Refactor master bedroom remote configuration: Update entity IDs and improve touch event handling for enhanced functionality

This commit is contained in:
Joshua King
2026-02-28 19:48:28 -05:00
parent 5053d2662f
commit 661b40339b

View File

@@ -1,12 +1,11 @@
substitutions:
name: mbr-ha-remote
friendly_name: "Master HA Remote"
name: cyd-remote
friendly_name: "Room Remote"
# Home Assistant entity IDs - UPDATE THESE TO MATCH YOUR SETUP
light_1_entity: switch.pollys_light
light_2_entity: switch.joshuas_light
fan_entity: switch.parents_ceiling_fan
# For "all" toggle, we'll control these three entities
light_1_entity: switch.living_room_light_1
light_2_entity: switch.living_room_light_2
fan_entity: switch.living_room_fan
esphome:
name: ${name}
@@ -24,104 +23,96 @@ api:
key: !secret api_encryption_key
ota:
- platform: esphome
password: !secret ota_password
platform: esphome
password: !secret ota_password
wifi:
ssid: !secret wifi_ssid
ssid: !secret wifi_iot_ssid
password: !secret wifi_password
ap:
ssid: "${name} Fallback"
password: !secret ap_password
password: !secret wifi_password
captive_portal:
# -----------------------------
# CYD Display Configuration
# -----------------------------
# SPI for display and touchscreen
spi:
- id: tft_spi
clk_pin: GPIO14
mosi_pin: GPIO13
miso_pin: GPIO12
clk_pin: GPIO14
mosi_pin: GPIO13
miso_pin: GPIO12
# ILI9341 Display (2.8" 320x240)
display:
- platform: ili9xxx
model: ili9341
spi_id: tft_spi
cs_pin: GPIO15
dc_pin: GPIO2
rotation: 0
id: my_display
lambda: |-
// Background
it.fill(Color(0x1a, 0x1a, 0x2e));
it.fill(Color(0x1A1A2E));
// Title
it.print(160, 20, id(title_font), Color(0xff, 0xff, 0xff), TextAlign::TOP_CENTER, "Room Remote");
it.print(160, 20, id(title_font), Color(0xFFFFFF), TextAlign::TOP_CENTER, "Room Remote");
// Draw buttons (2x2 grid)
// Button 1: All Toggle (top-left)
auto all_color = id(all_state) ? Color(0x4c, 0xaf, 0x50) : Color(0x42, 0x42, 0x42);
it.filled_rectangle(20, 50, 130, 80, all_color);
it.print(85, 90, id(button_font), Color::WHITE, TextAlign::CENTER, "ALL");
if (id(all_state)) {
it.filled_rectangle(20, 50, 130, 80, Color(0x4CAF50));
} else {
it.filled_rectangle(20, 50, 130, 80, Color(0x424242));
}
it.print(85, 90, id(button_font), Color(0xFFFFFF), TextAlign::CENTER, "ALL");
// Button 2: Light 1 (top-right)
auto light1_color = id(light1_state) ? Color(0xff, 0xc1, 0x07) : Color(0x42, 0x42, 0x42);
it.filled_rectangle(170, 50, 130, 80, light1_color);
it.print(235, 90, id(button_font), Color::WHITE, TextAlign::CENTER, "Light 1");
if (id(light1_state)) {
it.filled_rectangle(170, 50, 130, 80, Color(0xFFC107));
} else {
it.filled_rectangle(170, 50, 130, 80, Color(0x424242));
}
it.print(235, 90, id(button_font), Color(0xFFFFFF), TextAlign::CENTER, "Light 1");
// Button 3: Light 2 (bottom-left)
auto light2_color = id(light2_state) ? Color(0xff, 0xc1, 0x07) : Color(0x42, 0x42, 0x42);
it.filled_rectangle(20, 150, 130, 80, light2_color);
it.print(85, 190, id(button_font), Color::WHITE, TextAlign::CENTER, "Light 2");
if (id(light2_state)) {
it.filled_rectangle(20, 150, 130, 80, Color(0xFFC107));
} else {
it.filled_rectangle(20, 150, 130, 80, Color(0x424242));
}
it.print(85, 190, id(button_font), Color(0xFFFFFF), TextAlign::CENTER, "Light 2");
// Button 4: Fan (bottom-right)
auto fan_color = id(fan_state) ? Color(0x21, 0x96, 0xf3) : Color(0x42, 0x42, 0x42);
it.filled_rectangle(170, 150, 130, 80, fan_color);
it.print(235, 190, id(button_font), Color::WHITE, TextAlign::CENTER, "Fan");
if (id(fan_state)) {
it.filled_rectangle(170, 150, 130, 80, Color(0x2196F3));
} else {
it.filled_rectangle(170, 150, 130, 80, Color(0x424242));
}
it.print(235, 190, id(button_font), Color(0xFFFFFF), TextAlign::CENTER, "Fan");
# XPT2046 Touchscreen
touchscreen:
- platform: xpt2046
spi_id: tft_spi
cs_pin: GPIO33
interrupt_pin: GPIO36
calibration:
x_min: 280
x_max: 3860
y_min: 340
y_max: 3860
calibration_x_min: 280
calibration_x_max: 3860
calibration_y_min: 340
calibration_y_max: 3860
on_touch:
- lambda: |-
int x = touch.x;
int y = touch.y;
int tx = touch.x;
int ty = touch.y;
ESP_LOGD("touch", "Touch at x=%d, y=%d", tx, ty);
// Button 1: ALL (20-150, 50-130)
if (x >= 20 && x <= 150 && y >= 50 && y <= 130) {
id(btn_all).press();
if (tx >= 20 && tx <= 150 && ty >= 50 && ty <= 130) {
id(touch_all) = true;
}
// Button 2: Light 1 (170-300, 50-130)
else if (x >= 170 && x <= 300 && y >= 50 && y <= 130) {
id(btn_light1).press();
else if (tx >= 170 && tx <= 300 && ty >= 50 && ty <= 130) {
id(touch_light1) = true;
}
// Button 3: Light 2 (20-150, 150-230)
else if (x >= 20 && x <= 150 && y >= 150 && y <= 230) {
id(btn_light2).press();
else if (tx >= 20 && tx <= 150 && ty >= 150 && ty <= 230) {
id(touch_light2) = true;
}
// Button 4: Fan (170-300, 150-230)
else if (x >= 170 && x <= 300 && y >= 150 && y <= 230) {
id(btn_fan).press();
else if (tx >= 170 && tx <= 300 && ty >= 150 && ty <= 230) {
id(touch_fan) = true;
}
on_release:
- lambda: |-
id(btn_all).release();
id(btn_light1).release();
id(btn_light2).release();
id(btn_fan).release();
# Backlight control
output:
@@ -149,66 +140,77 @@ font:
globals:
- id: all_state
type: bool
initial_value: 'false'
initial_value: "false"
- id: light1_state
type: bool
initial_value: 'false'
initial_value: "false"
- id: light2_state
type: bool
initial_value: 'false'
initial_value: "false"
- id: fan_state
type: bool
initial_value: 'false'
initial_value: "false"
- id: touch_all
type: bool
initial_value: "false"
- id: touch_light1
type: bool
initial_value: "false"
- id: touch_light2
type: bool
initial_value: "false"
- id: touch_fan
type: bool
initial_value: "false"
# Binary sensors for touch buttons
binary_sensor:
- platform: template
id: btn_all
name: "Toggle All"
on_press:
then:
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_1_entity}
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_2_entity}
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${fan_entity}
- platform: template
id: btn_light1
name: "Polly's Light"
on_press:
then:
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_1_entity}
- platform: template
id: btn_light2
name: "Joshua's Light"
on_press:
then:
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_2_entity}
- platform: template
id: btn_fan
name: "Ceiling Fan"
on_press:
then:
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${fan_entity}
# Process touch events
interval:
- interval: 100ms
then:
- if:
condition:
lambda: 'return id(touch_all);'
then:
- lambda: 'id(touch_all) = false;'
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_1_entity}
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_2_entity}
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${fan_entity}
- if:
condition:
lambda: 'return id(touch_light1);'
then:
- lambda: 'id(touch_light1) = false;'
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_1_entity}
- if:
condition:
lambda: 'return id(touch_light2);'
then:
- lambda: 'id(touch_light2) = false;'
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${light_2_entity}
- if:
condition:
lambda: 'return id(touch_fan);'
then:
- lambda: 'id(touch_fan) = false;'
- homeassistant.service:
service: switch.toggle
data:
entity_id: ${fan_entity}
# Import states from Home Assistant
text_sensor:
@@ -217,22 +219,21 @@ text_sensor:
id: ha_light1_state
on_value:
then:
- lambda: |-
id(light1_state) = (x == "on");
- lambda: 'id(light1_state) = (x == "on");'
- lambda: 'id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);'
- platform: homeassistant
entity_id: ${light_2_entity}
id: ha_light2_state
on_value:
then:
- lambda: |-
id(light2_state) = (x == "on");
- lambda: 'id(light2_state) = (x == "on");'
- lambda: 'id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);'
- platform: homeassistant
entity_id: ${fan_entity}
id: ha_fan_state
on_value:
then:
- lambda: |-
id(fan_state) = (x == "on");
id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);
- lambda: 'id(fan_state) = (x == "on");'
- lambda: 'id(all_state) = id(light1_state) && id(light2_state) && id(fan_state);'