleState s;
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time_t nowEpoch = time(nullptr);
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if (nowEpoch < 1700000000) return s; // not synced yet
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tm local {};
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if (!localtime_r(&nowEpoch, &local)) return s;
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s.hasTime = true;
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const int sec = secondsOfDay(local);
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const int bedSec = BED_HOUR * 3600 + BED_MINUTE * 60;
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const int wakeSec = WAKE_HOUR * 3600 + WAKE_MINUTE * 60;
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const int windDownStartSec = bedSec - ROUTINE_WINDOW_MIN * 60;
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const int wakeAnimEndSec = wakeSec + ROUTINE_WINDOW_MIN * 60;
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if (isInRangeSameDay(sec, windDownStartSec, bedSec)) {
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s.routineAnim = FaceRenderer::ROUTINE_SLEEPING_SOON;
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s.routineProgressPermille = (uint16_t)(((sec - windDownStartSec) * 1000L) / (ROUTINE_WINDOW_MIN * 60L));
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return s;
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}
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if (isInOvernightRange(sec, bedSec, wakeSec)) {
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s.sleeping = true;
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return s;
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}
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if (isInRangeSameDay(sec, wakeSec, wakeAnimEndSec)) {
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s.routineAnim = FaceRenderer::ROUTINE_WAKING_UP;
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s.routineProgressPermille = (uint16_t)(((sec - wakeSec) * 1000L) / (ROUTINE_WINDOW_MIN * 60L));
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return s;
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}
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return s;
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}
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static void updateScheduleState() {
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if ((long)(millis() - nextTimeCheckMs) < 0) return;
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nextTimeCheckMs = millis() + 1000;
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maybeInitTimeSync(wifi.connected());
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ScheduleState sched = currentScheduleState();
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timeValid = sched.hasTime;
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face.setRoutineAnimation(sched.routineAnim, sched.routineProgressPermille);
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bool shouldSleep = sched.sleeping;
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if (!sched.hasTime) shouldSleep = false; // fail-safe: stay awake until time sync exists
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if (shouldSleep != lastScheduleSleep) {
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Serial.print("[Clock] Schedule ");
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Serial.println(shouldSleep ? "sleep window entered" : "wake window entered");
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lastScheduleSleep = shouldSleep;
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}
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bool wasNightMode = isNightMode;
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isNightMode = shouldSleep;
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if (display.ok()) {
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display.setDisplayEnabled(!isNightMode);
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if (wasNightMode && !isNightMode) lastContrast = 0xFF; // force contrast refresh when waking
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}
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}
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static void updateAmbientDimming() {
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ambient.loop();
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if (!ambient.available() || !display.ok() || isNightMode || !display.displayEnabled()) return;
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float lux = ambient.filteredLux();
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uint8_t contrast = luxToContrast(lux);
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if (lastContrast == 0xFF || abs((int)contrast - (int)lastContrast) >= 4) {
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display.setContrast(contrast);
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lastContrast = contrast;
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}
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}
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void App::setup() {
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bootMs = millis();
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@@ -60,6 +196,7 @@ void App::setup() {
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moisture.begin(settings);
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battery.begin();
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ambient.begin();
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face.begin(display, settings);
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webhook.begin(settings);
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@@ -81,17 +218,21 @@ void App::loop() {
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wifi.loop();
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web.loop();
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updateScheduleState();
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updateAmbientDimming();
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// Show WiFi status on display during connection attempts
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bool currentConnected = wifi.connected();
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if (currentConnected != lastConnected) {
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if (currentConnected) {
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Serial.println("[App] WiFi connected - showing on display");
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display.showStatus("WiFi Connected!", wifi.ssid().c_str());
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delay(2000);
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if (!isNightMode) {
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display.showStatus("WiFi Connected!", wifi.ssid().c_str());
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delay(2000);
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}
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} else if (wifi.mode() == NET_STA) {
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Serial.println("[App] WiFi disconnected");
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if (millis() - lastDisplayUpdate > 5000) {
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if (!isNightMode && millis() - lastDisplayUpdate > 5000) {
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display.showStatus("WiFi", "Connecting...");
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lastDisplayUpdate = millis();
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}
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@@ -101,7 +242,9 @@ void App::loop() {
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moisture.loop();
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battery.loop();
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face.loop(moisture, battery);
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if (!isNightMode) {
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face.loop(moisture, battery);
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}
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// Webhook events on state transitions
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FaceRenderer::Mood m = face.mood();
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40
src/sensors/AmbientLightSensor.cpp
Normal file
40
src/sensors/AmbientLightSensor.cpp
Normal file
@@ -0,0 +1,40 @@
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#include "AmbientLightSensor.h"
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#include <math.h>
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void AmbientLightSensor::begin() {
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_ok = _veml.begin();
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if (!_ok) {
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Serial.println("[Ambient] VEML7700 not detected");
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return;
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}
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_veml.setGain(VEML7700_GAIN_1);
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_veml.setIntegrationTime(VEML7700_IT_100MS);
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_lux = _veml.readLux();
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if (!isfinite(_lux) || _lux < 0.0f) _lux = 0.0f;
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_filteredLux = _lux;
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_nextMs = millis();
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_lastUpdateMs = millis();
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Serial.print("[Ambient] VEML7700 ready, initial lux: ");
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Serial.println(_lux, 2);
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}
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void AmbientLightSensor::loop() {
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if (!_ok) return;
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unsigned long now = millis();
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if ((long)(now - _nextMs) < 0) return;
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_nextMs = now + INTERVAL_MS;
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float rawLux = _veml.readLux();
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if (!isfinite(rawLux) || rawLux < 0.0f) return;
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_lux = rawLux;
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// Simple low-pass filter to avoid display brightness flicker.
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const float alpha = 0.2f;
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_filteredLux = (_filteredLux * (1.0f - alpha)) + (_lux * alpha);
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_lastUpdateMs = now;
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}
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25
src/sensors/AmbientLightSensor.h
Normal file
25
src/sensors/AmbientLightSensor.h
Normal file
@@ -0,0 +1,25 @@
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#pragma once
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#include <Arduino.h>
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#include <Adafruit_VEML7700.h>
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class AmbientLightSensor {
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public:
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void begin();
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void loop();
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bool available() const { return _ok; }
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float lux() const { return _lux; }
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float filteredLux() const { return _filteredLux; }
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unsigned long lastUpdateMs() const { return _lastUpdateMs; }
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private:
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static constexpr unsigned long INTERVAL_MS = 1000;
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Adafruit_VEML7700 _veml;
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bool _ok = false;
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float _lux = 0.0f;
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float _filteredLux = 0.0f;
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unsigned long _nextMs = 0;
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unsigned long _lastUpdateMs = 0;
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};
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@@ -4,11 +4,14 @@ void Display::begin() {
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Wire.begin(PIN_SDA, PIN_SCL);
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_ok = _oled.begin(SSD1306_SWITCHCAPVCC, OLED_ADDR, true, false);
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if (!_ok) return;
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_displayEnabled = true;
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setContrast(_contrast);
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bootAnimation();
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}
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void Display::showStatus(const String& line1, const String& line2) {
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if (!_ok) return;
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if (!_displayEnabled) setDisplayEnabled(true);
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_oled.clearDisplay();
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_oled.setTextSize(1);
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_oled.setTextColor(1);
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@@ -19,6 +22,28 @@ void Display::showStatus(const String& line1, const String& line2) {
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_oled.display();
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}
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void Display::setContrast(uint8_t contrast) {
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if (!_ok) return;
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_contrast = contrast;
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_oled.ssd1306_command(SSD1306_SETCONTRAST);
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_oled.ssd1306_command(_contrast);
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}
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void Display::setDisplayEnabled(bool enabled) {
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if (!_ok) return;
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if (_displayEnabled == enabled) return;
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_displayEnabled = enabled;
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if (enabled) {
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_oled.ssd1306_command(SSD1306_DISPLAYON);
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setContrast(_contrast);
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} else {
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_oled.clearDisplay();
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_oled.display();
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_oled.ssd1306_command(SSD1306_DISPLAYOFF);
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}
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}
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void Display::bootAnimation() {
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if (!_ok) return;
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@@ -8,10 +8,14 @@ class Display {
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public:
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void begin();
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Adafruit_SSD1306& oled() { return _oled; }
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bool ok() const { return _ok; }
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void showStatus(const String& line1, const String& line2);
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void bootAnimation();
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void drawBatteryIcon(int x, int y, int percent, bool blink, bool charging);
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void setContrast(uint8_t contrast);
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void setDisplayEnabled(bool enabled);
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bool displayEnabled() const { return _displayEnabled; }
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private:
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static constexpr int PIN_SDA = 6;
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@@ -19,4 +23,6 @@ private:
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static constexpr uint8_t OLED_ADDR = 0x3C; // try 0x3D if blank
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Adafruit_SSD1306 _oled = Adafruit_SSD1306(128, 64, &Wire, -1);
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bool _ok = false;
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bool _displayEnabled = true;
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uint8_t _contrast = 0xCF;
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};
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@@ -16,6 +16,11 @@ int8_t FaceRenderer::randRangeI8(int8_t lo, int8_t hi) {
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return (int8_t)(lo + random((int)(hi - lo + 1)));
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}
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void FaceRenderer::setRoutineAnimation(RoutineAnim anim, uint16_t progressPermille) {
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_routineAnim = anim;
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_routineProgressPermille = progressPermille > 1000 ? 1000 : progressPermille;
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}
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void FaceRenderer::begin(Display& display, Settings& settings) {
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_display = &display;
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_settings = &settings;
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@@ -38,6 +43,11 @@ void FaceRenderer::loop(const MoistureSensor& moisture, const BatterySensor& bat
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updateDeathMode(now);
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updateBatteryLowMode(battery.percent());
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if (_routineAnim != ROUTINE_NONE) {
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renderRoutine(now, battery);
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return;
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}
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if (_deadMode) {
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renderDead(now, battery);
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return;
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@@ -235,6 +245,55 @@ void FaceRenderer::renderNormal(unsigned long now, const BatterySensor& battery)
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d.display();
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}
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void FaceRenderer::renderRoutine(unsigned long now, const BatterySensor& battery) {
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auto &d = _display->oled();
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d.clearDisplay();
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if (_routineAnim == ROUTINE_SLEEPING_SOON) {
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// Progressively lower eyelids over 5 minutes.
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int close = (_routineProgressPermille * 12) / 1000; // 0..12
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int pupilY = (_routineProgressPermille > 700) ? 2 : 0;
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d.fillCircle(40, 24, 12, 1);
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d.fillCircle(88, 24, 12, 1);
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d.fillCircle(40, 24 + pupilY, 3, 0);
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d.fillCircle(88, 24 + pupilY, 3, 0);
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if (close > 0) {
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d.fillRect(28, 12, 24, close, 0);
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d.fillRect(76, 12, 24, close, 0);
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}
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if (close > 6) {
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d.drawLine(28, 24, 52, 24, 1);
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d.drawLine(76, 24, 100, 24, 1);
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}
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d.drawLine(26, 14, 48, 16, 1);
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d.drawLine(80, 16, 102, 14, 1);
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d.drawLine(52, 48, 76, 48, 1);
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drawSleepyZs(now, (uint8_t)(1 + ((_routineProgressPermille * 3) / 1000)));
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} else {
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// Wake-up: eyes open wider and smile grows over 5 minutes.
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int open = 4 + (_routineProgressPermille * 8) / 1000; // pupil travel
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int pupilY = 4 - (_routineProgressPermille * 4) / 1000; // starts sleepy, rises to center
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d.fillCircle(40, 24, 12, 1);
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d.fillCircle(88, 24, 12, 1);
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d.fillCircle(40, 24 + pupilY, open / 3, 0);
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d.fillCircle(88, 24 + pupilY, open / 3, 0);
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// Bright eyebrows + growing smile
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d.drawLine(26, 14, 48, 11, 1);
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d.drawLine(80, 11, 102, 14, 1);
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int smileLift = (_routineProgressPermille * 3) / 1000;
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for (int i = 0; i < 4; i++) {
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d.drawLine(55 + i, 47 + i / 2 - smileLift, 73 - i, 47 + i / 2 - smileLift, 1);
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}
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drawSunRise(now, (uint8_t)(1 + ((_routineProgressPermille * 4) / 1000)));
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}
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_display->drawBatteryIcon(110, 2, battery.percent(), battery.shouldBlink(), battery.isCharging());
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d.display();
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}
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||||
/* --- Drawing helpers --- */
|
||||
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||||
void FaceRenderer::drawEyesOpen(int dx, int dy) {
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||||
@@ -350,3 +409,34 @@ void FaceRenderer::drawBigWaterText(unsigned long now) {
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||||
d.setCursor(x < 0 ? 0 : x, 56);
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||||
d.print(msg);
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||||
}
|
||||
|
||||
void FaceRenderer::drawSleepyZs(unsigned long now, uint8_t count) {
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||||
auto &d = _display->oled();
|
||||
uint8_t phase = (now / 400UL) % 8UL;
|
||||
for (uint8_t i = 0; i < count; i++) {
|
||||
int x = 98 + i * 8 - (int)phase;
|
||||
int y = 22 - i * 7;
|
||||
if (x < 84 || y < 2) continue;
|
||||
d.drawLine(x, y, x + 4, y, 1);
|
||||
d.drawLine(x + 4, y, x, y + 5, 1);
|
||||
d.drawLine(x, y + 5, x + 4, y + 5, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void FaceRenderer::drawSunRise(unsigned long now, uint8_t level) {
|
||||
auto &d = _display->oled();
|
||||
int cx = 12;
|
||||
int cy = 52;
|
||||
int r = 5;
|
||||
d.drawCircle(cx, cy, r, 1);
|
||||
d.drawLine(cx - 10, cy + 6, cx + 10, cy + 6, 1);
|
||||
if (level >= 2) {
|
||||
d.drawLine(cx, cy - 10, cx, cy - 7, 1);
|
||||
d.drawLine(cx - 8, cy - 4, cx - 5, cy - 3, 1);
|
||||
d.drawLine(cx + 8, cy - 4, cx + 5, cy - 3, 1);
|
||||
}
|
||||
if (level >= 4 && ((now / 300UL) % 2UL == 0UL)) {
|
||||
d.drawLine(cx - 11, cy - 10, cx - 8, cy - 7, 1);
|
||||
d.drawLine(cx + 11, cy - 10, cx + 8, cy - 7, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,9 +8,11 @@
|
||||
class FaceRenderer {
|
||||
public:
|
||||
enum Mood { HAPPY, DRY, TOO_WET };
|
||||
enum RoutineAnim { ROUTINE_NONE, ROUTINE_SLEEPING_SOON, ROUTINE_WAKING_UP };
|
||||
|
||||
void begin(Display& display, Settings& settings);
|
||||
void loop(const MoistureSensor& moisture, const BatterySensor& battery);
|
||||
void setRoutineAnimation(RoutineAnim anim, uint16_t progressPermille);
|
||||
|
||||
bool isDeadMode() const { return _deadMode; }
|
||||
Mood mood() const { return _mood; }
|
||||
@@ -51,6 +53,9 @@ private:
|
||||
int8_t _shakeX = 0, _shakeY = 0;
|
||||
unsigned long _nextShakeMs = 0;
|
||||
|
||||
RoutineAnim _routineAnim = ROUTINE_NONE;
|
||||
uint16_t _routineProgressPermille = 0;
|
||||
|
||||
void updateMood(int moisturePct);
|
||||
void updateDeathMode(unsigned long now);
|
||||
void updateBatteryLowMode(int batteryPercent);
|
||||
@@ -61,6 +66,7 @@ private:
|
||||
void renderDead(unsigned long now, const BatterySensor& battery);
|
||||
void renderBatteryLow(unsigned long now, const BatterySensor& battery);
|
||||
void renderNormal(unsigned long now, const BatterySensor& battery);
|
||||
void renderRoutine(unsigned long now, const BatterySensor& battery);
|
||||
|
||||
void drawEyesOpen(int pupilDx, int pupilDy);
|
||||
void drawEyesClosed();
|
||||
@@ -77,6 +83,8 @@ private:
|
||||
void drawSilly(uint8_t v);
|
||||
void drawXEye(int cx, int cy);
|
||||
void drawBigWaterText(unsigned long now);
|
||||
void drawSleepyZs(unsigned long now, uint8_t count);
|
||||
void drawSunRise(unsigned long now, uint8_t level);
|
||||
|
||||
unsigned long randRange(unsigned long lo, unsigned long hi);
|
||||
int8_t randRangeI8(int8_t lo, int8_t hi);
|
||||
|
||||
Reference in New Issue
Block a user